Just Survive - Legion
In preparation for the game split, all Steam Market trades will be suspended starting today (2/12/2016) at 3PM Pacific. Trading will come back online after the game split on 2/17.
Just Survive - contact@rockpapershotgun.com (Alice O'Connor)

Multiplayer open-world zombie sandbox crafting building survival etc. H1Z1 [official site] is splitting in half, like a zombie’s who got stuck in a door and its torso is crawling onwards ever hopeful while its legs wonder what they’re going to do with all these t-shirts. Look, it’s first thing on Monday morning, okay, so you’re not getting That Sparkling Alice O’Connor Wit yet. But from next week, H1Z1 will be two games. H1Z1: Just Survive will keep doing that sandbox survival stuff while H1Z1: King of the Kill will focus on man vs. man arena murdertimes, like its Battle Royale mode. While H1Z1 was planned to become free-to-play, neither of these will.

… [visit site to read more]

Just Survive - DBG_RadarX
H1Z1® has been on an incredible journey since its inception, and the time spent in Early Access has been invaluable to the development direction of the game. Our community has been a huge part of the game’s roadmap and success. Last year, we started to notice new player trends emerging – both the initial Survival game and Battle Royale game mode now have strong populations who almost exclusively play one or the other. 

The more we developed this game with you, our community, the more we realized that in order to fully support both aspects of H1Z1, and their respective players, we needed to make them their own stand-alone games supported by their own dedicated development teams. Many players in the community have been discussing splitting the game and we’ve heard you loud and clear. We want to make sure we give both titles the support they need and deserve to truly flourish.  

So, we’ve decided to do just that – we’re excited to announce that the survival game will now be called H1Z1: Just Survive, with a renewed focus on truly delivering a persistent, open-world zombie survival experience where scavenging, crafting, and base building are the difference between life and death.  



We’re also excited to announce that the fast-paced shooter comprised of multiple, fight-to-the-death game modes, including Battle Royale, will be called H1Z1: King of the Kill (KotK).

 

Through in-game feedback, as well as discussions on Reddit, Steam, and Twitter, our community has been influential to us in arriving at this decision. The H1Z1 family is growing, and we can’t wait to see what is in store for the H1Z1 franchise in the future. 

Additionally, we are happy to tell you that we'll be bringing H1Z1: King of the Kill out of Early Access on the PC and to Xbox One and PlayStation® 4 this summer. We’re working on our plans for bringing H1Z1: Just Survive out of Early Access and to console as well, and we’ll share more details about that in the future.

H1Z1: Just Survive and H1Z1: King of the Kill will each have their own dedicated development resources. You can expect to get to know the newest additions to the teams as we continue our behind-the-scenes look with Dev Blogs, Livestreams, and more. They will also have separate social channels so it’ll be easier for you to keep track of the game you care most about. 

Anyone who already owns H1Z1 will be granted both versions and will see it listed in your Steam games inventory on February 17<sup>th</sup> (the official day of the split). Additionally, existing crates, keys, and items will be duplicated across both games. As originally intended, Airdrop tickets will be useable in H1Z1: Just Survive and Event tickets will be usable in H1Z1: King of the Kill. 

If you have items on the Steam Market, they will be returned to your player inventory, and post-split you can relist them for sale under the correct game title. 

Don't have H1Z1 yet? We are offering new customers a chance to get in on the action before the split. If you purchase H1Z1anytime on or before February 16<sup>th</sup> PST, you will be granted both H1Z1: Just Survive and H1Z1: King of the Kill at the time of the split. Starting today, H1Z1 is participating in the Steam Lunar Sale, so you can pick it up for a discounted price for a limited time! 

Starting February 17<sup>th</sup>, both games will be available as separate Early Access titles for $19.99 each. 

For more information, read our in-depth FAQ below. 

Thank you for you continued support of H1Z1, and Daybreak Games.

 

Have Questions? We’ve Got Answers. (FAQ)

 

Q: So, wait… what’s going on with H1Z1?

A: H1Z1 is spinning off into two separate titles – H1Z1: Just Survive (an open-world zombie survival game) and H1Z1: King of the Kill (a fight-to-the-death shooter spectacle).


Q: How much will each game cost?

