Hello players! Keybinding options are finally coming to the game! We've also made several other fixes.
Here are the main update items:
v1.1.1
Unity engine security patches
Keybinding Options
Multiple joystick support
Hide GUI mode while playing
Full Screen Mode
Free Run Mode
Some bug fixes
The keybinding option is the biggest improvement. This has been highly requested since our launch. We wish we could have added this sooner, and we apologize again for the delay. Thank you for waiting three years!
Also, we decided to take this opportunity to implement multiple joystick support. However, this feature has not been sufficiently tested. I only own one old X56 HOTAS, so I'm not entirely sure if my code will actually work with two joysticks. In theory, it should be fine, but there might be issues.
Below is a technical explanation for troubleshooting.
case 1.
The game will recognize up to two joysticks in the order they are plugged into the USB ports. If you have many joysticks connected to your PC, please try unplugging and replugging them a few times until the correct ones appear.
case 2.
While using multiple joysticks, other keyboards or gamepads will not respond. This is a defensive measure to prevent the game engine's automatic device-switching feature (which is designed to always use one input device) from getting confused when multiple joysticks are connected.
case 3.
If your devices stop responding after returning from Photo Mode, please try opening the settings menu and reselecting your joystick.
Additional Notes
The Unity engine does not support multiple joysticks by default. So, I came up with a hack to load multiple joysticks into the game by modifying the local multiplayer feature. It's the same concept as the split-screen mode used for playing with friends on old console games. In this case, however, there is only one screen, and each "player's" input signals are merged by custom code and sent to a single crane control script.
This hack works much better than I initially imagined, but it's not perfect. It's better than nothing, but this is not its originally intended use. That's why it has the limitations mentioned above.
These are the only problems I found in my testing, but there may be other combinations of products that won't work. For this reason, we don't recommend buying new joysticks specifically for this game at this time. If you can, please comment here with the joystick combinations that worked for you! It will be a great help to others who are having trouble.
Thank you.
Pulp Action Shotgun has been a labour of love for me over the past year and a half, with a lot of different versions existing on itch and at events. But now a wider audience of people on Steam can have a go at this Comic Book Boomer Shooter Round Survival Game!
The playtest is a single map allowing the player to survive as long as they can against endless waves of hell's on demonic spawn!
The majority of core features are now present, but the game loop in this playtest is the most vanilla version I have planned to make. New concepts and features will be built on top of this solid gameplay experience, but I need to make sure the core loop is fun before adding more.
Feedback at this stage is greatly welcomed and appreciated, as going forward the communication between myself as the developer and you as the audience is what will ensure that Pulp Action Shotgun doesn't miss the mark.
There is a QR in the playtest for any feedback or bugs that arise while playing.
I hope you have fun :)
-Tom
We’re inviting you to take part in the Closed Alpha for Hope in the City!
This early prototype focuses on one of the game’s core mechanics:
Crafting insights by combining thoughts in the protagonist’s sketchbook—a key tool for solving mysteries.
This is a concept prototype, not a full slice of the game. It’s designed to get early feedback on the usability and design of the Sketchbook UI.
It’s very early and may contain bugs
Sound, music, UI, lighting, and camera are not final
The scope is smaller and more constrained than the finished game
Your feedback will directly help us improve this feature and shape the final experience.
Everyone who joins our Discord and plays the Closed Alpha this week will receive a FREE copy of our previous game,https://store.steampowered.com/app/594680/Shuyan_Saga/
https://store.steampowered.com/app/594680/Shuyan_Saga/
Join the Discord to get access:https://discord.com/invite/rWt4cJn
https://discord.com/invite/rWt4cJn
We can’t wait to hear your thoughts and share this early step in Hope’s journey with you. Thanks for helping us make the game even better!
Hey Guardians,
The wait’s almost over. We’re teaming up with Without Parole for a special PSVR2 Day livestream on Tuesday, November 4th at 11:30am PT / 2:30pm ET / 7:30pm GMT! That’s when we’ll reveal the Roboquest VR launch date. 👀 More details soon. Make sure you’re subscribed to Without Parole on YouTube and following our socials so you don’t miss it!
