Grand Theft Auto IV Trailer


Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more.


Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now!

Today's Five of the Best is...

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Grand Theft Auto: Vice City - contact@rockpapershotgun.com (Alice O'Connor)

After 21 years as a Rockstar Games big cheese, Dan Houser will leave the company in March. He’s co-written almost every Rockstar game since 1999, including Grand Theft Auto from London through to V, Bully, Max Payne 3, and the Red Dead Redemptions. That’s made him a big influence on the tone of Rockstar’s games. I wonder how that might change once he’s moved on. Where he’s going and what he’ll do next, we don’t know. He can probably afford to eat pizza while watching Heat on loop the rest of his life, to be honest.

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Grand Theft Auto: Vice City - contact@rockpapershotgun.com (Matt Cox)

There’s always a man, a lighthouse, and a city. Sometimes, those cities are sucked from 2002 and splatted into modern videogames, like the Vice Cry: Remastered mod that takes the Grand Theft Auto: Vice City map and plops it into Grand Theft Auto V. Bet Ayn Rand didn’t see that one coming.

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Grand Theft Auto: San Andreas

Joining the likes of Blizzard and Ubisoft, Rockstar has created its own games launcher allowing players to access its PC games from one place, regardless of what digital store you bought them from.

The Rockstar Game Launcher is available to download right now, and also lets fans buy games directly from the developer via its shop.

For a limited time, as an incentive to install the launcher, you can claim a free copy of Grand Theft Auto: San Andreas when you download it, which will be permanently added to your Social Club account's library.

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Grand Theft Auto: Vice City

GTA Vice City cheat codes are central to anyone playing the neon-tinged, '80s-set crimeathon who wants to skip straight to the action, granting you the ability to do everything from changing your character skin to spawning weapons and changing the weather.

At this point GTA Vice City is available on a range of platforms, so below you'll find our list of all GTA Vice City cheats on PC, PS2, PS3, Xbox and mobile - plus an explanation of how to enter cheats in Vice City - so you can wreak havoc in Rockstars version of miami wherever you're playing.

On this page:

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Grand Theft Auto: San Andreas

Anita Sarkeesian's Feminist Frequency channel has returned to the world of video games for the first time in a couple of years with the release of Queer Tropes, a new three-part miniseries.

This trio of episodes sees host Carolyn Petit examine the ways video games have portrayed queer and trans characters over the years.

As you might expect, there are plenty of awful examples from the past which portray LGBTQ characters in a negative light because of their sexuality or identity - and use queer stereotypes as a shorthand for a character which the player is designed to feel repulsed by, feared, or laughed at.

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Grand Theft Auto: San Andreas

There is a familiar pattern to media coverage whenever Rockstar publishes a game. There is talk about how the developer has used its newest game to iterate upon and redefine the open world genre. There are almost always articles on how various Hollywood films influenced Rockstar's development process. And there are at least one or two polemics that attack the developer for transgressing established norms about what can and cannot be done in video games. This last type of essay inevitably concludes that video games are bad, and lead to an increase in interpersonal violence as well as the downfall of civilisation.

What's interesting about this pattern of coverage is how often it overlooks Rockstar's own development and publishing habits, most notably the company's steady development and publication of games set in the past. Indeed, if we were to remove the typical narrative surrounding Rockstar games related to game mechanics, cinema and satire, we might instead see Rockstar as a publisher of historical games on par with Firaxis (Civilization), Paradox (Crusader Kings and Europa Universalis), or Ubisoft (Assassin's Creed). It's now commonplace to see articles, podcasts and videos criticising those publishers' appropriation of the past, but Rockstar remains remarkably unscathed even though the company has developed and published a series of games that, taken together, chronicle modern American history. These games include Red Dead Redemption 2 (set in 1899), Red Dead Redemption (1911), L.A. Noire (1947), Grand Theft Auto: Vice City (1986) and Grand Theft Auto: San Andreas (1992).

Whenever one attempts to analyse the history in historical fiction they'll always run into the hand-waving argument that "it's fiction, not history". This defense has been used by Red Dead Redemption 2 lead writer Dan Houser, who stated recently: "[the game] may be a work of historical fiction, but it's not a work of history.". Yet we know popular historical fiction often plays an outsized influence on the way the public remembers historical figures or important time periods. Consider, for instance, the impact of Shakespeare's plays on the reputations of Cleopatra and Richard III. Or the importance of Saving Private Ryan to public commemorations of D-Day. To take an example from my own life, I've probably had more conversations with students on the influence of Blackadder Goes Forth on our memory of the First World War than I've had on the actual history of the First World War (although that probably says something more about the quality of my teaching than anything else). The truth is better than fiction, but it's often the fiction we remember the best.

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Grand Theft Auto: San Andreas

One of the things I love most about old school games are their cheat codes. I have fond memories of spamming "motherlode" into the Sims to make it rain simoleons - while codes in other games gave you invincibility, new characters and even (somewhat infamously) unlockable blood and gore.

GTA San Andreas was no exception to the rule, and the game is stuffed full of classic cheat codes allowing players to mess around. When you wouldn't want to activate these, however, is right in the middle of a world-record pace speedrun, which is exactly what happened to LelReset.

During an attempt to break his own world record for GTA San Andreas any% (finishing the game with any level of completion), LelReset accidentally triggered a cheat code which brought a helicopter crashing down on his run. The code, called OHDUDE, spawns a hunter helicopter when used. Although the code is typically activated by typing the name, codes in GTA San Andreas can be triggered through pressing certain other WASD combinations, which is likely what happened to LelReset.

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Grand Theft Auto III - contact@rockpapershotgun.com (Dominic Tarason)

Grand Theft Auto: Vice City

I have enormous respect (and a fair amount of adoration) for the people who make unofficial patches for ageing games. With each generation of hardware and each new operating system, we lose a few more games, and these dedicated folks are working hard to keep that number as low as possible.

One of these long-running update projects is SilentPatch, a combination patch for Grand Theft Auto 3, Vice City and San Andreas, three games that share an engine. It updated again just yesterday, and while the change-log isn’t especially huge, some of the tweaks made are quite interesting.

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Grand Theft Auto: San Andreas - contact@rockpapershotgun.com (Richard Moss)

It may be two Grand Theft Auto generations and 11 years old, but GTA: San Andreas is still very much alive. Its two most popular online multiplayer mods currently have a million or more active players between them one, Multi Theft Auto, had 616,000 players in July (up from just 33k in February 2010), while the other, SA-MP, oscillates between about 15,000 and 50,000 concurrent players. I went to talk to members of both mod communities to find out what keeps them playing.

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