Dec 9, 2024
Ninja Numpties - blobeee
  • All versions of Ninja Numpties are now called nn.exe so you can actually run the beta branches now (and V2 Ninja Numpties) yippee
Dec 9, 2024
Wild Woods - Jar
Fixed an issue where the China region was not selectable in the options menu
SunnySide - Rainy
Hey everyone,

We wanted to share some important news about the current state and future of SunnySide. Back in November, we held a livestream where we explained the situation in-depth. You can check it out below, but we wanted to provide you all with a written TL;DR as well.

Over the past few years, we’ve been as transparent as possible with you all. Now, with SunnySide in its current state, we need to share some hard truths. Due to our publishing deal, we as the dev team are not making any money from SunnySide to sustain ourselves. This means that, in order to ensure our studio’s survival, we have to move forward with production on new games.

Because of this, we’ve made the tough decision to temporarily pause work on major updates and new content for SunnySide while we focus on securing the future of our small studio. In the meantime, we will continue to release small patches, performance improvements, and bug fixes, but we’re taking a step back from larger updates to get to a better place as a team.

We plan to release an update of this type in Feb of 2025, but please note that, due to our publishing situation, no new content will be added to the game until we, as a studio, can afford to create it ourselves.

You can watch the livestream where we went into more detail and answered many of your questions here:


We’ve also posted a personal message from Siavash and the team over on our subreddit over here.


You can also check out our official update we posted on our twitter back in Novemeber here.

SunnySide was our first game, and we’ve learned so much from it. We recognize (and admit) that we made mistakes, but we’re not giving up on our passion. We hope you can understand our position and continue to support us as we work through this. While it may seem like we’re moving on and leaving SunnySide behind, that’s not the case. We have so much love for SunnySide and truly hope to return to it and give it the polish it deserves, one way or another.

Additionally, In the coming days, you might notice our company name on Steam changing to Aftabi Games. This rebranding is unrelated to SunnySide or our publishing deals. We discussed this in more detail during our livestream, and we encourage you to watch it for the full story.

In short, the change is the result of both a lawsuit over our previous studio name, "RainyGames," and a desire to better align with our studio's identity. From Siavash:

"When I first started the studio, I was the only one working on almost everything, and my old nickname, 'Rainy,' felt fitting. But as our team has grown, I wanted to move away from a name tied to a single person and instead choose something that reflects the personality and vision of the studio as a whole."

Thank you so much for taking the time to read this. As part of our plan to get back on our feet, we’re working on a new, smaller-scale game that we’re fully funding and planning to publish ourselves, at least for now. If you’re interested in following our journey with the next game or want to support us further, please check out our Discord server here.

We appreciate you all more than we can say. <3

– Siavash, Sydney and the Team
Mark of the Deep - Indie Wolverine
Hi everyone,

We’re so excited to finally share some big updates about Mark of the Deep. First things first, the game now has a release window. It’s coming in January 2025 to PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.

We also have a brand-new trailer to share, and we’re really proud of how it turned out. It gives you a deeper look at the cursed island, some of the enemies you’ll face, and the pirate adventure we’ve been crafting. Check it out and let us know what you think.

https://www.youtube.com/watch?v=AjosxAuke1o

On top of that, we’re thrilled to announce a partnership with Light Up Games, a publisher that shares our love for unique and replayable games.

Their support means we’ll be able to bring Mark of the Deep to even more players around the world, and we’re excited to have them on board.

If you haven’t tried it yet, the free demo is still available on Steam.

https://store.steampowered.com/app/1933370/Mark_of_the_Deep/

Thank you all so much for your support. We’ll have more to share as we get closer to launch, but for now, we’re just excited to take this journey with you.

Let us know if you have any questions or thoughts in the comments.

Cheers,

The Mad Mimic Team

P.S. If you haven’t already, adding the game to your wishlist really helps us out. Thanks for being part of this adventure!
Dec 9, 2024
Celestial Crown - skyironsword
-Improved the centering on most character art.
Mini Motorways - ruby
G’day, city planners! Travel with us to the land down under as we visit the stunning town of Cairns, Australia, in the latest update to Mini Motorways! Known as the gateway to the Great Barrier Reef, Cairns is a nature lover’s paradise fit for the best explorers. Cairns you handle it?!

This tropical haven is situated between lush rainforest and rainbow-hued reefs in Northern Queensland. Create an efficient road network to get Cairn’s citizens from Palm Cove to the Esplanade Lagoon in no time.

In addition to our first-ever Australian map, this update features:

  • Cinematic Mode! This mode pans across the map and follows your commuters on their journey
  • Improvement to Game zoom only working when the game window is in focus
  • New Achievements, Daily Challenges, Weekly Challenges, and City Challenges.
  • Various minor bug fixes and performance improvements.

We hope you enjoy this bloody good update, and don’t forget to share screenshots and GIFs of your creations!

