Half-Life


As the wait for news on the next Half-Life game goes on, Valve boss Gabe Newell has explained the famed developer's current strategy on revealing new titles.


Valve's experience with Half-Life and Half-Life 2 caused a rethink, leading the company to back off from talking about future games until they're good and ready, Newell told Penny Arcade.


"Part of the reason that we backed off talking so much about what was happening in the future is that when we've done that in the past, you know, with Half-Life 1 it was a year after we originally said it would be, Half-Life 2 basically if you go and read the forum posts apparently took us 50 or 60 years to get done, so we're trying to be careful not to get people too excited and then have to go and disappoint them.


"So we're sort of reacting in the other direction and saying, 'okay, well let's have things a little more baked before we start getting people all excited about it.'"


Valve's continued silence over the next Half-Life, be it Half-Life 2: Episode 3 or Half-Life 3, has frustrated many of its fans.


Earlier this month 10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard. It was the result of a Steam Group, called A Call for Communication (Half-Life), that is lobbying Valve to release more information on the future of the much-loved series.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.


"We're acutely aware of how much we annoy our fans and it's pretty frustrating to us when we put them into that situation," Newell told Penny Arcade, while agreeing with the suggestion that there is tension between all the various projects the company is interested in doing.


"We try to go as fast as we can and we try to pick the things that we think are going to be most valuable to our customers and if there's some magic way we can get more work done in a day then we'd love to hear about it.


"But we recognize that it's been a long time whereas we have so many games that people really love - Counter-Strike, Half-Life, Portal, Left 4 Dead, not a whole lot of Ricochet enthusiasts out there, and at the same time we want to be making sure that those games and those stories and those characters are moving forward while also making sure that we don't just get into terminal sequelitis."


In June 2009 Newell said he had "very good reasons" for not discussing Half-Life 2: Episode 3, but refused to be drawn on them or when the developer would be able to open up about the concluding chapter in the FPS saga.


"I get a ton of email every day saying why aren't you talking about Episode 3? And there are very good reasons why we're not talking about Episode 3, which I can't talk about yet, but I will," Newell said at the time.


And last year, Newell told Eurogamer he wouldn't trade the "enthusiasm and straightforwardness of our fans for a quieter inbox".

Half-Life
Well, if we're going to be doing more recent games for Total Recall, we'd better talk about Half-Life 2 sooner rather than later. As is true for so many people, HL2 is one of my favorite games of all time, an evergreen gem that I replay about once a year.


It's hard to put my finger on a "favorite" part, really—there are so many iconic moments that they all kind of blend together. But if I had to name one, it would be the bridge level.


You know the one I'm talking about. Near the end of "Highway 17," you'll arrive in a small villa that's located along a cliff. Up a hill is a long bridge, along which are running menacing Combine trains. To get Gordon's buggy up onto the track, you'll have to go to the other side of the bridge and unplug the combine force field that's blocking your way. And to get to the other side of the bridge… you'll have to go under it.


The wind, ripping into your ears, cutting through the air beneath this massive metal structure.

This is one of those make-or-break moments, when the designers at Valve grabbed their ambitions and carried them into the end zone so assuredly that it's still impressive, coming up on ten years later.


You enter the bridge support structure. And then you come out, and you're on a deck looking out onto the scaffolding underneath the bridge. It looks like you can jump down there… but can you? Is this safe?


The sound effects here are key. The wind, ripping into your ears, cutting through the air beneath this massive metal structure. It truly feels as though it could blow you off.


And so then, you jump. Everyone who has played this level has probably died at least once; slipping on a girder and tumbling, watching the ground come rushing up towards you. Just watching the video above gives me vertigo. I could play this level a hundred times and never tire of it—it is pure video game magic.


And once you're halfway across, things get even better. A train goes by above you, foreshadowing the coming race against the onrushing train that closes out this level. And once you've made it to the other side, cleared out the nest of combine soldiers and deactivated the force field… well then you have to make your way back. But why should you get to make your way back exactly the same way you came? Wouldn't it be much more interesting if a flying whale-helicopter attacked you and totally wrecked your shit?


