Backrooms: Extractions - Mat

We’ve launched an experimental build to gather feedback on a new friend who appears when you or your group’s stress exceeds 80%! If you’d like to try it out, here’s how to access the experimental branch!

https://www.youtube.com/watch?v=GPnGKvY7918

How to join the Experimental Branch on Steam:

  • Open Steam and go to your Library.,

  • Right-click the game and select Properties.,

  • In the Betas tab, find the section "Enter beta access code".,

  • Enter the password: toomuchstress and click Check Code.,

  • Then, in the dropdown menu above, select "experimental".,

Steam will start downloading the experimental build automatically.

Once you’ve switched, you can launch the game and test the new content!

We’d love to hear your thoughts, feedback, and any bugs you encounter.

Your input helps shape the next updates!

Thank you for helping us improve the game!

FreshWomen - Season 1 - OppaiMan.com



Hey, you found my page!




I welcome you with a warm heart!
I’m OppaiMan and I create Adult Games as my profession.


I have worked on over 30 games in the last 14 years as a programmer, game designer and now as a recruiter and director of a team.


Developing adult games is my secret passion, and I have ten talented people working with me on this game, helping me with renders and writing.


I really want to expand my team by hiring additional skilled artists because I genuinely wish to see this project reach its full potential!






FreshWomen - Synopsis


You’re a young man trying to find out what happened to your father. But in doing so, you ended up having an accident that erased some of your memories. Now, with a clean slate, you moved to another town to start college. In your freshman life, you will meet several girls in a new world filled with fun, mystery, and sex.








Will you enjoy the game?



I’ve been making games for 17 years, and my adult games have incredibly positive reviews. I’m confident that I can deliver memorable experiences with my creations and get you fully immersed in the game.




If you value stories, meaningful choices, comedy, and drama, then this game is for you. There is quite a lot of sexual content in the game, but the story can stand on its own. You might feel that some events will relate to your own personal life. The general tone will be happy, but if you're in a dark period of your life, I'd advise you to not play the game.






How often do you plan to release episodes?



Presently, my team is made up of ten people, and we prioritize quality over quantity. To deliver new episodes faster, I’ll use the Steam money to hire and train new people, so we can keep a healthy and sustainable work routine and continue to deliver great content in a timely manner.




Making this game requires creating the art and animations, writing the dialogue, programming the game, finding music with the right vibe, managing the Steam page, and organizing the team behind all of it.


I love doing this, but please understand that it’s a huge amount of work that is better to tackle with a team.






Why should I become a supporter?



Rendering high-quality 3D art requires expensive hardware, and I need funding to complete this long-term project. We are ten people working on this for a living, and we want to bring more people on this journey, too. You’re helping the game become a reality and keeping me from going back to doing this as a hobby.




Thanks to the people who bought my previous games, I could invest quite a lot of money into kick-starting this project.
So, no matter the sum you pledge, you’re not simply getting a game from me; you are supporting a team of creators, and, moreover, you’re motivating us to complete the projects we start.


I create these games because I want to, and I love being generous with the energy I put into it.


Can I help the game with my own review?



Yes, writing genuine reviews on Steam about what the game helps a lot more than you expected.


1 positive review can attract 100 new players for the game.
And we need reviews in as many languages as we can get!


Go to our Steam page and comment on what you think about the game:

https://store.steampowered.com/app/3478650/FreshWomen__Season_2/

Your support will, of course, be rewarded!



If you happen to like what I'm creating and want to show your appreciation through a donation, please consider being my supporter. No help is too small, and every support is appreciated.
My heartfelt thanks to you for reading my page and for playing my games.




Cheers,


OppaiMan

OLAPU - bati
Hello everyone!

OLAPU is finally available in Early Access!

Thank you all so much for your patience and support while we worked to make the game the best it can be!

If you encounter and problems or have any suggestions please let them be known in the appropriate channels in our Discord. We will make sure to have them addressed/resolved as quickly as possible!

Once again many thanks to everyone who has contributed and supported us along the way :)

STALCRAFT: X - Daerkinai
The following changes have been made without stopping the game servers:

Hunter and Survivor stats have been adjusted to improve gameplay balance.

Hunter stats:
Health: 1650 → 1500;
Speed: 18.5 → 15.

