Garry's Mod - Rubat
Hello everyone!

The next update for Garry's Mod is coming soon.

Currently, the update is planned for the 19th of December at 13:00 GMT.

Pre-release Steam branch
The Pre-release Steam Beta branch for Garry's Mod has been updated and contains all the changes that will be included into the next update.

You can see the full change list for the next update as well as how to join or leave the Pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

This update will be mandatory. (i.e. Servers will have to update)

Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.

We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
Garry's Mod - Willox
Hello everyone!

The next update for Garry's Mod is coming soon.

Currently, the update is planned for the 19th of December at 13:00 GMT.

Pre-release Steam branch
The Pre-release Steam Beta branch for Garry's Mod has been updated and contains all the changes that will be included into the next update.

You can see the full change list for the next update as well as how to join or leave the Pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

This update will be mandatory. (i.e. Servers will have to update)

Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.

We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
Oct 28, 2016
Garry's Mod - Willox
A new update has been released!

This update is optional. However, I'd recommend that you update any servers you are running.
Clients will automatically update via Steam when the game is restarted.

The update just fixes a few bugs and isn't all that exciting. You can view the changelog @ http://www.garrysmod.com/2016/10/28/october-2016-update-2/
Oct 28, 2016
Garry's Mod - Willox 👻
A new update has been released!

This update is optional. However, I'd recommend that you update any servers you are running.
Clients will automatically update via Steam when the game is restarted.

The update just fixes a few bugs and isn't all that exciting. You can view the changelog @ http://www.garrysmod.com/2016/10/28/october-2016-update-2/
Oct 10, 2016
Garry's Mod - Rubat
A new update has been released!

This update brings the following to Garry's Mod:
  • Peer-To-Peer friends only mode - Enable this to only allow friends to join your games
  • Substantial updates & optimization to Sandbox and User Interface
  • NPC networking optimizations
  • Numerous crash & security fixes
  • New main menu backgrounds created by the community
  • Numerous Physics gun improvements

The update will be automatically downloaded when you restart your game.
All servers will need to be updated before you can play on them.

Thanks to everybody who helped with testing the update and reported bugs/problems.

You can find full changelist here.

Please do not panic if when you join a server you get "Server is running an older version of the game" - let the server(s) update to the latest version of the game first. Just wait a few hours at most.

It can take up to 15 minutes for the update to propagate through Steam.
Oct 10, 2016
Garry's Mod - Willox 🦇
A new update has been released!

This update brings the following to Garry's Mod:
  • Peer-To-Peer friends only mode - Enable this to only allow friends to join your games
  • Substantial updates & optimization to Sandbox and User Interface
  • NPC networking optimizations
  • Numerous crash & security fixes
  • New main menu backgrounds created by the community
  • Numerous Physics gun improvements

The update will be automatically downloaded when you restart your game.
All servers will need to be updated before you can play on them.

Thanks to everybody who helped with testing the update and reported bugs/problems.

You can find full changelist here.

Please do not panic if when you join a server you get "Server is running an older version of the game" - let the server(s) update to the latest version of the game first. Just wait a few hours at most.

It can take up to 15 minutes for the update to propagate through Steam.
Garry's Mod - Rubat
Hello everyone!

The next update for Garry's Mod is coming soon.

Currently, the update is planned for the 10th of October.

Pre-release Steam branch
The Pre-release Steam Beta branch for Garry's Mod has been updated and contains all the changes that will be included into the next update.

You can see the full change list for the next update as well as how to join or leave the Pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

This update will be mandatory. (i.e. Servers will have to update)

This next update will bring the following to Garry's Mod:
* Peer-To-Peer friends only mode - Enable this to only allow friends to join your games
* Substantial updates & optimization to Sandbox Spawnmenu and other UI
* Many updates, fixes and new features to all base Sandbox tools
* NPC networking optimizations
* New and improved features for modders
* Numerous crash & security fixes
* New main menu backgrounds created by the community
* Numerous Physgun improvements

Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.

