Dustwind: Resistance - swordsm4n.pko

We are proud to present a bunch of new screenshots from the upcoming Canyon Cross DLC for Dustwind: Resistance.





Hope you like it and please dont forget to Wishlist on Steam:

https://store.steampowered.com/app/3948210/Canyon_Cross_DLC_for_Dustwind_Resistance/

Mask of the Rose - brandon

Platform: PC (Windows / MacOS)

Build Versions:
Steam: 1.7.1065-win, 1.7.147-OSX
GOG: 1.7.1066-win, 1.7.150-OSX
Epic: 1.7.1067-win, 1.7.149-OSX


Release Date: 20/10/2025

This update addresses a security vulnerability recently found in some versions of Unity. You can read more about it here:
https://unity.com/security/sept-2025-01

Note that the Linux version has not been updated, as the lower risk profile does not necessitate remediation.
https://unity.com/security/sept-2025-01/remediation

There are no other fixes or changes. If you encounter any bugs, please let us know by using the in-game reporting tool.

Anomaly Zone - skaarjg


Congratulations to the winners of the "Artifact Collection" event!

RU server

1 place
Амаз0нкА - 1645

2-3 places
Terrible_Revenge - 1511
ЯстарыйПсихиСправкаЕсть - 845

4-6 places
хБолТх - 599
CELINE - 599
URAN71 - 339

7-9 places
ИГОРЬ_БОРОДА - 334
ГаНзАлЬеТ - 318
Арчи34 - 303

10-12 places
хХКАБАСИКхХ - 287
Sweetie_Fox - 249
Poblyda - 210

13-15 places
SabakaED - 199
1Adwokat1 - 194
Frantom - 183


PvP server

1 place
xxxZODIACxxx - 1259

2-3 places
vanshots - 353
Дмитрич - 266

4-6 places
прочерк - 250
НеМирмика - 240
xOopsSx - 196

7-9 places
1BaLaMyT1 - 172
zhanhun - 144
Тетя_Зина - 131

10-12 places
Kyco4ek_M9Ica - 119
ЗлойБармалей - 103
LOTOS59RUS - 94

13-15 places
stervva - 78
Evil_Wolf - 61
Tenius - 56


PvE server

1 place
Риул - 1127

2-3 places
ПИСУСУАЛИЙ - 793
ALEXGRIN - 335

4-6 places
Зеленый_Тапок - 270
Alsalak - 178
MrZik - 145

7-9 places
SentinelAD - 103
ЭХО - 103
аквэро - 97

10-12 places
Фрикофобия - 95
Сталкер_Мессер - 94
Не_торопливый - 83

13-15 places
сорванец - 82
ДокторЗло - 82
ЮРКА_СПЕЦ - 71
Oct 20
Stay Out - Sohato

Stalkers!

In the mysterious Zone, where anomalies give birth to miracles and survival often depends on luck, even the most unusual omens are not ignored. In recent days, faith has only grown stronger, as around campfires, people increasingly recall what our ancestors spoke of – the legend of a single night a year when the borders between worlds are practically erased, allowing the shadows of something ancient and evil to pass through.

Watchful stalkers note the appearance of pagan totems. At a special hour, when the world seems to stand still and one day gives way to another, these obelisks begin to attract evil spirits and mutants – highly unwelcome guests for large settlements, near which these unusual idols are observed.

Another belief is also becoming reality – the debauchery of a whole coven of evil spirits who gather for mischief and the acquisition of the coveted Dead Apples. Rumor has it that it is at this time that they acquire their mystical powers.

For some, these fruits are a way to ward off misfortune, while others see them as the price of an invasion by dark forces. The bravest even dare to taste them! Perhaps Priest, who is located near Gourmet Village in Liubech Outskirts, can tell you more about them...

From 21.10 (12:00 server time) to 18.11 (23:59 server time), the "Veles Night" event will begin on all project servers!

You can find out the time on your server by entering the /time command in chat.

During the event, all animals and mutants, when searched or butchered, have a chance to contain a Dead Apple. You can also earn them by participating in the open-world event and the new PvP mode on the Bulletin Board.

Apples can be exchanged for valuable rewards with Priest (E6-4), in Liubech Outskirts.

Note: Exchange with Priest will be available after the server restart on 21.10.

In addition, you can find pleasant discounts on many items in the in-game store!

Good luck in your search!

Sincerely,

Stay Out Team

Sunless Skies: Sovereign Edition - brandon

Platform: PC (Windows / MacOS)

Build Version: 2.06.454aad8

Release Date: 20/10/2025

This update addresses a security vulnerability recently found in some versions of Unity. You can read more about it here:
https://unity.com/security/sept-2025-01

Note that the Linux version has not been updated, as the lower risk profile does not necessitate remediation.
https://unity.com/security/sept-2025-01/remediation

There are no other fixes or changes. If you encounter any bugs, please let us know by using the in-game reporting tool.

Oct 20
Robot Mil - square

-Found and fixed issues that prevented completing Challenge 4 and 4x

-Fixed another bug that allowed players to exit pause mode while in settings.

-minor UI fixes

What was discovered and will be fixed in the future:

When connecting a gamepad to an already running game, it is not recognized by the game and gamepad controls do not work.

