I know this may not be the BEST announcement for this time of year, but this decision did not come easily.
So to catch you up on what has been happening the last 6 months:
6 months ago, GTTOD's files became corrupted
A bunch of issues started popping up. The game began to break down due to an asset I was using not being updated to work with newer versions of Unity. This caused a HUGE corruption of code in the game, and lead to things like the BSOD in Legacy GTTOD.
GTTOD got a redesign
For a while I tried to hold onto it, but I realized that the direction GTTOD was heading in wasn't a good one. It was generic. Part of what made me realize this was talking to publishers, one in particular who really told me what was up. I decided to redesign GTTOD from scratch with NO assets, and to focus on what makes GTTOD unique and stand out.
I released a beta version of the new GTTOD
It went pretty well! Lots of new players, new sales, new fans, everything was going great! However due to how complex I made the character controller, levels had to be BIGGER and BETTER and more AWESOME than ever. This made developing for GTTOD a lot slower.
I decided GTTOD didn't have enough content at the moment to be worth the price
This was the tough decision. I took a look at the game that I had on Steam and I compared it to the amount of content that I had in legacy. The new content was amazing, polished, played well, looked well, and was overall better than ANYTHING in legacy. However there just wasn't enough of it.
I took GTTOD off Steam to further development until I feel it has enough content
So for those of you who purchased the game, you still can play it and I will still update it regularly! However I just don't want to sell the game to people anymore if I can't give them at least a semi realized game.
I need to make more levels, modes, weapons, and enemies before I am comfortable selling GTTOD. When I do come back I will put GTTOD back on sale again for those of you who missed the Winter Sale. It will also have a TON of new content and polish, and I will make SURE it will be worth more than the $10 I am selling it for.
This was a tough decision but I made it because I value my name. I value being someone who doesn't screw people over, and I didn't think selling GTTOD with so little content stood up to that sentiment. I will be back soon!
Sorry for the inconvenience.
-Andrew, GTTOD Dev
PS: Here is the GIF of the previous update if any of you are wondering how GTTOD looks
Ooo wow this new Steam UI is nice. They finally added buttons for things. Imagine that.
Welcome back everyone! Thanks again for joining me, I'll be your host, and today we are taking a look at all this stuff that's happened in the last 36 days!
Before we get started, I would like to ask you to follow and wishlist GTTOD if you haven't! This helps me gauge how many people are listening in, and also helps you to get notified of updates and cool new stuff early.
This update should be hitting your game shortly. I will be doing beta testing of this update in a few days. I'll let everyone know when that update hits on here with instructions on how to enable the beta.
So this isn't a HUGE change or anything, but I played around with the Steam page a bit. Take a look around and check it out!
I am also gonna use this area as a bit of an update spot too. The last few weeks my PC has been broken as all get-up, and although I have it functioning now, it still isn't quite up to speed yet. My GPU ended up kicking the bucket on me, and so most of the work I have done has been through other computers or via friends. I have gotten some neat concepts done, and some other stuff has been happening behind the scenes, but as far as straight up game design goes it has been pretty dry.
BUT we are back in business enough for me to continue, so here is a GIF showing off a new Sandbox Area I am working on called "The Mess"
The first thing I did was start working on a new character controller to replace the current busted one so that we can kill 99% of bugs in the game and solve our White Screen Glitch once and for all
Sorry to all you inverted folks out there. I had no idea until today that the P-thing didn't work correctly. I will be updating here HOPEFULLY tonight to put support for inversion in the options menu. If not tonight, tomorrow.
I feel like I keep screwing you guys over, and for that, I am sorry.
ANYWAY, onto the patch notes.
More work has been done on fixing the White Screen Glitch, and this one might actually help out a TON.
You can now choose your own color scheme in GTTOD! This is very WIP, so at the moment it is just for testing, but I figured I'd throw it in there for fun.
This update adds some really experimental things and fixes to the game, as well as a new primary weapon. I also re-wrote how GTTOD handles restarting the game, so it is now instant instead of...broken.
I am also testing a new fix for the white screen glitch here. Hopefully it at least minimizes it some more. Hold your breath and cross your fingers folks.
Also, take a look around the starting island, you may see something there that will interest you. I slammed some stuff in there to test it out.
New white screen glitch fix attempt
New starter weapon
New color scheme option
New restart game button functions
A bunch of small bug fixes/tweaks
Optimization
Some secret hidden stuff
Known Bugs:
Sometimes when you start a wall run before getting a weapon, it breaks all weapons reload animations. Will fix ASAP.