There’s a cute new quest available from the half-leothran sisters in Vari’s village, replete with quite a lot of twin-focused action (and a whole lot of elf breeding). Plus there's a set of new characters to be discovered throughout the game world!
0.7.29 Patch Notes:
Twins basil, twins! Help the snowcats Liresh and Syrish with their return to relic hunting — just make friends with them at the leothran village and then come back around to the village, they could really use a hand.
After the quest, a pair of naughty winter elves from the adventure can be found in the Leothran village, and then again (IN AN UPCOMING EXPANSION) in your Wayfort after that, for some repeatable fun — and quite a lot of breeding!
There’s a new imp you can encounter in Hawkethorne! If you’ve given birth to a litter of Kasyrra’s imps, or if you’ve completed the Winter City and have 30 or more Corruption, there’s a chance you’ll get a night visitor from a particularly buxom lady imp when you sleep at the Frosthound Tavern. Invite her in enough times, and not only can you make her a bedmate, but you’ll unlock a whole suite of additional content! Perfect for anyone looking for a shortstack lady to dominate them. If you have a virile penis, she’ll eventually invite some ‘friends,’ too! Just be careful: spending a little too much time with her can have consequences…
In the northern reaches of the Windy Peaks, you can now encounter an elder among the harpy clan who’s eager to prove age is no barrier to ass-kicking or to breeding. Comes fully loaded with seven new sex scenes!
Down in the Outskirts of Khor’minos, you can now interact with Foreman Odoacer, chief of the city’s remaining miners, just near the entrance to Undermountain. This burly bull puts up a tough facade, but it might be he’s looking for partners that can make him bend over and whimper.
There’s a new option to try and run from the Corrupted Lupines encounter in the forest, and not put up much effort in doing so if you choose…
A whole load of bugfixes and typo corrections by community editors. Thanks, friends <3
You are now able to throw cars in battle Weekly Challenge has now been added to the Challenge Mode on the Main Console Weekly Challenge is a new game mode where a players must use a pre-determined Runner, Stage, and Sub-Weapon in order to clear the challenge and determine their score Depending on your ranking, you will receive rewards via email after the challenge period ends *NOTE: The designated Stage, Runner, and Sub-Weapon will change for each Weekly Challenge *NOTE: There will be periods when Weekly Challenges are not held *NOTE: The traditional Target Challenge can be played from "Practice Mode" within the Weekly Challenge The “KillRace: GOLD” & “KillRace: BLOODY” skins are now available in the Hazen Gem Shop *NOTE: Includes rewards from events held during the open beta test period Eligible characters are RIOT, LEGACY, SKYBOLT, VELVET, and SUNSHINE
■Gameplay
Training Bot will no longer grab Assist items
■Options
Added experimental option to "Gameplay" to adjust HUD size, angle, and position *NOTE: This option may be deleted at a later date
■UI Design
Added Tips In the Meta Quest version, a function has been added that displays a link to the Horizon Store page when you finish a battle and return to the lobby *NOTE: It may be displayed up to three times per account
■Other
Added achievements for Target Challenge and Rumble Challenge
■Bug Fix
Issue where the upper level of some buildings in New York (Day/Night) would not be destroyed even if the lower level was destroyed Issue where buildings could be seen through if you jumped while the starting point was descending at the start of a battle Issue where the scoreboard and drone monitor were wrongly displayed in Survival Mode Issue where a line break would occur when the player name had too many characters Issue where the Spectators viewing position was too low in New York (Day) Issue where attacks would not work on some objects in Paris (Day)
■Discord Bug Reports
Fixed an issue in Target Challenge where attacks and boost dashes would home in different directions while locked on to a target Fixed a bug that caused an error on the launch options selection screen in the Steam version Fixed an issue in Survival Mode where players could fall and die before a match even started Fixed an issue where spectators would move under the stage after the end of a match in a custom match
Only 12 hours remain before Tryout 1! Sparkadia.gg is now live for registration and you can predownload the game at letsplay.sparkball.gg to be ready the moment the servers go live!
We’ll be doing four hours of open play with matchmaking on November 21st from 4PM - 8PM UTC.
Hello, Mercenaries Following bugs have been fixed during emergency maintenance.
1. Fixed a bug where the 'unavailable weapon equipped' message was shown while changing the mercenary after using a Weapon Ticket. 2. Fixed a bug where the party leader could not start a match even after the party member who has equipped unavailable equipment changes to proper equipment. 3. Fixed a bug where the Party battleground was displayed under the battleground tab in the Select Game menu. 4. Fixed a bug where the loading image was not shown when starting a match. 5. Fixed a bug where invalid Event Notification was being sent. 6. Fixed a bug where the daily mission 'Accumulate Monster Kills In Battleground' could not be completed with any mercenary. 7. Fixed a bug where the daily mission 'Accumulate Mercenary Kills In Battleground As Any Mercenary' could be completed from a match. 8. Fixed a bug where the 'Acquire Blackstar Fragment' condition for Urth was not being counted properly. 9. Fixed a bug that requires a double-click to attack after switching weapons. 10. Fixed a bug where the marked range for Urth's Ultimate skill was different from its actual hit range.
The fix was originally planned to be applied without maintenance, but due to technical issues, an emergency maintenance has been carried out.
- Fixed a problem in which data taken over from the trial version would be considered the trial version even in the production version. - Added a mode that allows you to view the floor on a single screen when casting the “BIRD EYE” and “TELEPORT” spells.
A suggestion we received from our discord suggested we add a button that copies the lobby code so they don't have to type it out which we thought was genius!
We've added: - a button in the lobby that copies the lobby code to clipboard so you can paste it elsewhere to your hearts content - The lobby code is now hidden by default, but with a button that when pressed shows it or hides it. This way if you are screen sharing or streaming people won't just swarm your lobby
If you have any other suggestions, be sure to join our discord and let us know!
In other news, we've started our next game a few weeks ago! It's going to be a 2D single player roguelike auto battler with some idler mechanics. Our goals for this project is to set up an online leaderboard, steam achievements, and create an expansive ability system for you all to experiment with!