A: Starting February 17, 2016, H1Z1: Just Survive and H1Z1: King of the Kill will be available on Steam Early Access for $19.99 USD each.


Q: What if I already bought H1Z1?

A: All players who have purchased H1Z1 on Steam Early Access on or before February 16, 2016 (Pacific Time) will be granted access to both games at the time they separate.
 

Q: What happens to my existing crates, keys, items, etc.?

A: If you’re a current H1Z1 player, all of your existing crates, keys, and items will be duplicated and available to you in both H1Z1: Just Survive and H1Z1: King of the Kill. Air Drop tickets will be found and can only be used in H1Z1: Just Survive, and Event Tickets can only be used in H1Z1: King of the Kill.

 

Q: Will both H1Z1: Just Survive and H1Z1: King of the Kill still be Early Access titles?

A: Yes, both games will still be Early Access.


Q: When will H1Z1: Just Survive and H1Z1: King of the Kill come out of Early Access?

A: H1Z1: King of the Kill will be coming out of Early Access and will launch on PC, the PlayStation® 4, and Xbox One in summer 2016. We do not have an official release date for when H1Z1: Just Survive will be coming out of Early Access; stay tuned for updates!


Q: I plan to play both H1Z1: Just Survive and H1Z1: King of the Kill. Will I access them from the same menu?

A: Each game will have its own separate launcher that you will need to load in order to play the game. If you’re playing one game and wish to switch, you’ll need to exit the game and load the other.

 
Q: Will I still need Daybreak Cash?

A: Yes, both games on PC will still require Daybreak Cash for optional in-game transactions. There will be a similar currency available when the games come to console; stay tuned for more information.  

 

Q: Will H1Z1: Just Survive and H1Z1: King of the Kill become Free-to-Play games after they come out of Early Access?

A: At this time, we do not have any plans to make either H1Z1: Just Survive or H1Z1: King of the Kill Free-to-Play titles.


Q: Where should I look for updates and news?

A: You can find information on http://www.h1z1.com/. We will soon be launching separate social media channels for each game, so you can choose to follow the game you’re most interested in, or keep following along with both! Stay tuned for more details on the new social media channels coming on February 17, 2016.

 

 
Just Survive

Big changes are on the way to Early Access zombie sandbox H1Z1. Later this month H1Z1 will be split into two separate games—the open-world survival mode being one, and the competitive Battle Royale mode being the other—and each will be sold separately. Daybreak Game Company also told us that it no longer plans to make H1Z1 free-to-play in the future, as was the originally stated intent.

Here's how it's going to shake out. One game will be called H1Z1: Just Survive, which will contain the multiplayer survival portion of the game. The other, consisting of Battle Royale plus some new planned competitive modes, will be called H1Z1: King of the Kill. These games will be completely separate from each other beginning on February 17, and each game will be sold at a price of $19.99.

For those who have already purchased H1Z1 in Early Access, you'll have access to both games after they split without having to buy anything else. Also, if you buy the current version of H1Z1 in Early Access prior to February 17, you'll also receive both titles. And, you'll get to keep any cosmetic items, keys, unopened crates, and event tickets you've acquired or purchased before the game splits in two. After the split, we're told, premium items collected in one game won't be available to your character in the other, even if you own both games.

As far as release dates go, King of The Kill will leave Early Access sometime this summer (at which time it will also appear on consoles) at a price of $19.99. A date for the full release for Just Survive is still unknown, and Daybreak wouldn't even confirm if it would leave Early Access in 2016. And, when I asked if H1Z1: Just Survive would still become a free title when it left Early Access, as was the original goal, I was told they no longer have plans for it to become free-to-play.

I've dabbled a bit in H1Z1 from time (I did a diary on survival mode here and here, and one on Battle Royale here), but not being a regular player I don't have particularly strong feelings about this news. I know survival fans have complained that most of the recent development attention has been focused on BR, so maybe having a separate team working on just survival will help (provided they add enough additional staff to the survival side). As far as ditching free-to-play, I can see both pros and cons. Dedicated players won't see their favorite servers swamped by swarms of newcomers, but on the other hand, multiplayer-only games need a constant supply of fresh blood to replace the players who have moved on to other games.

I'd love to hear what regular H1Z1 players think of this split. Let us know in the comments.

UpdateYou can read the official press release here.

