I’m working on the new resource interaction, so I can fix it, so the quests will be completable again, so I can get the Events update out. I took out the “Hex view” in doing the Events update but that kinda broke the game, and now I need to put in the replacement sooner than i expected.
The solution is to create interaction ‘tiles’ for stuff you can do in a map location.
I’m not trying to solve it for everything, but I do need a solution that scales for all the game interactions, not just resources.
Trouble is, I don’t have a team anymore, so I don’t have anyone to talk to in the middle of the day with questions like “A or B?” Posting to Steam once a week and waiting several days for responses is too slow for the kind of micro-design decisions I’m speaking of.
I decided to do an experiment: I created a new channel on the Archmage Rises Discord server called real-time-dev-blog where I just started posting my questions, conundrums, and challenges as I work on the feature. I didn’t know if anyone would read it or respond.
But respond they did! I was able to dialogue in real time with fans just like you and collectively we got somewhere pretty good with how the resources will work.
I’m going to continue using the channel as I work each day on the feature.
Normally I do a lot of writing, but today I’ll just let the screenshots of the feature evolution do the talking:
This is where I started from before engaging the channel




Other possible interactions

Used this as a thought template for the design

Experiment with “simple” and “complex more data” types




I was just about done, but decided to take another stab at the global layout.
The channel liked this better so I continued with it.


I’m happy with where we landed for the “Resource Tile” so i started figuring out how interacting with it might look.


Tooltip vs embedding the info


A simpler organic version





I’m satisfied I’ve explored this enough, it works.

I had to figure out the kind of data that will populate these resource producers


This is as far as I got it this week. It’s in unity now in the various prefab pieces, hooked up, now I just have to get the game data displaying.

Game Design seems like the fun part of Game Development. And it is, but it is also a lot of groping in the dark looking for solutions. I’ve worked with experienced full time designers and a common trait to all of them is feeling like their ‘work product’ is low compared to all the time and sweat they poured into it. Designers generally make documents with pictures, but are afraid everyone looking at it is secretly wondering “really, it took you 3 days to come up with this?”
Real solutions look ‘obvious’ after the fact, its an iterative work process to build up to a conclusion.
Special thanks to Dagy, Odynn, KafkaExMachina, CrisisSDK, Monster Tamer Bloba for dialoguing in the channel with me!
Adjustments to Steam advanced api
Ocean killzone
Other minor fixes
Hello everyone!
We'd like to inform you that development on Opioid Visions 88 has been temporarily suspended, but not canceled. We're slated to resume in 2026.
This is due to disagreements within the studio and dissatisfaction with the game's graphics.
The graphics issue is already being addressed, but it will take quite a bit of time to prepare everything for the next levels and the Level 1 update.
This year, several more patches will be released for the demo version, fixing many critical bugs, and the game will be localized into:
Russian, German, and French.
We'd also like to inform you that at the beginning of 2026, we'll be announcing a second game. It will be developed by the same team as Ov88, well, almost...
Unfortunately, our lead tester, who also serves as our community manager, was called up for a year of military service. We wish him the best of luck!
Expect news in 2026!
Angstorine (Developer)

Ship movement direction is now automatically inferred when drawing the route, based on mouse movement and click position on the ship. It is no longer necessary to exactly select the desired direction. The old system remains available in settings.
Improved the visibility of very short routes.
Available ship thruster directions can now be seen in the ship info menu (right-click).


All ships now emit smoke from their funnels while in operation, adding a visual cue for engine activity.

