Dear Users! We had technical issues with servers for the last 2 hours and new users couldn't run Practical shooting Campaign Now we are managing downloading of required content via Steam and we hope to fix everything during the hour.
The devs have been hard at work in the Goodbye Volcano High patch update mines, and we’re so excited to share it with you!
All Platforms
Fixed “A Different Kind of Album” achievement/trophy—old players who were previously bugged may need to get missing photos again to complete this.
Added the ability to maintain photo progress across playthroughs—go to Settings and toggle on “All-Time Photo Collection” to activate this.
Reduced affinity requirements for seeing Trish’s final scene and unlocking her final photos.
Reduced affinity requirements for unlocking Reed’s final photo.
Updated final lyrics writing minigame to work as it was originally meant to—player only chooses two lines to change, with the original two lines carrying over from previous lyrics writing minigame.
Fixed Battle of the Bands minigames overlapping if autoplay is toggled off.
Cleaned up compression artifacts on certain character’s faces (Ms. Roberts, Naser, Trish) when playing at resolutions under 4K.
Added user icons to social media posts.
Fixed various camera placement and zoom issues.
Fixed various issues with VO getting cut off.
Fixed various issues with Affinity icon not appearing when it should or appearing at the wrong time.
Fixed rare issues with settings not applying correctly, reverting back to default, and having mismatched button states.
Fixed “static” choice bubbles occasionally staying onscreen after being selected.
Fixed the episode 6 montage music not respecting master/music audio settings.
Fixed subtitle colour setting not respecting LnL text.
Fixed VO toggle not affecting LnL character VO.
Thank y’all so much for your bug reports—we really appreciate your help! <3 If you have reports, send them our way at support [@] ko-op [dot] com 🌟
PS: GVH is verified on Steam Deck for all your on-the-go queer dino needs! Happy gaming, y’all!
I'm currently working on updating and polishing details in the game that really needed to. This includes:
Updates all enemy sprites in battle
Updates some of the face portraits
Updates some of the character sprites
Updates some of the battler sprites
Adds footsteps sound to player
Adds running animations to player characters
Adds control settings
There may also be some other fixes and updates, besides this update, I'm also working on another update that includes more story, a different world, and a new ending, but that's further down the road.
The "major graphics and other quality fixes" update will be released on May 30th 2024.
The "UFO. ending" update will be released on October 30th 2025.
1. Weapon box requirements: now each weapon box you get will make the next one require more tiles to discover in order to be sent. 2. Weapon box progress: the progress of the weapon box bar will stay the same when you visit a new sector, and will reset when you return to a base. 3. Sector map borders: fixed a few visual glitches with the border of the sector map.
Fixed:
1. Missing tooltips: added some missing tooltips. 2. Projectiles frozen: sometimes projectiles like the grenades or pistol bullets stopped moving and froze on the spot. 3. Weapon upgrade max: you could still select a weapon box upgrade for a property that already reached its max. 4. Obstructing Tooltips: sometimes the tooltips obstructed the button they where on top of. 5. Spaceport load: when starting a new game, the spaceport loaded the state of your previous game when it should have created a new galaxy with new planets. 6. Bullets stuck on hives: sometimes bullets got frozen in time when they touched a hive.
That's it! We did everything we could, and are actually quite proud of our little game right there. Can't wait for you to try it when it releases tomorrow!
Balancing
Mission 2 money objective is now a bit easier.
Visual improvements
Added missing variety to street decorations in sandbox mode.
Adjusted "Loading" text on loading screen so that it's not cut on Steam Deck default resolution.
Centered text on button of Daily News.
Bugs and fixes
Fixed big nasty bug that counted optional time objectives as constraints and made you lose the game while that was supposed to be impossible.
Other
You cannot build more than 40 buildings in a street. Come on, it's a street builder not a city builder! (but mostly the game is not made for that so this should avoid crashes)
(Zone) Adjusted all managers so they reset correctly (Website) Fixed glitch in password reset (Server) Fixed bug where server wasn’t quitting correctly leaving a defunct process (Server) Fixed bug where server was sending wrong version required to join (Zone/Server) Fixed bug where players weren’t showing up correctly in spec after managers reset (Zone/LoadBalancer) Fixed bug with new servers not accepting passwords correctly