Port Cranes : Container Age - HMS Victory

Hello players! Keybinding options are finally coming to the game! We've also made several other fixes.

Here are the main update items:

v1.1.1

  • Unity engine security patches

  • Keybinding Options

  • Multiple joystick support

  • Hide GUI mode while playing

  • Full Screen Mode

  • Free Run Mode

  • Some bug fixes

The keybinding option is the biggest improvement. This has been highly requested since our launch. We wish we could have added this sooner, and we apologize again for the delay. Thank you for waiting three years!

Also, we decided to take this opportunity to implement multiple joystick support. However, this feature has not been sufficiently tested. I only own one old X56 HOTAS, so I'm not entirely sure if my code will actually work with two joysticks. In theory, it should be fine, but there might be issues.

Below is a technical explanation for troubleshooting.

case 1.

The game will recognize up to two joysticks in the order they are plugged into the USB ports. If you have many joysticks connected to your PC, please try unplugging and replugging them a few times until the correct ones appear.

case 2.

While using multiple joysticks, other keyboards or gamepads will not respond. This is a defensive measure to prevent the game engine's automatic device-switching feature (which is designed to always use one input device) from getting confused when multiple joysticks are connected.

case 3.

If your devices stop responding after returning from Photo Mode, please try opening the settings menu and reselecting your joystick.

Additional Notes

The Unity engine does not support multiple joysticks by default. So, I came up with a hack to load multiple joysticks into the game by modifying the local multiplayer feature. It's the same concept as the split-screen mode used for playing with friends on old console games. In this case, however, there is only one screen, and each "player's" input signals are merged by custom code and sent to a single crane control script.

This hack works much better than I initially imagined, but it's not perfect. It's better than nothing, but this is not its originally intended use. That's why it has the limitations mentioned above.

These are the only problems I found in my testing, but there may be other combinations of products that won't work. For this reason, we don't recommend buying new joysticks specifically for this game at this time. If you can, please comment here with the joystick combinations that worked for you! It will be a great help to others who are having trouble.

Thank you.

The Baby is Here - Paulox44
  • Achievements added.
Tokaido - jbera
Pass&Play mode is back, and thanks to your reports, we’ve pushed a fix with the new update of Tokaido on Steam! ⛩️ Version 1.20.5 brings:

[Fix] Fixed issues with Pass&Play mode when playing against AI.
[Fix] Improved app stability and compatibility across all platforms.

Download the latest patch and enjoy the game! 🎮




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【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ .
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Pulp Action Shotgun - tom
The Playtest is LIVE!!!

Pulp Action Shotgun has been a labour of love for me over the past year and a half, with a lot of different versions existing on itch and at events. But now a wider audience of people on Steam can have a go at this Comic Book Boomer Shooter Round Survival Game!

The playtest is a single map allowing the player to survive as long as they can against endless waves of hell's on demonic spawn!

The majority of core features are now present, but the game loop in this playtest is the most vanilla version I have planned to make. New concepts and features will be built on top of this solid gameplay experience, but I need to make sure the core loop is fun before adding more.

Feedback at this stage is greatly welcomed and appreciated, as going forward the communication between myself as the developer and you as the audience is what will ensure that Pulp Action Shotgun doesn't miss the mark.

There is a QR in the playtest for any feedback or bugs that arise while playing.

I hope you have fun :)

-Tom

Hope in the City - LoftySkyGames

We’re inviting you to take part in the Closed Alpha for Hope in the City!



This early prototype focuses on one of the game’s core mechanics:
Crafting insights by combining thoughts in the protagonist’s sketchbook—a key tool for solving mysteries.

What to Expect

This is a concept prototype, not a full slice of the game. It’s designed to get early feedback on the usability and design of the Sketchbook UI.

  •  It’s very early and may contain bugs

  •  Sound, music, UI, lighting, and camera are not final

  •  The scope is smaller and more constrained than the finished game

Your feedback will directly help us improve this feature and shape the final experience.

