Half-Life
Black Measa Source
It's alive! A bunch of new screenshots have gone online for Black Mesa: Source. In case you'd missed it, or forgotten it in these years of silence, BM:S is a fan project that aims to recreate the entirety of Half-Life 1 in the Half-Life 2 Source engine. The devs promised to releaser more details if their Facebook page hit 20,000 likes. It did, and they have. So without further ado, here are eight new screenshots for Black Mesa: Source.

It's been quiet for so long, I never thought I'd get to write that. It's worth keeping an eye on the Black Mesa site for more updates soon. "This is just the beginning. We have more in store for you in the near future! Hold on to your lab coats!" say the team on Facebook.















Half-Life 2
Half-Life 2 Episode 2
Gabe Newell been talking about the Valve sequel everyone wants, Half Life 2: Episode 3, in terms of the Valve sequel no-one wants, Ricochet 2. With almost audible air quotes around each mention of a possible follow up to Valve's year 2000 disk-lobbing multiplayer arena title, Newell told Seven Day Cooldown that the silence surrounding the next Half-Life is intended to spare fans from the unpredictable "twists and turns" of Valve's iterative development style.

"We'd like to be super transparent about the future of Ricochet 2," said Newell, "but the problem is that the twists and turns that we're going through would probably drive people more crazy than being silent about it until we can be very crisp about what's happening."

Earlier he also said "we always have this problem, when we talk about things too far in advance we end up changing our minds as we're developing stuff. We're thinking through the giant story arc (which is Ricochet 2) you might get to a point where you're saying "something is surprising us in a positive way" and "something is surprising us in a negative way."

SDC asked Gabe if Valve's fluid "work on what you want" approach to management style (captured nicely by the Valve employee handbook that surfaced over the weekend) has caused people to move away from the project to work on other things.

"No," he said. "Everyone who's working on Ricochet 2 continues to work on Ricochet 2."

What would you like to see from Ricochet 2?
Half-Life


As the wait for news on the next Half-Life game goes on, Valve boss Gabe Newell has explained the famed developer's current strategy on revealing new titles.


Valve's experience with Half-Life and Half-Life 2 caused a rethink, leading the company to back off from talking about future games until they're good and ready, Newell told Penny Arcade.


"Part of the reason that we backed off talking so much about what was happening in the future is that when we've done that in the past, you know, with Half-Life 1 it was a year after we originally said it would be, Half-Life 2 basically if you go and read the forum posts apparently took us 50 or 60 years to get done, so we're trying to be careful not to get people too excited and then have to go and disappoint them.


"So we're sort of reacting in the other direction and saying, 'okay, well let's have things a little more baked before we start getting people all excited about it.'"


Valve's continued silence over the next Half-Life, be it Half-Life 2: Episode 3 or Half-Life 3, has frustrated many of its fans.


Earlier this month 10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard. It was the result of a Steam Group, called A Call for Communication (Half-Life), that is lobbying Valve to release more information on the future of the much-loved series.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.


"We're acutely aware of how much we annoy our fans and it's pretty frustrating to us when we put them into that situation," Newell told Penny Arcade, while agreeing with the suggestion that there is tension between all the various projects the company is interested in doing.


"We try to go as fast as we can and we try to pick the things that we think are going to be most valuable to our customers and if there's some magic way we can get more work done in a day then we'd love to hear about it.


"But we recognize that it's been a long time whereas we have so many games that people really love - Counter-Strike, Half-Life, Portal, Left 4 Dead, not a whole lot of Ricochet enthusiasts out there, and at the same time we want to be making sure that those games and those stories and those characters are moving forward while also making sure that we don't just get into terminal sequelitis."


In June 2009 Newell said he had "very good reasons" for not discussing Half-Life 2: Episode 3, but refused to be drawn on them or when the developer would be able to open up about the concluding chapter in the FPS saga.


"I get a ton of email every day saying why aren't you talking about Episode 3? And there are very good reasons why we're not talking about Episode 3, which I can't talk about yet, but I will," Newell said at the time.


And last year, Newell told Eurogamer he wouldn't trade the "enthusiasm and straightforwardness of our fans for a quieter inbox".

