* Gameplay: The default craftable chest now holds slightly fewer items.
* Points of Interest: Mountain springs, fishman caves, Seaside homes, ruined houses, snowy onsens, repairable vending machines.
* Crafting: large iron chests, are now easier to craft, but the smelter is a bit harder
* World Generation: Some crafting materials, such as clay, are now much easier to find. Old temp ore piles have in many cases been replaced by small quarries and exposed deposits.
* Water World Generation: shipwrecks and other objects now spawn on the rocks of the "underwater" biome, and boats and a few select floating objects now spawn at sea!
* Repair Tool: The repair tool has new art for its several tiers of power.
* Crossbow: The crossbow now features procedurally generated art, with different components representing different stats.
* Boss Fights: The forest and barrens bosses now have some cool trappings and require some legwork to unlock.
* Monsters: New WIP gun-toting skeleton enemy. Many other monsters have been tweaked and tuned.
* Monster Audio: The Brock Crab now has sound effects!
* All status bars like health, stamina etc show the amount recently lost, to more easily see the effect of game actions.
* Named containers: you can give each a name, such that they are easier to switch to when looking at all nearby containers.
* Diving helmet now has a speed attribute, allowing faster swimming.
* You can now break down old weapons/tools in the inventory and regain some of their materials, relative to the wear level.
* Player spawn now drops you from a small height with some particles and a sound effect.
* Procedural Generation: now can spawn things in underwater and sea biomes, fixes to placement.
* You can now host a co-op game directly from a new procgen world.
* You can still interact with an NPC even if all quests are currently blocked.
* Carpenter tool has better sounds.
* Carpenter tool is available in the editor too.
* Vendors may now have limits how much they buy/sell. Quests can now require the player has bought/sold a certain amount.
* Rendering of distant parts of the world improved.
* Fixed non-player created containers showing up as nearby containers.
* Fixed Jackhammer not always recovering correct material amounts.
* Fixed vendor selling for bulk items.
* Gloves: Update visuals.
* Object Physics: Moving a held object near a floating object doesn't cause it to fall.
* Object Physics: Dropping items, opening chests, and harvesting objects doesn't cause objects to fall.
* Repair tool: Improve UI to show materials/resources needed and how many in the inventory.
* NPCs: Fix behavior when NPC is leading the player. Turn to face the player when nearby. Fix "payback" on friendly targets, so they don't target the player forever. Cowering NPCs eventually calm down if you damage them. Dialog is automatically ended if the NPC is too far away.
* NPC: Angry eyes aren't shown for cowering NPCs.
* Monsters: Blocking monsters can only block with their "shield" bone.
* Effectlang: Picking up an object does not trigger its On Destroy effect. "TeleportPlayer" now uses yaw from QuestMarker. "ForceDialog" with false properly ends the dialog.
* Multiplayer: Improve network usage. Fix monster targeting of non-host players. Fix non-host players damaging monsters. Fix all chests being displayed on non-host. Fix NPC navigation on non-host. Play kick animation. All players get the same craftables (e.g. from blueprints, destroying object)
* Editor: Improve performance when testing a level. Fix tiling of objects when using multi-place. Display the number of entities in a group in the Find Group window. Improve handling of empty groups.
* World Generation: Desert path bricks now align properly.
* Great Basin Temple: Monster balancing and minor upkeep fixes.
* Points of Interest: New gardens, libraries, and gargoyle camps added.
* Objects: New treasure set, fireplace, candles, and cages!




Dear readers,
E.C.H.O.S Solutions has the distinct honor of presenting its brand-new technology, ready to revolutionize your daily life: Your Forever Friend, for life, and beyond! We hope it will meet your every need 🩷
Your Forever Friend is still in development, but your support is essential to help us bring this project to completion. That’s why we are officially inviting you to join E.C.H.O.S’ confidential network as a privileged collaborator. Your feedback is most welcome there.
Please follow this link to do so:
We thank you for your enthusiasm for Your Forever Friend. Don’t hesitate to contact us in case of any incident. Any kind of incident.
Yours sincerely,
The E.C.H.O.S. Solutions Team.