We acknowledge and respect the Traditional Custodians of the region, including the Djabugay, Yirrganydji, Buluwai, Gimuy Walubara Yidinji, Mandingalbay Yidinji, Gunggandji, Dulabed and Malanbara Yidinji, Bundabarra and Wadjanbarra Yidinji, Wanyurr Majay, Mamu, and NgadjonJii peoples. The sovereignty of all Aboriginal and Torres Strait Islander peoples has never been ceded. We pay our respect to Aboriginal elders past and present as well as their continuing connection to these lands, waters, and communities.
Dec 9, 2024
ROBOCRACY - DGMA Ltd
#431 Eternal loading when selecting 'Protection' in the main menu
#420 Inactive shield recharge icon
#415 Missing visual press of the jacket on the rocket launcher
#435 [Multiplayer] No replication of destroyed mesh objects on the client for the "Generator" boss
#429 No overheating for the green laser
#416 The game crashes with a Fatal Error
#421 Missing localization of the text "Protection and Simulation" in Chinese
#424 The machine gun does not damage quest objects
Dec 9, 2024
The Big Book of Monsters - samuelcherry92
The Big Book of Monsters: First Update Now Live!

Greetings, adventurers!
We’re thrilled to announce the first update to *The Big Book of Monsters*. Your feedback has been invaluable, and we’ve been working hard to bring some exciting new features and improvements to the game. Here’s what’s new:

---

Bug Fixes and Buff Balancing
No adventure is without its quirks, and we’ve squashed some pesky bugs related to buffs. These fixes ensure your buffs are working exactly as intended, making your battles smoother and more rewarding.

---


New Backgrounds for Each Adventure
Immerse yourself in your quests like never before with unique backgrounds tailored to each adventure! From eerie forests to spooky dungeons, each journey now feels more alive and visually distinct.

---


Monsters Galore
We’ve expanded the roster of creatures you’ll encounter in Adventures 1-3. These new additions bring fresh challenges to overcome and exciting rewards to earn. Keep your weapons ready and your wits sharp — you never know what lurks ahead!

---

Alchemy Overhaul
Alchemy has been revamped to give you more insight into your brewing process.
- **Supply Tracker:** View exactly what ingredients you have on hand and what you still need.
- **User-Friendly Interface:** Crafting potions has never been easier, with a clearer and more intuitive alchemy menu.

Get ready to brew your way to victory with confidence and precision.

---

Discord Button on the Sidebar
We’re building a community of monster slayers!
A new Discord button on the main sidebar connects you directly to our official server. Join fellow players to share tips, showcase your achievements, or just hang out. Let’s make the *Big Book of Monsters* community as lively as the game itself!

---

What’s Next?
This update is just the beginning. We're hard at work planning more adventures, challenges, and surprises for you. Your continued support and feedback will guide us as we shape the future of *The Big Book of Monsters*.

---

Ready to Dive In?
Update your game today and experience these changes for yourself! As always, we’re eager to hear your thoughts, so drop by the Discord or leave a review.

Thank you for being part of our journey. Happy adventuring!
— The *Big Book of Monsters* Team
Dec 9, 2024
Ultra Cop - VrystaatMan
Ayo muh boyzzz

I heard you like updates



Changelog:
  • Added a Vehicle Repair pickup
  • Added a User Interface settings page where you can change the HUD's transparency
  • Re-enabled the dead and buried Sprint functionality
  • You can now collect/hoover up all Pickups with the Vehicles
You can now repair the vehicles with the orange gear pickup.
It will restore the Mech with a quarter of its health, and restore the Riot car with half its health.
There are two in each level, but you're gonna have to find them yourself :)

You can also change the various HUD contents' opacity/transparency. Hope it looks alright.

The sprint is jank, which is why it wasn't in the release version. It's still jank but there was a request for it, so bask in the amateurishness.

Sorry for the delay, this update was a pain in the ass.
I did it as best as i could, but please let me know if anything is busted or not functioning as expected.

Content Looking Forward
Right now i'm going to focus on adding all the extra systems and gameplay additions you guys asked for.
I've made lists, and will focus on getting them done first.
After that i'll move over to the level creation entirely and the balancing.
Again, somewhere in 2025, hopefully early but don't bet on my twink brain.

Updates will still happen when stuff goes bad, so don't worry about it if things get a bit silent for a while ːsteamthumbsupː

Cheers
- JG

https://www.youtube.com/watch?v=QH-Z0BJOT10
https://www.youtube.com/watch?v=bvffO_wmQjU
KitHack Model Club - Sean_CG
Greeting KitHackers!

We’ve got some out-of-this-world news! Felipe Falanghe, the visionary creator of Kerbal Space Program and the mastermind behind KitHack Model Club, will be hosting a Reddit AMA on Tuesday, December 10th on the r/SimplePlanes subreddit! 🚀

This is your chance to:
✨ Dive into Felipe’s creative process.
✨ Explore the inspirations behind KitHack Model Club.
✨ Ask burning questions about Kerbal Space Program or his journey in game development.

📅 When: Tuesday, December 10th

08:00 PT
11:00 ET
17:00 CET

📍 Where: Over on r/SimplePlanes

Whether you’re a fan of Felipe’s stellar past projects or you’re loving the creative world of KitHack Model Club, this AMA is a chance to connect with one of gaming’s most innovative developers.

Mark your calendars, prepare your questions, and get ready for an out-of-this-world discussion. See you there!

🚗✈️ Happy KitHacking,
The KitHack Model Club Team

...