You awaken in the basement... trapped, tortured and fitted with an explosive collar.
Dr. Edmund Vale, once a celebrated child psychologist, believes he’s found a cure for what he calls “the rot”... the slow decay of human focus in an age of screens and comfort.
Your task is simple.
Find the keys, unlock the doors and collect Mr HappyFunFace’s special shape.
Take it to the exit door within 60 seconds or the collar detonates.
Learn the layout, observe the anomalies, and whatever you do... don’t look at Mr HappyFunFace.
Each run is a short, intense burst of horror that is meant to be replayed, learned and mastered. Every death teaches you something new. Every success brings you closer to escape.
📅 Launches: October 23rd, 2025 at 6pm BST
💰 Price: $2.99 / £2.49
🎮 Platform: Steam (Windows)
⏱️ Game Length: Short, replayable horror experiences with three distinct routes.
Thank you to everyone who has wishlisted, shared or supported the project so far, every bit of it genuinely helps a solo developer like me.
See you in the basement!
https://store.steampowered.com/app/2451190/Kebabstar/
We are officially ONE WEEK away from Kebabstar smashing onto Steam Early Access.
This isn't just some chill cooking sim. This is the real deal. We’re talking building an AI agent from nothing, Dealing with Ice Cream Cult, managing the chaos of the island and becoming the undisputed king of the grill. It’s gonna be wild!
We're not looking for passive players. We're recruiting a founding community. The players who jump in on October 29th are the ones whose feedback will actually matter. You won't just be playing Kebabstar you will be will one of player of the next generation gaming.
So, what are you waiting for?
See you in 7 days.
– Zeybek
We just wanted to say how fantastic it is to see so many new players jumping down into the pit! And to see some of you returning after a short hiatus.
The response has been amazing and we also want to take this moment to mention that a new patch is coming very soon. In fact this is going to be the biggest patch we've ever done and you won't have to wait long for it... (hopefully Friday!)
In the meantime please leave comments, feedback and suggestions on the discussion forums as we'd love to hear from you!
Good evening or morning or something
We've got a small update to the beta with some fixes and changes based on your feedback!
Fixed an issue where barrels wouldn’t respawn after self destructing them
You can’t switch employees while in a PTO mission (you can still switch weapons)
PTO objectives give XP and Gats
Added a vehicle tutorial popup the first time you play PTO
Hunk’s wheels can’t be fully destroyed by overclocked core explosions
Stopped monovan target locations from spawning too close to the edge of the level (I think)
The inventory background light is now a less saturated employee color instead of white
the mission select background light is now colored based on the region of New Atlas you’re currently looking at
Improved the upgrade list background
Added a background to upgrade grid slots
Mission select region labels are colored when hovering over them
Added an option to disable UI chromatic aberration
Added an option to enable the old UI distortion
Added a HUD info popup when a mission is selected in the drop pod
Fixed upgrade pattern previews going off the top of the screen in some cases
You can click and drag to rotate weapon/employee previews in the skins menu
Increased the range of the custom UI color picker
We don’t want to allow full white as a custom color because some parts of the UI are supposed to contrast against white
Abomination legs deal less melee damage when picked up by a smaller enemy
Notes de mise à jour :
Correction : les paramètres sont désormais correctement sauvegardés.
Correction : le bouton Reset dans les options fonctionne maintenant comme prévu.
Correction : il n’est plus possible de se déplacer rapidement en étant accroupi.
Correction : ajustement des interactions simultanées.
Correction : ajustement des objectifs secondaires.
Ajout : une fenêtre de confirmation a été ajoutée dans les paramètres.
Optimisation : la taille de la démo a été réduite.
Optimisation : amélioration du comportement et des performances des PNJ.
Modification : diverses améliorations et ajustements du tutoriel.
Divers : correctifs et ajustements mineurs.
D’autres correctifs et améliorations seront disponibles dans de futurs patchs.
The PROHIBEAST team
Just some quick fixes in response to early feedback from the Crystal Gyroscope Update.
Viridi will now launch in windowed mode by default.
The ESC menu has a button to toggle between windowed and fullscreen modes.
Viridi will attempt to remember your selected mode and resolution and will re-launch in that mode.
The bottom/main menu, spritz, and hoist buttons will now shift around as you resize the window, to keep a functional, good-looking layout. The minimum width of this menu area has been expanded to support even longer plant names.
The ESC menu will now unhide UI when it opens. (There is a semi-secret function of the Z key hiding/unhiding the UI. ESC will force unhide, which I think will be easier for people when they accidentally hide the UI without knowing what's up.)
The rename UI will now properly close when you click away from a plant without finishing rename.
Thanks for your feedback and your patience! Let me know if anything else is busted.
🐌