The great annual celebration of Warhammer Day has officially started, and it will last until October 28th! All of our Warhammer 40,000 titles are on sale on Steam, including:
https://store.steampowered.com/app/1042800/Warhammer_40000_Inquisitor__Prophecy/https://store.steampowered.com/app/527430/Warhammer_40000_Inquisitor__Martyr/
Make sure to check out the massive library of games on Steam that are part of the Games Workshop family, there are incredible titles that let you experience the grimdark science-fiction future of Mankind or the fantasy world of classic Warhammer! 'n' let your friends know:
The great annual celebration of Warhammer Day has officially started, and it will last until October 28th! All of our Warhammer 40,000 titles are on sale on Steam, including:
https://store.steampowered.com/app/527430/Warhammer_40000_Inquisitor__Martyr/
https://store.steampowered.com/app/1042800/Warhammer_40000_Inquisitor__Prophecy/
Make sure to check out the massive library of games on Steam that are part of the Games Workshop family, there are incredible titles that let you experience the grimdark science-fiction future of Mankind or the fantasy world of classic Warhammer!
'n' let your friends know:

Learn about the recently discovered sednoid 2023 KQ14 and why it challenges the Planet Nine hypothesis. Enjoy a handful of bug fixes and quality-of-life improvements like the ability to quickly fly to planets just by selecting an already selected object. We’ve also updated our game engine and improved support for High Dynamic Range (HDR) displays.
The recently discovered sednoid 2023 KQ14 orbits way out in the Oort Cloud with Sedna, and its position challenges the current predictions of a hypothetical Planet Nine in our Solar System. Check it out in our new simulation Sednoid 2023 KQ14.

We’ve updated Unity, the game engine we use to build Universe Sandbox, to version 6.1. This update allows us to further improve our visuals with more accurate lighting, better support for High Dynamic Range (HDR) displays, and more.
Clicking on a selected object now flies you to the object.
We’ve improved HDR (High Dynamic Range) support for those with HDR-compatible monitors. Playing Universe Sandbox with HDR on adds higher contrast and more vibrant colors. HDR support is still a work in progress, but you can try it out by enabling it under Home > Settings > Graphics > Display.
Check out the full list of What's New in Update 35.4.
As of this update, Universe Sandbox on Windows now requires a graphics card that works with DirectX 12, which has been a stated minimum graphics requirement since March 2025. Learn more.
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
What you’re about to read is technically a secret… but we trust you, right? 👀
We're launching a playtest for our upcoming tactical RPG, Happy Bastards!
If you’re part of the Happy Bastards Discord, you can get exclusive access to our very first Combat Playtest! An early look at the tactical chaos we’re building into the full game!
When we said we wanted you bastards to help shape development, we meant it. We want you to play, poke at the seams, and tell us what you think, the good, the bad, and the gloriously ugly.
This first playtest focuses on combat mechanics, giving you a taste of how a dungeon run might play out. It’s just one slice of what’s to come, but it’s packed with personality (and plenty of ways to die in style).
You (Kev) are the boss! Commanding your crew of mercs from the sidelines:
Select which Bastards go in and tag out.
Issue orders and special commands.
Manage Kev Points (3 per round!) to control the fight, tag in new Bastards, or boost morale.

Tag-Team Tactics: You have 5 Bastards, but only 3 on the field at once. Swap strategically!
Straight-Line Combat: No diagonals here. Positioning and movement are everything.
Zones & Overwatch: Step into a fighter’s control zone or sniper’s overwatch, and expect pain.
Morale Matters: Keep your Bastards happy or they could make a mad dash for anywhere but combat.
Terrain Tricks: Elevation, traps, and line-of-sight all matter. Get clever or get clobbered.
Positional Bonuses: From Blindside to High Ground to Point-Blank, gain bonuses from your position to optimize your Bastards’ hit chance and damage.

