Grounded - Obsidian Shyla
Want to check out Grounded but haven't yet? Then now is the time to play as Grounded is free to play for this weekend only on Steam!

The event is only for this weekend, so be sure to grab your friends, download today, and come check out the backyard before then! Then if you decide to own it, then you can take advantage of the Xbox Publisher Sale going on through May 4th and get Grounded for 25% off!
Grounded - Obsidian Shyla
Check out the Super Duper update video as you get real cozy at your base and meet the new neighbors in the backyard. See what the buzz is about in Update 1.2.0 as we share all the handy features, new creatures, and other significant improvements. It’s the update that will bring the sting of the hive.



The Grounded team is excited to bring Update 1.2.0 to the community today. Rightfully titled The Super Duper update, this massive update brings with it many quality-of-life changes, more than a hundred new items to craft, a brand new Base Coziness feature, and wasps, a new terrifying creature to fight. But first, let’s dive into the Super Duper… an item duplication machine!

THE SUPER DUPER UPDATE
Item Duplication
The Super Duper is a new piece of equipment installed in the Oak Lab. Players will find the Super Duper machine the next time they visit BURG.L! This machine will allow players to duplicate specific equipment and items using Raw Science. To use the Super Duper, players must locate Duper Discs throughout the yard. The first disc unlocks operation of the machine, while the other discs grant the player the ability to unlock duping of higher-tier equipment and items.



It can even duplicate trinkets, unique items, and upgrade stones. Making this even more helpful for players, any item duplicated will include all of the item's Smithing upgrades, saving a lot of time for when you and your friends need to gear up quickly and get back to adventuring.

NEW FEATURES AND IMPROVEMENTS
Coziness At Its Best
Bases are now more than just protection against giant insects that want to eat you. It’s time to chillax at your base and get cozy with the new Base Coziness system.



Buildings, furniture, and decorations now add to the coziness level of your base. If you are around enough cozy buildings, your level of coziness will rise. There are five total levels of coziness. For each new level of coziness you reach, you can unlock new decorative building recipes, a mutation that’s useful for base building, and new emotes. Being in a cozy location will also give you status effects: decrease hunger, decrease thirst drain, and slow healing.

More Base Décor

To help players out with their bases and to start working on gaining those coziness levels, this update also brings with it close to 100 new crafting items. The community has already shown a talent for creative bases, and we are super excited to see what new masterpieces you will create with the additional building pieces and furniture. We hope the Base Coziness system and new base buildings help you and your friends make a new home in the backyard.

Here Comes The Handy Gnat

Need a hand? Build the base of your dreams with the help of a new friend: Handy Gnat!
Players can summon the Handy Gnat to help with base building plans. This gnat will be able to build from storage near your teen using planks, stems, and other resources from your stockpiles.



The Handy Gnat Unlocked custom game option will be defaulted to active in Creative and Creative with Bugs game modes. To activate this new friend in Survival game modes, players must convert their games into Custom Games in the Game Settings menu. Once active, Handy Gnat can be activated in the Crafting menu or the Construction radial. The Handy Gnat feature a fantastic resource (and friend) to help you build or upgrade your home in no time.

Turret Improvements
Make rounds around the backyard and get ready to fire. The Pebblet Turret and Pollen Turret have been combined to be a single Turret called Acorn Turret. Use different ammo types, including new ones you haven’t seen before.



Turrets now have six different types of ammo you can rotate through to swap ammo types and all the ammo can be stored in a chest next to the turret. The best part? Players can swap between ammo without ever leaving the turret seat. Slow down enemy crawlers with Sappy Rounds, or use Groundy Rounds to ground flying insects with ease. Speaking of flying insects, this change with the turrets comes at the perfect time to fight against the new creatures in the backyard.

NEW CREATURES
Wasps Swarm the Yard



Get ready to buzz with excitement as wasps invade the yard! These hostile enemies will surely sting, and caution should be used when attempting to meet them in the upper yard. If you locate their nests and mess with them too much, you’ll release the full fury of the hive.



Players looking for a more significant challenge can attempt to locate the Wasp Nest and meet her majesty, the newest creature boss. Players who successfully defeat these wasps will unlock new items to craft, such as a new armor set and a new trinket to wear. Defend yourself and fight gracefully in the royal court of the Wasp Queen!

GROUNDED ON THE GO
Now Available on Steam Deck
Players on the go are about to get a pleasant surprise as the team has been able to get Grounded on the official Steam Deck support list. That's right!



Those on Team Steam Deck can now fully enjoy Grounded wherever they are. That's not all, as starting April 27th, Grounded will be hosting a free weekend on Steam through May 1st. This will be the best time to get your friends into the game with you and show them the fantastical world you have built. And as always, Grounded is included in Xbox Game Pass, so if you have an active subscription, you can download and start playing Grounded today.

Grounded is available now on Xbox Series X|S, Xbox One, Windows 10/11, and Steam for $39.99. It's also available with Xbox Game Pass, PC Game Pass and Xbox Cloud Gaming (Beta). To learn more about Grounded and for full details on the Super Duper update, check out the latest Developer Vlogs on the Obsidian YouTube Channel or visit the official website.

The Super Duper Update

New Features
Wasps Swarm the Yard
Get ready to buzz with excitement as wasps invade the yard. Battle with wasps and drones that guard their mini hives across the upper yard. Keep your eyes peeled for the hidden main nest as well. A word of caution: piss off their kin and you'll release the full fury of the hive.

New Boss: Wasp Queen
Cozy within her hidden hive, the ominous queen of the skies awaits.

Super Duper (Item Duplication Machine)
Introducing the Super Duper!
  • The Super Duper is a new piece of equipment installed in the Oak Lab that duplicates gear and items using Raw Science.
  • Find Duper Discs in the yard labs, which upgrade the Super Duper to clone even more items.  The first disc unlocks operation of the Super Duper, while the other discs unlock duping of higher-tier equipment and items.
  • Any equipment that is duped will include all the item's Smithing upgrades.
  • Higher-tier equipment costs more Raw Science to dupe.
  • It can even duplicate trinkets, unique items, and upgrade stones!
  • Example: Duplicate an upgraded equipment set for your friends if they are joining your party mid-way through your adventure!

Chillax at your Base
Bases are more than just protection against giant insects that want to eat you. They are also for making you feel warm and fuzzy inside.
  • Buildings now exude cozy vibes when you are nearby. If you are around enough cozy buildings, your level of coziness will rise.
  • For each new level of coziness you reach, you can unlock new things:
    • New decorative building recipes
    • A mutation useful for base building
    • New emotes to expand your body language
  • Being in a cozy location will also give you status effects that decrease your hunger and thirst drain and slowly heal you.
  • Multiple buildings of the same type don't give you the same level of coziness. For example, one bed will provide lots of coziness, but a second bed of the same type will only give you a little more coziness.
  • There are five levels of coziness. Your current coziness level will show on your HUD if it is at least 1.
  • Note: Some existing decorative buildings are now unlocked via the coziness system instead of by analyzing a material (such as the Grandfather Clock).

Handy Gnat Helps You Build
Have a large base renovation in mind? Tired of gravity holding you down? Then see what the buzz is about and call on your local construction pro: Handy Gnat!
  • As Handy Gnat, you can fly around to build and customize bases to your heart's content.
  • In order to use Handy Gnat, you must have the "Handy Gnat Unlocked" custom game option toggled on. This option is on by default in Creative and Creative with Bugs game modes. For Survival game modes, you must convert your game to a Custom Game first in the Game Settings menu to enable this feature.
  • Once enabled, Handy Gnat can be activated in the Crafting menu or the Construction radial.
  • Handy Gnat can build from storage near your teen and even haul Grass Planks and Weed Stems.

