The Rhythm Quest Demo has been updated to version 0.39.0. This update includes a rework to the audio latency calibration flow, as well as some screenreader and gamepad fixes. The Mac App bundle has also been notarized.
Full changelog:
Level 49 is here! Veterans, Heavier Tanks, Silver Wolves, and more are now available!,
App update available message now links to relevant storefronts to reduce update release day confusion,
The infection test facility now has a hint message when no units are available to infect,
Infection test facility now properly displays cost with black nanos owned and highlights red when not enough are owned,
Fixed status effects with damage buffs, ie freeze,
Fixed Unity CVE-2025-59489,
Fixed lag experienced on iOS 26
New weapon has been added to the game: GRENADES
They work kinda like a grenade launcher, but you juggle them and punch them at your enemies.
So basically you're the grenade launcher, if you think about it 🤔
Here's a preview:
And you can try the game here:
https://store.steampowered.com/app/3277520/Berserkers_Domain/
Gather Spectral Invites to exchange for cool rewards!
Enjoy Doubled Daily Bonuses and shop discounts
Check out new cosmetics for gear, pets, and mounts
Meet La Grimita and have a dance with death('s niece)
Visit your favorite town NPCs on Halloween day for a special treat! No tricks, promise.
Thank you all for the continued feedback and bug reports during Next Fest. Here’s a small update that addresses some of the most common issues and requests:
Inverted Look Settings – Added new controls options for inverting look controls both vertically and horizontally.
Shop Visual Feedback – Added new UI feedback when attempting to buy an item in the Rogues’ Den without enough gold. A pop-up will now appear letting you know.
Equipment Spawning Optimization – Improved equipment spawning logic to boost performance when starting a contract.
Bugs – Fixed an issue where equipment crates would sometimes fail to spawn on the Curdled Plans contract.
As always if you have any feedback or bugs to report, you can do so right here in Steam's own discussions page. Alternatively if you’d like to connect with fellow thieves and report bugs on the official Discord server you can [url]join today[/url].
Happy heisitng!
netDOT
Hey everyone, the game is now completed, but I did the mistake of uploading the build on Steam later than I should have (13 of October), so I'm waiting for an answer by Steam (all should be okay), then I will finally have an accurate date, sorry again for the inacurracy, it wasn't smart to be late on that.
The game will be uploaded as soon as possible, so keep your eyes on the screen!
Game Progress Update: Intro and Tutorial testing!
We have gotten a few test players' feedback on the starting area and first puzzle, and have learned we need to introduce the mechanics a bit better at the beginning. While addressing this, we're kicking off towards writing the first of three acts that you'll go through while traversing this sad and struggling kingdom!
Overall, game dev is a very new venture for us in a medium we're not accustomed to, so while it's going slower than we hoped we feel we're adapting well all things considered.
UPDATE v0.0.9
Hey everyone, just a quick note to let you know that we've fixed all the problems with the Workshop; therefore, you can now post, browse, and download levels.
We are going to leave the demo online even after the Steam Next Fest so that everyone who downloaded it can have a shot at creating the best levels they can, even for the weeks to come.
- Fili