Bibidi Bibidi! - daanlastpro

Greetings fellow wizardfolk, The Doors Update (v0.05.00) is out and with that:

Path Selection is Here!

Another core feature of deckbuilders has now made it into the game! This time, we've added path selection. But instead of the classic map with routes that you've come to expect from roguelike deckbuilders, we opt for something a little simpler...

In most deckbuilders you have a route-based map (e.g. in Slay the Spire), where you can see all available routes well in advance. But why is that the common way to do it?

First off, you can balance risk and reward when everything is visible at a glance. From the get-go, you can decide to take a path with a lot of events, shops and rest sites to mitigate your health attrition. Conversely, you can pick a path with a bunch of elite encounters to maximize your rewards.

So why DON'T we use it then? One reason is mental load. Combat in Bibidi Bibidi is quite cerebral. Each card has multiple effects, and there's a tradeoff for picking each one. Then, there are multiple cards you need for a single spell, as well as picking the right monster to target.

It's quite puzzly and at the end of an encounter, your brain can get a bit overloaded. We think jumping into a map with so many macro choices right away won't give you the rest that you need to prepare for the next encounter.

Another reason is immersion. We want to give you the feeling that you're exploring a dungeon in which you can get lost. Having a whole map of the dungeon and seeing where you're at feels antithetical to that dungeon-crawling theme.

So instead, we opt for a handful of options in the form of doors. Each door has an ominous name and a scary design, to try to evoke a sense of mystery about what's behind them.


Full list of changes

🚪 Path selection system with doors; pick between shops, rest sites and standard or elite encounters. 🏕️ Rest Sites, where you can restore your health between encounters. 🃏 New cards with the Upgradeable boon effects. 👨‍🎓 Basic tutorial at the start of the game. 🍹 Quality of life improvements and polish: • Animate cards as they move between piles and from your hand. • Improve card highlighting when in a spell slot, to make it clearer which effect will be used. • Screenshake when you deal or take damage. ⚖️ Notable balance changes: • Restore health after Boss encounters. • Gain gold instead of healing when you skip a reward. 🌲 Evergreen improvements like rebalancing & bug fixes.


For now, the background art on the door selection screen is the same for each area of the game. In future updates, we will make that art distinct for each floor. Also, with this update, the pacing and economy of the game have changed drastically. We'd love to hear how these changes have changed your experience, and any feedback in general is welcome. Please join us on Discord where we can speak directly and understand your critique better!

Happy casting! Jonas & Daan

SCP: Daybreak - Squiffyy
HOWDY!
Enough with the cryptic stuff, here's some actual information for you guys!

Since the beginning of September, I've been working pretty much exclusively on SCP:Daybreak and a new Daybreak-styled game named DDA. -- almost no members of the dev team have been recently active other then SketchyBot (will explain later) and Monolith Worshipper (resident military tech enthusiast, he helps with the pre-daybreak lore, yes, there's pre-daybreak lore.).

Anyway, I've gotten a lot of ideas for Daybreak following my several month vacation to Canada earlier this year, and so: i've been inspired to entirely remake the existing game, just for you guys.

(and I am a bit surprised to see that Daybreak has been "released" for roughly 4 years now, that's crazy.)

Here's the current situation:

[c]- entirely new Unreal Engine 4 project, the old one had too many assets and could barely be transferred to GitHub.[/c]

[c] - We have a GitHub.[/c]

[c]
- the entire character code has been replaced, it's functional, and has zero bugs now.[/c]

[c]
- I'm working on re-doing/replacing all the old puzzles and systems, but I have not gotten to that yet.[/c]

[c]
- Lore.[/c]


Extra notes:
We (Me and like 3 other people) have been speculating what the Site-52 interiors should be, and I've chosen to include some 70's/80's/early 90's architecture along with some Vaporwave and Neon styled lighting, wall LED's, and a whole indoor mall section planned.

(the Site would be huge, probably the biggest and most unique/varied SCP site to ever exist.)

((There's 7 Sectors each, right now Sector A / Sector 1 is the only existing sector, the area in which you visit in the current game.))

Another thing, the resident modeller and assistant programmer, SketchyBot Is basically unavailable for now, due to life-related reasons, so props and environment remasters would have to wait. but I hope to have some new teasers by November 11th!

Embrace the Dark, Fear The Light!
- Squiffy, Resident SCP Enthusiast and Lead Developer.

Machine Mind - PR Targem Games

More dangerous enemies, thick dirty air constantly damaging your vehicle, unfriendly look of the environment — the essence of Factories, new biome which was added in one of the recent playtests.

Drift Legends 2 - admin

Today marks the exciting start of a brand-new week of Daily Events in Drift Legends 2! Each day, players will unlock fresh new challenges that they can tackle bit by bit throughout the week. Alternatively, if you prefer, you can wait until Friday when all stages become available at once and race through them all in one go.

This week's grand prize is the stunning drift car, the Enoshima Samurai C110 — a perfect addition to any drifter's garage! We highly recommend using drift cars from the Beginners, Amateurs, and Pro leagues to maximize your chances of success and fully enjoy the events.

All results will be tallied and finalized on Sunday. Every player who completes all the Daily Events this week will receive the prize, so be sure to complete every challenge to claim your reward.

Get ready to show off your drifting skills and have a fantastic week on the drift track!

Keep drifting and have a great time!

— Black Fox Entertainment Team

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