Additional Custom Game Options
  • All Mutations Unlocked
    • Start with all Mutations unlocked and available.
  • Fully Yoked
    • Start with all Milk Molar infusions fully maxed out.
  • Handy Gnat Enabled
    • Allows you to activate the Handy Gnat build helper.
  • "All Recipes Unlocked and Free" has been split into two separate options.: All Recipes Unlocked, and All Recipes Free.

Loot Luck
Increase the chance of obtaining rare drops and receive more loot in general! Loot luck comes in 2 forms:
  • Generic Loot Luck
    • Increases drop rate for all items on all creatures.
  • Targeted Loot Luck
    • Greatly increases the drop rate for all items from a specific creature type (for example, "Loot Luck: Black Widow" will increase the drop rate specifically for black widows).
This new luck status effect can be found in various places, most easily by utilizing the new "Rub For Luck" feature on all the stuffed creature buildings!

Turret Improvements
  • The Pebblet Turret and Pollen Turret have been converted to be a single Turret called "Acorn Turret" that can load different ammo types like a bow.
  • When in the Turret, you can press 'R' or Right Bumper to swap ammo types on the fly. The new ammo types you can craft are:
    • Rocky Rounds
      • Pebblet rounds made smooth with bug acid. Pack a punch and push targets back.
    • Groundy Rounds
      • Sticky turret rounds that don't do a lot of damage but can ground flying insects with ease.
    • Pointy Rounds
      • Sharp and simple. Very small cooldown between shots.
    • Sappy Rounds
      • Gooey rounds that are perfect for slowing down enemy crawlers.
    • Burny Rounds
      • Hot little suckers that can set the ground around them ablaze.
    • Splody Rounds
      • They explode. Nuff said.
  • Pollen Turret recipe and Pollen Turret Science Store entry have been removed.
  • If you previously purchased either the Pollen Turret or Pebblet Turret, you will have access to the new "Acorn Turret" building recipe.
  • If you previously purchased both Turrets, you will be refunded 4,000 Raw Science.
  • Turret aiming angles have been increased so you can aim higher and lower.
  • You can now see the health of the turret while inside of it.

Yoked Gardening
Muscle Sprouts can be grown in the Garden Patch now.

New Achievements
Three new achievements added related to the new features and content.

Photo Mode Improvements
  • Added Depth of Field slider.
  • 5 new poses added.

Steam Deck Support
Grounded has been updated to include official Steam Deck support. Fixed issues and improvements include: 
  • The game now boots past the initial loading screen.
  • The Xbox log-in window properly displays.
  • Tuned the default graphics settings for Steam Deck to provide an enjoyable experience. Also includes some Steam Deck-specific optimizations.
  • Steam Deck virtual keyboard pops up when selecting any input text field in the game (entering a multiplayer game password, naming your trail marker / storage, pet, etc.)
  • Control prompts no longer flip flop between displaying gamepad and mouse/keyboard controls when using the touch pad or gyro.
  • Note: The Steam store page will not reflect this official support until after the 1.2 Public Test period is complete.

Quality of Life Features
View Enemy Status Effects
Status Effects applied to creatures now appear beneath the enemy health bar while you are attacking them.

Building: Hold to Place Many
  • Tired of placing one wall at a time? Then utilize Place Many!
  • You can press and hold the build action and move your cursor to place many structural buildings all at once. You can also bind the "Place Many" control (default unbound) to start Place Many with one button press instead of using the "Hold Build" action to activate.
    • Example uses:
      • Place a horizontal line of 10 foundations all at once.
      • Place a vertical set of 8 walls all at once.
      • Use both directions to make a 10x10 set of walls all at once.
    • Cool Extra Examples:
      • Quickly build a vertical spiral staircase.
      • Quickly build a fireplace with a chimney as tall as you want.

Relocate Walls / Floors / Roofs / Foundations
You can now relocate walls, floors, roofs, and other structural buildings as long they are not the sole supporter of another building.

Mutations
  • You can now configure 4 Mutation loadouts and quickly swap between them using the new Mutation Loadouts radial.
  • The default binding to open the new radial is Right D-Pad on controller or T on keyboard.
    • To make room on the controller, the emote and chat radial have been combined into a single radial.
  • There are 5 new mutations to unlock.
  • Active Mutation status effects display in the UI next to your other status effect icons. 

Arrow Auto-Pickup Improvements
  • Arrows will now auto-pickup only for the player who shot the arrows. This is to prevent players picking up their friends' arrows on accident.
  • Arrow markers will only display for the player who shot the arrows.

Shared World Backup Saves
  • Shared Worlds now create local backup saves on the last host's machine anytime a save is made.
    • These saves are not stored in the cloud like the primary Shared World save and thus only the host that made them has access to them.
    • Backup saves can only be loaded if you were the last host for the Shared World when the backup save was made.
    • This is done to prevent multiple players from loading very old backup saves that stomp over the current playthrough progress.
    • Beneficial use case example: Your base is completely destroyed and the current host wants to load a backup auto-save from 15 minutes prior when the base was still standing.

New Content
New Equipment / Items
  • Wasp Morion
  • Wasp Breastplate
  • Wasp Greaves
  • Bard's Tudor
  • Bard's Bow
  • Wasp Queen Trinket
  • 6 secret trinkets
  • Pollen Arrows
  • More smoothies and meals

New Buildings
Over 90 new buildings have been added for your base building needs!
Utility
  • Large Storage Chest
    • Holds 60 items.
  • Large Plank Pallet
    • Holds 60 Grass Planks.
  • Large Stem Pallet
    • Holds 60 Weed Stems.
  • Hot Tub
    • Seats up to four tiny teens, who gain the "Hot Springs" status effect upon soaking in it.

Decor
  • Bunk Bed
  • Petal Bed
  • Pupa Leather Couch
  • Trash Can
  • Ant Candle
  • Spider Candle
  • Acorn Shelf
  • Koi Scale Shelf
  • Pinecone Shelf
  • Toenail Chandelier
  • Fireplace Hearth
  • Fireplace Chimney
  • Fireplace Half Chimney
  • Fireplace Chimney Clover Roof
  • Fireplace Chimney Crow Roof
  • Fireplace Vent
  • Picture Frame
  • Pinecone Table
  • Pinecone Armoire
  • Short Pinecone Dresser
  • Tall Pinecone Dresser
  • Vase D
  • Vase E
  • Vase F
  • Weevil Statue
  • Aphid Statue
  • Koi Statue
  • Yoked Girth Statue
  • Moldorc Statue
  • [REDACTED] Statue
  • [REDACTED] Statue
  • Standing [REDACTED] Brazier
  • Sitting [REDACTED] Brazier
  • [REDACTED] [REDACTED]

