Fully reworked Gang system (new member behaviors, rules, and flows).
Reputation now drives dialogs, fees, and permissions with gangs.
World mapping completed with new restricted / no-go zones for smarter NPC pathing.
Finalized Plant Pot UI (unified screen-space; removed per-pot world UI).
City navigation data finalized; NPCs respect new restricted areas and behavior rules.
Ground-up overhaul of gang features.
Player ↔ Gang interactions fully hooked into the rep system.
Refined player shooting.
Tuned NPC shooting (aim logic, reaction times, suppression).
New passes on VFX & SFX for weapons, hits, and UI feedback.
Tablet UI updated; scaffolding in place for upcoming apps.
Settings Panel polished (layout, labels, sensible defaults, persistence).
Camera behavior improved while watering plant pots for smoother control.
General interface polish and clearer states.
Bug Report API integrated for easier issue reporting.
Initial Discord integration.
New collectibles database added.
Pawnshop rules and restrictions updated.
Improved UI rendering and scene batching for higher FPS.
Fixed a case where the shop charged the player twice in a single purchase.
Numerous additional stability and under-the-hood fixes.
Consolidated public changelog combining internal updates from v0.2.5 and v0.2.9.
Day of the Dead has come - and the underworld’s been busy. This might be our biggest development update yet, bringing fundamental changes to gameplay, the scoring system, and the engine itself.
\[Game Engine Update] — Long story short: we switched to the Universal Render Pipeline. This makes the game look better with new shaders, improved textures, particles, and lighting — all without sacrificing performance.
\[Combo Meter & Tasks] — More ways to earn! Not only will you be counting the bodies, but every single hit on the Hellspawn without taking damage adds to your new combo meter (and thus your score)! Completing all given tasks in one zone earns you a MEGA BONUS SCORE.
\[Visual Overhaul] — With the URP update, we’ve tweaked the settings to be darker and more atmospheric.
\[Civilians] — Jesus Christ, some of them are still alive.
\[Melee is Back] — Slice ’n’ dice the Hellspawn that make it through your bullet rain with the second mouse button!

To be continued
Fixes:
Stompers were slightly out of sync with their physical shapes.
Wrong camera position after level loading or restart.
Player custom skin displayed as black square if its texture was missing in 'custom_skins' directory.
Changes:
If custom skin texture is missing, it will fallback to default player skin with error message in game log.
November 1st, 25th year update:
1. Added a tutorial quest for shop level 11.
2. Implemented refrigeration equipment.
3. Adjusted the drop rate of reward boxes to make them easier to obtain.
4. Employees will no longer run outside when they have nothing to do.
5. Fixed the issue of exploration teams starting from the sea on the map.
Dino Explore has just been updated to 1.8!
What is new?
-Changed sound for Triceratops
-Corrected the tail position for Triceratops in The
gamemode "Digsite" (fossil)
-New gamemode "Fight Club"
-New soundtracks ("Dino Explore" and "Feel The
Beat"), look in settings
-Customize home screen menu (by unlocking them
in Fight Club gamemode) in settings
-Removed unnecessary code
-Changed pictures for Achillobator and Protoceratops
in Library
-Added "Fight club" to how to play
-New design for all buttons in home menu
-Relocated all buttons in home menu
The new gamemode is about 1vs1 standoff (with dinosaurs of course), where dinosaurs have different
stats for health, correct/wrong answer. Every turn you will have true/false statements.
Unlock new home screens when completing maps. Every dinosaur has at least one skin that is stronger
than the original one.
*Note, that pictures are just fast screenshots. (the pictures presented might not have same resolution like in game)
Enjoy!
1. Updated Chapter 11 of the main storyline. (Two branching paths; recommended to save before proceeding.)
2. Updated Chapter 3 of Fangjue's personal storyline: “Seeing Clouds Part.”
3. Updated Chapter 3 of Qiyang Xixin's personal storyline: “Awakening from a Startled Dream.”
4. Updated Chapter 3 of Ahui's personal storyline: “The Blood Pool of Asura.”
5. Updated Chapter 3 of Su Yizhan's personal storyline: “Daydream.”
6. Fixed overly dark screen after returning to the game map in Chapter 3 of Si Fangjue's personal storyline.
7. Fixed duplicate prompts stating Chapter 1 of Si Fangjue's personal storyline unlocks after Chapter 2 of the main storyline.
8. Fixed incorrect attack power calculation for the final boss in Chapter 11.
9. Updated in-game walkthrough to include Chapter 11 main storyline, and trigger methods for Chapters 3 of Ahui/Qi Yang Xixin/ Si Fangjue/Su Yizhan's third chapter.
10. Fixed Mo Shier's reactions to player status. =========================
The major update at 7 PM on October 31st addressed the following issues:
1. Fixed an error where exiting the equipment preview interface via Esc during story sequences caused the entire game to close;
2. Inability to participate in the Flower Festival Competition during the second year's Flower Festival (affected saves require restarting from the morning of the Flower Festival to resolve);
3. Failure to activate the Bamboo Leaf Green liquor entry in the compendium. Latest game version: 20624403 The second half of the update is scheduled for November 7th at 7:00 PM Beijing Time.
By popular demand, you can now add custom music! Here’s a quick setup guide.
Open Steam → go to your Library → right-click the game → Properties.
Open the Installed Files tab and click Browse
Open the folder CustomMusic
Drop your audio files (.mp3 or .wav) into one of the folders below—depending on where you want to hear the tracks.
race_music — music during races
radio_streetbeat — radio while free roaming
radio_styling— radio in Styling
radio_tuning — radio in Tuning
radio_showroom — radio in the Showroom

You can split your tracks across multiple folders—the game will pick them up automatically.
🎃🕯️ The Darkness Is Gathering... 🕯️🎃
From the depths of the void, whispers arise — the gates are about to open.
Our silence was never absence — it was preparation. While you heard nothing, we were lurking in the shadows, sharpening the blades of code and purging bugs with sacred fire. ⚙️🔥
Very soon, the world of SmutStone will unfold before you — to welcome those who crave power, temptation, and madness.
Every card, every soul, every choice... has a price. 🖤
Stay tuned.
🕸️ Winter is coming… and with it, the game shall awaken. 🕸️
💀 Coming. Very. Soon. 💀

Added the ability for players to create and upload their own mods, these can be monsters, human skins or maps.
Here is a YouTube playlist with modding tutorials: thttps://www.youtube.com/playlist?list=PLS6RTe0IV7IqB8YHzV7kEdJI_W0BGaaDS
If you're downloading a mod from the Steam Workshop, you will have to move the mod's content folder into the Mods folder in Horror Royale for it to actually show up in game. Here's a video on how to do that: https://youtu.be/ilxsnB-IyAc
Added four new throwable items: Molotov, Flare, Smoke Grenade and Stun Grenade
Changes to Mannequin monster
Bug fixes