Just Survive - DBG_RadarX
You’re making your way through a rundown hospital on a moonlit night. The desperation for supplies drove you into such a horrible place. As you round a corner you notice a figure standing at the end of the hallway. It doesn’t look like the other zombies you encountered before. As it turns its head you notice it’s bound in a straitjacket and is missing its lower jaw. It can’t be too much of a threat right? Wrong. The strange zombie throws its head back and emits a blood chilling scream. From all corners of the hospital a new sound emerges, the shuffling of hundreds of feet… every zombie is now headed straight for you.

The new screamer zombie is being created with some new techniques in mind. H1Z1 Game Developers Matt Case and David Carter are here to give you a look behind the scenes at what it took to bring this unique zombie to life.

Art Design - Matt Case

So, for the visual look on this thing, Salim Grant (Lead Designer) had requested that it be something with very different silhouette and feel than the other zombies in game. It also needed to be something that appeared to be bound up, with no threat of biting a player, but would only scream and signal other zombies.

We had one of our talented interns, Cherylynn Lima, working on the base design. While tossing some ideas around (influenced by the addition of the hospital to the game) we thought a zombified asylum patient that would broadcast some very creepy imagery and feelings. She found some old, black & white, disturbing images from an insane asylum. (I think we warped both our young interns with the research they had to do online for this game).



We knew we wanted to use a straitjacket to bind the character in to change its locomotion from other zombies. Cher found some disturbing head restraint images, and wanted to incorporate that into her design. She removed the lower jaw, so the zombie clearly can’t attack the player, but is still able to scream a haunting, wailing noise.  For extra creepiness, she left the zombie’s tongue hanging out of its gaping maw.





I think her change in silhouette coupled with her unique animations will allow her to stand out against the hordes of zombies in the game. The Screamer model was brought to life by Senior Character Artist, Cory Rohlfs, who sculpted her in Zbrush, and textured her in Maya and Photoshop. Once the screamer zombie makes its way into the game you will truely be able to appreciate all the gory and gruesome details with the proper lighting and tinting.

Animation – David Carter 

We wanted to try something a little different with the Screamer animation. There’s a method employed in some horror films to achieve a “creepy” look when a ghoul of some sort is standing around in the background or moving eerily toward the viewer. The technique involves filming an actor as they attempt to move in very slow motion, with the occasional random twitch of a body part. The film is then sped up to three or four times the original rate, so that the actor appears to be moving at a more natural speed, and a few frames are dropped here and there to gain some subtle popping. The end result is that your ghoul feels quite unnatural, even though they seem to be moving at a somewhat normal speed.

https://www.youtube.com/watch?v=xeRDdTJ3JhE
https://www.youtube.com/watch?v=7ZTFHROJJT8
https://www.youtube.com/watch?v=w5JOTJ9STv8
Dec 30, 2015
Just Survive - Laptop65
We are experiencing connectivity issues right now and are working to correct them.

Thank you for your reports and patience.
Just Survive - Laptop65
We at Daybreak would like to wish you all a great holiday, a very Merry Christmas and a fantastic New Year!

We thank you all for being Daybreakers with us in 2015 and look forward to seeing what 2016 will bring!


Just Survive - Legion
In our continuing efforts to keep H1Z1 a fun and safe place to play, we are introducing BattlEye to H1Z1. This service is in use with several other games and provides some unique capabilities that should have a noticeable effect in keeping cheaters out of the game, and should complement our existing anti-cheat features nicely. Any anti-cheat system requires continuous upkeep and we will keep modifying ours to provide the most level playing field possible.

If you wish to know more about BattlEye you can visit their site here.

If you are encountering issues with BattlEye it’s generally a firewall preventing the program. Check that and their official FAQ first.
Just Survive - Legion
The Live servers will be down starting at 3AM PST for approximately 2 1/2 hours. Battle Royale Servers will lock an hour before starting at 2AM PST. Because of the new base permissions and the changes to the military base this update will include a full character and world wipe.

Patch Notes:

Holiday Event

While in survival, seek out the naughty or nice zombies to get a special holiday gift. These zombies are particularly resilient to certain damage types.

