Servers are going through the regular reboot. Due to windows update taking longer than expected, it may take another 15-20 minutes of down time. Sorry for the inconvience!
Servers are going through the regular reboot. Due to windows update taking longer than expected, it may take another 15-20 minutes of down time. Sorry for the inconvience!
Blackcliff Butchery added to PvP: With the many refineries and support facilities in the area, there has always been high explosive activity in the skies. However, when there’s only one point of interest remaining, you can surely expect a vicious grind between sides for dominance. Only the strongest will reign!
Events:
The Black Pearl: Unlocking the premiere map of this update will require everyone’s effort in celebrating the very game mode it was designed for! Join in on any King of the Hill map or Crazy King map and complete matches to contribute to the public unlocking of this ‘black pearl’ of maps!
Changes:
Nemesis Heavy Carronade: Increased direct dmg to 125 shatter dmg (from 70), increased push force to 100,000kNs (from 10,000)
Incendiary Ammo: Removed clip size penalty, increased ignition chance to 25% (from 20%), added accelerate fires at 100 (for every 100 points of base damage the gun deals, an extra fire charge is applied on a successful ignition chance). This damage is calculated based on pre-hit modifiers (buff and ammo multipliers), while ignoring part type modifiers. 300 Shatter damage will cause the same amount of fires as 300 Flechette damage on any part it hits.
Typhon Heavy Flak MK I: Decreased # of fire stacks caused by direct damage to 3 (from 5)
Goldfish: Increased forward top speed to 42m/s (from 40.11), increase forward acceleration to 3.6m/s2 (from 3.5)
Pyramidion: Decreased forward acceleration to 3.5m/s2 (from 4)
Squid: Increased top turn speed to 22m/s2 (from 19.11), decreased lateral drag to 0.75 (from 1.36)
Fixes:
Fixed prices for Test Subject and Research Thief to 5200 (from 7500) world items to accurately reflect improving returns.
Blackcliff Butchery added to PvP: With the many refineries and support facilities in the area, there has always been high explosive activity in the skies. However, when there’s only one point of interest remaining, you can surely expect a vicious grind between sides for dominance. Only the strongest will reign!
Events:
The Black Pearl: Unlocking the premiere map of this update will require everyone’s effort in celebrating the very game mode it was designed for! Join in on any King of the Hill map or Crazy King map and complete matches to contribute to the public unlocking of this ‘black pearl’ of maps!
Changes:
Nemesis Heavy Carronade: Increased direct dmg to 125 shatter dmg (from 70), increased push force to 100,000kNs (from 10,000)
Incendiary Ammo: Removed clip size penalty, increased ignition chance to 25% (from 20%), added accelerate fires at 100 (for every 100 points of base damage the gun deals, an extra fire charge is applied on a successful ignition chance). This damage is calculated based on pre-hit modifiers (buff and ammo multipliers), while ignoring part type modifiers. 300 Shatter damage will cause the same amount of fires as 300 Flechette damage on any part it hits.
Typhon Heavy Flak MK I: Decreased # of fire stacks caused by direct damage to 3 (from 5)
Goldfish: Increased forward top speed to 42m/s (from 40.11), increase forward acceleration to 3.6m/s2 (from 3.5)
Pyramidion: Decreased forward acceleration to 3.5m/s2 (from 4)
Squid: Increased top turn speed to 22m/s2 (from 19.11), decreased lateral drag to 0.75 (from 1.36)
Fixes:
Fixed prices for Test Subject and Research Thief to 5200 (from 7500) world items to accurately reflect improving returns.
Nothing like another gizmo for the arsenal of tools on an engineer's belt strap! Now you can enjoy the power of the failsafe tool in PvP warfare, use the careful automatic functions to maintain all the bolts and whistles of your components while you hold the ship together with glue and a healthy wad of spit shine!
Added 1v1(AI) to Pirate Deathmatch in Novice and Practice
War monument added: Victory for the Gilt Authority in their unwavering charge against the Vanguard Fleets has earned them a resounding victory in the war! Lands and riches stand changed by the events and the victors erecting the symbol of their might for all to see!
Changes:
Judgement lateral drag increased to 2.5 from 1. This will reduce sideways drift.
Novice Deathmatch and Practice Bot Deathmatch renamed to Pirate Deathmatch
Improved novice menus to address the most commonly asked questions.
Fixes:
Missing check/cancel on mask dye buttons.
Decals are repeating and bleeding over
Fixed some texture issues with the “Eli T. Pumpkins” mask
Nothing like another gizmo for the arsenal of tools on an engineer's belt strap! Now you can enjoy the power of the failsafe tool in PvP warfare, use the careful automatic functions to maintain all the bolts and whistles of your components while you hold the ship together with glue and a healthy wad of spit shine!
Added 1v1(AI) to Pirate Deathmatch in Novice and Practice
War monument added: Victory for the Gilt Authority in their unwavering charge against the Vanguard Fleets has earned them a resounding victory in the war! Lands and riches stand changed by the events and the victors erecting the symbol of their might for all to see!
Changes:
Judgement lateral drag increased to 2.5 from 1. This will reduce sideways drift.