This bravura section is my favorite single bit of Half-Life 2. The video of it is broken into three parts, with the middle section above. You can watch the whole thing on YouTube: Part one, part two, and part three.


Or, you know, you can just go play it again. You know you want to.


Thanks, Graag, for posting these videos.


Half-Life

Half-Life 2's Strider Comes to Life With This Custom Action FigureActually, calling it an action figure does it a bit of a disservice. The term "action figure" conjures all sorts of images, mostly of very small men. This custom Strider from the Half-Life universe is not very small at all.


Not only does it look awesome, but its builder, nomadamusic, says it was almost entirely made from scratch, and even includes a few points of articulation.


Who needs large toy companies when individual artists can make their own Striders? Not nomadamusic, that's for damn sure.


Half Life 2 Strider Combine Custom Action Figure [FigureRealm, via Toycutter]


Half-Life 2

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right HereKotaku was at the New York Toy Fair this weekend in full effect, snapping photos, taking footage and just generally gawking at all the awesome new video game toys that'll be lining up for your disposable incomes in 2012.


The highlight for me? NECA's Valve gear. Including the Gordon Freeman action figure to end all Gordon Freeman action figures.


You can check out a sampling of the stuff NECA had on show in the gallery above, including Team Fortress 2 plushies, Portal guns, Left 4 Dead figures and the Freeman himself. Who is looking glorious.


If you're wondering why all their legs are missing, these are actually stills from our video footage of the event, most of which will be going live tomorrow. I just figured this stuff was too good to wait for!


Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here


Half-Life 2


10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard.


But that number is far less than the 50,000 users expected to make the gesture.


The A Call for Communication (Half-Life) Steam Group is lobbying Valve to release more information on the future of the Half-Life series - be that Half-Life 3 or Half-Life 2: Episode 3.


Still, the group managed to raise Half-Life 2's player figures during the event to 11th on Steam's listing, with in-game numbers up from the average 3000 active players to more than 13,000, Kotaku reports.


Group members have more than doubled since reaching 20,000 last week.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.


Valve has yet to comment on the fan campaign. Did you take part? Was it fun?

Half-Life

30,000 People are Going to Play Half-Life 2 as a Protest Against Half-Life 3Or is it a protest for Half-Life 3? Whatever.


The point being, This weekend over 30,000 members of a Steam group will sit down and play Half-Life 2. Calling themselves "A Call for Communication", the group says "we have decided to gain Valve's attention by delivering a basic message: Your oldest and longest running fanbase would like better communication."


That "better communication" would come in the form of any communication as to the whereabouts of Half-Life 2: Episode 3, or as it's more commonly believed to be these days, simply Half-Life 3.


Will it work? Probably not. But hey, any excuse to play through Half-Life 2 again is a good excuse!


A Call for Communication [Steam]


30,000 People are Going to Play Half-Life 2 as a Protest Against Half-Life 3


Half-Life 2


A fan campaign designed to encourage more Half-Life information from developer Valve plans a mass gameplay session this Saturday.


Steam group A Call for Communication (Half-Life), which boasts more than than 29,500 members, has organised a huge Half-Life 2 play session this weekend, designed to raise awareness of its campaign by boosting the game up Steam's most-played list.


The fan collective aims to encourage information from Valve on when the Half-Life series might return, be that in the form of Half-Life 2: Episode 3 or a fully-fledged Half-Life 3.


Group numbers have swelled from 10,000 members since the campaign first hit the headlines two weeks ago.


A Call for Communication's Half-Life 2 play session begins at 7pm UK time this Saturday night.


"Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message: 'Your oldest and longest running fanbase would like better communication,'" the Steam group's description reads.


"Hopefully such attention will be recognized by Valve, and the community's voice will be heard."

