Worldwide Rush - Cocoseinius

Hi everyone!

Last blog post before the release, and not much to show this week. Most work goes into fixes, balancing, and just adding something small extra here and there, as our to-do list is basically over for the release. The game seems stable with no new crashes. But this is always tricky, because once more people start playing, more side cases become visible, proving that nothing is ever stable. But that is just a software thing, I guess. The release feels very exciting and scary at the same time, but I can't wait to open the floodgates!

Route Naming

One of the more useful small additions is route auto-naming changes. We will have first and final destinations in the name instead of pointless number order. It should be much easier to find routes that you are looking for.

Road and Rail

Another change is making roads and rails less visible when building the other. The game gets huge, and there is a lot happening on screen, so it makes sense to reduce clutter even more when focusing on specific tasks.

Demo Overview

I thought about the demo and its impact on development. There is some extra work to prepare and maintain it, not as much as expected. Mainly the biggest bottleneck is having two separate versions before the full game release. However, having a demo changes the roadmap with feedback you get, and you get a lot. The good thing is that we prepared for bug fixing with additional runway. This allowed us to address all the reported bugs and issues until now and implement a big portion of the feedback.

I think that the best and most addictive parts in the game that exist are due to having the demo live. Without it being in a closed developer bubble, the game would not be as good as it is now. I have a list of features we added only due to the feedback. Some are ideas purely from others, some ideas are merged with ours, but they all happened because players talked. Here is the list:

  • Tasks - At this point tasks define the game and allow new players to understand it. This was added before the demo, but from feedback nevertheless

  • More cities and destination logic

  • Vehicle spacing system

  • Route management

  • Demand price

  • Hub managers

There are also many balance changes and optimizations. The whole list would be huge, but at this point it will be impossible to make.

In conclusion, the demo these days is a must. How else do you make sure that the game you are making for others to enjoy is enjoyable for them?

See you all on Wednesday!

VOID/BREAKER - Playstack_M

Hey everyone,

Daniel here

It’s finally happening.

In just a few days VOID/BREAKER will be available on Steam Early Access on August 19th.

I’ve been working toward this moment for a long time and I can’t wait for you to play.
Now I can finally share exactly when you’ll be able to jump in.

Click the image to see the hi-res version.



PRICE REVEAL

The launch price is now set, and it’s been chosen to reflect what the community has been saying.
After going through every survey reply, I aimed for something that feels fair and matches the scope of the game.

Here’s where it landed:

$19.99 USD
€17.99 EUR
£17.99 GBP



If you’ve liked what I’ve been building so far, I’d be grateful if you told any friends who might think VOID/BREAKER is their cup of tea. Wishlist if you haven’t yet, and I’ll see you on August 19th.

Best,
Daniel

MOONY:Black_Lotus - Icegrim Softworks

The demo of MOONY:Black_Lotus disappears in 7 days 🕙 But don't worry, the full game is coming soon, prettiert and stranger than ever. We have decided to take the demo offline, as it now differs significantly from the current version of the game.

Add MOONY:Black_Lotus to your wishlist so that you don't lose sight of it and support our indie project 🤍

Stay tuned!

Sphere 3 - Evanesca


Make the most of your time in the Sphere this coming weekend!

In the coming days, the good magic of multipliers will help you.

On Saturday:
🔥x2 gold

On Sunday:
🔥x2 experience

❗IMPORTANT: all rates start at 14:00 (UTC+3).

Good hunting!
Aztecs: The Last Sun - Toplitz_Skoddy
Oh mighty Tlatoani!

Terraforming isn’t just about aesthetics - it’s about strategy. Every change you make affects your city’s growth, resources, and ability to withstand the challenges ahead. The land is both your ally and your greatest obstacle. With our terraforming tools, you can raise the ground, carve channels to guide precious rivers, and prepare fertile soil for the ancient art of chinampa farming.



Water in Aztecs: The Last Sun is life itself - flowing not only to keep your people clean through vital sanitation, but also to feed the floating gardens that sustain your city. Every decision to shift the earth or redirect a stream carries weight, for the balance between survival and disaster is delicate.



https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/







Supraworld - DavidM

Have fun!

https://store.steampowered.com/app/1869290/Supraworld/
Let us know on Discord how you feel and help us improve it!

https://discord.gg/DhWbSbfMqx

Karos - Julia


The following multipliers await you this weekend:
🔥16.08 – Fletta ×3, Pet Experience ×3
🔥17.08 – Experience ×3, Carats ×3

Enjoy the game!
American Truck Simulator - [SCS] DuFF

We hope you're all enjoying the summer roads, whether you’re cruising through Euro Truck Simulator 2 or exploring the great American highways in American Truck Simulator. August is already in full swing, and with so many exciting things happening behind the scenes, we wanted to take a moment to share what’s coming up for SCS Software this month. Spoiler alert: it’s shaping up to be a big one!

Gamescom

This August, we’ll be attending Gamescom in Cologne, Germany - one of the biggest events in the gaming calendar! We’re proud to be representing the Czech Republic as part of the Czech National Booth in the B2B (Business-to-Business) segment.

Our mission? Meet, network, and explore new partnerships with a wide variety of companies. We're thrilled to have meetings lined up with representatives from major platforms, including Sony, Microsoft, and many more, across both the gaming and automotive industries. We're excited about the future and are actively working on ways to expand our presence and content offerings for both of our flagship titles. And while our presence at Gamescom is focused on the B2B segment this year, there's always a chance we’ll run into some of you. If you spot someone from the SCS team, don’t hesitate to say hi!

Future Games Show

Make sure to keep one eye open for the upcoming Future Games Show this August, because we’ve got something special in the works! A brand-new exclusive teaser video will be making its debut there, and we can’t wait for you to see it.

Find Your Next Game

Also on your watchlist this August should be the Find Your Next Game show, which runs alongside Gamescom, where we’ll also be dropping something cool and exclusive, this time related to the Nordic Horizons DLC. We’re incredibly proud of what’s coming and are thrilled to be part of this show’s lineup. We’re working hard to bring fresh new content and experiences to both Euro Truck Simulator 2 and American Truck Simulator. The journey is far from over, and exciting things are still to come! We’re truly thankful for the continued support and enthusiasm from all of you, the #BestCommunityEver. Whether you’ve been driving with us for years or just recently joined the road, we appreciate every single one of you!

Until next time, keep on truckin’, and we’ll see you out there on the road!

Supraland Six Inches Under - DavidM

Have fun!

https://store.steampowered.com/app/1869290/Supraworld/
Let us know on Discord how you feel and help us improve it!

https://discord.gg/DhWbSbfMqx

Supraland - DavidM

Have fun!

https://store.steampowered.com/app/1869290/Supraworld/
Let us know on Discord how you feel and help us improve it!

https://discord.gg/DhWbSbfMqx

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