Oct 20
This Is No Cave - Moss

Seems my life nowadays is fixing bugs and creating new ones.

  • Adapted bonus pickups colliders to their shape

  • Fixed an issue where the ghost would play sledge hammer sounds

  • Fixed an issue where the ghost would be upside down

  • Fixed an issue where the ghost running animation would be stuck

  • Fixed an issue where restarting would make the character lose some of its sounds

  • Fixed an issue where restarting on level 25 would consume a shield

  • Fixed an issue where clicking far away from the player would not trigger burst

  • Fixed an issue where leaderboards entries would merge together

  • Fixed thinker achievement duration

  • Removed an invisible rock on level 9

  • Fixed an issue where one of the hook points in endless would be hard to latch to

The Mare Show - gogogamesInteractive

šŸŽŖWe’re here to remind you that the launch and premiere of The Mare Show is scheduled for October 21, 2025, at 6:00 AM (GMT-3)! Don’t miss the release and...

Oct 20
DPS IDLE 2 - e^cha
All changes from the beta version of the game have been transferred to the main branch of the game.

Version 0.81

Update:

  • Winter garden

  • Garden resources (a new way of upgraading cards)

  • Forge warehouse

  • If you have lots of gold, there will be a button to unlock all heroes with one click

  • Addad a button to reset graphics settings

  • Upgraded artifacts have an extra sphere multiplier bonus

  • Steam achievements fix

  • Fixed negative dust

  • Other small changes

Version 0.82
Update:
  • Apple limitation

  • Other small changes

Hack and Slash Fury - juan_poder_azure

The price has been increased to a price that reflects more the quality, support, efforts, durability and originality of the game.

The price can increase even more in the future.

All DLC“s are now already included on the base game as free content.

Relic Hunters Legend - LucyG

Hunters,

It’s that spooky time of the year again and we’re celebrating Halloween in Relic Hunters Legend! Fred has set up his spooky shop at the Secret Market, and he’s ready to trade some frightful treats for your hard-earned Event Tokens. šŸ¬

From October 20th to November 5th, complete Special Missions or Challenge Mode missions to earn Event Tokens, then bring them to Fred to exchange for exclusive Halloween rewards!

This Season’s Rewards:

  • Halloween Banner

  • Halloween Pumpkin Badge

  • Witch Hats for Seven, Ace, Jimmy, Pinkyy, and Raff

  • Exclusive Halloween Hats for all Hunters

  • Halloween Portrait

Join the Trick-a-Ducan Season, show off your spooky style, and scare the bolts out of Duke Ducan’s minions!Ā 

Fred’s waiting for you at the Secret Market… just don’t ask where he got those pumpkins. šŸŽƒ

And this is just the beginning! More seasonal events are already on the way, including a festive celebration in December and events coming next year. Make sure to keep an eye on our Steam page, Discord, and Social Media so you don’t miss any updates, rewards, or special missions. Stay sharp, Hunters, adventure never takes a break in the Galaxy!Ā 

See you in the galaxy, Hunters and happy haunting! šŸ‘»

BPROOF - Dexsolutions

Wild Wizard War - maxeymusgames

In this game you are an all powerful Wizard. Craft spells from elemental cards. Battle against friends and other Wizards in this turn based party game. Learn deep elemental synergies or lean into wild magic for over the top destruction. Fast paced duels and the luck of the draw ensure no two battles are alike.

Be sure to Wishlist and follow on Steam and join us on discord to hear all our updates and be informed when we begin playtesting!

We're incredibly excited for this game and we hope you join us on this journey!

Steam - https://store.steampowered.com/app/3775860/Wild_Wizard_War/

Discord - https://discord.gg/Fs9Wb25c6F

Website - https://www.maxeymusgames.com/wildwizardwar

FarmD - Softscale

Multi-partner support and multi-character interactions, and some quality-of-life improvements.

CHANGELOG

\[general]

ADDED

- Added controls for adding and removing partners in the Character Menu. You can also Disable a partner to remove them from the scene without losing their configured data.

- Added a hotkey for cycling through the currently selected partner (desktop: C, vr: right-hand B button).

- Partners with AI enabled will now invite you to join interactions with a popup window.

- Partners set to Active AI can now initiate "nested" interactions during the parent interaction, if any are available from the current pose.

- Added a new collaborator Spud Dastardly to the team! Doing animation work on some new interactions.

- Added a new feral/anthro Servicing interaction, accessible from the solo feral Lie Down -> Roll Over position.