We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
Garry's Mod - Willox
Hello everyone!

The next update for Garry's Mod is coming soon.

Currently, the update is planned for the 10th of October.

Pre-release Steam branch
The Pre-release Steam Beta branch for Garry's Mod has been updated and contains all the changes that will be included into the next update.

You can see the full change list for the next update as well as how to join or leave the Pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

This update will be mandatory. (i.e. Servers will have to update)

This next update will bring the following to Garry's Mod:
* Peer-To-Peer friends only mode - Enable this to only allow friends to join your games
* Substantial updates & optimization to Sandbox Spawnmenu and other UI
* Many updates, fixes and new features to all base Sandbox tools
* NPC networking optimizations
* New and improved features for modders
* Numerous crash & security fixes
* New main menu backgrounds created by the community
* Numerous Physgun improvements

Help us test it!
We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible on release.

We urge you to spend as much time as convenient for you in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the Pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server
Jul 6, 2016
Garry's Mod - Rubat
A new update has been released!

This update is optional, however it is strongly recommended that server owners install it.
Clients will automatically update via Steam when the game is restarted.

Peer-To-Peer Listen Servers
Servers that are created via the main-menu's "Start New Game" button can now be connected to via Steam's P2P networking. This means that - on most networks - friends are able to connect to each other's games without any special network configuration being required (e.g. port forwarding).

To use it, all you have to do is use your friends list to join/invite a friend!

Queued (Multi-Core) Rendering
This isn't finished yet, but queued rendering should be pretty robust now. Any changes in performance are entirely dependent on your hardware and the scene being rendered.

You can enable it by running a few commands when you launch the game (press Shift+Escape to open the console):
gmod_mcore_test 1 mat_queue_mode -1 cl_threaded_bone_setup 1


Other Changes
  • Added mat_requires_rt_alloc_first ConVar from upstream.
  • Lua console commands are now removed when disconnecting from a server/changing level.
  • Replicated Lua ConVars are now properly synched with the server.
  • Scripted weapons now function correctly when switching to a weapon with no ammo.
  • Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
  • Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
  • Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
  • Ropes no longer cause the game to not properly close on exit.
  • Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
  • file.Find() now sorts its results properly. The default behavior is unchanged.
  • HTTP() no longer leaks request references and won't crash if the Lua state is destroyed during a request.
  • Some security fixes.

You can find full changelist here.
Jul 6, 2016
Garry's Mod - Willox
A new update has been released!

This update is optional, however it is strongly recommended that server owners install it.
Clients will automatically update via Steam when the game is restarted.

Peer-To-Peer Listen Servers
Servers that are created via the main-menu's "Start New Game" button can now be connected to via Steam's P2P networking. This means that - on most networks - friends are able to connect to each other's games without any special network configuration being required (e.g. port forwarding).

To use it, all you have to do is use your friends list to join/invite a friend!

Queued (Multi-Core) Rendering
This isn't finished yet, but queued rendering should be pretty robust now. Any changes in performance are entirely dependent on your hardware and the scene being rendered.

You can enable it by running a few commands when you launch the game (press Shift+Escape to open the console):
gmod_mcore_test 1 mat_queue_mode -1 cl_threaded_bone_setup 1


Other Changes
  • Added mat_requires_rt_alloc_first ConVar from upstream.
  • Lua console commands are now removed when disconnecting from a server/changing level.
  • Replicated Lua ConVars are now properly synched with the server.
  • Scripted weapons now function correctly when switching to a weapon with no ammo.
  • Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
  • Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
  • Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
  • Ropes no longer cause the game to not properly close on exit.
  • Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
  • file.Find() now sorts its results properly. The default behavior is unchanged.
  • HTTP() no longer leaks request references and won't crash if the Lua state is destroyed during a request.
  • Some security fixes.

You can find full changelist here.
...