Survivor speed modifiers:
Medic: –6 → –2;
Scout: –4 → 0;
Military: –7.5 → –2;
Engineer: –6 → –2.

To address unintended gameplay behavior — specifically "teaming with Hunter" — the following adjustments were made:

• The mode scoring conversion coefficient has been rebalanced.
• A limit has been introduced on re-earning points from the same source within a single session.
• Points awarded for in-match actions like collecting folders, capturing Survivors, etc. have been reduced, with the majority of points now granted at session end — based on outcomes such as successful evacuation, Hunter kill, or Hunter victory.

To improve in-game economy and overall balance:

• Artefact drop chances from crates have been corrected to their intended values.

⚠️ The listed adjustments are not final. We’ve been actively fixing bugs and issues since day one, however, these particular hotfixes are specifically aimed at bringing the gameplay closer to an optimal balance.

Sincerely,
EXBO Team
The Floor Above - Eyvind

Hey everyone!

We’re excited to roll out a new update for The Floor Above demo. This patch focuses on improving immersion, atmosphere, and small touches that make the loop feel even more unsettling.

Improved Sound Design

We’ve reworked how the audio behaves in the room — spatial positioning and sound direction now feel much more natural and responsive. Listen closely. That “psst” may be closer than you think, if you know what we mean 🌚

New Interactions After Level 9

You can now interact with some things in the room once (or if 👻) you leave the chair. We won’t spoil the experience for you — explore and see what happens.

We STRONGLY recommend you to touch a TV screen after you're free from the chair.

Anomaly Updates

Some anomalies have been updated and polished for a creepier experience. Blink carefully (and don't keep your eyes close for too long!)

More About Morty

You’ll find a few new hints about our favorite cat’s story. He’s watching, as always 😼

Steam Achievement

Now there's an achievement for you to earn. More — in the full game.

Updated Tutorial

The tutorial section has been reworked to better explain the loop mechanics and the choice system. It’s now easier to understand the rules — however still not so easy to feel safe after learning them.

Team’s Pets and Other References

Look around — you might notice a few photos of our team’s real-life pets hidden in the environment. A small tribute from the studio to our furry department.

There are also other little things referring to our team in the room. Try to find them all.

Bug Fixes & Stability

Various minor issues have been fixed to make the demo a more stable and smooth experience.

Thank you for playing and for all your feedback — it helps us shape the full version of The Floor Above.

SwyTapp Games

🪑

FreshWomen - Season 2 - OppaiMan.com



Hey, you found my page!




I welcome you with a warm heart!
I’m OppaiMan and I create Adult Games as my profession.


I have worked on over 30 games in the last 14 years as a programmer, game designer and now as a recruiter and director of a team.


Developing adult games is my secret passion, and I have ten talented people working with me on this game, helping me with renders and writing.


I really want to expand my team by hiring additional skilled artists because I genuinely wish to see this project reach its full potential!






FreshWomen - Synopsis


You’re a young man trying to find out what happened to your father. But in doing so, you ended up having an accident that erased some of your memories. Now, with a clean slate, you moved to another town to start college. In your freshman life, you will meet several girls in a new world filled with fun, mystery, and sex.








Will you enjoy the game?



I’ve been making games for 17 years, and my adult games have incredibly positive reviews. I’m confident that I can deliver memorable experiences with my creations and get you fully immersed in the game.




If you value stories, meaningful choices, comedy, and drama, then this game is for you. There is quite a lot of sexual content in the game, but the story can stand on its own. You might feel that some events will relate to your own personal life. The general tone will be happy, but if you're in a dark period of your life, I'd advise you to not play the game.






How often do you plan to release episodes?



Presently, my team is made up of ten people, and we prioritize quality over quantity. To deliver new episodes faster, I’ll use the Steam money to hire and train new people, so we can keep a healthy and sustainable work routine and continue to deliver great content in a timely manner.




Making this game requires creating the art and animations, writing the dialogue, programming the game, finding music with the right vibe, managing the Steam page, and organizing the team behind all of it.


I love doing this, but please understand that it’s a huge amount of work that is better to tackle with a team.






Why should I become a supporter?