This playtest is just the beginning. We’re experimenting, refining, and want your feedback to help make Happy Bastards the best (and most bastardly) tactical RPG it can be.
If you’re already in our Discord, head there now to sign up for the build and start testing. If not… what are you waiting for?
👉 Join the Happy Bastards Discord and get your invite to the Combat Playtest today!
Not sure what you’re missing? Check out our earlier blog posts to learn more about the Happy Bastards Insiders program:
📘 Blog Post 1 | 📗 Blog Post 2

It’s spooky season, so here’s a fun (and a little creepy) Havendock update to sink your fangs into:
You can now make and eat pizza.

But… wait. What’s the catch? Settlers who eat pizza temporarily transform into Vampires or Ghouls and gain a Trait!


In future, a new equipment, the Pizza Necklace, will also be able to be forged. It unsurprisingly gives you a high amount of cooking stat. This equipment requires an ingredient from Wizard Island so it will be released with it.
Have fun experimenting with your freshly “turned” settlers and their late-night cravings!
I also want to wish everyone a Happy Halloween!
In a review, a player commented that slime pudding was tedious to collect, and I understand that not everyone enjoys hunting for its ingredients in the cave, so I have reduced the quantity required to craft it from 10 to 2 slimes. I hope this makes the game more enjoyable.
I’m also cooking up something cozy on the side: an idle-incremental-roguelike-RPG Siegeturtle, an idea born from my love of turtles. The demo is live, so if you get to try it out, I'm active on Discord and would like to hear your feedback on it!
Launch is coming very, very soon!
Up next for Havendock: a new island update. More details soon!
Full v1.3.1 changelog:
Add new food: Pizza,
Settlers who consume Pizza temporarily turn into Vampires and Ghouls, and gain a Trait,
Slime pudding slime bubble required: 10 -> 2
Fixes:
Fix wizard island questline activating in builds with no wizard island
Fix an issue where wizard island buildings could be prematurely seen or built
- YYZ
Today we have unveiled the dark corners of the Arctic Ocean and announced our debut cosmic horror game - Crathos Deep, during The Indie Horror Showcase 2025!
In Crathos Deep you play as a submarine pilot turned marine investigator, hired by a news outlet to look into an underwater research institute after an anonymous tip about a covered-up accident. By utilizing various tools, you will piece together narrative clues, solve mysteries, and figure out your next course of action.
Set in the dark, cold depths of the Arctic Ocean, you will descend into a Lovecraftian sci-fi adventure. With a sense of exploration, mystery, and creeping dread, you will uncover the horrible truth behind a lost research institute that operated in an undiscovered region in the Arctic seabed — known only as Crathos Deep.
We at Hitbox Games are a small 4 man team with extensive AAA/AA industry experience, who have made the leap to pursue game development with full creative freedom. Crathos Deep is very much a passion project for us, heavily inspired by some of our favorite experiences within film, literature and gaming.
Some of the bigger influences for this project are sci-fi horror movie classics such as Alien, games including Outer Wilds, Subnautica, and Soma, as well as the writing of H.P. Lovecraft.
https://store.steampowered.com/app/3259000/Crathos_Deep
In a few months, we will be involving the community for playtests to help us shape the game into a polished experience. If you are interested in helping us out and participating in early test builds, then make sure to sign up for our newsletter here.
Prepare to hunt the Mothman in new trailer at DreadXP Indie Horror Showcase

