It’s Gamescom this week, which can only mean one thing – more confirmed ray tracing games for Nvidia’s RTX and selected GTX 16-series graphics cards. Indeed, the big one that’s just been announced is Minecraft, which (like Quake II RTX) is getting full, real-time ray tracing support for everything from water reflections to its entire lighting system. That’s not all, though. Dying Light 2 will also be getting real-time ray tracing, while Tencent’s freshly-announced action survival game Synced: Off-Planet will be getting ray-traced reflections and shadow support.
In truth, the number of games on this list that you can actually play with ray tracing enabled right this second is still pretty small. A lot of the confirmed RTX games you’ll see below still haven’t received their promised ray tracing and performance-boosting DLSS support, so this is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right now’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX or RTX Super graphics cards as opposed to the new AMD Navi GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.
Thanks to a peppering of weird bugs over the years, Hitman has seen a few iterations of the killer briefcase come and go. Hitman 2‘s briefcase bug, often heralded in the form of long GIFs, turns your standard hitman briefcase into a homing missile that spins like a throwing star and bends gently around corners as it follows its prey.
Now, developer IO Interactive have brought back the bug as an unlockable weapon, leading to what is – I think – my favourite ever version of Killer Briefcase weaponry: Absurdly slow and tediously steady. Take a look after the jump.
IO Interactive recently brought back Hitman 2's briefcase bug, which turned briefcases into gently spinning homing missiles, as an unlockable weapon. It is simultaneously crap and brilliant, always finding its target... eventually. Now that it's in the game, you can take it for a spin yourself, but first a video demonstration!
D-ClassPersonnel posted a two minute clip on Reddit showcasing the briefcase's many wonderful features as it slowly—very, very slowly—hurtles towards its jogging target. There's a lot to enjoy.
Unlike, say, a bullet, you can actually outrun the briefcase, but you'll have to keep running forever because it will never give up. Another person blocking its path? It will just pass right through them. Walls? Screw walls, it can pass through them as well. It's also extremely quiet, so nobody will notice it. Not even when it's clipping through their skull.
There's a point where it almost looks like it's catching up, but no, its target turns a corner and gap increases. It's not until she stops for a chat that the briefcase strikes. Honestly it would be a great incentive for my jogs, which I usually end after 1 minute, heaving up my guts and melting in a puddle of sweat.
If you want to kill in style, you can unlock it in the Best Case scenario, netting yourself the ICA Executive Briefcase MKII. It comes with a sticker.
The most terrifying monsters are those you can’t escape. Time, for one, will make dirt of us all. In the right hands, luggage can be just as deadly. With a lumbering momentum and clockwork rotation, the briefcase will find us all. Turning corners? Useless. Hiding behind a wall? A joke. Even burying it in the “resolved bugs” folder didn’t keep it down for long – the homing briefcase is coming back, and there’s no getting away this time.
Hitman 2 is a fantastic game. But a small, hilarious development quirk discovered after launch - which caused any briefcase tossed by Agent 47 to glide languidly, yet majestically, around corners as it homed in on poor, unsuspecting victims - briefly turned it into the best game. It was a sad day when IO Interactive fixed the issue (if only by upping the speed to make it look marginally less ridiculous), but now the original case is returning, and officially too.
IO has just announced Hitman 2's content roadmap for August and, there, primed for the tail-end of next week, on 8th August, is the reappearance of the much-missed hover-luggage (as seen in the gif below). Now officially titled The Homing Briefcase, it will be made available as an unlockable gadget in the upcoming, and brilliantly named, Best Case Scenario challenge pack.
"With a throwing speed tweaked for maximum style," explains IO of its revamped, and newly slowed death-case, "there is no end to the possibilities this item offers. Of course, it sports the signature MK II look - the ultimate mark of superb craftmanship! Could be used to hide illegal items but that is clearly beside the point."
Hitman 2's homing briefcase was the greatest weapon in Agent 47's arsenal, able to find its victims even when they were hiding around a corner. It wasn't the only item that developed miraculous homing properties thanks to a bug, but it was the one that captured our hearts. And now it's returning as a gadget in the Best Case Scenario challenge pack.
The throwing speed has been tweaked for "maximum style", according to IO Interactive, so hopefully this means it will be as slow and graceful as we remember. This is the MKII model, though, so there's a sticker on it. Fancy! It also functions as a regular briefcase if you want to hide weapons and illegal items inside it.
The homing briefcase scenario will be available from August 8, but before that you can play a new Escalation Contract in Miami where you can murder joggers with cans of Jester energy drink. The ultimate workout. The contract is out today. On August 2, you'll be able to take another crack at hunting down The Chameleon, earning you tactical gear and a hat.
More new contracts and targets will appear throughout the month, including the return of The Identity Thief and featured contracts inspired by the theme of 'cosplay karma'. Expect a lot of dressing up.
Check out the full August roadmap here.
A wise Australian once said: “Sniping’s a good job, mate.” When playing a lethal game of dress-up gets stale, sometimes a good assassin just wants to put a bullet in someone’s skull. When your job is murder, it must feel like the easy shift: Sit back, relax, point, click. Job’s done, get that invoice sent and wait for the blood money to roll in.
Agent 47’s latest paid point-and-click adventure DLC for Hitman 2 takes the bald murderer close to negative 47 degrees Celsius. Gosh, I hope he packed a scarf.
He’s murdered in Miami. Punched lights out in Paris. Slashed throats in Sapienza. It’s hard to imagine what chrome-dome killer Agent 47 does on holiday, what with all the globe-trotting he does as part of his nine-to-five. Does he have a nice wee sit in front of the telly, sipping a cuppa, watching Columbo? I like to think so.
His handlers might be planning another season of work for the killer, but 47 could do with a little relief. With word of a secret new game at IO Interactive, Hitman might soon find a partner to share the load of holding up the studio.
Britain might be bathed in the erratic rays of the summer, but IO Interactive is having none of it. Starting tomorrow, 30th July, it's packing Agent 47 off to a desolate corner of snowy Siberia, the setting for Hitman 2's brand-new Sniper Assassin map.
Specifically, Agent 47's latest assignment, titled Crime and Punishment, takes him to the Perm-14 prison complex in order to complete four new objectives. There are two new targets to eliminate - ex-Russian mobster Roman Khabko and former KGB operative (now prison warden) Vitaly Reznikov - and Agent 47 will, according to IO's announcement post, also need to dispatch some Siberian Tigers and start a prison riot to cover his tracks.
Additionally, the Siberia update introduces a range of new Sniper Assassin challenges, helping players on the way toward scoring the new Druzhina 34 ICA Arctic sniper unlock, plus a selection of new trophies and achievements.