Rendering high-quality 3D art requires expensive hardware, and I need funding to complete this long-term project. We are ten people working on this for a living, and we want to bring more people on this journey, too. You’re helping the game become a reality and keeping me from going back to doing this as a hobby.




Thanks to the people who bought my previous games, I could invest quite a lot of money into kick-starting this project.
So, no matter the sum you pledge, you’re not simply getting a game from me; you are supporting a team of creators, and, moreover, you’re motivating us to complete the projects we start.


I create these games because I want to, and I love being generous with the energy I put into it.


Can I help the game with my own review?



Yes, writing genuine reviews on Steam about what the game helps a lot more than you expected.


1 positive review can attract 100 new players for the game.
And we need reviews in as many languages as we can get!


Go to our Steam page and comment on what you think about the game:

https://store.steampowered.com/app/3478650/FreshWomen__Season_2/

Your support will, of course, be rewarded!



If you happen to like what I'm creating and want to show your appreciation through a donation, please consider being my supporter. No help is too small, and every support is appreciated.
My heartfelt thanks to you for reading my page and for playing my games.




Cheers,


OppaiMan

TerraTech Worlds - saiwun

Hi there Prospectors,

Welcome to another unstable update that offers some minor improvements and a set of bug fixes.

Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.

⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.

In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.

To play the unstable:

  • Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.

  • Now select "Betas" and then select the "Beta Participation" drop down box.

  • Select the "ttw_unstable - work-in-progress version" from the drop down list.

  • Your game will now update, and you will be playing on the unstable branch.

To send us your feedback and join the community:

Remember to always back up your save games before switching to the unstable branch.

Improvements
  • Colour text for keywords has been added for some of the initial onboarding messages for non-English languages.

  • Added block nudge position controls in place of block rotation controls in the bottom ribbon.

Bug fixes
  • The following bugs should now be fixed in this update:

    • Some glyphs in onboarding text for non-English languages were showing incorrect markup text instead of the glyph.

    • AMP 'Sirocco' Laser and Front-Mounted AMP-F 'Sirocco' Laser incorrectly had PRD skin instead of COM skin

    • In Creative Mode, when a deployed Tech is occupied by a client and is then turned into an enemy, it did not respond client side.

    • In Creative Mode, a deployed Tech which is then set as an enemy did not have player damage enabled by default.

Until next time, Prospectors!

- The TerraTech Worlds Team

Hell Let Loose - itsmeBenB_T17
Hotfix 2 Status - Server and Stability Update - Fri 24th October

Today marks a major milestone in our ongoing efforts to resolve the stability and crashing issues that have affected Hell Let Loose since Update 18.

After many days of investigation, testing, and community support, we’re pleased to share that the team has successfully identified the root cause of the problem and implemented a fix. This new build has been tested and is almost ready for an rollout as Hotfix 2.

We know how disruptive the last week has been for many of you, and we want to thank everyone who has continued to provide reports, feedback, and patience as we worked to get the game back to a stable state. Your input has been instrumental in helping the team reach this point.

TLDR Summary
  • The team has identified the root cause of the crashes affecting Hell Let Loose since Update 18.

  • The issue was linked to a physics material reference error caused by certain assets, which could result in client and server crashes.

  • A new build containing a fix for both client and server crashes has been created, tested, and certified.

  • This fix is now available for Steam players and server owners through a new ‘Experimental Branch’.

  • The full Hotfix 2 release will roll out on Steam and other platforms early next week following platform approvals.

  • Players and server hosts on the main branch or console platforms are advised to remove the following maps from rotation over the weekend:
    Carentan, Foy, Omaha, Utah, Remagen, Sainte-Mère-Église (SME), Stalingrad

  • The team will continue to monitor for any remaining issues, while also preparing additional asset corrections for Update 19.

  • Thank you to everyone who provided reports, feedback, and patience. Your support directly contributed to identifying and fixing the issue.

Status of the Investigation

Latest Update

After yesterday’s breakthrough in reproducing the crash, Kieran and his team worked late into the night to pinpoint the exact cause. It wasn’t an easy process, but by the end of the evening they had successfully identified the specific issue, allowing work on the fix to begin immediately.

This morning, the first new build containing the fix was completed. It also includes an additional correction for another potential fault in the same chain of logic.

Since then, our QA team has been rigorously testing the new build, which was successfully certified this afternoon.