NEW ZEALAND — Oct. 23, 2025 — Folklore Hunter, the co-op urban legend hunting survival
game developed by Liquid Donkey Games, takes aim at the Mothman when it graduates from
Steam Early Access on Friday, Jan. 30, 2026, as revealed at DreadXP’s Indie Horror Showcase
today with a brand new trailer.
Liquid Donkey Games has also revealed a new update available today, with full Steam
Workshop support now implemented for the community to create and share their own custom
content and mods. Versions for PlayStation 5, Xbox Series X|S, and Nintendo Switch platforms
are also in development, set to launch later in 2026.
When a father goes missing under mysterious circumstances looking for his kids, a village finds
itself cursed by creatures of the night, or strange things are afoot at abandoned military biolabs,
they call you. Dropped in uncharted lands with limited supplies and supernatural threats, your
team has the skills to find an explanation for the unexplainable.
Track and hunt three mythic creatures in a fully-designed main campaign through a series of
Story Hunts supporting single and multiplayer modes. Set up traps and cameras to capture the
location of the horned Wendigo. Solve cryptic riddles and uncover hidden storylines that brought
the vampiric Strigoi to a now vacant village. Find a way to communicate with the Mothman via
electromagnetic radiation, but don’t linger. Whatever’s out there is tracking you, too.
Wander through wooded forests, dank caves, mysterious shrines, sealed catacombs, haunted
churches, cult lairs, abandoned military outposts, and other handcrafted environments on a hunt
for the world’s most fabled creatures of the night. Discover clues from bloody notes, obscurely
placed skeletons, and other oddities to combine wit and intuition and outsmart otherworldly
dangers.
Learn what brought each creature into this world and find a way to contain it before it takes any
more lives. Take these lessons and apply them to shorter Contract Hunts to tackle randomized
locations and puzzles, and earn rewards for living to unlock new gear, traps, and other helpful
equipment to personalize your own hunting techniques.

“There are so many approaches to hunting these supernatural beings,” said Jayde Cohen,
Founder and sole developer at Liquid Donkey Games. “Shotguns, crossbows, exploding gas
cans, crucifixes — even runes with inscription tools to help survive. Pick your poison. How you
use them, though? That’s a story for you to tell.”
Folklore Hunter chases after dark rustlings from the woods in Q1 2026 on PC via Steam. For
more information, follow developer {LINK REMOVED} on Twitter and join everyone huddled
around the fire over on Discord.
Liquid Donkey Games is an independent game development studio based out of New Zealand,
founded and operated by solo developer Jayde Cohen. Creativity and fun fuel Jayde’s creations,
and when combined with his passion for the suspenseful and foreboding bring about survival
horror experiences like Folklore Hunter supported by the chaotic camaraderie of co-op. Jayde’s
storytelling techniques embed themselves into the very worlds he creates, and offer a unique
perspective of humanity told through interactive, emergent scenarios.
Zachery Bennett / Carter Dotson
Stride PR for Liquid Donkey Games
https://zachery.bennett@stridepr.com / https://carter@stridepr.com
Key Points:
Create a Passport wallet and link it to your current Ethereum wallet.
Before November 6th, unstake your NFT Hero.
After November 6th, import your NFT Hero to your Passport wallet.
NFT Heroes that are still staked on November 6th will become unplayable.
There will be a Claim Hero process after the migration for recovering these NFTs.
Learn more by reading our FAQs.
More updates to come!
Earlier this month, we announced that our Bitverse NFT Heroes would be migrating to Immutable’s zkEVM blockchain network. We have now confirmed that this migration will be happening on November 6th as a part of the weekly server reset.
To make this process as smooth as possible, we are asking that all players unstake their NFT Hero before November 6th. During the server reset, Immutable will be moving NFT Heroes from the current network to the zkEVM network which means this reset could take up to an hour longer than usual. After the migration has completed, you will see your NFT Hero in your current Ethereum wallet once you have added the zkEVM network to it. From there, you will simply need to import your NFT Hero to your new Passport wallet to continue using it in Bit Heroes Quest!
We have written an FAQ article that details the individual steps required in more depth. In preparation for this migration, we recommend creating a Passport wallet and making sure your current Ethereum wallet is configured for the zkEVM network and linked. If you can not unstake your NFT Hero because you have lost access to your current Ethereum wallet, or if you forget to unstake by November 6th, we will be opening up a Claim Hero process once the migration has been finalized. This process will make use of your Kongregate account to confirm ownership, so make sure the email associated with your Kongregate account is the same email that you use to create your Passport wallet.
Please note, the Claim Hero process will require manual review which means it could be a few days before we are able to return your NFT Hero to you. To avoid not being able to access your NFT Hero for a prolonged period of time, we suggest following the migration instruction to the best of your ability and unstaking by November 6th.
We will have more to share soon regarding how you will link your Kongregate account to your Passport wallet and how the Claim Hero process will work. Keep an eye out for more announcements and additions to the FAQs in the near future.
Thank you for your continued patience as we navigate this migration together!