 Bonus for Playtesters

Everyone who joins our Discord and plays the Closed Alpha this week will receive a FREE copy of our previous game,https://store.steampowered.com/app/594680/Shuyan_Saga/

https://store.steampowered.com/app/594680/Shuyan_Saga/

Join the Discord to get access:https://discord.com/invite/rWt4cJn

https://discord.com/invite/rWt4cJn

We can’t wait to hear your thoughts and share this early step in Hope’s journey with you. Thanks for helping us make the game even better!

Roboquest VR - kuromei

Hey Guardians,

The wait’s almost over. We’re teaming up with Without Parole for a special PSVR2 Day livestream on Tuesday, November 4th at 11:30am PT / 2:30pm ET / 7:30pm GMT! That’s when we’ll reveal the Roboquest VR launch date. 👀 More details soon. Make sure you’re subscribed to Without Parole on YouTube and following our socials so you don’t miss it!

In the meantime…are you ready to get your hands dirty? The Roboquest arsenal is coming to VR: 70+ weapons rebuilt from the ground up to make every reload, recoil, and trigger pull feel alive.

Weapons fall into five families: Assault, Precision, Technology, Demolition, and Close Combat. Each family brings its own flavor of fire, and in VR they demand more from your reflexes. 

Some of our favorites:

Minion Box (Technology) - Call in a Brobot with the big red button and let it shred!

Boomerang (Precision) - Master the throw and the return. Pros will stick the arc. Everyone else should practice.

Mini Cricket (Technology) - Send your enemies running (and yourself flying) with the power of this weapon. 

Mantis Crossbow (Precision) - Hear the satisfying “flink” as you loose each bolt and seat a new one to reload.

Built for VR

Every weapon is tuned for presence and feel with two-handed handling, tactile reloads, and real recoil. You’ll feel it when the barrel bucks and your hands fight to keep control.

Whether you’re spraying, sniping, or setting the world on fire, the arsenal in Roboquest VR is all about power, precision, and physicality.

So, Guardian, what will be your weapon of choice?

– The Roboquest VR Team

Project Manager (Initiation) - jbielonko

Main changes:

  • Decoupling movement from the mouse cursor

  • Music configuration added in Settings

  • "Press E to interact" added ( in limited scope)

  • Office maps implemented

  • Project Kick-Off tasks were modified

    and corrections

  • F3 button in elevetor was corrected

  • Esc button behaviour was corrected

TBH: Task Bar Hero - happyone

Improvements

  • Adjusted equipment stats for Arcana grade and above that were incorrectly applied.

  • Modified so that wood and stone do not drop from Act Boss reward chests.

  • Increased the chance of obtaining Advanced and Rare grade decoration materials from Act Boss reward chests.

  • Increased the chance of obtaining Legendary grade and above equipment from Act Boss reward chests.

Class Balance Adjustments

1.Knight

  • Adjusted the damage multiplier of the Retribution Strike skill.

  • Level 1: 180% → 220%

  • Level 2: 200% → 235%

  • Level 3: 230% → 250%

  • Level 4: 260% → 265%

  • Level 5: 290% → 285%

2.Ranger

  • Slightly increased base health. 45 → 55

  • Slightly increased damage and additional stat values for Legendary grade and above bows.

  • Increased the damage multiplier of the 'Arrow Barrage' skill.

  • Level 1: 125% → 132%

  • Level 2: 137% → 144%

  • Level 3: 149% → 156%

  • Level 4: 161% → 168%

  • Level 5: 177% → 184%

  • Increased the damage multiplier of the 'Scatter Shot' skill.

  • Level 1: 145% → 162%

  • Level 2: 159% → 178%

  • Level 3: 173% → 194%

  • Level 4: 187% → 210%

  • Level 5: 206% → 229%

  • Increased the damage multiplier of the 'Arrow Rain' skill.

  • Level 1: 360% → 390%

  • Level 2: 390% → 420%

  • Level 3: 420% → 450%

  • Level 4: 450% → 480%

  • Level 5: 490% → 520%

3.Sorcerer

  • Slightly increased base health. 30 → 40

  • Slightly increased projectile speed of the 'Fireball' skill.