Base Structures
  • Clay
    • Half Clay Foundation
    • Curved Clay Foundation
  • Pebblet
    • Half Pebblet Foundation
    • Curved Pebblet Foundation
    • Clover
    • Clover Peaked Roof
    • Clover Peaked Dome Roof
    • Clover Valley
    • Clover Awning
    • Clover Awning B
    • Clover Awning Corner
    • Clover Awning Diagonal
    • Clover Awning Diagonal B
  • Crow Feather
    • Crow Feather Valley
    • Large Crow Feather Peaked Roof
    • Crow Awning
    • Crow Awning B
    • Crow Awning Corner
  • Grass
    • Grass Outer Curved Floor
    • Corner Grass Stairs
    • Interior Corner Grass Stairs
    • Corner Grass Half Stairs
    • Interior Corner Grass Half Stairs
    • Grass Valley
  • Weed Stem
    • Stem Outer Curved Floor
    • Log Valley
  • Acorn
    • Acorn Stairs
    • Acorn Half Stairs
    • Corner Acorn Stairs
    • Interior Corner Acorn Stairs
    • Corner Acorn Half Stairs
    • Interior Corner Acorn Half Stairs
  • Mushroom
    • Mushroom Stairs B
    • Corner Mushroom Stairs
    • Interior Corner Mushroom Stairs
    • Mushroom Valley
  • Pinecone
    • Pinecone Roof
    • Pinecone Roof Corner
    • Pinecone Roof Squared Corner
    • Pinecone Roof Interior Corner
    • Pinecone Flat Roof
    • Pinecone Flat Triangle Roof
    • Pinecone Peaked Roof
    • Pinecone Peaked Dome
    • Pinecone Valley
  • Ash
    • Ash Valley
  • Other
    • Bur Outer Curved Floor
    • Buoyant Foundation Ramp

Wall Mounts
  • Infected Wolf Spider
  • Infected Gnat
  • Grub
  • Wasp
  • Wasp Queen

Stuffed
  • Infected Wolf Spider
  • Infected Gnat
  • Grub
  • Wasp
  • Wasp Queen

Other Changes / Tuning
Audio
  • Updated pickup and equip sounds for weapons, armors, and items.
  • Many more objects will now play the proper material impact sounds when hit.

BURG.L Quests
  • Raw Science reward values granted from Kill quests have been simplified and generally grant more science:
    • Passive Creatures = 50 per kill
    • Tier 1 Creatures = 100
    • Tier 2 Creatures= 200
    • Tier 3 Creatures= 300

Conversations
BURG.L now plays talking animations during conversations. 

Milk Molar Upgrades
  • There's now a sixth level of the "Health" upgrade.
  • Health has been rescaled.
    • Previously: 30 → 50 → 65 → 75 → 80
    • Now: 30 → 55 → 75 → 90 → 100 → 105
  • Stamina has been rescaled.
    • Previously: 20 → 35 → 45 → 50 → 55
    • Now: 25 → 45 → 60 → 70 → 75
  • Hunger and Thirst rates have been rescaled.
    • Previously: 80% → 70% → 60% → 55% → 50%
    • Now: 80% → 65% → 55% → 50% → 45%
  • Healing upgrade has been rescaled to have diminishing returns like all other upgrades.
    • Previously: 15% → 30% → 45% → 60% → 75%
    • Now: 20% →  35% → 45% → 50% → 55%

Combat
  • Creatures now have a stagger cooldown to prevent them from being stun-locked, ranging from 1 second to 20 seconds depending on tier/creature.
  • Perfect Blocks now deal significantly more stun damage to flying creatures.
  • Mosquitos now have an extended hit box to make them easier to hit with melee weapons.
  • Increased stamina to swing club type weapons.
  • Base unarmed damage reduced because it ignores resistances.

Bosses
  • The Broodmother has been updated to provide a slightly harder challenge.
  • You can no longer hurt the Broodmother as she slowly descends from the ceiling.
  • No longer receives specific damage type resistances as her phases change.
  • Now applies various debuffs on her attacks.
  • Idle time spent between attacks has been reduced.
  • Health has been slightly increased.
  • Broodmother no longer attempts to leap to specific egg sacs after a phase change.
  • Added a new "backwards dodge" attack to the Broodmother.

Mutations
  • Lil Fist:
    • Bonus damage stacks now clear when you take damage.
    • Mastery bonus proc chance reduced.
  • Trapper PEEP.R final tier now requires 60 gold cards instead of 59 to even out the tiers (20 → 40 → 60).
  • Meat Shield bonus health value increased.
  • Buff Lungs bonus stamina value increased.
  • Cardio Fan stamina regen buff increased at all tiers.
  • [REDACTED] Stranger:
    • Proc chance doubled.
    • Damage of [REDACTED] summon increased.
  • Shocking Dismissal proc chance increased.
  • Grass Master bonus damage increased.
  • Rock Cracker bonus damage increased.

UI
  • Survival tutorial quests can be toggled off in the options menu.
  • Recipe lists in recipe buildings are now sorted by tier.
  • Some of the buttons on the UI have been modified to look more like buttons when using the keyboard.
  • Additional clarification on weakpoints has been added to the creature cards.
  • Weapons that maintain their original damage type after upgrading down an elemental path should be communicated more clearly
  • For example, an axe that's upgraded down the "spicy" path should now communicate that it's spicy + chopping

World
  • Treasure chest in Black Anthill storage room now always gives 2 crow feathers instead of randomly giving 0 to 5.
  • The Stump Lab has been improved to have less frustrating platforming.
  • Added a quest objective and map marker for finding the Hedge Ascent for the Hedge Lab quest.
  • Wolf Spiders will not wake up on their own for the first 3 nights of starting a new game.
  • Large Feather nodes can now drop up to 10 feather resources, up from 7.
  • Small Feather nodes can now drop up to 3 feather resources, up from 1.

Pets
  • Pets will jump to their homes or masters when the party rests.
  • Active pets will magically appear near the player if they are very far away.

Optimization
  • Notably reduced the amount of network traffic between hosts and clients when playing Multiplayer.
  • Improved framerate on extended playthroughs with larger bases.
  • Creature pathing will not fragment memory so much, which should help prevent out-of-memory crashes.
  • Improved CPU performance of based built on top of buoyant foundations.
  • Improved CPU performance when items are floating in water (example: Lint in the Undershed water).
  • Other general CPU performance improvements.

Buildings
  • The "Copy" action is now mapped to R3 for Gamepad. It was previously unmapped.
  • Sitting in chairs slows your hunger and thirst drain.
  • Roof Interior Corners are now placed by flipping Roof Corners (default 'G' or Y button).
  • Several types of buildings will now conform better to the ground during placement.
  • Player can hold the Drop button to drop all hauled items into storage buildings.
  • Minor performance improvements on saves with large numbers of static freeform buildings, such as partitions, stuffed creatures, and vases.
  • The Grinder will now work with nearby palette storage.
  • Asymmetric Ash buildings now have a flip option.
  • Aligning buildings with the terrain will be smoother, particularly close to the player.
  • Ceiling-mounted buildings can now be optionally grid-snapped.

Armor and Weapons
  • The repair hammer now repairs buildings when thrown.
  • Crossbows now grant the "Rough Reload" effect.
    • Block canceling is enabled after firing a shot.
    • Damage is significantly reduced on the next shot if fired faster than the normal reload duration.
  • Spears:
    • Rusty Spear base damage reduced.
    • Thrown base damage decreased across all spears.
    • Melee range increased across all spears.
  • Ant Club base damage reduced.
  • Bonus poison damage granted by spider armor sleek effect reduced.
  • Super Gas Arrow damage reduced (normal gas arrows unchanged).
  • Sleek Ladybug armor extra healing effect slightly reduced.
  • Toenail Sword base damage increased.
  • Fire Ant Club charged attack damage increased.
  • Prod Smacker base damage increased.
  • Salt Morning Star base damage increased.
  • Sour Battle Axe stun damage increased.
  • Pinch Whacker:
    • Damage from AoE shock increased.
    • Stun damage from AoE shock increased.
    • Sour Arrows:
      • Stun damage when used in crossbows increased.
      • Stun damage when used in bows increased.
    • Mint Staff base damage increased.
    • Sour Staff:
      • Base damage increased.
      • Damage per pulse on charged projectile increased.
      • Stun damage from direct hit of charged projectile increased.
    • Mosquito Rapier:
      • Base damage increased.
      • Charged attack damage increased.
    • Tiger Mosquito Rapier:
      • Base damage increased.
      • Charged attack damage increased.
    • Spiky Sprig attacks now apply a small bleed DoT.
    • All poison DoTs provided by weapons and armor now have the same tick rate.
    • Increased Poison Nova's damage per tick to compensate for new slower tick rate.
    • Increased [REDACTED] Club's bonus venom damage from [REDACTED] perk effect to compensate for new slower tick rate.

