This week's update directly tackles the roadmap item More Enemies. Millennium Company Granvirs can now be spotted utilizing hover jets. These new enemies will pop up into the air to gain a vantage point if their line of sight is obstructed. Three new enemy Granvir variants have been added across all escalation levels.
Hover jet torsos have also been minorly reworked to make them a little more useable. All hover jet torsos will lose altitude much more slowly and their control groups can be set to toggle mode so you don't have to hold down the button. A slew of new hover jet equipped torso variants have also been added to celebrate their new found functionality.
2.6.0
Added the ability make any control group a toggle in the rebind menu.
Added enemy Granvirs that utilize hover jets.
Reworked hover jet torsos to be more capable of maintaining height in the air.
Falling to your death now deals 400 damage on Normal difficulty, 1000 damage on Hard difficulty and resets your position to a previous safe point. Damage dealt through falling will not bypass hull until it is completely exhausted.
Added the LS01 Minuteman, a tier 4 long range beam rifle with an extremely slow recharge time and laser bayonet.
Sprinting will no longer build heat while not attempting to move.
Added TS/TB01b Grenheiser variants with back ports.
Added TS/BD01b Angel variants with back ports.
Added a TS/QD01 Quadro variant with hover jets.
Added a TS/QD02 Quadro variant with hover jets.
Added a TS/TB02gss Grenweller variant with hover jets.
Added a TS/TB02p Grenweller variant with hover jets.
Moved the TS/TB01b Grenheiser to tier 1 from tier 2 and adjusted its loot level and durability stats to match.
Moved the TS/BD2b Angel to tier 2 from tier 3 and adjusted its loot level and durability stats to match.
Reduced the damage of the MG01 Magbeam to balance it around utilizing its active cooling.
Multiple jumps no longer stack. Only the strongest jump will be applied.
Reduced the heat cost over time of the TS/BD2b Angel hover jets by 20%.
Reduced the heat cost over time of the TS/FL01 Phoenix hover jets by 30%.
Reduced the launch heat cost of the TS/FL01 Phoenix hover jets by 20%.
Added an additional module port to the TS/WV02 and TS/WV03 Shriek.
Fixed spamming the inventory open button in multiplayer opening the inventory again if it is quickly closed.
Fixed the squadron reveal message sometimes appearing at the start of the Campaign 3 final boss.
Dear Players,
Thank you for your constant support and companionship! This time, I’ve brought a content-rich major update, including brand-new gameplay, system optimizations, and multiple functional improvements, making the gaming experience even more exciting!
【Yin and Yang in harmony】— The Ultimate Test of Strategy and Skill
Unlock Condition: Accumulate progress by continuously hitting mechanisms and achieving perfect hits (dark orbs beside the statue).
Features:
Once the progress bar is full, hitting mechanisms has a chance to trigger this special mode.
Control the coin rain and seize perfect timing to make the Yin and Yang orbs leap closer to each other.
Successfully combine them into a precious Taiji Stone and push it down for generous rewards!
Normal Dragon Ball: Players at Lv.10 have a small chance to obtain it with perfect timing hits.
Red Dragon Ball: Players at Lv.5 have a small chance to obtain it by hitting mechanisms in Frenzy Mode.
More ways to acquire Dragon Balls to help you progress faster!
🆙 Offline Reward Mechanism Revamp
Extended Earnings: Still gain rewards after being offline for more than 4 hours.
Longer Cap: The reward cap has been extended to 24 hours.
📺 Display Adaptation Upgrade
Ultra-Widescreen Support: Perfectly adapted for 32:9 aspect ratio.
Resolution Optimization: Enjoy the best visual experience on both wide and narrow screens.
🎮 Smart Graphics Adjustment
Dynamic Optimization: Dynamically optimizes performance during gameplay, resolving lag issues when large amounts of coins accumulate (e.g., during "Purple Lightning Wild Thunder" or "Dragon Gate Floodgate").
Automatic Graphics Setting: The system automatically matches the recommended graphics quality for a smoother experience, with manual options available.
🔄 Sihai Tongbao Shop Renewal
Adjusted Purchase Item Order: Packages and frequently used items are now prioritized for convenience.
New Limited-Time Items: Online coin packs—though claimable periodically, cherish every "All-In" moment! 💰
🪙 Coin Purchase Logic Optimization
Say goodbye to shady merchants! You can now temporarily exceed the coin cap when purchasing.
Coins cannot be purchased when the cap is already full or exceeded—no more wasted money!