In the meantime…are you ready to get your hands dirty? The Roboquest arsenal is coming to VR: 70+ weapons rebuilt from the ground up to make every reload, recoil, and trigger pull feel alive.
Weapons fall into five families: Assault, Precision, Technology, Demolition, and Close Combat. Each family brings its own flavor of fire, and in VR they demand more from your reflexes.
Some of our favorites:
Minion Box (Technology) - Call in a Brobot with the big red button and let it shred!
Boomerang (Precision) - Master the throw and the return. Pros will stick the arc. Everyone else should practice.
Mini Cricket (Technology) - Send your enemies running (and yourself flying) with the power of this weapon.
Mantis Crossbow (Precision) - Hear the satisfying “flink” as you loose each bolt and seat a new one to reload.
Every weapon is tuned for presence and feel with two-handed handling, tactile reloads, and real recoil. You’ll feel it when the barrel bucks and your hands fight to keep control.
Whether you’re spraying, sniping, or setting the world on fire, the arsenal in Roboquest VR is all about power, precision, and physicality.
So, Guardian, what will be your weapon of choice?
– The Roboquest VR Team
Main changes:
Decoupling movement from the mouse cursor
Music configuration added in Settings
"Press E to interact" added ( in limited scope)
Office maps implemented
Project Kick-Off tasks were modified
and corrections
F3 button in elevetor was corrected
Esc button behaviour was corrected
Improvements
Adjusted equipment stats for Arcana grade and above that were incorrectly applied.
Modified so that wood and stone do not drop from Act Boss reward chests.
Increased the chance of obtaining Advanced and Rare grade decoration materials from Act Boss reward chests.
Increased the chance of obtaining Legendary grade and above equipment from Act Boss reward chests.
Class Balance Adjustments
1.Knight
Adjusted the damage multiplier of the Retribution Strike skill.
Level 1: 180% → 220%
Level 2: 200% → 235%
Level 3: 230% → 250%
Level 4: 260% → 265%
Level 5: 290% → 285%
2.Ranger
Slightly increased base health. 45 → 55
Slightly increased damage and additional stat values for Legendary grade and above bows.
Increased the damage multiplier of the 'Arrow Barrage' skill.
Level 1: 125% → 132%
Level 2: 137% → 144%
Level 3: 149% → 156%
Level 4: 161% → 168%
Level 5: 177% → 184%
Increased the damage multiplier of the 'Scatter Shot' skill.
Level 1: 145% → 162%
Level 2: 159% → 178%
Level 3: 173% → 194%
Level 4: 187% → 210%
Level 5: 206% → 229%
Increased the damage multiplier of the 'Arrow Rain' skill.
Level 1: 360% → 390%
Level 2: 390% → 420%
Level 3: 420% → 450%
Level 4: 450% → 480%
Level 5: 490% → 520%
3.Sorcerer
Slightly increased base health. 30 → 40
Slightly increased projectile speed of the 'Fireball' skill.
Increased the damage multiplier of the 'Lightning' skill.
Level 1: 370% → 430%
Level 2: 420% → 470%
Level 3: 470% → 510%
Level 4: 520% → 550%
Level 5: 570% → 600%
Bug Fixes
Fixed an issue where some Legendary and Immortal grade helmets had incorrectly applied stats, resulting in lower values than lower grade items.
Fixed an issue where character appearance would disappear in some environments.
Fixed an issue where the Ranger's Arrow Rain skill would reset the cooldown of the Arrow Barrage skill.
Fixed an issue where the dice item icon was displayed with an incorrect image.
Fixed an issue where the description of the slot for adding skill slots was not translated.
We will continue to update the game to provide you with a better experience.
Thank you.
Update:
New Bonfire tab
Added a Magical Hero Arena
Added a Plasma ball
Buying cards of 1k pieces
New mechanics for the prism
New bonuses for resource cards
Scroll chests to the end now (you can return the old option in the settings)
Added a cursor for upgrading spheres
The ability to automatically improve the efficiency of generators
Fixed apple counting and astral garden
Corrected the advisers in the Daily Chest