As we get to the tail end of this first Playtest we wanted to thank you all for participating! We have gotten some great feedback and it seems that us devs and players are pretty aligned on what additions and improvements can be made. We are happy with the response and hope to make solid progress for Playtest#2.
This final weekend of the test we'll turn off the leveling system to allow everyone to have a chance at trying out higher tiered battles.
The servers will then close Monday morning Oct:20 PST, So be sure to export any blueprints you want to keep.
While you'll be able to re-import blueprints in future playtests, there is no guarantee they will work as you left them. As parts are expected to be retooled, scaled, mechanics changed, etc etc.
No patches are planned until the next playtest.
New applications will be pooled, and reopened at the start of the next playtest.
Server progress will be reset for each playtest, however the pacing may change based on what we want to test.
In the interim you are able to create private servers using the playtest client. A setup guide will be provided In 'Guides'.
We are projecting the next playtest to be in about a month. (its ready when its ready)
Guides, Tutorials & General Accessibility features
Bugfixing
More Steam Integration
Improved AI
Optimizations
Tier system overhaul, Tiers converted to Tech Ranks, Classes & Roles (Complete Rebalance)
New parts & mechanics to support this ^^
Unity version update
In server shared vessel browsing menu
Sub-assemblies
And much more!
Disclaimer: Everything is subject to change between tests.
Fixed Tutorial not starting or going to a blank screen.
Fixed issues with buttons not working due to events being fired.
Fixed a bug where selecting a Garrison that's under construction, then selecting one that's finished, the player could not produce units.
Fixed a bug where the Cruiser ship hotkey was the same as the skylock.
Fixed a bug where Players couldn't rally when a building was under construction.
Improved AI to build other units.
Added (WIP) HP bar settings.
Made the chat panel show above all other UI, but added a toggle for the chat, so players can close it if it's getting in the way.
And some small other changes and fixes.
Good luck on the battlefield!
This patch aims to add quality of life features, whilst, addressing some visual errors.
\[Addition]: Data deletion is available in the options menu
\[Change]: Certain visuals in the 'Finale' have been updated
Yep, the Halloween event is back for 2025 with even more new free event skins unlocks, claim your rewards. now!
What's lurking this Halloween? It’s that time of year when the world of Rem Survival comes to life and spooky things start to happen. How the Event Works Between 18th October to the 9th of November, you will have the opportunity to explore the fields, graveyard, The Forgotten Ruins and the Dungeon of Rise Island and discover what is lurking in the dark.
To get started, you'll need to visit the swamp and collect the quest from Blue Skull, 7 quests will be available, "The Bringer of Death" take note doing Forsaken Souls beforehand can give you a leg up in the fright and three new quests that have been added these are mini quests - Pumpkin Hunt, Ghost Race and Grave Digger. Event Skins can be bought from event trader "Blue Skull" for death coins, these are steam skins so these are bound to your steam account once unlocked and can be used at any time.
Patch 0.25.10.17 (Changes)
• Enabled Halloween Content.
• Game Logos have been updated.
• Fixed Drifters/Traders not giving the right sell quantity when selling an item.
• Drifters/Traders Items now display from A to Z.
• Night length is now doubled when the Halloween event is active.
• Updated Nvidia DLSS to version 310.4.0.
• Skeleton Troubles Quest has been updated.
Event Quests
• Forsaken Souls
• The Bringer of Death
• Wondering Cauldron
• Skeleton Troubles - Updated
• Pumpkin Hunt - New
• Grave Digger - New
• Ghost Race - New
The Dungeon is back with some updated content.
Returning Free Event Skins and items
• AKU Halloween Pumpkin Steam Item Skin.
• Roller Door Halloween Pumpkin Steam Item Skin.
• Furnace Halloween Pumpkin Steam Item Skin.
• Candy Bucket - This item can be placed on the Golf Cart for some fun.
• Blue Skull Trader Added.
• Soul Arrows.
• Soul Sword.
• Monster Bed Steam Item Skin.
• Skull Frame Steam Item Skin.
• Monster Box Steam Item Skin.
• Monster Door Steam Item Skin.
• Rock O'Lantern Steam Item Skin.
• Sludge Door Steam Item Skin.
• Wood Skull Steam Item Skin.
• Halloween Bird Steam Item Skin.
• Spooky Furnace Steam Item Skin.
• Skeleton Locker Steam Item Skin.
• Rest in Sleep Steam Item Skin.
