Console Shop Simulator - Mertboi
\[Added]
  • New reviews for variety

  • Now when the employees take the CD from the CD Repair Machine, they will go and place it if there is a place to put it, without dropping it on the ground

\[Fixed]
  • Sometimes save load corrupt Online Sales Products

  • Even though no product is selected in the Online Sales panel, the slots appear to be full

  • If we change the location of the cash register while the customer is waiting at the cash register, it stays there

  • Some Second Hand XBucks Controller and Consoles released with wrong XBucks series

  • Sometimes if customers write all the products they can't find, the text becomes too long

  • Clear key not working on Barcode Scanner

  • Online Sales reviews can be expensive even though the price is not expensive

  • Sometimes when we assign the employee from trade to sales, he starts to go back and forth constantly

*Sorry for the trouble, if there are any other issues, please let me know.

Battle On! Hero Academy - Famsuc

Dear Players and Future Principals of Hero Academy,

Hello!

After countless days and nights of meticulous refinement and rigorous testing, our latest creation—Battle On! Hero Academy—has officially arrived today!

https://store.steampowered.com/app/3841970/_/

Become a Legendary Principal, Forge Unstoppable Heroes!

In this PC idle management game, you’re not just a player—you’re the visionary leader tasked with training the next generation of heroes and guiding them through chaos (and the occasional library fire 📚🔥). This isn’t just a game—it’s your pocket-sized escape from the daily grind.

Launch Discount Live Now!
To thank you for your endless support, enjoy 15% off for the first 14 days! Add Battle On! Hero Academy to your Steam library and dive into a world where even your breaks feel productive.

Your Voice Matters!
Every bug report, suggestion, and “lol my students burned the cafeteria again” story fuels our updates. Share your adventures in our Official Community or QQ Group (876543210)—let’s grow this academy together!

Finally, thank you for being part of this journey. May Battle On! Hero Academy be the gentle ping in your busy day—a tiny spark of joy when your students accidentally summon a cat army 🐾.

Warmly,
MMUnit
October 22, 2025

Uncharted Waters Online - GMGreen


Main Sequence Playtest - lilystar

Bug Fixes:

  • Fixed an issue where Enriched Fuel and Warp Fuel would disappear when used as fuel for reactors.

  • Fixed Teleporter Pad window not showing other teleporters.

  • Fixed Teleporter Pads not being able to be disassembled.

  • Fixed decorations not costing items to build.

Dispatch - Kiera
-Fix to audio levels and audio slider settings functionality for the final scene in episode 1
-Fix to Galen's tutorial pop-up on Vanderstenk scenarios in the episode 2 gameplay shift preventing players from progressing
-Fix to Pause Menu not responding to player input when pausing during a scenario with choices in gameplay shifts
-Fix to Hero Roster disappearing after completing the Museum Hacking, preventing players from progressing through the gameplay shift in episode 2. Related to low FPS.
Of Crowns & Chains - BlueJayAvis

To address player feedback regarding the game's optimization issues, the upcoming Alpha 1.0.3 update on Friday (10/24/2025) will add three tile density modes:

  • Low (7,000 tiles across Europe)

  • Medium (22,000 tiles across Europe)

  • High (42,000 tiles across Europe)

As of Alpha 1.0.2, the game's Europe-only map has 42,000 tiles and uses a 16384x8192 tile index map. This is very computationally intensive and high-end hardware is required to play at this extreme level of tile density (more expensive rendering and pathfinding, more frequent tile updates, etc), hence why the minimum specification requirements are so high as of now.

The lower tile density modes (Low and Medium) will offer higher performance for all systems and they will allow players who prefer larger tiles to play on the map that fits their preferences.

All tile density modes are all planned to have the same states and provinces to ensure macro-level gameplay remains the same across all tile densities, so once historical provinces and states are added to the game, tile density would determine how many sub-province subdivisions (municipalities) each province has.

Even with these tile density modes (and keeping inherent hardware limitations in mind), I'll try my best to optimize the core systems to improve the game's performance on all tile density modes for broader accessibility.

If time permits, the Alpha 1.0.3 update will also come with bug fixes, optimizations, and potentially new features.

Wild Assault - 狮兄

Hello Wild Ones,

We will be performing a live update at 03:00 AM PT on October 23. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.

