Hello Fawnlings! We have prepared an update for the Demo live today. Per Fawn's instructions, there has been a few visual updates to the garden itself, along with a few bug-fixes that will improve your garden experiences. Fawn the Florist final release date is coming very very soon so stay tuned!
What is included within the update:
In-Game Bug Reporting & Steam Analytics
Directly send Feedback through the Fawn The Florist Settings menu to report bugs and feedback,
Steam analytics now incorporated to gain fun player statistics for the Game Dev and marketing team such as number of water & harvest clicks,
All data is anonymous and we are not collecting personal data - Steam only provides game data as aggregate
Art Refinements
Automation critters have an added wobble animations to seem more lively while flying,
Asset updates to appear more high-quality and consistent,
Automation houses updated to have highlighted white outline when hovered over to indicate selection,
Rattle sound from backing track removed,
Background music defaults to 50%,
Bug-fixes
Numbing Lavender growth time accurate to displayed time and third bulb growth stage has been re-added,
Plots no longer delete if placed incorrectly then reloaded in-game,
Bees should no longer drift to unharvestable plots,
Grey outline of watering can removed when appearing above the grass border
We are always looking to improving your experience in Fawn the Florist so make sure to fill out the google form linked below for any other feedback on the Demo. Have fun gardening! ːsteamhappyː
Feedback Survey:
https://docs.google.com/forms/d/e/1FAIpQLSd410LvuKsiuhCjYVOQxzrHAhfGxDfQg6nwjtm3z0ZebImuTA/viewform
Dev Diary #14 is now live on YouTube!
In the latest dev diary, Eccentric Producer Uncle Death and Director Shin play the LET IT DIE: INFERNO Demo and share their thoughts on the game.
Check it out now:
Hello, players!
The Turtle Game v1.1.0 update is now live.
In this version, we?�ve focused on improving stability, controls, balance, and UI polish.
System & Feature Improvements
Enhanced automatic pause system
Game automatically pauses when the controller is disconnected
Automatically pauses when Steam Overlay (Shift+Tab) is opened
Mouse cursor now hides automatically when using a controller ??providing a more immersive control experience
Localization Update
Full support for 30 Steam languages
Includes full translation coverage for major languages such as English, Japanese, French, and Spanish
Arabic is temporarily excluded due to UI direction issues, but will be re-added in a future update
Improved overall multilingual text stability
Fixed minor typos and inconsistencies
Balance Adjustments
Adjusted turtle hunger and recovery rates ??hunger now decreases more gradually at higher levels
Adjusted turtle weight ??turtles are now slightly heavier and less likely to be pushed away by sea creatures
Reduced the size of generated trash items
Improved visual feedback and natural motion for marine life
Ranking System Added
The ranking system is now available in Turtle Game!
Improved UI layout and readability, and added a ranking manager
Other Improvements
Removed unnecessary 3D assets for better build optimization
Fixed shop focus bug ??UI focus now works correctly after selecting an item in the shop
This v1.1.0 update focuses on stability, balance, multilingual support, and overall UI quality improvements.
Your feedback helps us make the game better.
Please feel free to leave any bug reports or suggestions on the Steam Community page.
Thank you for playing!
??Turtle Game Dev Team
Chinese players (Chinese mainly spoken) please join the QQ group!
https://qm.qq.com/q/37FSWNz252
Or simply search for group number 532668863. A quick, easy question will be asked when you enter.
Overseas players (English mainly spoken) please join the Discord server!
Sensitive topics are also welcome here.
Both groups are newly created and still small; they’re only for update notices and casual fan chat.
Apart from off-topic ads, heated arguments about sensitive subjects, and real-life personal attacks, anything goes—friend-adds, side-group invites, and non-commercial plugs for other games are all fine.
If you’d rather keep to yourself (e.g., you ship only one specific CP or character), feel free to create your own mini-group and advertise it in the main server.
Additionally, non-commercial printing of in-game assets for personal use is allowed; for larger-scale merch projects, please contact me directly.
Marshals of Yore is a hybrid of RTS and tower defense. It's easy to learn and play. Engage the enemy on 100+ stages. Pick your perks as you level up and win. As you complete stages, you will unlock new and powerful items. Upgrade your units, unlock new marshals, and more.