With this update, we have addressed both client crashes (often seen as mass disconnects) and server crashes (which previously caused players to lose connection).

We would like to note that, due to the nature of the issue, there may have been other undefined behaviours linked to it that did not always result in a crash. These should now also be resolved. However, following this hotfix, we will continue monitoring to ensure there are no remaining causes of client disconnections.

Details on the Hotfix 2 for Update 18

Thank you all for your patience. We can now confirm that a new build of Hell Let Loose has been created and includes a fix for the crashing issue. Below are the key details to be aware of:

1. New Steam Branch:

A new Experimental Branch is now available on Steam. You can access it by navigating to:
Steam → Hell Let Loose → Properties → Betas → Experimental Branch

Head to the Properties section of the Hell Let Loose app on Steam. Do this by right clicking on Hell Let Loose, or hitting the settings cog within the Steam page.

 

Go to Betas, and then select ‘experimental_branch’

 

  • The “None” option is the default/main branch that has the current Live 18.0 Hotfix 1 build

  • The “experimental_branch” right now has 18.0 Hotfix 2 build

Switching to the new branch in the Steam client is a 3.2GB download. Those that switch, once the patch rolls out globally next week, will need to switch back to the main branch ‘None’. Once back to the default branch, you will be instantly in as it will be the same build at that point.

This branch includes the client-side fix, and community servers can now opt to move across. A number of official servers are also live on this build.

Please note that this is an opt-in process. Servers and players using the Experimental Branch will not appear in the default server list. This setup is intended for those who want to play on the new build servers and on the new build.

A full release of Hotfix 2 will come out on Steam early next week alongside the other platforms.

 

2. Other Platforms:

Due to approval requirements, this version will not go live on other platforms today. It is currently scheduled for release early next week.

In the meantime, for all other platforms (and for those on Steam who have already begun seeding on the main branch) we have shared a list of maps that have been identified as potential triggers for the crash:

  • Carentan

  • Foy

  • Omaha

  • Utah

  • Remagen

  • Sainte-Mère-Église (SME)

  • Stalingrad

These maps have the highest likelihood of triggering the crash. We strongly recommend removing them from rotation if you are on the main Steam branch or any other platform (Epic, WinStore, Xbox, or PS5).

Thank you again for your continued patience and support. It has been invaluable throughout this process, and we deeply appreciate everyone in the community for working with us as we’ve resolved the issue.

From the Dev Team: Understanding the Issue

Yesterday, Kieran, Studio Technical Director at Expression Games, shared a detailed breakdown of the work happening behind the scenes to uncover the root cause of the crashes, and why this issue only appeared in the live environment. Following the breakthrough we had last night, we were able to identify the cause of the crashing issue and deliver a fix.

With this in mind, we wanted to continue our commitment to transparency by providing a deeper explanation of what went wrong and how it was resolved.

How The Crash Presents Itself

The crash can manifest on any client or the game server. In both cases, one of the following functions would typically appear near the top of the call stack:

The crash appeared to happen randomly and didn’t have a 100% reproduction rate, which made it extremely difficult to track down.

How The Core Issue Was Discovered

When the issue first began to appear in community reports post-Update 18, the team reviewed crashes captured through Backtrace in the development environment. We later confirmed that the issue had existed since 28 July 2025, with only four crashes recorded during that time (between 28 July - 16 October): two server-side and two client-side. This immediately showed how hard it was to reproduce under normal development conditions.

At first, it was unclear whether the cause was related to server type (GPortal versus community servers), differences in server tools like CRCON, whether it required a full server populations, or specific gameplay situations that you you seen in a public game environment.

To narrow things down, we explored all these possibilities in parallel. We collaborated closely with the community, server owners, and War Correspondents to gather reports and eliminate potential causes.

Because the issue occurred so rarely during testing, it became clear that the only way to properly diagnose it was to continue investigating while the bug remained live in the game. If we had rolled back Update 18, there was a real chance we might never reproduce it during internal testing, which would have prevented us from finding and fixing the issue.

On Wednesday 22 October, the first successful reproduction of the crash occurred on an live official server, ruling out both the server provider and external tools (e.g. CRCON) as contributing factors. During this time, we identified that the Foy map had the highest rate of reproductions, thanks to reports from the server owners and War Correspondents.