New Free Event Skin Unlocks
Skull Fridge - Trader Store
Pumpkin Head - Trader Store
Ghost Pumpkin Head - Quest Reward
New Paid Skins available on the steam item store
Skull Fridge Gold - Steam Store
Demons Rest - Steam Store
Please give time for all the servers to update, servers updates are handled by gportal so sometimes they do take time if there auto update system is offline.
Hey guys!
We're almost there. If anyone has noticed within the last few hours, Steam Achievements for the game have been popping up. There will only be a handful for now, and none of them will be achievable until the public release of version 0.3.2, but they were the last step.
THE PUBLIC STEAM RELEASE OF VERSION 0.3.2 IS SCHEDULED FOR 14, NOVEMBER, 2025.
What Version 0.3.2 will Bring (The Changelog):
Added 9 animations, 501 renders, and approximately 3,600 words. Continuing the story.
Due to feedback, the font size was slightly increased, to account for the smaller natural size of the game's font.
Nonconsensual Content Returned for all future Steam releases, unless told otherwise by Steam.
Galleries facelifted, and new Character Screens added. Welcome our new heroes to the team!
Steam Achievements added! There are only a handful for now, they will be integrated as the story continues!.
Game now autosaves at the end of current update content, to avoid save file conflicts moving forward.
Official Credits Roll! I know, no one really watches credits. But if you happen to be someone who does, I'd love feedback!
All characters' names now have a small outline, to help them remain visible during certain scenes.
Known Issues(1):
There is a version of Cara's scene where there are 3-4 lines that are not voiced. This was an oversight on my part, they were simply missed when I delivered the script to Claire, and a scheduling conflict prevented us from getting them voiced in time for the release.
Planned Items:
The big planned item for now is Chinese translation. I've entered into a contract with a translator, and work on that has begun. If it's ready in time to meet the public release date (and I can get it coded in without too many snags) then it will go live in 0.3.2. If not, then it will be included in the following release!
Other languages are in the plan, but I'm one guy. I gotta bring it in as I can afford to do so :)
Update news aside (and this is the last time I'll be bringing it up), I want to thank everyone for sticking with me. This dev cycle brought me a lot of heartache. I lost my dog, Cadie. Collective Shout tried to attack our livelihoods, and succeeded in a few cases. In the middle of that, I lost my cat, and best friend, Biscuit. So ... I was down for a while, and working much slower than usual for a longer while still. I'm still recovering from Biscuit's loss. It still doesn't feel real yet. But the grief has largely passed, and i will be getting back to work at a normal pace now! :)
I can't wait for you guys to continue the story! Some heavy plot drops in this one! ːsteamhappyː
~ Paper Tiger
Extra! Extra!
I'm incredibly grateful to see so many of you enjoying Pendulum Meadows during Steam Next Fest. The support and feedback you've sent my way has been overwhelming in the best possible sense.
Among the feedback, several of you mentioned wanting clearer guidance for controls and navigation. I completely understand—clear instructions make all the difference in creating a smooth play experience. Since this was something I could address quickly, I've just rolled out a small update to add visual guides throughout the game.
I hope these improvements help make your time in Pendulum Meadows even more enjoyable. Thank you again for playing, and for helping make this game better.
> Control guidance on level selection screen
> Control guidance on pre-level start screen
> Control guidance in menu screen
Upgraded Godot version from 4.4.1 to 4.5.1: Stutter from 4.5 fixed so we can upgrade version, and the game runs more smoothly now.
Map space eye: Covered with minable rocks! where do we build?!, more initial platforms with bonus tiles.
All maps start with 2 or 3 special minable rocks instead of 1 (they drop 1 skill and 1 random seed when mined).
Hello to everyone enjoying Tiengow!
This is an announcement for our next Japanese-Style Tiengow Multiplayer Match Event.
🗓 The next event is scheduled for: Monday, October 27, 2025 – 20:00 to 23:00 (Japan Time)
Please note that this time, This event will be held on Monday (Japan time).
As in previous events, developers and team members will be available to assist with matchmaking and guidance.
We also plan to livestream the event on Twitch and YouTube Live.
📺 You can watch the stream on our YouTube channel:
https://www.youtube.com/@JapaneseStyleTiengow/streams
Even if it's your first time participating, don't worry — we will guide you through everything step by step.
All coordination will be done through Discord, so please install Discord in advance and join the server via the “Discord” button in the game.
We sincerely look forward to your participation!