    Items
    • Roasted meats now heal the same amount as base smoothies, instead of that of beefy smoothies.
    • Unarmed bonus attack triggered from the power droplet base damage reduced.

    Crafting
    Reduced crafting cost for most meals.

    Bug Fixes
    Crash Fixes
    • The game will no longer crash when dropping certain items directly from a chest.
    • Fixed a rare crash linked to Building Integrity.

    Major Fixes
    • The player will no longer clip into objects at the end of a zipline trip.
    • Clients no longer always see the Oak Lab explosion flames when joining a game after BURG.L has already been rescued.
    • Mantis fight no longer lags when the Mantis attacks.
    • Using Photo Mode for long periods of time while hosting a Shared World will no longer make the Shared World appear as if it is not being hosted anymore.

    Other Fixes
    • Player's head will appropriately render when interacting with beds or in conversation.
    • Boss music will correctly play after retriggering a boss fight after loading a save game.
    • The player cannot sit in chairs when the seat is obstructed by something.
    • The player can no longer place overlapping grid-snapped buildings by looking straight up.
    • Wolf spiders will not wake up until the third night (second fix).
    • Sunken Bones no longer jump around when digging them up on clients.
    • The Garden will now ask the player for confirmation when they cancel production using the hotkey.
    • Triangle Ash Walls can no longer be walked on.
    • Acorn Shells dropped from wall-mounted heads will no longer clip into walls.
    • Items on ziplines will no longer clip through objects.
    • Fixed collision on car tire rim to allow player to properly drop through small holes.
    • ORC Disruptors will drop ingredients when destroyed by the player.
    • ORC Disruptors will now play audio correctly on clients.
    • Gnats will no longer continue playing animations while dead.
    • PEEP.R '???' UI element no longer can get stuck on screen when a creature walks out of PEEP.R view.
    • Highlighted key words in item descriptions no longer have large spaces around them when playing the game in aspect ratios smaller than 16x9.
    • Grubs now have a hit reaction animation.
    • The player's weapons will no longer be shown while zipping after loading a save.
    • The player will no longer become oddly stretched when loading a save while on a zipline with a shield.
    • Copying unflipped buildings will set the building being placed to unflipped.
    • Deposit All can no longer overfill plank and stem pallets.
    • Half Stairs can now be placed directly against walls.
    • "Take All" will work correctly on Sap Catchers after loading a save.
    • Guard Dog mutation and turret damage bonuses now properly work on wave versions of Lawn Mites, Antlions, Larva, Orb Weavers, Orb Weaver Jrs, Ticks, Tiger Mosquitos, and Fire Ant Soldiers.
    • The player's facing direction on the map now faces the correct way when they are ascending ziplines.
    • Player nameplates will fade out in the correct locations on aspect ratios other than 16:9.
    • Curved walls can now have curved floors placed in the middle of the wall's inner side more reliably.
    • Foundation Ramps can no longer be placed up against and clipping through walls.
    • Items will no longer become stuck on the hotbar when consuming the last item while entering zipline placement mode.
    • The player can no longer relocate walls with wall-mounted buildings attached to them.
    • Camera monitor feeds no longer show labs with missing art.
    • Certain destroyed buildings, such as diagonal walls and straight roofs, will no longer leave floating buildings they previously supported.
    • Creatures will no longer sometimes be improperly deleted on load.
    • Freeform buildings optionally-snapped to grid buildings will now properly collapse when the supporting buildings are destroyed.
    • [Redacted] was asked to hum less.
    • Water Containers will display the correct levels after loading a save.
    • Lure arrows and gas arrows will now have correct textures when loaded in bows.
    • Adjusted the position of a few pre-placed ziplines to make them easier to reach when going up them using the ZIP.R upgrade.
    • Diagonal walls will now appear at the correct rotation when changing their material.
    • Filtering lists like the Recipe list is now correctly case-insensitive in non-English languages.
    • Clubs no longer lose their generic damage type when upgraded down elemental paths.
    • Power Droplet no longer triggers the Quickdraw effect
    • Infected Wolf Spiders no longer sometimes die while jumping.
    • Dead aphids will no longer become stuck in mid-air when falling onto a choppable plant.
    • Players with the ZIP.R upgrade will now consistently start zipping in the direction they are facing.
    • Pet inventories will no longer appear perpetually empty for clients.
    • Hanging stuffed creatures will no longer be hung at unusual angles on sloped ceilings.
    • Repairing saves that had the "Missing Scientist" quest complete but did not have the last Cocktail recipe unlocked.
    All 1.2 PTB Changes
Grounded - Obsidian Shyla
Casually Grounded hosted the Backyard Brawl with several of your favorite streamers fighting for the Champion title. It was an epic PvP tournament between the most valiant in the arena. Special thank you to the streamers for participating in the event and the Grounded community who supported them.

After the tournament, we revealed the Mutation Loadouts feature coming to the next update. Take a look!



Mutation Loadouts

You’ve been asking and we’re here to deliver! You can now configure 4 mutation loadouts in the Mutations menu. Players can quickly swap between mutation loadouts using a radial. The default binding to open the new radial is Right D-Pad on the controller or T on the keyboard. To make some room on the controller, the emote and chat radial have been combined into a single radial. We hope these changes will make survival in the backyard an even smoother experience.

Additional Custom Game Options

Speaking of the mutations, new options are available in the Game Settings when you play a custom game. Check it out.



All Mutations Unlocked allows the player to start with all the mutations unlocked and available, meaning you’ll be able to activate them at the beginning of the game! Please note that players are limited to two mutations at the start of the game unless they upgrade their Max Active Mutations in the ASL using Milk Molars. That, or enable Fully Yoked Start to fully max out the active mutations limit to 5. Fully Yoked Start will enable all Milk Molar infusions such as Max Health and Stamina to be fully maxed out.

“All Recipes Unlocked and Free” has been split into two separate options: All Recipes Unlocked, and All Recipes Free. All Recipes Unlocked allows all recipes to be unlocked but will require the player to gather materials to craft buildings or items. All Recipes Free means you will have the complete freedom to build what you want.

Handy Gnat Enabled will activate the Handy Gnat build helper for you to craft the base of your dreams. Wait… what’s the Handy Gnat?

Help from the Handy Gnat



Have a large base renovation in mind? Tired of gravity holding you down? See what the buzz is about and call on your local construction pro: Handy Gnat!



The Handy Gnat feature gives the player control over the handiest gnat around. Fly up and around to blueprint, build, and customize bases to your heart's content. In order to use Handy Gnat, you must have the Handy Gnat Unlocked custom game option toggled on. This option is toggled on by default for Creative and Creative with Bugs game modes. For Survival game modes, you must convert your game to a Custom Game first in the Game Settings menu to enable this feature. Once enabled, Handy Gnat can be activated in the Crafting menu or the Construction radial. The Handy Gnat can build from storage near your teen and even haul Grass Planks and Weed Stems. We hope this fly guy helps you create the base you want to build with less time and effort.