- Added a new feral/feral/anthro Spitroast interaction, accessible from the new Servicing interaction.

- Added a new anthro/anthro/anthro Train interaction, accessible from the anthro/anthro Bend Over interaction at the crate or kitchen counter interactables.

FIXED

- Fixed an error that could occur when loading a species that doesn't have a tail.

- Fixed errors that could occur in some scenarios when a feral character was using one of the non-feral voice packs.

\[desktop]

FIXED

- Fixed alignment issues that could occur with characters' heads during some interactions when in first-person view, such as the anthro/anthro Kissing interaction.

- Fixed an error that could occur when reassigning hotkeys.

\[vr]

CHANGED

- For better alignment and compatibility with nested interactions, the anthro/anthro Bend Over interaction now requires the VR player to properly "join" the interaction when in the Top role, rather than being able to move around freely.

- For better support for directing two partners to do an interaction that previously would have allowed the VR player not to "join" directly, such as the feral/anthro Servicing position on the hanging plank, there is now a confirmation popup when directing the partner to start this interaction which allows you to join it yourself or direct another partner to join instead.

\[interaction studio]

ADDED

- Holding the Alt key and clicking on a track in the animation editor now selects all of the keyframes on that track.

- Holding the Alt key and clicking on a keyframe in the animation editor now selects all of the keyframes on the same frame.

- Holding the left Ctrl key and clicking on the change-animation buttons in the animation editor now skips inactive animations and selects the next active animation.

- Added a hotkey for selecting all keyframes in the current animation (default: K).

- Added a "None" option to the Allow Character Movement special behaviour, so the regular walk-cycle animations can be fully overridden by interactions while moving.

- Added an Author field to interactions.

CHANGED

- Pressing Tab when any of the X/Y/Z input fields for editing a keyframe have focus now cycles through those fields.

FIXED

- Grouped animation sets which use synced animations will no longer show the action buttons for roles that have no unsynced animations in their groups.

- Weighted or grouped animation sets now properly stop playing the synced animation when the partner it is synced to changes to a different animation or group.

- Fixed some rotation issues with the first-person camera mode in the animation editor.

Become a supporter for access to the latest alpha builds: https://www.patreon.com/softscale https://subscribestar.adult/softscale

Or, keep following the game here on Steam for the periodic free public builds!

ARK: Survival Evolved - AlphaNav

Good Afternoon,

Studio Sirens remains dedicated to providing updates as issues are being logged or addressed. We are primarily utilizing the #ć€Œā—ć€bug-reports怍channel on the Official ARK: Aquatica Discord.

We would like to thank the community for continuing to help us make improvements to ARK: Aquatica by reporting issues that have appeared after release.

For the sake of identifying issues, please provide as much information as possible on your report for visibility and accurate reporting (ie: version number, platform and all applicable logs or information).

We are happy to announce that the ā€˜preaquatica’ game branch will remain a permanently available branch for all users on ARK: Survival Evolved.

Patch notes v360.35

Dino/Tame Fixes
  • Fixed some Abyssal dinos having points in Oxygen

    • Note: This only removes the Oxygen from new dinos, not existing

  • Increased Alpha Abyssal Rex health

  • Added ability for most dinos to equip Infected Barnacle augments. Water and amphibious dinos will get reduced benefits from swim speed augments

    • Note: New dinos will not get the attached infected mask visual

  • Fixed Infected Barnacle mask not being visible on Pachyrhino and MegalosaurusĀ 

  • Fixed water dinos not being able to target Alpha Corrupt Tridacna

  • Fixed Monodon not using their cuddle animation

  • Fixed Monodon getting too much taming ineffectiveness when taming rates are boosted

  • Reduced aggro notify neighbor range for Megalodon, Malleocephalus, Dakosaurus, and Seahorse

  • Fixed Sinomacrops and Noglin buffs not applying correctly to players when mounted

  • Fixed buffs not getting applied to riders of Tropeognathus, Magmasaur, Exosuit, Tek Hoversail, Dinopithecus, and Stego

  • Reduced spawn rate of Liopleurodon in Aquatica

  • Wild Basilosaurus will no longer get targeted by wild Megalodon

  • Wild Anglers will no longer target, or be targeted by, other wild dinos

  • Water Wyvern adjustments: improved nest/egg spawns, slightly increased alpha spawn chance in wyvern cave, removed Alpha Water Talon requirement from Alpha Pygocentrus

    • Note: Alpha water talons will not be used for that boss anymore. It is still used for the Vulcanithys boss however.