Half-Life 2


10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard.


But that number is far less than the 50,000 users expected to make the gesture.


The A Call for Communication (Half-Life) Steam Group is lobbying Valve to release more information on the future of the Half-Life series - be that Half-Life 3 or Half-Life 2: Episode 3.


Still, the group managed to raise Half-Life 2's player figures during the event to 11th on Steam's listing, with in-game numbers up from the average 3000 active players to more than 13,000, Kotaku reports.


Group members have more than doubled since reaching 20,000 last week.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.


Valve has yet to comment on the fan campaign. Did you take part? Was it fun?

Half-Life 2


A fan campaign designed to encourage more Half-Life information from developer Valve plans a mass gameplay session this Saturday.


Steam group A Call for Communication (Half-Life), which boasts more than than 29,500 members, has organised a huge Half-Life 2 play session this weekend, designed to raise awareness of its campaign by boosting the game up Steam's most-played list.


The fan collective aims to encourage information from Valve on when the Half-Life series might return, be that in the form of Half-Life 2: Episode 3 or a fully-fledged Half-Life 3.


Group numbers have swelled from 10,000 members since the campaign first hit the headlines two weeks ago.


A Call for Communication's Half-Life 2 play session begins at 7pm UK time this Saturday night.


"Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message: 'Your oldest and longest running fanbase would like better communication,'" the Steam group's description reads.


"Hopefully such attention will be recognized by Valve, and the community's voice will be heard."

Half-Life
Half-Life 2 let's play
This Saturday the 28,000 members of this Steam group are planning to play Half-Life 2 together. It's single player, of course, but there's nothing stopping fans from getting together to stroke their chins and nod slowly in mass mutual appreciation for one of the best shooters ever made.

The group hopes that the massive play session will shoot Half-Life 2 up the Steam most-played list and let Valve know how many people are still waiting for Half-Life 2: Episode 3. Valve certainly know this already, and probably receive dozens of emails every day asking "WHERE AM HL3?" but the group hopes to deliver the message in a more appreciative way.

"Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message: Your oldest and longest running fanbase would like better communication," they say on the Steam group page.

Even if you're not interested in sending Valve a message, any excuse is a good excuse to dip into Half Life 2 again, so why not join in? You can join the Call for Communication to add your weight to their message, or you can boot up and play a little for old times' sake and spend some time with Eli, Alyx and the crew. It's set to kick off at 7PM GMT / 11AM PST this Saturday. Thanks to Brett and Smash for the heads up.
Half-Life


More than 10,000 gamers have joined the Steam Group campaigning for more Half-Life communication from Valve.


In other words, fans want to know when the series will return, be it via Half Life 2: Episode 3 or Half-Life 3.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience," stated the group. "While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return.


"So, Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message:

"Your oldest and longest running fanbase would like better communication."

A Call for Communication, Steam Group


"Your oldest and longest running fanbase would like better communication."


The Steam Group, named A Call for Communication (Half-Life), added that, "Waiting patiently for over four years is a daunting task, especially when E3 comes and goes without any beat of a Half-Life pulse, time and time again."


"Valve had stated that information was scheduled to be released towards the end of 2008, and we believe that if they have chosen, for whatever reason, to withhold this information, fans should at least be acknowledged in some way, regardless of developmental plans for the next Half-Life project.


"The entire trilogy of episodes was supposed to be completed and released by 2007, and if Valve have decided to do other things for the time being, that is fine; all that we ask for is a basic response on the matter, and to let fans know whether or not the current story arc is scheduled to conclude at another point in time.


"In addition: This message is in no way, shape or form attempting to rush the development of the Half-Life series; in fact, most members agree that Valve should take the time needed to deliver a complete and polished product."


The post concluded with a line asking gamers to join the A Call for Communication Steam Group if they agreed with the sentiment.


"Hopefully such attention will be recognized by Valve," the post closed, "and the community's voice will be heard."


Half-Life 2: Episode 2 was released alongside Portal and Team Fortress 2 in autumn 2007. Since then, Valve has produced Left 4 Dead, Left 4 Dead 2, Alien Swarm and Portal 2.


Dota 2 and Counter-Strike: Global Offensive are in development.