Right Around the Corner Stairs

Here’s an exclusive look at a new base building recipe. Introducing the Corner Stairs!



Corner Stairs come in four types for Grass and Acorn materials: Corner Stairs, Interior Corner Stairs, Corner Half Stairs, and Interior Corner Half Stairs. The Mushroom material has two variants being the Corner Mushroom Stairs and Interior Corner Mushroom Stairs. We’ve got the Corner Stairs and plenty of new base building recipes in store in the Super Duper update so stay tuned!

Community Highlights



Here’s a shoutout to u/Quick_Art_7497 from Germany for their outstanding base in Survival Mode. The architectural layout and dedicated hours on building your headquarters made us go… WOW! Thank you for sharing this beautiful base and we hope to see more of your adventures in the backyard. We’re always amazed on how talented and creative our players are in Grounded.

... and more!

Join Casually Grounded on Wednesday, April 12th, as special guest Game Director Adam reveals more content and features AND MORE in the upcoming 1.2 update. We’ll see you then!

Casually Grounded airs every Wednesday at 1PM PT / 4PM ET at http://twitch.tv/obsidian

Dec 14, 2022
Grounded - Obsidian Shyla
Happy Wednesday everyone! We are currently releasing patch 1.1.2 to everyone. Please update your game as soon as you can and let us know if you continue to experience any further issues.

Bug Fixes:
Clients will no longer sometimes disconnect when respawning inside a large base.
Clients will no longer get position desyncing while at bases, especially after having used stairs.
Improved network bandwidth usage for clients when walking around a large base.
No longer able to duplicate items using drop / transfer item trick at containers.
Ammo radial shows the total number of each arrow type you have instead of just a single stack amount.
Grounded - Obsidian Aarik


We are excited to announce that we have patch 1.1.1 ready for you all to download and install! Thank you all so much for your patience while we worked to get this patch out to you, so please update when you see it and let us know how it works for you.

CHANGES:
  • Holiday Tree presents are only delivered at night.

CRASH FIXES:
  • Buildings that get destroyed with stuffed creatures hanging from them will no longer crash if the building is destroyed.
  • Fixed crash that could occur from charge attacking grass of clovers.
BUG FIXES:
  • Holiday Trees properly spawn presents again for players where it was not working.
  • Fixed a few instances of missing text, including one of the quest objectives on the Javamatic quest.
  • Changing difficulty no longer causes some items to break afterward immediately.
  • Using the Building Radial menu with Gamepad will no longer sometimes select a different building page when pressing A.
  • Repairing broken equipment that you have equipped will properly reapply set bonuses.
  • Using the Mint Staff as it breaks will properly end the attack.
  • Game Report Card scores are no longer sometimes surprisingly low on game completion.
  • Presents no longer show up under unbuilt Holiday Trees.
  • Relocating buildings near Partition buildings no longer lowers framerate.
  • Diving the Depths survival quest will correctly complete analyzing objectives that have already been done.
  • Games that have turned in every Super Chip but did not get the next quest update will properly fix upon load.
  • Game Report Card screen works for clients instead of showing a black screen.
  • Text-To-Speech no longer narrates your own chat messages.
  • Text-To-Speech no longer narrates chat text twice.
  • Fixed the wrong offhand animation playing while blocking with a one-handed weapon and wielding a torch.
Grounded - Obsidian Shyla
🏡 Join Shyla, Obsidian's Social Media Manager, as she shares all the new base items to craft, updated features, and more in Update 1.1.0 for Grounded! We’re here with holiday cheer and a handful of quality of life improvements in this update.



YOUTUBE

Official Site – https://grounded.obsidian.net
Discord - https://discord.gg/GroundedTheGame
Facebook – https://www.facebook.com/GroundedTheGame
Twitter – https://twitter.com/groundedthegame
TikTok - https://www.tiktok.com/@obsidian

A HOLIDAY TREAT
We have a special gift prepared this holiday season.

All players during the month of December will be able to unlock the "Holiday Tree" and "Holiday Wreath" building recipes! These holiday recipes are purchasable unlocks in the Science Shop, as well as a new December Sign Set. On top of that, the “Holiday Tree” may also present random gifts to the player only during the month of December. We hope you enjoy this holiday season and we’re excited to have you check out what’s under the tree.



Please note that the recipes can only be purchased in the month of December, but you will be able to craft them year-round once you have acquired them. For those playing in Creative mode, you will have them unlocked permanently in your game if you load them in the month of December.

NEW FEATURES AND CHANGES
Additional Row of Backpack Inventory

The teens have discovered a hidden pocket in their backpacks. Players now have access to additional backpack space. How much space? A whole row of inventory space that allows you to carry more items while adventuring! We know how much the Grounded community wanted this and asked for it, so please fill your backpack with all the things you need.



Hot Pouch Update

On top of that, you can customize three different hot pouch settings. Players can customize three unique sets of hot pouches and swap through them while running around the yard. That way, you’ll always have what you need at your fingertips. Whether you're out building or adventuring or just going through and having a grand old time with your friends, the hot pouch is there for you!

Zip It Up!

Introducing the ZIP.R! The ZIP.R utilizes Aphid power and a gear train to overcome the force of gravity. What’s that mean? You can go up ziplines! Ascend ziplines and traverse the backyard in ways you couldn’t before. You can decide which direction you would like to zip along the backyard.



The ZIP.R item can be found in a new room in the Oak lab that requires the Assistant Manager keycard. Once collected, the ZIP.R will be permanently unlocked for all players in the world.

NEW CRAFTING RECIPES AND FEATURES
Base Décor and More!

Looking to change things up at your base? Well, we have new building crafting recipes for you in store. Three new vases and three folding partitions are now available to craft, along with a beautiful grandfather clock that tells the real-time in the game. There’s even grass side table, which doubles as storage! Feel free to place the new Holiday Tree or a stuffed creature on top of it.

Now that we’ve mentioned stuffed creatures, we’ve got plenty of new ones to share. New stuffed insects and wall mounts are now available to craft, including the Moth and Spiny Water Flea. You can also use the new wall mounts to mark a foe. That’s right! Players can use the “Mark Foe” ability on any wall mounted bug trophy to give them a 15-minute damage buff against that creature. Go forth and fight back against those pesky creatures!



With all those new base items, you’re going to want to make room. Make much room with mushroom stairs, and its also available as mushroom half stairs if you don’t need the entire length. Not a fan of fungi? Grass half stairs have been added too. Be sure to check it out!

Light Colors

Time to lighten up your base! All lights that you build can be customized to any color of the rainbow using new Color and Saturation sliders. Change the color of the lights into a variety of different colors and adjust the brightness and saturation using the customization options. To top it all off, you can copy the setting of one light and then paste it onto all the other lights in your base to make things easy.



Pick Customization Options

Speaking of copying something, you can also copy a building’s customization options using the Pick control. The Pick control will copy building customizations for you to paste onto newly placed buildings. Need to recycle? No problem! Buildings now give back 100% of their resources when destroyed or recycled by the player.

We’re excited to have you try all the new crafting recipes and features that will help you build the ultimate base in the backyard.

QUALITY OF LIFE IMPROVEMENTS
Rise and Shine

One of the scariest things you can do in the backyard is fight in the dark, so we have changed the way sleeping works. Instead of just sleeping for eight hours and waking up in the dark, you will now sleep until 6:00 AM when the sun rises. That way, you’ll get an early start to your day in Grounded.