While playing BR, keep your eyes to the sky and watch for those airdrop crates to retrieve your holiday goodies.
  • 3 new traps for survival
    One time use. Can be placed anywhere objects can normally be placed
    - Fire: instant and fast dot damage
    - Flash: Blind and disorient
    - Gas: Snare and slow dot damage

  • New body sim stat called Comfort
  • Consuming various foods and drinks or sitting by a fire will increase your comfort level.
  • Suffering attacks from zombies, bears, and wolves will cause your comfort to go down. The higher your comfort level, the faster you regenerate health and stamina.

Foundation permissions:
  • Added the ability to give each foundation a separate set of permissions for construction, destruction, and container access on a per player basis. We are currently aware that destruction permission for the demolition hammer is not functioning correctly on the TEST server. This will be addressed before this feature goes to LIVE.

Military Base revamp
  • New buildings have been placed, vehicles and zombies spawns are now there. The item spawners have also been revamped and you should now find more items that pertain to what you would expect to find in a military base. Such as, explosives, MREs, and Rifles.

Additional Updates
  • New Character - Select screen with new Player Characters to choose from
  • The spawn rate of guns and ammo has been adjusted. Weapons and ammunition should be more scarce than before (a dev blog explaining this further will come out later today or tomorrow.)
  • Vehicles in regular BR (not team) have been set to single occupancy

Other Fixes
  • Fixed half-second pause when bringing up inventory
  • Zombies will attack exposed players on ATVs and in the back of the Pickup Truck
  • Rearranged vitals overlay to match how vitals are listed in inventory
  • Fixed spurious attacks when the player is repeatedly using the Push special ability.
  • Fixed bad raycast that was associating items placed under a structure with the structure above the items.
  • Fix for Ground Tillers that have been placed on Ground Tampers
  • Fix object "previews" being left behind during construction for very quickly-placed objects.
  • Added build permissions to the Ground Tamper
  • ARs disappearing in gas clouds fixed
  • Pixel Hoodie is now exchangeable
  • Fix for build permissions being inconsistent
  • Fix for item spawning oddities
  • Added check to allow building safely on deck expansions
  • Fix for UI button not responding in build permissions menu
  • We know of the "Craft Max" bug and will address it soon. We didn't want it to gate this upcoming patch.
Just Survive - Legion
The Test Server is currently undergoing an update to include the following:

Holiday Event

While in survival, seek out the naughty or nice zombies to get a special holiday gift. These zombies are particularly resilient to certain damage types.

While playing BR, keep your eyes to the sky and watch for those airdrop crates to retrieve your holiday goodies.
  • 3 new traps for survival
    One time use. Can be placed anywhere objects can normally be placed
    - Fire: instant and fast dot damage
    - Flash: Blind and disorient
    - Gas: Snare and slow dot damage

  • New body sim stat called Comfort
  • Consuming various foods and drinks or sitting by a fire will increase your comfort level.
  • Suffering attacks from zombies, bears, and wolves will cause your comfort to go down. The higher your comfort level, the faster you regenerate health and stamina.

Foundation permissions:
  • Added the ability to give each foundation a separate set of permissions for construction, destruction, and container access on a per player basis. We are currently aware that destruction permission for the demolition hammer is not functioning correctly on the TEST server. This will be addressed before this feature goes to LIVE.

Military Base revamp
  • New buildings have been placed, vehicles and zombies spawns are now there. The item spawners have also been revamped and you should now find more items that pertain to what you would expect to find in a military base. Such as, explosives, MREs, and Rifles.

Additional Updates
  • New Character - Select screen with new Player Characters to choose from
  • The spawn rate of guns and ammo has been adjusted. Weapons and ammunition should be more scarce than before (a dev blog explaining this further will come out later today or tomorrow.)
  • Vehicles in regular BR (not team) have been set to single occupancy

Other Fixes
  • Fixed half-second pause when bringing up inventory
  • Zombies will attack exposed players on ATVs and in the back of the Pickup Truck
  • Rearranged vitals overlay to match how vitals are listed in inventory
  • Fixed spurious attacks when the player is repeatedly using the Push special ability.
  • Fixed bad raycast that was associating items placed under a structure with the structure above the items.
  • Fix for Ground Tillers that have been placed on Ground Tampers
  • Fix object "previews" being left behind during construction for very quickly-placed objects.
  • Because of the new base permissions and the changes to the military base this update will include a full character and world wipe.
...