GTTOD: Get To The Orange Door - low_hanging_nuts


I know this may not be the BEST announcement for this time of year, but this decision did not come easily.

So to catch you up on what has been happening the last 6 months:


6 months ago, GTTOD's files became corrupted

A bunch of issues started popping up. The game began to break down due to an asset I was using not being updated to work with newer versions of Unity. This caused a HUGE corruption of code in the game, and lead to things like the BSOD in Legacy GTTOD.

GTTOD got a redesign

For a while I tried to hold onto it, but I realized that the direction GTTOD was heading in wasn't a good one. It was generic. Part of what made me realize this was talking to publishers, one in particular who really told me what was up. I decided to redesign GTTOD from scratch with NO assets, and to focus on what makes GTTOD unique and stand out.

I released a beta version of the new GTTOD

It went pretty well! Lots of new players, new sales, new fans, everything was going great! However due to how complex I made the character controller, levels had to be BIGGER and BETTER and more AWESOME than ever. This made developing for GTTOD a lot slower.

I decided GTTOD didn't have enough content at the moment to be worth the price

This was the tough decision. I took a look at the game that I had on Steam and I compared it to the amount of content that I had in legacy. The new content was amazing, polished, played well, looked well, and was overall better than ANYTHING in legacy. However there just wasn't enough of it.

I took GTTOD off Steam to further development until I feel it has enough content

So for those of you who purchased the game, you still can play it and I will still update it regularly! However I just don't want to sell the game to people anymore if I can't give them at least a semi realized game.

I need to make more levels, modes, weapons, and enemies before I am comfortable selling GTTOD. When I do come back I will put GTTOD back on sale again for those of you who missed the Winter Sale. It will also have a TON of new content and polish, and I will make SURE it will be worth more than the $10 I am selling it for.

This was a tough decision but I made it because I value my name. I value being someone who doesn't screw people over, and I didn't think selling GTTOD with so little content stood up to that sentiment. I will be back soon!

Sorry for the inconvenience.

-Andrew, GTTOD Dev

PS: Here is the GIF of the previous update if any of you are wondering how GTTOD looks

https://gfycat.com/SleepyAcrobaticHartebeest
GTTOD: Get To The Orange Door - low_hanging_nuts


Sorry about that. I forgot to turn the level load script back on after I edited the intro.

Uhhh, patch note:

- Fixed the game, you can play it now I hope.
Nov 1, 2018
GTTOD: Get To The Orange Door - low_hanging_nuts
GTTOD: Get To The Orange Door - low_hanging_nuts


Ooo wow this new Steam UI is nice. They finally added buttons for things. Imagine that.

Welcome back everyone! Thanks again for joining me, I'll be your host, and today we are taking a look at all this stuff that's happened in the last 36 days!

Before we get started, I would like to ask you to follow and wishlist GTTOD if you haven't! This helps me gauge how many people are listening in, and also helps you to get notified of updates and cool new stuff early.

I mean you're already on Steam!

Anyway-

Here we go!

EDIT: October 30th - 31st

Happy Halloween!

I started working on Ninja Mode! Here's how the Katana Combat is shaping up!

-END EDIT-

First I created checkpoints for when you fall to your death

Then I finished up the new settings menu

Next I started getting a dev room together to begin testing and polishing new parkour mechanics

I used this room to test out things like dynamic clambering inspired by DOOM-

-Physics based sliding

-And new A.I.!

I gave the player legs and made it so you can drop kick the SHIT out of people

Worked on a new boss fight concept

Experimented with dynamic dual wielding

Added grenades and weapon throwing

And last but not least added a SICK ASS Grappling Hook!

WHEW OKAY there's the important stuff

We also have a new logo

A new way to load levels



We topped 2k members in the subreddit







Did a bunch of concept art



And laughed (as well as fixed) new glitches.

So yeah, it's been a really good month.

This update should be hitting your game shortly. I will be doing beta testing of this update in a few days. I'll let everyone know when that update hits on here with instructions on how to enable the beta.

Toodles!

-Andrew, GTTOD Dev.
GTTOD: Get To The Orange Door - low_hanging_nuts


https://gfycat.com/FlakyUnitedImpala

You will be able to create maps in game and share them via Steam Workshop! Get HYPED!

Here is me playing with a controller:

https://gfycat.com/SilkyLongEland

Here is some work showing off my idea for level and menu options IN level:

https://gfycat.com/SilverWhichCatfish

https://gfycat.com/LoathsomeEsteemedAxisdeer

And lastly here is showing off the new sandbox area

https://gfycat.com/ReadyNaughtyHorse

Yeah anyway some cool stuff

Sep 20, 2018
GTTOD: Get To The Orange Door - low_hanging_nuts


So this isn't a HUGE change or anything, but I played around with the Steam page a bit. Take a look around and check it out!

