A bug in NGS Blocks where the Motion Change MTN: Idle - On Display may not display correctly under certain conditions
We are working to fix the above issues in a future update. We apologize for any inconvenience and ask for your patience as we work to correct these bugs.
Bug fixes
Issues fixed in NGS
Fixed a bug where the window indicating that the Preset Skill Level of the Material Item is higher than that of the Base Item was sometimes not displayed correctly when selecting a Material Item for Enhancing Preset Skills at the Item Lab
Maintenance details
Things addressed during maintenance
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Along with the scheduled maintenance, the expiration of Premium Sets, Extended Storage 1-6, Material Storage, Personal Shop usage, PSO2 Personal Quarters usage, Max Orders Received Limit Expansion, and Bonus Keys will be extended by 6 hours.
*The expiration for the above items expiring before the end of this scheduled maintenance has been extended by 6 hours from the original expiration.
Characters that completed the application for Ship Transfer before the beginning of the scheduled maintenance have been transferred.
*Ship transfers during scheduled maintenance are processed in the order that they are received. There is a limit to the number of transfers that can be performed during each maintenance, and if the maximum number of applications is reached, applications will be rolled over to the next scheduled maintenance.
*For more details on Ship Transfers, such as the requirements, please check here.
When logging into PSO2 Blocks, each character’s location will be set to the Gate Area.
*Characters may be moved to the Bridge depending on their progress in the story.
- Added a line of code that checks and recalculates the number of citizens to avoid errors. - Added a line of code that checks and recalculates the number of citizens of each class at the end of each turn. - Added a line of code that checks and recalculates the number of robots in enemy armies to avoid errors. - Fixed a bug that didn't show correctly the casualties in enemy Security Robots. - A bug has been corrected where having less than 5 energy prevented 'The Matriz' from being built even if the necessary resources were available. - Fixed a bug that did not calculate correctly the number of citizens added to the Blacklist. - Flickering of the text showing the citizen's happiness when accepting dilemma #15 (Free the isolated citizens) has been avoided. - Fixed a spelling error in the 'Androids' technology text.
The first update has arrived! Before we dive into the new patch notes with additions and changes, we have an extra surprise - the official content roadmap! With this update, we are crossing off part one and starting work on part two! More about the roadmap will be available in our Discord server.
This update includes a brand new calendar feature, full controller support including UI icons, and something you have all been asking for since early access release - character customization! To change your look, head over to the wardrobe in your lander.
With that said, it's time to play! Get your controllers out and have a blast, colonists. We look forward to seeing your feedback and how everyone changes their characters. 🚀
V 0.4.17 Patch Notes
New Features
Added Player Customization which includes player name, planet name, body type, and colors for skin tone, eyes, hair, and spacesuit.
Added Full Controller Support.
Add an in-game calendar to the Omni-OS menu. (Calendar hotkey - K)
Added a new loading screen - now it's all animated and pretty instead of boring and plain. 😉
Fixes & Adjustments
Plot emails are now more clear and concise.
Coordinate names now include their general direction. (i.e. "north beacon")
Players can plant seeds and place objects behind other objects more easily.
Hello, I am Nicolai, the developer of Endless Shirafu. I haven't used the Steam community properly until now, but I've started using it, although I'm not familiar with it.
Well, I've updated the main visuals and the scheduled release date on Steam. As for the release schedule, the Steam version is scheduled for 2024/02. First, we will distribute the physical media version at Comic Market 103 (end of 2023), After that, we will update and localize the game and release it on Steam.
As for the main visuals, I've completely changed them from the previous ones, but I like them a lot. It's Ai, the main character. The concept color of this work is based on bluish white, which represents blockage, peace, and maintenance, and a bloody red color that breaks through the white base! In this visual, the red is pushed to the forefront.
She is not a character that would normally express her rage, but what her indignation and spirit is directed against is still a secret......: spoiler
As for the progress of the game, stage2 was almost completed at Comic Market 102. However, I'm very sad to see how few people are playing it on social networking sites. I would be very happy if you could upload videos of you playing the game.
I will do my best to complete the game, so thank you in advance for your support.
- Fixed! The game was not recognizing Chapter 5 save files because of some last-minute changes. The good news is that the save file is not deleted, unless you overwrote it by starting a new game you should be able to continue your playthrough normally.
OTHER STUFF :
- Enforced 16:9 aspect ratio for wide screens - Set Akiko to not be here in Zen mode in Chapter 5 - Adjusted firewall distance for Ryuujin checkpoint in Chapter 4 - Changed the speed of the Firewall visuals - Unlocked story achievements that did not trigger for some people, now if you completed the story mode you should have them. - Updated credits to put some names that were missing from them - Fixed active frames of Masked Ronin - Added text indicator below the modes' names in the story menu to tell the player they will overwrite their current save file if they have one.
We're thrilled to announce another update to our game 'The Riese Project - Prologue'. We're excited to enhance your gaming experience with innovative narrative tools.
WHAT'S NEW IN THIS UPDATE:
- VHS VCR, Tapes, and TV: This isn't just any regular player and tapes. In our game world, this feature becomes a key to uncovering side stories that add depth to the entire narrative. Get acquainted now with this tool, which will soon serve nostalgic memories and secrets hidden throughout the game. In future updates, VHS tapes will be scattered across various locations, with each linking to unique stories, immersing you deeper into our carefully crafted world. - Graphic improvements - Optimizations and corrections - Added interactions to additional furniture - More random comments
We hope these additions further immerse you into the world of 'The Riese Project'. Thank you for your continued support and enjoy your gameplay!
Age of Empires IV: Anniversary Edition - Lady Eridani
Coming Soon: The Sultans Ascend - the biggest expansion for Age of Empires IV yet! Step into history as you explore new territories, lead powerful armies, and immerse yourself in the rich history of the Middle East. Add The Sultans Ascend to your Wishlist now and get ready for an epic journey that will redefine your Age of Empires IV adventure.
This event is extremely suitable for anyone spending gold coins. By spending gold coins, you can get into the gold rating and at the end of the event you will receive an excellent package of rewards.