Overcooked

Killing creatures just got a bit tastier. When you kill a creature with a spicy weapon, instead of dropping the raw meat that they usually would, they will drop cooked meat. If you prefer your meat cured, salty weapons will cause creatures to drop jerky instead of raw meat. Fight the rawest battles and reward yourselves with a delicious meal.



Coolest Lab Addition

Remember to hydrate, hydrate, hydrate! That’s why we’ve added a new water cooler building to the labs. Now you can quench your thirst and discuss the most recent televised sporting events with your backyard roommates.



Mutation Changes

Another BIG thing we have updated are the bonuses you’ll receive for different combat mutations. Take a gander at our list of mutation changes below.



Depth of Field

You can now adjust the background depth of field blur. High, Medium, and Low options are available for the Depth of Field Blur setting. Not sure where to find it? Head on over to the Display tab in options. We hope this setting helps you see in a more comfortable way while exploring the backyard.



Other Adjustments

The "Nearby Storage" range has been doubled. We increased the range for storing capabilities, so you can be a little bit further from your chest to store things. To add, players can build from nearby chests and pallets at a more considerable distance than before! This will enable you to build much quicker and ultimately get you back into the game much faster.

Thrown items will show from further distances and always be on the screen. The thrown item markers have been adjusted so the chances of you losing something that you throw will be much lower. Just in case, we also made it so bows and crossbows can no longer be thrown. If you hit the default throw button while having those equipped, it will bring up the ammo radial instead.

If you like to use trail markers for everything but forget what they mean, here’s a game changer! Players now have the ability to name trail markers. While accessing the Icon Selector setting, you can add text as the first option. The text will be shown anywhere you can see the trail marker.



Another cool quality-of-life feature is that you can now toggle off and on your nameplate for everyone in your game. This will make hide and seek in the backyard a little bit trickier and make it more exciting to go out and attack your friends when they least expect it.

Let's be honest, we all die in the backyard. With that said, we created an option that respawns you at the nearest field station on the death screen. You can still respawn at the kid case, but we wanted to give you the option to make things easy.

What about my backpack? We’ve got you! Players only drop resources from the backpack instead of everything in all difficulty modes and creative mode. Anything that you crafted will remain in your backpack, and you will only lose the resources you had when you die. You can still adjust the Backpack Items on Death settings in Custom mode when creating a game. In addition, the game lobby UI has been updated with a pop-up to better convey the different modes when creating a game instead of just a drop-down.

We hope all these updates help you survive and thrive in the backyard. For more information the 1.1.0 update, check out the Patch Notes down below!


A Holiday Treat
During the month of December, a few new unlocks will be purchasable at the Science Shop that will grant the "Holiday Tree" and "Holiday Wreath" building recipes as well as a new December Sign Set. The "Holiday Tree" may also present random gifts to the player only during the month of December (4-8 presents per night across all trees).

Note: While these unlocks can only be purchased at the Science Shop through the month of December, they will stay unlocked forever for your world if you have purchased them. Creative games will have these recipes unlocked permanently if loaded during the month of December.

New Features
Additional Row of Backpack Inventory
  • The teens have discovered a hidden pocket in their Holding backpacks, providing an additional row of inventory space and allowing you to carry more items while adventuring.
ZIP.R (Go Up Ziplines Upgrade)
  • Ascend Ziplines and traverse them more quickly with this ingenious device from Wendell. The ZIP.R utilizes Aphid power and a gear train to overcome the force of gravity.
  • The ZIP.R can be found in a new room in the Oak lab that requires the Assistant Manager keycard. Once collected, this new ability is permanently unlocked for all players.
Building / Crafting Quality of Life
Nearby Storage Range Increased
  • The "Nearby Storage" range has been doubled from 10 centimeters to 20 centimeters.
Build From Nearby Chests
  • Base buildings can be built using ingredients from nearby chests.
Build From Nearby Pallets
  • Base buildings can be built using ingredients directly from nearby grass and stem pallets within a 40 centimeter range.
Multiple HotPouch Bars
  • The HotPouch now supports 3 sets of favorites that you can swap through while running around the yard. Have more items and gear ready to quickly use or swap out.
Naming Trail Markers
  • Trail Markers can have text added to them. The text will be shown anywhere you can see the marker.
Adjust Depth of Field Option
  • Players can change the background depth-of-field blur between High, Medium, and Low settings (High is the default).
Wall Mounted Trophies - Mark Foe ability
  • Players can "Mark Foe" on any wall mounted bug trophy to give them a 15-minute damage buff against that creature type.
Colored Lights
  • All lights that you build can now be customized to any color of the rainbow using new Color and Saturation sliders.
New Content
New Buildings
New Base Buildings
  • Mushroom Stairs
  • Mushroom Half Stairs
  • Grass Half Stairs
  • Grass Side Table (acts as storage as well!)
New Vanity Buildings
  • 3 Vases
  • Koi Scale Chair
  • 3 Folding Partitions
Additional Stuffed Bug Trophies
  • Antlion
  • Ladybird
  • Black Ox Beetle
  • Scarab
  • Termite Worker
  • Termite Soldier
  • Termite King
  • Moth
  • Tick
  • Black Widow
  • Black Widowling
  • Black Ant Worker
  • Black Ant Soldier
  • Fire Ant Worker
  • Fire Ant Soldier
  • Water Flea
  • Spiny Water Flea
  • Spiderling
  • Gnat
  • Infected Ladybug
  • Infected Larva
  • Ladybird Larva
  • Diving Bell Spider
  • Water Boatman
  • Tadpole
  • Roly Poly
  • Stink Bug
  • Green Shield Bug
  • Broodmother
  • Mantis
Additional Wall-Mounted Bug Trophies
  • Antlion
  • Gnat
  • Weevil
  • Ladybird
  • Black Ox Beetle
  • Scarab
  • Termite Worker
  • Termite Soldier
  • Termite King
  • Moth
  • Tick
  • Black Widow
  • Black Widowling
  • Black Ant Worker
  • Black Ant Soldier
  • Fire Ant Worker
  • Fire Ant Soldier
  • Water Flea
  • Spiny Water Flea
  • Spiderling
  • Tiger Mosquito
  • Infected Ladybug
  • Infected Larva
  • Ladybird Larva
  • Diving Bell Spider
  • Water Boatman
  • Tadpole
  • Roly Poly
  • Stink Bug
  • Green Shield Bug
  • Mantis
New Trap
  • Splinter Trap
    Upgraded spike trap that deals double the damage. Made from Ash Cement, Splinters, and Lint Rope.
New Pose
  • Added the "Power Up" pose to Armor Dummies and Photo Mode
Other Quality of Life
  • Each individual Storage building can be configured as included or excluded from Nearby Hot Deposit.
  • Looking at a creature in PEEP.R mode that has already been PEEP'd will show you their card for quick access.
  • Broken items will no longer unequip or drop in the world when destroyed. Equipped items that are broken will not appear on your character and you will not gain any of their effects.
  • Buildings now give back 100% of their resources when destroyed or recycled by the player.
  • Thrown items markers have been adjusted to show at further distances and to always stay on screen to make thrown items easier to find.
  • Added a "Respawn at Nearest Field Station" button on the Death screen.
  • When a creature that drops raw meat is killed with a spicy weapon, they will drop cooked meat instead of raw meat.
  • When a creature that drops raw meat is killed with a salty weapon, they will drop jerky instead of raw meat.
  • When sleeping, if your wakeup time was in the middle of the night, you now will wake up in the morning.
  • You can now copy options from the customization window (such as lights) and paste them onto other, similar objects.
  • Copying a building using the Pick control will copy its customizations to the newly placed buildings.
  • Bows and Crossbows can no longer be thrown. The default throw button now brings up the ammo radial when using a bow or crossbow.
Difficulty Adjustments
  • Dying now only drops natural resources in the death backpack, in all difficulty modes.
    You no longer drop any crafted items when you die.
    Durability damage on death increased from 5% to 10% in Medium difficulty (still 0% in Mild and 10% in Woah)