The next day (Thursday 23 October), QA focused on Foy specifically. At that point, there was a theory that the new artillery strike commander ability might be related. While that turned out to be true, although not in the way initially suspected, it was during these tests that we got lucky.

A QA tester experienced a crash after entering a building. One by one, other testers entered the same building and also crashed. That gave us our 100% reproduction case.

What The Problem Was

When performing physics tests in Hell Let Loose, the game often requests the physical material of the object being interacted with. This information determines what visual effects, particles, and sounds are used when bullets or projectiles hit that surface.

With Update 18, some assets were re-imported to resolve texture issues, but this process unintentionally affected their Level of Detail (LOD) setup. As a result, certain objects were referencing one fewer material than they should have.

When the physics system interacted with these assets, it sometimes attempted to read a material from an invalid memory address. Depending on what that memory address pointed to, what happens next is down to chance, with one of two outcomes occuring:

  • The game continued running, unknowingly using corrupted data.

  • The game crashed immediately in one of the previously listed functions.

This randomness explained why reproducing the crash was so difficult; it depended on chance whether the invalid pointer caused an instant crash or not.

For reference, the three most likely causes of the crash, in order, are:

  1. Simulating a bullet trajectory, and it hitting a “bad” object

  2. Simulating a projectile (e.g. artillery), and it hitting a “bad” object

  3. Walking on a “bad” object

What Was The Fix

Using the PhysX API directly, the team implemented a validation step to ensure that when retrieving a material index, it matches a valid material within the asset. If the index does not map correctly, the system safely exits that process without returning a physical material, preventing the crash.

In practice, this means that for “bad” assets, the correct visual or sound effect may occasionally not appear. However, since this issue has existed for months without being noticed, the impact will be minimal, and most importantly, the game and servers will no longer crash.

Over the coming weeks, the team will continue identifying and repairing these affected assets to ensure they are corrected for Update 19.

How Will We Ensure That This Specific Issue This Doesn’t Happen Again

In future non-shipping builds, whenever this issue is detected, a red on-screen message will appear that reads:

This system allows QA to easily identify and report any problematic assets. Since the message clearly shows the actor and component names, the art team can quickly locate and fix the issue.

Because this error can occur through any kind of physics interaction (shooting, bombing, or walking on an affected surface) QA will naturally encounter and resolve these assets during standard gameplay testing.

 

Geospatial Exploration - Explore the real world in 3D and VR - boemienwap
Integrated Tutorial System
  • Complete tutorial system added to Standard and Minimal modes
  • Multilingual support with Text-to-Speech (TTS) for 17 languages
  • Optimized gamepad navigation with automatic focus system
  • Intelligent background interaction blocking during tutorials
  • Guided progression system with main steps (7 primary steps)

Game Mode Improvements
  • GeoQuizz: Dedicated tutorial system with enhanced navigation
  • Checkpoint Collect Quizz: Optimized user interface with visual checkpoint system
  • Complete Gemini system integration for contextual assistance

This update represents a significant improvement to the user experience with professional tutorial systems and important performance optimizations.
Train Valley 2 - Vauban

Hello friends! Every Friday 17:30 UTC/GMT - we hold a “Let’s play together” competition. During next 24 hours everyone is welcome to try and score the best time in a preselected level. Join our Discord server and keep Discord running while playing — your results will be automatically published in the #lets-play-together channel. You need to get 5 stars to qualify.

Glittering prizes include:

1) Top 3 winners receive one random card each. Collect 18 locomotive cards and advance to next set of 8 all new cards! Complete that second set and enter a final tier of 12 rare cards! Assemble all cards from all tiers and receive a special prize. Easy!

2) Every player registered by our Discord bot has a chance to get a card. The number of cards depends on the number of participants: one additional card for every 10 train connoisseurs on the list. More players means more prizes!

2.5) One non-Champion from the top 10 gets a Challenger Card - introduced along with 12 new loco cards from Myths And Rails and Editor's Bulletin!

Visit our Discord server (#lets-play-together channel) to learn more.

A level we are playing this week is

https://steamcommunity.com/sharedfiles/filedetails/?id=3586711312

Now open your game - the link is right there in the main menu.

Good luck everyone!

...