Novice Deathmatch and Practice Bot Deathmatch renamed to Pirate Deathmatch
Improved novice menus to address the most commonly asked questions.
Fixes:
Missing check/cancel on mask dye buttons.
Decals are repeating and bleeding over
Fixed some texture issues with the “Eli T. Pumpkins” mask
Have you ever considered that the world to be too chaotic? People not falling in line? No one listening to your orders? Now you can finally set things straight in true Yeshan fashion with the Yeshan Judgement ship. Use its double heavy gun layout to drop any enemy that tries to cross your path in PvP. Finally bring order to the skies with this deadly addition.
Events:
Dare Devil’s Run: Flying with the wind! Alliance players will need to beat the clock with fifty successful missions in any mission to earn your place among the clouds! Simply complete 50 matches in under 5 minutes with Hard difficulty or higher within two weeks to earn the 'Pale Accomplice' decal!
Rise of the Machine: Cast shadows across the skies and intimidate your foes into submission with your obsidian black sails. Completing this requires able sky sailors to win 30 matches in 2 weeks using the Judgement ship in order to earn the exclusive 'Sky Dog' decal!
Steam Upgrade Deal: Are you an owner of Guns of Icarus: Online? Now you can upgrade to Alliance at 50% off! Check out the store page for your eligibility!
Changes:
Matchmaker is only enabled with 60 or more concurrent users. Players are sent to match list directly otherwise.
Players in crew slot 3 and 4 are automatically switched to engineer. They can still change to gunner if they’re in pregame lobbies. Crew slot 2 remains the same (allows both engineer and gunner).
UI adjustments: Buttons, match list menu, text chat box, clan menu layout
Engineer special ability: attack drone, renamed ‘Choppy’
New balance changes brought to you buy the Player Council. Enjoy!
Light Flak: Arming time 0.375s (from 0.4285, same arming range of ~150m after all changes considered), Jitter 0.5 degrees (from 1.25), Muzzle speed 400m/s (from 350), maximum range 1200m (from 1000), Yaw rotation 130 degrees (from 100)
Squid: Fixed longstanding configuration error that affected armor and hull health. Returned to standard 330 armor and 450 hull health.
Fixes:
Fixed altimeter upper limit being misleading on some maps (Blackcliff)
Fixed some reload speed modifiers (notably Gunner stamina) not applying to animations/sounds properly
Fixed incorrect lighting on avatar preview on low settings
Fixed golden Fail-Safe Kit showing the wrong asset on affected parts
Fixed a calculation error that caused ships’ top turning/forward speeds in practice to be slightly slower than intended.
Fixed incorrect pathfinding data on a few maps where enemies could spawn or path into obstacles (Downfall Departure, Parous Glen, Voyager’s Cove, and Burning Wastes
Have you ever considered that the world to be too chaotic? People not falling in line? No one listening to your orders? Now you can finally set things straight in true Yeshan fashion with the Yeshan Judgement ship. Use its double heavy gun layout to drop any enemy that tries to cross your path in PvP. Finally bring order to the skies with this deadly addition.
Events:
Dare Devil’s Run: Flying with the wind! Alliance players will need to beat the clock with fifty successful missions in any mission to earn your place among the clouds! Simply complete 50 matches in under 5 minutes with Hard difficulty or higher within two weeks to earn the 'Pale Accomplice' decal!
Rise of the Machine: Cast shadows across the skies and intimidate your foes into submission with your obsidian black sails. Completing this requires able sky sailors to win 30 matches in 2 weeks using the Judgement ship in order to earn the exclusive 'Sky Dog' decal!
Steam Upgrade Deal: Are you an owner of Guns of Icarus: Online? Now you can upgrade to Alliance at 50% off! Check out the store page for your eligibility!
Changes:
Matchmaker is only enabled with 60 or more concurrent users. Players are sent to match list directly otherwise.
Players in crew slot 3 and 4 are automatically switched to engineer. They can still change to gunner if they’re in pregame lobbies. Crew slot 2 remains the same (allows both engineer and gunner).
UI adjustments: Buttons, match list menu, text chat box, clan menu layout
Engineer special ability: attack drone, renamed ‘Choppy’
New balance changes brought to you buy the Player Council. Enjoy!
Light Flak: Arming time 0.375s (from 0.4285, same arming range of ~150m after all changes considered), Jitter 0.5 degrees (from 1.25), Muzzle speed 400m/s (from 350), maximum range 1200m (from 1000), Yaw rotation 130 degrees (from 100)
Squid: Fixed longstanding configuration error that affected armor and hull health. Returned to standard 330 armor and 450 hull health.
Fixes:
Fixed altimeter upper limit being misleading on some maps (Blackcliff)
Fixed some reload speed modifiers (notably Gunner stamina) not applying to animations/sounds properly
Fixed incorrect lighting on avatar preview on low settings
Fixed golden Fail-Safe Kit showing the wrong asset on affected parts
Fixed a calculation error that caused ships’ top turning/forward speeds in practice to be slightly slower than intended.
Fixed incorrect pathfinding data on a few maps where enemies could spawn or path into obstacles (Downfall Departure, Parous Glen, Voyager’s Cove, and Burning Wastes