  • Dakosaurus hibernate ability now increases health regeneration

  • Tiktaalik can now harvest Earthworm piles using their primary attack

  • Fixed Homarus falling into the ground when killed

  • Fixed Homarus not being able to breed inside water Hydrospheres

  • Fixed Homarus dino dossier icon

Item/Structure Fixes
  • Fixed Aquatica Helmets not appropriately showing or hiding beard hair

  • Renamed the Thalassian Rocket Propelled Energy Blast to Thalassian Propelled Rocket

  • Fixed Underwater Crop Plot material

  • Fixed Hydrosphere bubbles having collision

  • Fixed Hydrospheres interfering with placement of other structures

  • Fixed the Hydrosphere unlocking during server restarts

    • Note: Existing Hydrospheres will need to be relocked after the update

  • Added Element as a valid fuel source for Hydrospheres

  • Updated Pearl structure descriptions to better indicate they increase water pressure acclimation speed

  • Fixed snapping and scaling issues with the Pearl building set

  • Fixed Tek Tridents having a random chance to break when used

  • Fixed Infectarium destroying water containers when crafting

  • Fixed Infected Barnacle descriptions on servers

Other Fixes
  • Fixed various issues in the Aquatica map; including floating foliage, lava volumes, and mesh holes.

  • Removed empty news box from Main Menu

  • Removed empty UI box in lower right of screen in singleplayer games

  • Fixed various Aquatica UI colorization issues

This update will require a minor server downtime of 1 hour to official ARK: Aquatica servers. Servers with the highest population will be prioritized.Ā 

This update will be pushed starting:

9:30 PM UTC
5:30 AM CST
2:30 PM PST
5:30 PM EST

https://store.steampowered.com/app/3537070/ARK_Aquatica/

Dungeon Defenders - [CG]Thales
Balance Changes
This should make the staffs more correctly in line with each-other and buff some bottom tier pets to be actually usable end-game. We're also increasing pet rewards on the Ruthless Returnia maps to be in line with the doubled weapon rewards.
  • Added a randomized Horizontal spread to the Fusion Rift
  • Increased DarkBot damage by 225%
  • Increased Laser Robot damage by 275%
  • Increased Battle Droid damage by 120%
  • Increased Hawk damage by 200% and tightened spread slightly
  • Hand of the Queen - 9% Elemental Damage Nerf
  • Eternian Staff - 8% Elemental Damage Buff, 8% Base Damage Buff
  • Apocalypse - 5% Base Damage buff, made spread more loose
  • Gargoyle Staff - 2.5% Base damage buff, 15% Elemental damage buff, Added elemental scaling
  • Undying Rod - 2.5% Base damage buff, 2.5% Elemental damage buff
  • Xilent's Rhythm Staff - 3.5% Base damage buff, 2.5% Elemental Damage buff
  • Crystal Staff - 10% Base damage buff
  • Forest's Sorrow - 2% Elemental nerf, 5% Base Damage Buff
  • Mad Jack - 10% Base Damage Nerf
  • Lava Slinger - 5% Base Damage Buff, 8% Elemental damage buff
  • Karathikan Stone Thrower - 38% damage buff
  • Reduced health multiplier on hard and insane from 4.5 and 8 to 4 and 6 on Super Wyverns on Jester's Spooktacular
  • Reduced Ruthless health multiplier from 2 to 1.75 on Super Wyverns on Jester's Spooktacular
  • Reduced Crystalline Resurgence 4 Artificial Genie Ruthless damage resistance from 25% to 10%
  • Buffed the Winter's Flame to be in line with other flamethrowers. Higher damage and lower range
  • Eternian Spear - 7.8% Ranged damage buff, but made the spread more loose
  • Maquahuitl - 2.5% Ranged damage buff, but made the spread more loose
  • Eternian Energy Cannon - 5% damage buff
  • Doubled pet rewards on Ruthless Return to Mistymire, Return to Aquanos and Return to Sky City
  • Gave Chainsaw Corgi 5% movement speed


Bug Fixes
  • Fixed the Spoon swinging too fast
  • Moved problematic copter spawn node from City in the Cliffs to see if it helps with Pure Strategy
  • Changed Mini Spider Queen from Return to Mistymire name to Altered Spider Queen for clarity reasons (not having 2 pets with the same name)


For Etheria!
...