I am also gonna use this area as a bit of an update spot too. The last few weeks my PC has been broken as all get-up, and although I have it functioning now, it still isn't quite up to speed yet. My GPU ended up kicking the bucket on me, and so most of the work I have done has been through other computers or via friends. I have gotten some neat concepts done, and some other stuff has been happening behind the scenes, but as far as straight up game design goes it has been pretty dry.

BUT we are back in business enough for me to continue, so here is a GIF showing off a new Sandbox Area I am working on called "The Mess"

https://gfycat.com/ReadyNaughtyHorse

Pretty cool, right?



Anyway take a look around, join the Subreddit or Discord perhaps? Thanks for sticking with me, and stay tuned for the next update!

-Andrew, GTTOD Dev
GTTOD: Get To The Orange Door - low_hanging_nuts


Let's get into is:

The first thing I did was start working on a new character controller to replace the current busted one so that we can kill 99% of bugs in the game and solve our White Screen Glitch once and for all

https://gfycat.com/SlushyAllGoldenmantledgroundsquirrel

And then I made a brand new RIG for it.

https://gfycat.com/DeterminedTalkativeAtlanticbluetang



Then I started working on art and environment design for a new HUB area



And then I set up enemy AI and kicked some ass in it

https://gfycat.com/LegalActiveHartebeest

Re-implemented Kamikaze enemies

https://gfycat.com/MiserlyGargantuanEastrussiancoursinghounds

I got a new system implemented for weapon switching

https://gfycat.com/RapidAbsoluteItalianbrownbear

And then I re-implemented melee, made it work with melee enemies

https://gfycat.com/ChubbyGenuineCatfish

-and created some cool as fuck new weapons

EXPLOIT (SMART PISTOL)

https://gfycat.com/ObeseHelplessGrunion

SMG

https://gfycat.com/SmugFarawayChital

SHOTGUN

https://gfycat.com/MiniatureEmptyDowitcher

Marksman's Rifle

https://gfycat.com/HelplessPerkyCaudata

CONCUSSION PISTOL

https://gfycat.com/IncomparableDisfiguredCirriped

LMG

https://gfycat.com/QuerulousFakeHarborseal

ROCKET LAUNCHER

https://gfycat.com/LiquidVapidAnkole

(there are a ton more but I am struggling to find GIFs and most of you probably haven't even made it here)

I redesigned the main menu

https://gfycat.com/BoringRareAnkole

Made a new score and slowmo system and new hud for them

https://gfycat.com/WeepyBleakAfricancivet

ANIMATED A TON OF WEAPONS

https://gfycat.com/CrazyGaseousIberianbarbel

And my GOD

We made memes:

https://gfycat.com/SlimyClearcutEuropeanfiresalamander

https://gfycat.com/FailingMiniatureAddax

https://youtu.be/UPwiCL-K2GU

https://youtu.be/o2C8mfxve2A

https://youtu.be/srYR20IFR58

https://www.youtube.com/watch?v=Pt48S27XqSI&feature=youtu.be
GTTOD: Get To The Orange Door - low_hanging_nuts


Hmmm, this would make a really nice-
DEATHMATCH
-arena...

Especially if it were-
RANDOMLY GENERATED
GTTOD: Get To The Orange Door - low_hanging_nuts


FIRST OFF.

Sorry to all you inverted folks out there. I had no idea until today that the P-thing didn't work correctly. I will be updating here HOPEFULLY tonight to put support for inversion in the options menu. If not tonight, tomorrow.

I feel like I keep screwing you guys over, and for that, I am sorry.

ANYWAY, onto the patch notes.

More work has been done on fixing the White Screen Glitch, and this one might actually help out a TON.

  • Slowed down the player
  • Added an objective tower for testing in level 2
  • New Tutorial
  • Fixed the weapon bug issue from the last patch
  • Various bug fixes and tweaks
GTTOD: Get To The Orange Door - low_hanging_nuts


You can now choose your own color scheme in GTTOD! This is very WIP, so at the moment it is just for testing, but I figured I'd throw it in there for fun.

https://gfycat.com/IdealAggravatingCanine

This update adds some really experimental things and fixes to the game, as well as a new primary weapon. I also re-wrote how GTTOD handles restarting the game, so it is now instant instead of...broken.

I am also testing a new fix for the white screen glitch here. Hopefully it at least minimizes it some more. Hold your breath and cross your fingers folks.

Also, take a look around the starting island, you may see something there that will interest you. I slammed some stuff in there to test it out.

  • New white screen glitch fix attempt
  • New starter weapon
  • New color scheme option
  • New restart game button functions
  • A bunch of small bug fixes/tweaks
  • Optimization
  • Some secret hidden stuff

Known Bugs:

Sometimes when you start a wall run before getting a weapon, it breaks all weapons reload animations. Will fix ASAP.
...