Fixed a bug that would prevent ships from sinking properly.
Speed cycling does now work correctly when the game is paused.
Engine sound does now working correctly in loaded games.
Music does now always play correctly.
🫧 We've added soap bubble fireworks! Throw a foam party!
Set up salute cannons 🎆 in your locations and watch your coupon account grow! 📈 With every volley purchase you get your well-deserved coupon! 🤑
❓What are coupons and how to spend them? 🤔 It's simple! 1 coupon = 1 gold coin 🪙. Have you accumulated enough? Exchange your coupons for any items available for gold! 🎁 This is your chance to get the most coveted items just by sharing the holiday cheer! 🥳
🤩 It's not just cool, it's an explosive combination of fun and benefits! 💥 So, don't miss your chance! Set up the guns, set off the fireworks and earn! 🚀💰🎆
Attention! All cannon volleys are paid: 3 volleys = 2 gold coins. The owner of the cannon launches fireworks for free!
r35b Patch Changelist (see below for full release notes):
NEW - Pathfinder quest added. Note: If you found intact Pathfinder before, it is switched to a broken version that you can continue / start the quest with <3
NEW - Saardan theme music.
NEW - GUI scale rework to hopefully support high DPI or other high resolution monitors better.
Added collectible volcanic crystals to Kizan (used for Pathfinder quest, but can be sold for pieces of drake too)
Removed all faax spawners on Saardan for now (until the quest itself is added)
Fixed missing Saardan ferry portals.
Fixed many stores having way too low maximum stock values.
Fixed Amur and Amor locators unlocking the wrong location.
Fixed fog missing in main menu.
Fixed penis poking through Shiri’s back.
Fixed Girda being so horny you’d cum from between your testicles.
Fixed Saardan inn room not released after sleeping.
Fixed Puur lacking basic face idles.
Fixed passed out Krakel blocking the player from leaving the ship at times.
Fixed one of Nerva’s acts being inaccessible.
Fixed character creator back button allowing options menu to stay open.
Fixed splitting ammo not updating actual equipped ammo amount.
Fixed Roxane fast travel bug.
Fixed Kisa’s trade menu missing.
Fixed player being unable to return Amur artifact.
Fixed some missing colliders on Skiia.
Fixed mouth snapping in Denied animation.
Fixed Jeweller animation flagged falsely vaginal (actually anal).
Fixed narration referring to Vyoky by the wrong species.
Fixed various bugs and variable tests that were incorrect in dialogue.
Changed spawning to always randomize hireable personality and attitude.
Changed Roxane to be easier to bang.
Changed open map to allow autorun again, but will automatically close if the player goes into water.
Changed Skiia and Kizan night music to be the same as day music, just lower volume, and moved the night music to be sailing music and Iskaai’s island specific music.
The long-awaited day has arrived! We're so happy to share that the Happy Sheepies update is now available! Thanks to your helpful feedback and suggestions, we've made some wonderful enhancements while keeping the game's relaxing vibe and pacing. We're so excited to show you what we've implemented with this update!
Happy Sheepies now supports Japanese Language!
Butchering is Optional now, yay! ːdeadsheepyː
The Name Tag is now available! You can now name your Sheepies.
New automation: Outhouse! Outhouse is a pooping automation for Sheepies. ːsheepies_poopː
You might notice a tiny duck swimming in the lake.
New items: Boiled Potato, Baked Potato, Raw Fries, French Fries, Chopped Onion, Raw Onion Rings, Onion Rings, Cooked Chopped Carrot, and many more...

You can now easily clear the search bar input via Ctrl + Backspace.
We added a small hint window to the tutorial.
We implemented a toggle button to show and hide the info box as you requested.
A star icon has been added for the save slots where all the quests are completed.
We added a new “make love” sound effect.
The social media buttons now display their URL to open on hover.
We added a congratulations message at the end of the Entrepreneur quest.
Now you can get back your Cooked Carrots and Wheat from the Troughs via right-click.
Sheepies will also accept Cooked Carrot variants while they need Cooked Carrots.
The Soil will accept fertilizer even after being watered once.
We will not overwrite the backup save files with less than two live Sheepies. So, you won't lose all your progress when all your Sheepies are dead.

Butchering sheep will not produce items with the sprites of the baby sheepy.
Fixed the window size issue that occurs when you start a save in the windowed mode.
If you save and load the game while the Water Well/Wheat Silo is in progress, the trough will no longer return empty.
The gold animation is way faster after selling an item to get the coins immediately.
In windowed mode, the last window size and window position will be saved and loaded.
The Troughs cannot be sold anymore to prevent accidental selling.
Traditional Chinese glyph rendering issues have been fixed.
Made MSDF JSON and glyph data optimization.
The Additional Bucket Quest will also count Water Buckets.
When you try to shear a dead sheep with wool, it doesn't erase your shears anymore.