  • When a player dies in the pond depths, their backpack will be teleported to the top of the pond.
  • Dying in the pond from drowning will trigger a survival quest about crafting pond diving gear (if you have not already crafted it).
  • Pets are now invincible by default in Mild difficulty.
  • Adjusted the outside nighttime lighting to make it easier to see at night.
Other Changes / Tuning
Audio
  • Audio for combat has been improved (including new block sounds).
Combat
Charged Attacks
  • Damage of all charged attacks increased.
  • New animations for all charged attacks will better communicate when an attack is charging
Blocking
  • You can now block with bows and crossbows.
  • Damage reduction provided by non-perfect blocks increased from 50% to 75%.
  • Blocking an attack will now consume stamina when blocking with anything instead of only when blocking with a shield.
  • Stamina regen rate is now increased by 25% while blocking instead of being decreased by 25%.
Stinkbugs can now jump.
Mutations
Weapon Mutations have been reworked from random procs to guaranteed bonuses. Additionally, each one grants a "mastery bonus" for hitting level 3 with that mutation.
Dagger
  • OLD
    5/10/15% chance to apply bleed on hit.
    Bleed for 100 damage over 10 seconds at all levels
  • NEW
    100% chance to apply bleed on every hit (non-stacking, but it reapplies and resets the duration)
    Bleed for 30/50/75 damage over 5 seconds
  • Mastery Bonus: dagger hits reduce target's bleed resist by 25%
Axe
  • OLD
    5/8/10% chance to stagger an enemy on hit
  • NEW
    100% chance to reduce an enemy's physical damage resistances (chopping, bashing, slashing, and stabbing) on hit
    Damage Resist reduction scales up based on level of mutation to 10/15/20%
    [Mastery Bonus: Attacking with an axe applies a buff to the player that removes their non-exhausted stamina regen delay
Hammer
  • OLD
    15/25/30% chance to slow enemy attack speed by 20%
  • NEW
    100% chance to slow enemy attack speed by 10/20/30%
  • Mastery Bonus: Hammers apply 50% more stun damage on all of their attacks
Spear
  • OLD
    15/25/30% chance to lower enemy enemy damage resist by 20%
    Thrown damage with spears increased by 10/20/30%
  • NEW
    Thrown damage with spears increased by 10/20/30%
    Attacking with a spear gives you a temporary buff that reflects 50/75/100% damage back to the enemy
  • Mastery Bonus: Charge attacks with spears deal 30% more damage
Sword
  • OLD
    5/10/15% chance to lower stamina consumption for weapon swings by 20%
  • NEW
    Hitting a creature with a sword lowers their attack damage by 10/20/30%
  • Mastery Bonus: Hitting an enemy with a sword gives you a temporary buff that lowers your exhaustion timer by 90%
Club
  • OLD
    15/20/25% chance to enter Rage in combat
    Rage increases damage by 20% at all levels
    Rage prevents perfect block
  • NEW
    100% chance to enter Rage when hitting a creature with a club
    Rage increases club damage by 15/20/25%
    Rage prevents perfect block
  • Mastery Bonus: Regenerate 1 HP per second while in rage (scales with healing received buffs)
Staff
  • OLD
    5/15/25% chance to proc an extra elemental effect based on the staff type
    Spicy adds a burn effect for 50 damage over 5 seconds
    Fresh adds a 30% movement slow for 5 seconds
    Sour adds 10 additional stun damage
  • NEW
    Adds the appropriate elemental effect to staff attacks 100% of the time
    Spicy adds a burn effect for 25/50/75
    Fresh adds a movement slow of 10/20/30
    Sour adds 2/4/6 stun damage
  • Mastery Bonus: Attacks with staves apply a buff that reduces stamina cost of further staff attacks by 50%
Bow
  • OLD
    5/10/15% chance to root an enemy for 2 seconds
  • NEW
    Reduces stamina cost of sprinting after landing a bow attack by 50/75/100% for 5 seconds
  • Mastery Bonus: Elemental arrows apply their special effects
    Spicy burns for 50 damage over 5 seconds
    Fresh adds 30% movement slow for 5 seconds
    Sour adds 10 additional stun damage
Unarmed
  • OLD
    25/50/75% chance to increase unarmed damage dealt by 2% until combat ends. Stacks infinitely.
  • NEW
    100% chance to increase unarmed damage dealt by 1/1.5/2% until combat ends. Stacks infinitely.
  • Mastery Bonus: Every unarmed attack has a 75% chance to launch a follow up attack for half damage.
    The summon from the Mantsterious Stranger mutation no longer does friendly fire damage.
UI
  • Each player can hide their own nameplate and map marker from the other players, using the visibility toggle on the legend entry in the Map screen.
  • Game Mode selection in the game lobby is now in a standalone window with more information about the different modes, instead of just a dropdown.
  • The Game Lobby UI has been updated.
  • You can access the multiplayer text chat window while you have any other UI window open.
  • HUD markers that display cm distance will only show it when directly looked at, to help reduce UI clutter.
  • HUD markers will fade out when obscured by closer markers, to help reduce UI clutter.
  • If many items of the same type are dropped in the same place, only one HUD marker will be shown for the whole pile.
  • The Science Shop now shows you what tech chip each unlock came from (except recommended items, which all go to the "Recommended" group).
  • Sign Sets in the Science Shop show you the sign images you will unlock before purchasing them.
  • The profanity filter has been tweaked to fix certain false positives.
  • Creature trophy buildings for the same class of creature are now grouped as material variants in the building radial.
  • Pet inventories can no longer be accessed or used as Nearby Storage unless the pet is nearby.
World
  • Labs now contain "Water Coolers" where you can quench your thirst and discuss the most recent televised sports event with your coworkers.
  • The secret locked door at the end of Black Ant Hill lab now better indicates how to open it.
  • Removed shelves from Pond Lab biometric scanner room to clear up the line of sight to the scanner. Loot on these shelves has been moved to chests in the vicinity.
  • Consumable items dropped in the world will despawn after two days.
  • Added Data page entries for the Super MIX.Rs and a few other items found in the Upper Yard.
  • A new tutorial quest will now trigger if you continue to drown before crafting any diving gear. The tutorial will guide players through making initial diving gear required to explore the pond.
Optimization
  • Reduced memory usage to fix memory-related crashes.
  • Reduced CPU usage across the game.
  • Reduced net bandwidth from having lots of dropped backpacks across the yard.
  • Adjusted net config settings to prevent some occasional client disconnects when lots of buildings / backpacks are in a yard.
Buildings
  • Spike Strips no longer deal friendly fire damage.
  • Spike Strips now deal 50 damage per hit instead of 40 damage.
  • Fresh Storage recipe is found in the introductory lab before entering the Undershed area instead of in the final lab space after the Undershed area.
Armor and Weapons
  • Moth armor "Ranged Cut" effect chance to proc increased from 20% to 30%.
  • Mantis armor "Cutman" effect damage increased from 15 per second to 20 per second.
  • Activating the Dandelion Tuft right before hitting the ground will no longer prevent fall damage. Fall speed must be sufficiently slowed before hitting the ground for no damage to be taken.
  • Added a new Tutorial Quest that will walk players through the process of upgrading weapons and armor when they find their first upgrade stone.
Accessibility
  • The Read To Me narration of the Game Lobby, OS, Resting, and Customization menus has been improved.
  • The Read To Me narrator will renarrate the Building Radial when the player changes the building material.