▌ Balance Optimizations
  • Valiants

    • Norman:

      • Adjusted the significant damage reduction of the Ultimate ability. The damage reduction effect now decays over the duration of the ability.

    • Marquez:

      • Reduced the damage frequency of the Tactical ability's poison gas by 23%.

    • Ryan:

      • During the Ultimate ability, added an 18% damage reduction effect against all damage types.

    • Akaihime:

      • Removed the immunity to certain explosive damage types during the Signature ability..

  • Weapons

    • Assault Rifles:

      • Adjusted the recoil for the NK47 and AS-VAL, reducing the frequency and magnitude of horizontal recoil deviation.

    • Submachine Guns (SMG):

      • Increased the magazine capacity for all SMGs except the DMP.

      • Reduced the maximum spread (both hip-fire and aimed) for the PPsh and M10.

      • Increased the base damage of the PS-29 by 2 points and increased its initial damage fall-off distance by 2 meters.

    • Shotguns:

      • Increased the damage fall-off distance for shotgun slugs.

    • Sniper Rifles:

      • Reduced the reload time for the Hunter's Crossbow.

    • Designated Marksman Rifles (DMR):

      • Reduced the base vertical recoil for the DSV from 3.5 to 2.

  • BOT

    • Moderately slowed down the BOT' return-to-battlefield rhythm.

  • Custom Matches

    • The reward output ratio for Custom Matches has been increased to 100%.

  • Gameplay

    • Optimized the control point location in Area A for the VESKA Outpost - Onslaught game mode.

▌ Fixes
  • Fixed an issue where using the Valiant Crock could not progress the Battle Pass mission requiring skill usage.

Combat Cat Studio

Follow us on social media ⤵️
Shifting To The Backrooms - Arty

Changes in level 324 (Dream Park with balls):

  • Some balls, including one required, have been moved to the activation room. Now, activating one ball is enough to open the passage to the second area (this ball is located directly in the activation room). This means that the second area can now be reached by simply pushing the required ball, which is already in the required room, without having to drag it halfway through the level.

  • An alternative passage has also been added that opens if you activate all the balls as before. In this case, you can take the alternative exit to the stairs, skipping the second area with the large, shape-shifting ball.

  • The gravity zones that assist in pushing the balls have been expanded, and the doorways have become much larger, making the process less frustrating. A hint has been added in the form of different lighting for the correct and incorrect balls in the rooms where they were originally stored. A keystroke hint for interacting with the large ball in the second area of ​​the level has been added.

Changes in level 1229 (Cinema):

  • The flickering sound is now twice as quiet.

  • The second ticket on the floor at the entrance to the first hall has been slightly enlarged and moved to the center.

  • A disclaimer about shocking content has been added before the movie starts on the projector (it is also present when interacting with the projector in the third hall; this will be fixed in the next patch).

Beginning house level:

  • Added a key hint for interacting with the first door in Will's room.

  • Fixed the flickering in the house across the street.

  • Keys during QTEs now use only Shift, left mouse button, and right mouse button.

Other changes:

  • Removed the sound delay for picking up an interactive item.

  • The player no longer kisses the stairs.

Paddle Panic Playtest - jAnd
ːsteamthisːPADDLE PANIC IS BACK!ːsteamthisː

Hey everyone!

After a short break, the Paddle Panic project is officially back in action!

We’ve been working hard behind the scenes, and by the end of this week, you’ll be able to enjoy some awesome new updates and improvements!

What’s new:

  • Game engine changed from Unity → Unreal Engine

  • New graphics options for better performance and visuals

  • Updated graphics, elements, and obstacles

  • Added Multiplayer mode (4 players)

All these features will be available in the Playtest version — so stay tuned and get ready to jump back in!

Please REINSTALL YOUR GAME BEFORE TESTING.

BECAUSE THERE IS A DIFFERENT ENGINE, YOU NEED TO UNINSTALL THE GAME AND INSTALL IT BACK.

Thank you all for your patience and support!

Let’s make Paddle Panic better than ever!

FireAlpaca SE - FireAlpacaSE Official

FireAlpaca SE limited brush🖌️✨⚙️💨

Added ‘Light Blur Watercolor’!

A watercolor brush that leaves a lightly blurred stroke🖌️

*This brush is available to download only with FireAlpaca SE.

...