  • Increased the damage multiplier of the 'Lightning' skill.

  • Level 1: 370% → 430%

  • Level 2: 420% → 470%

  • Level 3: 470% → 510%

  • Level 4: 520% → 550%

  • Level 5: 570% → 600%

Bug Fixes

  • Fixed an issue where some Legendary and Immortal grade helmets had incorrectly applied stats, resulting in lower values than lower grade items.

  • Fixed an issue where character appearance would disappear in some environments.

  • Fixed an issue where the Ranger's Arrow Rain skill would reset the cooldown of the Arrow Barrage skill.

  • Fixed an issue where the dice item icon was displayed with an incorrect image.

  • Fixed an issue where the description of the slot for adding skill slots was not translated.

We will continue to update the game to provide you with a better experience.

Thank you.

Successor - Wartile
Hi everyone,

The day has finally arrived, Successor 1.0 launches on Steam this Friday, October 24!

We’re celebrating with a 35% launch discount and a major update, and we can’t wait to welcome new & veteran players into Successor’s miniature tabletop world.



It’s been a long journey for our five-plus dev team in a cozy basement in Copenhagen, and we definitely reached a little far at times. Successor has been a huge undertaking: delivering high-quality character and environment art, plus complex procedural systems that mix biomes, factions, equipment, world events, and encounters into meaningful runs. We are proud to have gotten this far, and to now finally leave it all in the hands of our players.

With this update, the complete Successor package now offers 20+ hours of active and challenging gameplay.

What’s in the Box (1.0)

Story Campaigns (Six “Stories”)
Each campaign grows in scope, with light story hooks and questlines to explore:

  • Betrayal – A set of small boards introducing combat
  • Revenge – Adds the Region Map
  • Gwenn’s Gambit – Introduces the Kingdom Map
  • Howling Night – Kingdom map
  • Plague of Bones – Kingdom map
  • Regicide – Kingdom map

Adventure Mode (Custom Runs)
Test your skills against a Ruler Faction of your choice, then spice up the run with a game-changing Kicker, to earn and unlock Ruler Crowns to add to your collection.

The world
  • Face seven rival factions, each with unique enemy types, Lords, and Rulers — distinct combat styles and rich lore.
  • Explore seven beautiful handcrafted + randomized biomes with unique hazards and tactical layouts.
  • Unlock eight heroes, each with their own combat style, upgrades, and skill trees.
  • Choose between two Lords to set your campaign’s initial flavor and tactical tilt.

Whats coming in the next update

  • Redesigned Adventure Mode for custom campaigns
  • New faction: Havengore, plus the Regicide campaign
  • Ruler Crowns added to reward pools and now equippable by your Lord
  • Ice Giant Hero – frontline bruiser with freeze/shatter combos
  • Sorceress Hero – midline frost caster and team buffer

And to all of our Early Access Players ❤️

Thank you for being part of the journey. Extra shoutout to everyone who posted constructive feedback on the forums or Discord, and to those who filed bug reports. We do read everything, but sometimes we’re just so busy steering the ship through stormy waters that replying takes time.

If you’ve enjoyed the ride and want to help us at 1.0, a review would mean the world.

If you can't wait to play version 1.0
The update is already live on the Successor Beta Branch.
Find it under Library → Successor → Properties → Betas.

Until then, have a great day.

Kind regards,
The Playwood Project Dev Team
DPS IDLE 2 - YodL

Update:

  • New Bonfire tab

  • Added a Magical Hero Arena

  • Added a Plasma ball

  • Buying cards of 1k pieces

  • New mechanics for the prism

  • New bonuses for resource cards

  • Scroll chests to the end now (you can return the old option in the settings)

  • Added a cursor for upgrading spheres

  • The ability to automatically improve the efficiency of generators

  • Fixed apple counting and astral garden

  • Corrected the advisers in the Daily Chest

...