Bug Fixes
Crash Fixes
  • Fixed a crash that could occur when a creature performed a charge attack through clovers or grass.
  • Fixed a random crash that could happen while generating navigation data for creatures.

Major Fixes
  • Ants no longer gather excessive amounts of food in ant hills. They will stop when they feel they have a sufficient amount to feed themselves.
  • Creatures should no longer get halfway stuck in the ground.
  • BURG.L should no longer randomly go missing.
  • If the audio log in the Haze Lab was missing on older saves and was never collected, it will show up now.
  • Creatures will properly lose aggro after incapacitating a player instead of immediately retargeting them on revive regardless of where they are.

Other Fixes
  • Creatures in the Sandbox no longer get stuck on cocktail umbrellas.
  • Fixed some spots in the Mantis arena that the player was not supposed to be able to get to.
  • Players can no longer trigger emote animations while attacking.
  • Fixed a handful of world terrain visual issues.
  • Music changes from entering a new biome will transition more cleanly.
  • Various small audio fixes for sounds that weren't playing or were playing incorrectly.
  • Ladybugs will properly aggro players when hit by thrown two-handed weapons.
  • Fixed memory leak in the Mantis boss fight.
  • The Resource Scanner will no longer hitch when opened with a lot of items unlocked.
  • Usernames with leading numbers will no longer become scrambled in certain contexts when playing in Arabic.
  • Read To Me will no longer read conversation lines that are already voiced.
  • The player can no longer connect ziplines to inappropriately angled target anchors.
  • Fixed the Pond Biodome POI sometimes not unlocking.
  • Sap Catchers can no longer be built on Fresh Storage.
  • The game will no longer slow down when the player rapidly scrolls through building radial pages.
  • Wall-mounted buildings can no longer be placed on turrets.
  • Wall-mounted buildings can no longer be placed on stuffed flying creatures.
  • Pets will no longer trigger inappropriate banter dialogue when player characters see them.
  • Zipped haulable items will no longer float away when they contact a character.
  • The player will no longer enter first-person perspective while zipping in some rare cases.
  • The player will be correctly restored to their desired perspective after freeing themselves from multiple spider webs.
  • Black Widow will no longer jump abnormally high.
  • Thistle needles will no longer respawn immediately after loading a saved game.
  • If a player disconnects while on a ladder, the ladder can now be recycled.
  • Ingredients dropped from destroyed stuffed bees and gnats can now be picked up.
  • A slight rebalance to the encounters in the Pond Lab has been made. Encounters with Taz.Ts and Arc.Rs will properly increase in difficulty as you progress deeper into the lab.
Grounded - Obsidian Shyla
You've been having fun playing it, it's now time to nominate Grounded for Better with Friends in the Steam Awards!



That's right! Your favorite game to explore a backyard with your friends is asking you to help us by nominating us to help show that the backyard is indeed a better place with friends to play with.

While you can face the backyard alone or together, with the Shared Worlds feature, you can continue to play in your shared world even if the original host is not on, with all your progression saving! That allows your friends to keep playing even if you need to leave and will enable you to come back to see what they've done in your absence.

We have been on this journey together for a long time throughout the development process, and we wouldn't be where we are today without your help and support, so thank you!




To help you out even more, Grounded is participating in the Autumn Sale! So now is the best time to get more friends to visit the backyard with you!



Thanks for playing with us, thanks for being our friends, and we hope you continue to enjoy the backyard! Stay safe, and stay Grounded.
Grounded - Obsidian Shyla
Are you ready for the next Grounded update? Because we are!

This past weekend was Obsidian's annual Extra Life stream. Through the help of employees and the viewers, we raised over $28K for our local children's hospital, the Children's Hospital of Orange County.

For reaching our $18K goal this year, we had a very special video we played to help tease the next update. Check it out!



Did you catch it all? Koi Scale Chairs, an additional row of backpack inventory, and an expanded HotPouch with three rows. But that's not all! Our focus for this upcoming update is expanding on the quality-of-life features of the game, adding more base building options, and adding a few often-requested features. Here’s a taste of what’s to come:

Additional Inventory Row
We are adding an additional inventory row that is unlocked automatically when you start the game.

Hot Pouch Expansion
With this update, there are now three rows of HotPouch items that you can switch between. With keyboard and mouse, you can move between them with the mouse wheel. With a controller, you can move between them using the HotPouch radial.

New Decorative Furniture
We are adding several new vanity items for your base, including the Koi Scale Chair.


Build from Storage
An often request feature is to build directly from storage containers and pallets. This works very similar to how crafting works.

The ZIP.R Zipline Upgrade
A new zipline upgrade will now be able to be found during your adventure, which will allow you to go up ziplines.

Join Casually Grounded tomorrow, Wednesday, November 16th, as special guest Game Director Adam joins the stream and talks about these new features AND MORE headed your way with the upcoming 1.1 update. See you tomorrow!

Casually Grounded airs every Wednesday at 1PM PT / 4PM ET at http://twitch.tv/obsidian
Oct 28, 2022
Grounded - Obsidian Aarik
Thank you all for your reports to our Support Team as they have helped us gather some information to find resolutions for the following issues. Hopefully these will help you with your time in the backyard, and we hope you have a fantastic weekend! And be sure to hit up our support team if you continue to experience any issues! support@obsidian.net

CRASH FIXES
  • Fixed crash that could happen when a client would equip a pet armor to a pet.
  • Fixed crash that could happen when using photo mode while in a turret.

BUG FIXES
Major Fixes

  • Natural Explorer no longer deactivates when attacking non-hostile creatures.
  • Loading a save will now cleanup ant hills that have too much food stashed in them causing framerate drops.
  • Mantis fight no longer causes framerate drops.
  • Replaying the Goodbye audio log from Wendell's SCAB in the Data screen no longer breaks late game quests.

Other Fixes

  • Broodmother Helm's "Poison Coating" effect should no longer sometimes overwrite/replace other poison effects on creatures
  • The Mantis should no longer sometimes die to fall damage while performing its leap attack
  • Clover Armor set bonus properly applies thirst rate reduction again.
  • Players will no longer lose their equipment when they die while simultaneously swapping weapons and reloading their bow.
  • If a creature is killed by a player summon, that will properly count towards the player for kills and mutation unlocks.
  • Player nameplates no longer sometimes show a knocked out state after reviving players.
  • Client Brainpower score properly matches the host at the Game Report Card screen.
Oct 17, 2022
Grounded - Obsidian Shyla
Changes
  • Adjusted the audio for the Bounce Pad.

Crash Fixes
  • Sorting large inventories with lots of items with stack sizes upgraded no longer crashes the game. Improves performance of sort action as well.
  • Fixed random crash that could occur during gameplay.

Bug Fixes
  • Night base music will play more appropriately for smaller bases.
  • Ziplines for clients will no longer have their positions occasionally become incorrect.
  • Ladybug and Ladybird now have distinctive names in other languages than English.
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