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As you know, we released The Platinum & The Infinite last week. We’re glad to see you enjoying the new content and we are now thinking of what to build for ZEPHON in 2026.
Our base case is to continue with the same DLC structure we’ve done so far (since it’s been received so well), but are looking for your input on what else we should focus on (a couple of ideas listed below).
Note that this may change at any point, including as a consequence of your feedback or sales performance.
2 new leaders
6 new units (tier 5 and 6)
1 new advanced zephon unit
3 new operations
3 new rare items
2 new outposts
5 new quests
4 new mutators
4 new music tracks
2 new leaders
6 new units (tier 7 and 8)
1 new advanced chieftess unit
3 new operations
3 new *legendary items
2 new outposts
5 new quests
4 new mutators
4 new music tracks
*Legendary items: A new tier of items with its own research requirement—even more powerful than rare.
The Last Days of Earth replayability: Add side-effects or side-objectives that are randomly triggered either at the start of the final battle or some turns in. These could range from Acrin ships crashing and spawning cities or other points of interest to the re-emergence of the Chieftess with an arsenal of super-weapons, perhaps temporarily uniting everyone else against her. Would love to hear ideas here, to make the final event more varied.
Unique headquarters weapons per affinity: Instead of player-controlled headquarters always being armed with assault rifles and missile launchers, have the headquarters' weapons based on the leader's affinity (e.g. laser for Cyber).
Resource veins: Generate advanced resource veins at the start of the game. These hotpots would require an Engineer to construct an extractor on it and would provide one type of advanced resource and a bonus when fighting against units built with that resource. Alternatively, these would be non-resource veins, that would only provide specific buffs.
NPC regrouping world effects: Change the world dynamics when NPCs are defeated and start regrouping. E.g. defeating Anchorite means neutral Dreameaters start spawning around the world, because he was the only one keeping them at bay.
Synergy technologies: Research options that boost the viability of multi-affinity builds. Or even options that boost single-affinity builds.
Transport AI: Teach the AI how to use transports.
City caches: City destruction currently spawns advanced branched caches; instead spawn unique city caches that offer larger rewards.
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Please let us know if this makes sense to you, and if you have any suggestions for leaders, units, items, operations or any other features.


Hi everyone,
It’s been a while — sorry for the lack of updates! Life has been keeping me busy with work, social commitments, and other things.
In the past, we mentioned that Peraglees would feature multiple game modes, and I feel I’ve let you down a bit in that regard. I also said that Story Mode would be changed to Original Mode, which was originally planned to be just a larger campaign than Arcade Mode with a few extra levels. But honestly, I think this project deserves better than that.
I love working on Peraglees, and I don’t want to see it become just another Steam game that fades into obscurity. That’s why I’ve been working hard on a complete rewrite of the entire game — that’s right, not a single line of code from the original release remains! The new version offers higher resolution, more gore, more weapons, and, most importantly, more fun.
I’m currently writing the game’s Story Mode, and we truly believe you’ll love what’s coming in the next update.
As a little sneak peek, check out the video below to see what we’ve been working on.
Hope you all enjoy it,
KAOTIX / DPADFTW














The BTR-82AT is a thoroughly modernized variant of the BTR-80/82 family, arriving in the Spearhead major update with advanced weapon systems, optional slat armor, and powerful ATGMs!
BTR-82AT: A Light Tank for the USSR at Rank VI
At a glance:
30 mm cannon
Powerful tandem-warhead Kornet ATGMs
Thermal imager
Spall liners, along with an optional armor package
Good mobility
Large in size
The BTR-82AT is a comprehensive modernization of the Soviet BTR-80, developed from the experience gained during modern conflicts, especially during Syria. The basis of this new variant was the BTR-82A model with a 30 mm 2A72 cannon in a remotely controlled combat module, but with significant improvements. The key addition was the integration of the “Kornet” anti-tank missile system, but various other areas of the vehicle saw significant improvement. It received a combined dual-channel gunner’s sight with a thermal imager, a laser rangefinder, and line-of-sight stabilization was installed. To protect against HEAT munitions, slat screen armor was fitted to the vehicle, which proved to be very effective in Syria.
The BTR-82AT modification is one of the most modern examples of the BTR-80/82 family, and is currently in service with the Russian army.

In the Spearhead major update, the BTR-82AT will be making its way to the research tree as a modern modification of the familiar BTR-80A! It boasts several upgrades, including a stronger engine, enhanced protection, and most importantly the 9M133 anti-tank missile and a thermal sight. Let’s get acquainted!


This modern IFV brings many familiar and new elements. The classic 30 mm autocannon is still present as the primary weapon with the same ammunition, but this time it is fully stabilized, drastically improving its offensive capabilities. Supplementing the cannon however is the ATGM launcher, which fires 9M133 “Kornet” missiles, a tandem-warhead ATGM and one of the most powerful missiles available for ground vehicles in the game. Several other firepower improvements have been introduced as well, including a laser rangefinder and an advanced thermal imager.
The BTR-82AT is also slightly up-armored and although this upgrade only allows it to withstand machine gun fire more effectively, it does have an internal spall liner as well. This has increased the weight of course, but the improved 300 HP engine makes up for it, keeping the tank nicely agile for its size. It will also have the option to install slat armor, which can help to disrupt incoming ATGMs and HEAT shells, reducing their effectiveness. This does increase the weight further.


Unlike its predecessor, the BTR-82AT will join the game in the SPG and ATGM carrier line, right between the IT-1/Shturm-S group and the Object 775 at rank VI. This versatile wheeled scout with very capable firepower will make for a fine addition to any high rank lineup, coming soon in the Spearhead major update!
That’s all from us today, thanks for having a read, and stay tuned to the news because we have even more to show you soon!
Please note that this vehicle’s characteristics may be changed before it is added to the game.