Few of those games originated inside Valve, however - most were ideas that belonged to external teams or creators Valve eventually hired.


Some observers suggest that Steam's development has hampered Valve's game development; in building the world's most successful PC game digital distribution service, Valve neglected to create new games of its own.

Half-Life
Half Life 3 T-Shirt - Valve trolling
It's just a man in a T-shirt of course, but there's a Half-Life 3 logo on the front of it and a Valve employee inside it.

Art director and executive producer at UberEnt (the team behind Super Monday Night Combat) posted the photo above on Twitter with the message "All I'm saying is I saw this at a local game developer event worn by a Valve employee," sensibly attaching a #ValveTrolling hashtag. He couldn't get any more info out of Valve's man but he confirms that "I did try to smother my face in his chest on the HL3 logo." This did not help.

A long time ago, when dinosaurs roamed the earth, Valve announced that they'd release three follow up episodes for Half-Life 2, allowing them to put out shorter stories at a faster clip. The episodes so far have taken longer and longer to develop, and Episode 2 ended up being longer than most modern shooter campaigns. Years on from Episode 2's release, it would make sense for the next game to ditch the episode format and become Half Life 3. Recently, the Cambridge Student asked Gabe Newell whether he considers releasing Half-Life 2 sequels in an episodic form a mistake. "Not yet," he said.

Valve have repeatedly said that they're still committed to the Half Life series. We'll surely see another one one day. WE JUST WANT TO KNOW HOW IT ENDS.
Half-Life
Portal 2 Thumbnail
As reported on Gamasutra, a bunch of Valve's writers have been taking part in a roundtable question and answer session at GDC Online.

Read on for some insight from some of the most talented writers in the industry.

Valve might be famous for its use of silent protagonists but according to Mark Laidlaw, one of the writers at Valve, it can be a restrictive on a studio's creativity: "Now that some of Valve's most popular protagonists are silent, there’s no turning back. “At this point we’re fully committed to it and taking it as far as it possibly could go.”

Eric Wolpaw, another writer at Valve, also provided some insight. Referring to Valve's hugely successful free to play game, TF2, he said: “that whole game is us desperately trying to keep our jobs."

“Comedy stuff is tougher because it’s more subjective and it’s really hard to gauge peoples’ reaction," he said. Wolpaw added that sometimes it’s a bit depressing, when people playtest a part in a game that’s supposed to be funny, and there's little reaction. “Pretty much no one that played Portal 2 cracked a smile, but testers still said the game was funny... It’s hard to tell if a joke is failing or not.”

Laidlaw was equally humble when referring to his own work: “We fail all the time, we just don’t advertise it too much...we always want to feel like we’re on the edge and challenging ourselves and growing all the time.”

What's your favourite example of writing in games? Let us know in the comments.

Half-Life 2


Code possibly belonging to Half-Life 2: Episode 3 has been spotted in the leaked beta client for Dota 2.


The lines of code are for something called "ep3". Take a leap and transform that to Episode 3, and the code suggests the project lives on.


Not only that, we're also given an insight into some weaponry - an ice gun, a flamethrower and a "weaponizer".


    /src/game/server/ep3/weapon_icegun.cpp
    /src/game/server/ep3/weaponizer_concrete.cpp
    /src/game/server/ep3/weaponizer_liquid.cpp
    /src/game/server/ep3/weaponizer_metal.cpp
    /src/game/server/ep3/weapon_flamethrower.cpp


Half-Life 2 was released in 2004; Episode 1 in 2006; Episode 2 in 2007.


Four years and many Valve games - Left 4 Dead, Left 4 Dead 2, Portal 2 - have passed since. And now Valve concentrates on Dota 2 and Counter-Strike: Global Offensive.


The absence of Half-Life 2: Episode 3 from Valve press releases, coupled with suggestions that the runaway success of Steam may have impeded Valve's game development, have led many to give up hope.


Has the boat sailed for Episode 3? Should Valve instead concentrate on Half-Life 3?


The Dota 2 beta client link comes from Vietnam. Lambda Generation has rounded up the data mined from the leak.

Video: Half-Life 2: Episode 2.

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