Decreased the price increase ratio of the Resource Capacity from 10% to 8% and the maximum price from 999 coins to 250 coins.
Decreased the initial price of the Structure Capacity from 50 coins to 40 coins.
Decreased the price increase ratio of the Structure Capacity from 10% to 5% and the maximum price from 999 coins to 300 coins.
Decreased the price increase ratio of the Sheep Capacity from 40% to 25% and the maximum price from 999 coins to 500 coins.
Decreased the Wheat selling price from 4 to 3 coins.
Decreased the sell price of Dough from 10 to 8 coins.
Decreased the selling price of Flour to 6 from 8.
Decreased the selling price of Bread to 10 from 12.
Decreased the price of Flour to 5 coins from 6 coins.
Decreased the Lamb Casserole cooking time in the Stone Oven to 40 seconds from 60 seconds.
Decreased the price of Flour to 5 coins from 6 coins.
Increased the initial price of the Farm Area from 75 coins to 90 coins.
Increased the Composter capacity from 5 to 10.
Increased the crop drop count without Fertilizer from 3 to 4.
Increased the crop drop count with Fertilizer from 6 to 8.
Increased the sell requirement of the "Wool Sacks" quest to 3.
Increased the sell requirement of the "Potatoes or Onions" quest to 8.
Increased the Fertilizer price on the market from 24 to 32 gold coins.
Increased the Onion Seeds price on the market from 10 to 15 gold coins.
Increased the Tomato Seeds price on the market from 8 to 13 gold coins.
Increased the Carrot Cutlet selling price to 15 gold coins from 14.
Increased the selling price of Yogurt to 21 gold coins from 15.
Increase the selling price of Ayran to 30 gold coins from 16.
Increased the butter sales needed for the "Butter Business" quest to 100 from 90.
Increased the Pasteurized Milk selling price to 15 gold coins from 10.
Increased the Cheese selling price to 19 gold coins from 17.
Increased the Outhouse market price to 400 gold coins.
The Max Resource Capacity limit is now 250.
The Max Structure Capacity limit is now 100.
The Max Sheep Capacity limit is now 100.
The Max gold coins are now 9999999.
Changed the "Growing Carrots" quest task to harvesting a total of 8 carrots instead of selling them.
Removed the water need after milking sheepies.
Removed the Make Them Sleep quest as it is not necessary anymore.
We're excited to share that we're working on new automations like Output Automation and Milking and Shearing Sheepies! We will also add a variety of new items/structures/quests and features, such as a Vegetable Press, Tomato Sauce, Carrot Juice, Sugar, Boiled Water, Dying by Aging, etc. Plus, we're working on Steam Cloud Saves, full Steam Deck support, macOS support, and many more. Make sure to check the roadmap on our Discord Server!

Make sure to join our friendly Discord community to learn more, review all update logs, share your ideas and suggestions, and report bugs if you encounter any. We look forward to hearing from you!

ːsheepies_heartː We also wanted to celebrate this Major Update with a 50% discount.
Be sure to share the fun by gifting Happy Sheepies to your close friends who may need a couple of relaxing hours. Let's spread happiness together!
Thanks,
Berker Games.
First of all thank you for the amazing support and allowing us to be on trending in Steam!
We have made a few critical bug fixes thanks to our quick community feedback <3
Changelog v1.1.3:
Several game crashes fixed.
All achievements can now be unlocked properly. Previously some of them weren't working correctly.
Regards from MLPP the development team and Saikey Studios.
For those following the project (currently 0 steamsalty), here’s a quick update on where development stands. I’m currently focused on building out the card system, tightening the core mechanics, and getting the first playable demo ready for internal testing. Once the in-house test is wrapped up and things feel stable, I’ll start turning that build into a demo you can try yourselves.
Right now the main push is refining and expanding the more impactful cards to add extra variety and give you more ways to spark chaos during matches.
I appreciate everyone keeping an eye on the project. As things progress, I’ll continue sharing updates, footage, and notes from testing. If you haven’t added the game to your Steam wishlist yet, it helps a lot and ensures you won’t miss future updates. Cheers grAPEhics