Half-Life

Black Mesa: The Kotaku ReviewFan-made Black Mesa is a remake of Valve's classic 1998 shooter Half-Life. It's been in development for around eight years, which is poignant, since it's been around that long since I've played the original.


A lot has changed since then.


For starters, the project's original goal slowly became almost untenable as time went by. First conceived as a way to remake Half-Life and do it properly - unlike Valve's own lacklustre effort - as the years dragged on it became less and less likely that the finished product (if it ever was finished!) would look as modern as it had first been hoped. Time was moving faster than the project's ability to keep up with it.


So, let's get this out of the way first. Black Mesa does not look like a modern video game. The limitations of both the Source Engine, and the fact its armchair developers were working with someone else's code, means that things like object density and character animation look like something you'd have seen in 2007, not the kind of thing we're accustomed to now, even in mods.


That's not to say it's ugly, far from it. There are some gorgeous lighting and environmental effects to be seen, and as a foundation Valve's original art design still looks, in many parts, as fresh as it did when it was first released. But in general, for the majority of your playthrough, you'll feel like you're playing, yeah, something from 2007.


Black Mesa: The Kotaku Review
WHY: Black Mesa isn't just a remake of one of the greatest games of all time, it's also, in many ways, an improvement. Oh, and it's free.


Black Mesa

Developer: Black Mesa Mod Team
Platforms: PC
Released: Sept. 14


Type of game: First-person shooter.


What I played: The whole thing, in three sittings. It's shorter than I remember it.




My Two Favorite Things


  • It's an update to a classic, but it's a restrained, tasteful update.
  • Did I mention it's Half-Life, and it's free?


My Two Least-Favorite Things


  • The new music is, at times, wonderful. But at other times it's wholly unsuitable.
  • Some of the new voice acting isn't so great either.


Made-to-Order-Back-of-Box-Quotes


  • "Black Mesa has Full-Life Consequences!—Luke Plunkett, Kotaku.com
  • "Still hot shit" —Luke Plunkett, Kotaku.com

Except for the parts where you remember you're playing a game that's actually from 1998. Those simply reliving old glories won't mind, and will probably even enjoy the fact, but for younger players interested in seeing what all the fuss is about, know that the FPS genre moved on from a lot of this game's staples for a very good reason. You need health packs to survive, not five seconds behind cover, which may make things harder, but often also results in a tedious procession of endless quicksaves. There is still platforming, dominated by crouch-jumping, and it's still dreadful.


But you know what? None of that stuff really matters. Because Half-Life, like its sequel, is great not for its bullet-point features, but for the way it pioneered the experience of really being in the first-person perspective, and not just using it as a disembodied floating gun platform. And Black Mesa doesn't just maintain that feeling, it's where the bulk of the really worthwhile improvements have been made.


This isn't just a remake. The Black Mesa team, led by Carlos "cman2k" Montero, have quietly gone in and either fixed or added new content all around the fringes of the game to make it more immersive, to really kick up the sense that Black Mesa was a facility where a lot of people worked, and not just some empty, cavernous shooting gallery.


That means more chit-chat and incidental events in the background. More junk lying around. One gun has, gasp, iron sights. Many areas have even been not-so-subtly changed, to make them bigger, or even just to be more impressive.


Which is a gutsy thing to do! There are other developers porting obscure old games who wouldn't dare mess with the original, let alone something on the level of Half-Life, one of the greatest games of all time. But these guys did, and did it well, so my hats are off to them.


Especially for the end. If you've never played Half-Life, know this: the end sucks. I don't mean that relative to the rest of the game, I mean it really sucks. Terrible first-person platforming combined with a weird storyline twist (that sits at odds with the one of the rest of the series) makes it easily Half-Life's lowest moment.


Lucky for newcomers (and everyone), then, it's gone. You don't play it. The team have cut it from this release of the mod, and instead of plugging it in later, will release it as a standalone title sometime in the future, promising to make substantial changes. It's not often you can praise a game for leaving something out, but again, making that call must have taken guts, and in the end it was the right call. The Half-Life experience is a tighter and more coherent one without it.


It feels strange playing Black Mesa after all this time. I'd honestly resigned myself to never getting my hands on it at all. It's also weirdly stressful to be reviewing it; while it's a fan-made mod, it's also a remake of one of the greatest PC games ever made, only now I'm reviewing it with 12 years of critical baggage and adoration along for the ride.


Which, of course, must have been nothing compared to the stresses involved in actually creating such a high-profile project. There have been AAA original titles come and go with less scrutiny than this mod, which may explain in part why it's taken eight years to get the thing into the hands of the public.


Now that it's here, though, the Black Mesa team has actually delivered. This is Half-Life updated just enough to make it palatable for contemporary tastes, but not so much as to deviate from the original vision. Considering the amount of people involved, the time it's taken and the legacy of the source material, it's an amazing achievement.


Almost as amazing as the fact that it's free.


Half-Life

Black Mesa: Source, the long-in-development mod/remake of the original Half-Life, is now available to play. For free.


I'm really liking it. Much more than I was expecting to, in fact. It plays like a loving, alt-universe version of Half-Life, which is the best possible approach they could've taken. Rather than attempting to pull off a note-for-note remake, Carlos Montero and his crew of volunteers have made something that works much better: A true tribute, crafted with love.