Half-Life
Half-Life 2 let's play
This Saturday the 28,000 members of this Steam group are planning to play Half-Life 2 together. It's single player, of course, but there's nothing stopping fans from getting together to stroke their chins and nod slowly in mass mutual appreciation for one of the best shooters ever made.

The group hopes that the massive play session will shoot Half-Life 2 up the Steam most-played list and let Valve know how many people are still waiting for Half-Life 2: Episode 3. Valve certainly know this already, and probably receive dozens of emails every day asking "WHERE AM HL3?" but the group hopes to deliver the message in a more appreciative way.

"Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message: Your oldest and longest running fanbase would like better communication," they say on the Steam group page.

Even if you're not interested in sending Valve a message, any excuse is a good excuse to dip into Half Life 2 again, so why not join in? You can join the Call for Communication to add your weight to their message, or you can boot up and play a little for old times' sake and spend some time with Eli, Alyx and the crew. It's set to kick off at 7PM GMT / 11AM PST this Saturday. Thanks to Brett and Smash for the heads up.
Half-Life

Reader Michael has spent over 100 hours putting together this music video, in which the narration from Godspeed You! Black Emperor's The Dead Flag Blues is played over visuals from Half-Life 2.


Impressive stuff.


Half-Life 2

The Week in Unbelievably Gorgeous Screenshots: Dear Esther and Mass Effect 2Since we ran a feature on Duncan Harris, the groovy "video game photographer" behind the website DeadEndThrills, I've been sharing some of his work each week here.


This week has some great stuff, focusing largely on Mass Effect 2 and the Half-Life 2 mod/ghost story Dear Esther. Let's get to it!


First up, at top, we've got one of several shots from Dear Esther, which will see its official Steam release on February 14th. I for one can't wait, and this kind of shot is why.


"This Old House"

From Harris's notes:


Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).


The Week in Unbelievably Gorgeous Screenshots: Dear Esther and Mass Effect 2


"For Tomorrow"

The first of several Mass Effect 2 shots, this one is simply… space. They say it's the final frontier. I can get with that.


Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected max quality FXAA 3.11 w/ texture pre-sharpening), 2160p rendering.


The Week in Unbelievably Gorgeous Screenshots: Dear Esther and Mass Effect 2


Writings on the Wall"

Alas, poor Veetor. Driven mad by the collector attack. Poor fellow. I hope none of you heartless bastards turned him over to Cerberus for testing.


Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected ‘Ultra' quality SMAA + 4xMSAA), 2160p rendering.


The Week in Unbelievably Gorgeous Screenshots: Dear Esther and Mass Effect 2


"Almost Human"

I call this one "Miranda's Super-Hot Posterior" because, well… I also think of this sequence in the game not-so-fondly because I've seen it many a time after having to re-roll my Shepard after realizing that while he/she looked fine standing still, things got ghastly once the game got going.


Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected max quality FXAA 3.11 w/ texture pre-sharpening), 2160p rendering.


The Week in Unbelievably Gorgeous Screenshots: Dear Esther and Mass Effect 2


"Vulcan"

In a break from the two main games for the week comes one last shot from Star Trek Online, this one of the planet Vulcan. That's a big q-tip that fella's got there.


Tools and tricks: Cryptic demo recorder, 2160p rendering, free camera, custom FOV, timestop, offline antialiasing.


The Week in Unbelievably Gorgeous Screenshots: Dear Esther and Mass Effect 2


"The Ghost That Walks"

Hoo, buddy. Yet another gorgeous shot from Dear Esther.


Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).


The Week in Unbelievably Gorgeous Screenshots: Dear Esther and Mass Effect 2


"Highlander"

Another Dear Esther bit of amazingness.


Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).


The Week in Unbelievably Gorgeous Screenshots: Dear Esther and Mass Effect 2


"In The Temple of Love"

Dear Esther. Don't have much to say for these other than "wow."


Tool and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).


The Week in Unbelievably Gorgeous Screenshots: Dear Esther and Mass Effect 2


Spirit Level"

Look at that business! Look at it! Man, I can't wait to play Dear Esther.


Tool and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).


...