✅ Fixed Issues
Fixed the bug where drumbeats still played in Frenzy Mode after sound was turned off.
Fixed the issue where controller operations became unresponsive after claiming offline rewards or closing the menu.
🔄 Balance Adjustments
Adjusted the appearance rate of "Purple Lightning Wild Thunder" for a more balanced experience.
🆕 Interface & Guidance Improvements
Enhanced the hint effect for the help button during the first gameplay.
Added hint effects for the mid-game core item "Dragon Palace Treasure."
The game now automatically pauses when the help menu is opened.
Optimized the visual design of the expanded vault icon.
Thank you all for your support and understanding! I will continue to keep the game updated and always strive to provide a better gaming experience! If you have any questions or suggestions, feel free to join our QQ group for a chat!
QQ Group Number: 1073054003
We wish you a joyful gaming experience! 🎮✨
Hello everyone!
I’m excited to announce that Lusty Rhythm: JOI Combat launches into Early Access tomorrow!
This is my first public release as a solo dev, and I’m incredibly grateful for everyone who’s supported the game so far. Tomorrow’s version is fully playable and very fun, but Early Access is just the beginning — your feedback will help shape what the game becomes.
If you’re new here, this is a great moment to join in. Early players will have an influence on the game’s direction, and your ideas and feedback will likely guide future updates and content.
To thank everyone who jumps in early, the game will launch with a Day 1 discount. Your early support truly helps the project grow.
Thanks again to everyone who has wishlisted the game. I can’t wait to hear your thoughts once you try it.
See you tomorrow!
— Bleached Byte
After unlocking empowered hunger, you can no longer buy the two perks to the left of it in future rebirths without having any other perks in the tree
The final perk tooltip now properly updates all of its values when ranked up
Improved the wording of the Unskilled Labor achievement description to be a little clearer
Golden Harvest and Burning the Midnight Oil cooldowns now properly carry over between rebirths and display correctly even if you don't have the skill learned yet
If you are defeated by an enemy you have offline farm unlocked for, you are no longer knocked back a wave and remain where you are (this also applies to enemies prior to the one with offline farm unlocked)
Fixed a graphical issue where the dungeon 3 bosses's special text effect would appear on other enemies
Epiphany cooldown now properly carries over after a rebirth and is displayed correctly even if you don't have the skill learned yet
The "You're Pretty Basic" secret achievement logic has been improved if obtained post class swap
Hard Reset and Show Map buttons are now disabled while offline progression calculations are happening
If you load a game with an open story prompt, the prompt now properly closes
Discord Rich Presence has been added! Display what class you are playing and your total game completion via Discord. Can be toggled on or off in Settings.
As Steam Next Fest and Scream Fest come to an end, we want to say a huge thank you to everyone who tried our demo, sent us feedback, reported bugs, and shared your screams with us! 💬💙
Your feedback has been incredibly valuable — it’s helping us refine and upgrade Desserted into a richer, smoother, and more chaotic experience.
We’ve now closed the demo page as we move into our next development phase. Future tests will be available through Playtest invites, so stay tuned and make sure you’re following the game for updates! 👀
Thank you again for your support — we’ll keep building, improving, and screaming with you.
Hi everyone.
Right now the adult games festival is taking place on Steam and my games are also taking part.
Just like many other games.
And what surprised me is that both games were selected for nominations :)
I had a more modest opinion of my games, but it’s nice that they are there at all and were chosen out of thousands of other AVNs :)
So if you go there and vote for my games – that would be great :)
My games are in the “ADULT GAME OF THE YEAR” and “BEST DEMO” nominations.
https://adultgamesweek.com/?snr=1_1056_615_adultgameweek_1601

But this is not mandatory, I’m already happy that such events are being created in our time when censorship just keeps growing. There is also a huge number of other games there – and it would be great if you find something new and interesting for yourselves!
Anyway, I congratulate all of us on such a pleasant event!
The Snack Escort demo is here! Take your team and deliver a tasty food basket to Grandma across dangerous lands. Can you make it through the challenges ahead?
This demo gives you a first taste of the core mechanics, team management, and the tricky obstacles you’ll face. Explore, experiment, and enjoy the adventure — every decision counts!
Your feedback is super important. After playing, let me know what you loved, what was tricky, and what you’d like to see improved. Every comment helps shape the final game.
Thank you for trying the demo — have fun, and I can’t wait to hear your thoughts!