The opening tram-ride is good stuff, but it's what came immediately after it that clued me in to what Black Mesa was all about. Some cheeky banter (I particularly liked the second security guard's dig at Gordon's hair) immediately demonstrates that this isn't your father's (or well, older brother's) Black Mesa.


The conversation above, overheard between three Black Mesa scientists (including a woman!) sealed it for me. It is, of course, a meta-conversation about Black Mesa: Source itself. Lovely.


If you want to watch the whole opening sequence, I recorded myself walking through for the first time:




What are you waiting for? Go download it!


Half-Life

The mega-ambitious, long-in-development Half-Life remake/tribute Black Mesa is finished, and you can download it from Gamefront right now and give it a whirl.


You'll have to follow the instructions on the Gamefront page, as Black Mesa requires that you install the 2007 Source software development kit.


In the video above, you can see a comparison between the original Half-Life and the remake. Lookin' pretty good, Black Mesa. Let's see how you play.


Black Mesa is Live, Download it Here! [Gamefront]


Half-Life

Black Mesa is Actually Finished, GuysBelieve it or not - and I'd forgive you for not believing it, given the mod's torturous history - but this is reportedly a shot of notorious Half-Life remake Black Mesa. Like, its gold master disc. Meaning the thing is actually done.


Well, mostly done; as we told you last week, the mod won't contain the entire original game. But what's being included is on that disc, meaning a public release isn't far away.


The project has been selected as one of the first ten games to be made available via Steam's Greenlight system.


[Facebook]



Black Mesa is Actually Finished, Guys
Half-Life

Yep, Looks Like Valve's Still Making Hardware A recent job listing on Valve's website confirms what the Half-Life developer has been discussing for the past few months: they're making hardware.


"Valve is traditionally a software company," the listing for an Industrial Designer position reads. "Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We're frustrated by the lack of innovation in the computer hardware space though, so we're jumping in.


"Even basic input, the keyboard and mouse, haven't really changed in any meaningful way over the years. There's a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked."


This is an interesting perspective, and it's fascinating to hear this kind of candid language from a company as notable as Valve. This past April, Valve was looking for hardware engineers to "invent whole new gaming experiences."


But this still doesn't mean you'll be seeing the Valve Box 360 anytime soon: the company told Kotaku earlier this year that it had no plans to make game consoles. Valve has also expressed a great deal of interest in wearable computers.


Job Postings [Valve via CVG]


Half-Life

If You're Going To Dress Up Like A Black Mesa Employee, This Is How You Do It


Seen at PAX Prime in Seattle this weekend: this Black Mesa cosplayer, complete with lab coat and (hilarious) recruitment manuals.


Enjoy them:


If You're Going To Dress Up Like A Black Mesa Employee, This Is How You Do It If You're Going To Dress Up Like A Black Mesa Employee, This Is How You Do It If You're Going To Dress Up Like A Black Mesa Employee, This Is How You Do It If You're Going To Dress Up Like A Black Mesa Employee, This Is How You Do It If You're Going To Dress Up Like A Black Mesa Employee, This Is How You Do It


Half-Life

Infamous Half-Life remake Black Mesa, which has been in development for eight years, will be playable and ready for public download for the first time on September 14.


While the mod isn't quite finished, the team has decided to share what's been done thus far. Weird that after holding out on us for so long they'd cave in and release it unfinished now, but hey, playing most of the mod is better than playing none of it, right?


Announcement via Black Mesa Forums


Half-Life

A Fresh Look At The Long-Awaited Half-Life RemakeWe've been waiting for Black Mesa for a long, loooong while now—the hugely ambitious fan-made mod has an uncertain fate, but eight years after beginning work, the team is still working on the game.


The folks behind Black Mesa have released these images to Facebook to coincide with a new interview over at Polygon, where project leader Carlos Montero once again talks about the long, agonizing process of making the mod/game/thing.


Check out these screens—it's still not entirely clear how well the game actually works (particularly based on the gameplay footage that surfaced a little while back), but it sure is fun to see scenes from Half-Life looking so purdy:


A Fresh Look At The Long-Awaited Half-Life Remake A Fresh Look At The Long-Awaited Half-Life Remake A Fresh Look At The Long-Awaited Half-Life Remake A Fresh Look At The Long-Awaited Half-Life Remake A Fresh Look At The Long-Awaited Half-Life Remake A Fresh Look At The Long-Awaited Half-Life Remake


Half-Life

Pandemic is a Half-Life 2 movie made by anklove. While it's got its fair share of effects, this isn't some attempt at a blockbuster action flick. Instead, it does what Eastern European movies do best: turn the screws on a desolate, bleak landscape.


So, yeah, this isn't a feel-good project. At the end of four minutes you'll probably want to go play Half-Life 2 again, sure, but you'll also probably want to go find someone special and give them a hug. Maybe in a green, sunny park.


[thanks Tim!]


Half-Life

The Triumphant Return of Half-Life 2 LEGOWe featured the work of LEGO builder ORRANGE back in 2009, with his brilliant take on Half-Life, but a recent playthrough of the game has got him returning to the universe to take more pictures.


So thanks, Half-Life 2. And thanks ORRANGE, for reminding us all that a world in which these sets and minifigs aren't commercially available is a cold, dark place.


ORRANGE. [Flickr, via VGN]


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