Garry's Mod - Rubat
An update has been released! As usual, servers will need to be restarted.

This update mostly features a bunch of important fixes for various bugs and crashes.

You can find full changelist here.
Garry's Mod - Rubat
An update has been released! As usual, servers will need to be restarted.

This update mostly features a bunch of important fixes for various bugs and crashes.

You can find full changelist here.
Garry's Mod - Rubat


A major update has been released! As usual, servers will need to be restarted.

This update features important fixes for various bugs and exploits, along with minor optimizations and improved scripting support for nextbots and navmeshes.

You can find full changelist here.
Garry's Mod - Rubat


A major update has been released! As usual, servers will need to be restarted.

This update features important fixes for various bugs and exploits, along with minor optimizations and improved scripting support for nextbots and navmeshes.

You can find full changelist here.
Garry's Mod - Rubat

A major update has been released. You will need to restart your servers for players with the new version of the game to join.
Featured changes include stability improvements and various exploit fixes, along with a few handy additions for developers.

You can find full changelist here.
Garry's Mod - Rubat

A major update has been released. You will need to restart your servers for players with the new version of the game to join.
Featured changes include stability improvements and various exploit fixes, along with a few handy additions for developers.

You can find full changelist here.
Garry's Mod - Rubat
Workshop
I'd like to personally say thanks to everyone who is reporting bad content on Garry's Mod Steam Game Hub.

If you wish to contribute to the Garry's Mod community, you can find the Steam Workshop rules for Garry's Mod here:
Steam Workshop Rules


Next Update
The next update is coming soon ( In next couple of weeks ). You can find a full list of changes here:
Next Update Change List

While you are waiting for the next update, you can help us test the update to make sure that when it is released, it is as bug free as possible. You can learn how to help here:
How is Dev Branch?

Thanks to everyone who is testing the next update and reporting bugs.


Update is out.

Steam Sales
Garry's Mod is currently on sale at -75%. If you ever wanted to buy the game for yourself or your friends, now is a good time!

In addition to that, Counter-Strike: Source is on sale at -50%. If you still don't own it and are experiencing missing textures and models in multiplayer, you can get it right now.


Sales are over.
Garry's Mod - Rubat
Workshop
I'd like to personally say thanks to everyone who is reporting bad content on Garry's Mod Steam Game Hub.

If you wish to contribute to the Garry's Mod community, you can find the Steam Workshop rules for Garry's Mod here:
Steam Workshop Rules


Next Update
The next update is coming soon ( In next couple of weeks ). You can find a full list of changes here:
Next Update Change List

While you are waiting for the next update, you can help us test the update to make sure that when it is released, it is as bug free as possible. You can learn how to help here:
How is Dev Branch?

Thanks to everyone who is testing the next update and reporting bugs.


Update is out.

Steam Sales
Garry's Mod is currently on sale at -75%. If you ever wanted to buy the game for yourself or your friends, now is a good time!

In addition to that, Counter-Strike: Source is on sale at -50%. If you still don't own it and are experiencing missing textures and models in multiplayer, you can get it right now.


Sales are over.
Jul 11, 2014
Garry's Mod - Rubat
A minor update containing a few hotfixes for last update just came out. Restarting your servers is strongly recommended.
If there are any persisting issues left, please report them on the official GitHub issues page.

GLIBC_2.15 dependency on Linux dedicated servers
Some Linux dedicated server owners may have noticed that the game now requires glibc 2.15. This is a necessary change since the version we were using before was really outdated. If your server is running on a relatively old distro which does not include that library, you can find instructions on how to install it here: Linux Dedicated Server Hosting.

Fixed non-ASCII characters being removed from player names
This was accidentally introduced in an attempt to fix an exploit which would let servers tamper with a client’s configuration file, sorry for that! Everything should be back to normal now.

Fixed model scaling not working correctly on some models
Entity:SetModelScale and Entity:EnableMatrix had an issue with some models which would cause transformations to be applied twice. This issue is now fixed, you can see the difference below:

This will break scripts that rely on the old broken behaviour, so I also added Entity:SetLegacyTransform for those who want their current scripts fixed with minimal effort. This function basically brings the old scaling behaviour back for the entity it is called on, so it should be used exclusively as a temporary fix.

Full Changelog

Fixes
  • Fixed plugin_load not doing anything
  • Fixed players being removed when sitting in a vehicle parented to another entity
  • Fixed non-ASCII characters being removed from player names
  • Fixed tabs in RichText selection
  • Fixed properties not correctly working on vanilla
  • Fixed Color.__tostring not outputting alpha
  • Fixed render.CapturePixels crashing when used on render targets
  • Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC
  • Fixed player names not updating in scoreboard and voice panels
  • Fixed weapon holdtypes not always updating on the client
  • Definitely fixed Entity:SetModelScale and Entity:EnableMatrix applying transformations twice on some models
Additions
  • Added Entity:SetLegacyTransform(bool)
Deletions
  • Removed properties.HaloThink
  • Removed _restart from blocked concommand list
Jul 11, 2014
Garry's Mod - Rubat
A minor update containing a few hotfixes for last update just came out. Restarting your servers is strongly recommended.
If there are any persisting issues left, please report them on the official GitHub issues page.

GLIBC_2.15 dependency on Linux dedicated servers
Some Linux dedicated server owners may have noticed that the game now requires glibc 2.15. This is a necessary change since the version we were using before was really outdated. If your server is running on a relatively old distro which does not include that library, you can find instructions on how to install it here: Linux Dedicated Server Hosting.

Fixed non-ASCII characters being removed from player names
This was accidentally introduced in an attempt to fix an exploit which would let servers tamper with a client’s configuration file, sorry for that! Everything should be back to normal now.

Fixed model scaling not working correctly on some models
Entity:SetModelScale and Entity:EnableMatrix had an issue with some models which would cause transformations to be applied twice. This issue is now fixed, you can see the difference below:

This will break scripts that rely on the old broken behaviour, so I also added Entity:SetLegacyTransform for those who want their current scripts fixed with minimal effort. This function basically brings the old scaling behaviour back for the entity it is called on, so it should be used exclusively as a temporary fix.

Full Changelog

Fixes
  • Fixed plugin_load not doing anything
  • Fixed players being removed when sitting in a vehicle parented to another entity
  • Fixed non-ASCII characters being removed from player names
  • Fixed tabs in RichText selection
  • Fixed properties not correctly working on vanilla
  • Fixed Color.__tostring not outputting alpha
  • Fixed render.CapturePixels crashing when used on render targets
  • Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC
  • Fixed player names not updating in scoreboard and voice panels
  • Fixed weapon holdtypes not always updating on the client
  • Definitely fixed Entity:SetModelScale and Entity:EnableMatrix applying transformations twice on some models
Additions
  • Added Entity:SetLegacyTransform(bool)
Deletions
  • Removed properties.HaloThink
  • Removed _restart from blocked concommand list
...