Greetings, Super Heroes!
We know you were eager to learn more about who will be joining Captain America, Wolverine, Spider-Man, Storm, Phyla-Vell, Venom, and Nova in the fight against Annihilus.
Well, today, we’re thrilled to announce that it’s time for She-Hulk and Rocket Raccoon to SMASH their way into battle!
With this brand-new trailer, you get a first look at the iconic enemies you’ll be encountering on your star-spanning brawling adventure, including the infamous Sentinels, longstanding nemesis of the X-Men, the high-flying, human-pteranodon hybrid Sauron, as well as the Mad Titan, Thanos.
To face this threat, She-Hulk forgoes litigation and takes matters into her own hands; get ready to grapple and toss enemies around with her gamma-powered might!
And if you’re more into firepower, blast your way through a barrage of bugs with Rocket Raccoon and his hard-hitting futuristic arsenal! With his penchant for sporadically lobbing grenades, you’re looking at MARVEL Cosmic Invasion’s most chaotic fighter yet.
Now, with MARVEL Cosmic Invasion featuring 15 playable characters total, who do you think will be revealed next?
From Marvel’s New York to the depths of the Negative Zone, the fate of the universe will be fought for across the stars when MARVEL Cosmic Invasion releases later this year!
https://store.steampowered.com/app/2753970/MARVEL_Cosmic_Invasion/
…and you can now come hang with us on our official MARVEL Cosmic Invasion Discord!
Hey everyone!
It’s finally June - and with it comes a wave of good news from the Scriptorium. Summer is almost here (at least up here in the northern hemisphere), and we’re kicking it off with something we’ve been looking forward to for a long time...:
You’ll be able to playtest Scriptorium: Master of Manuscripts for the first time on June 26th!
That’s right - our first public Playtest is happening this very month, and we’re beyond excited to see what you’ll create. Whether you’re aiming for faithful medieval-style manuscripts, weird and wonderful designs of your own, or even custom posters for your next DnD session - the Scriptorium Playtest build will let you do just that. This is your chance to start your career as medieval scribe, but just remember: there’s no wrong way to create. So even if you think you’re not the best at creating stuff – give yourself a chance and you might be pleasantly surprised what’s possible in our game!
You probably have some questions - so here’s a quick breakdown of the most important things related to Playtest:
The Playtest will run from June 26th to July 10th for PC players,
You’ll be able to play in two modes:
Sandbox Mode - a pure creative mode with no story, just you, a blank parchment, and hundreds of decorative and drawable assets straight from real medieval manuscripts.
Story Mode - where your in-game scribe will take on creative commissions from quirky clients. Expect light narrative, fun challenges, and a bit of medieval silliness coming from their stories.
There’s no “best” way to play. We’d love for you to try both modes, of course - but the most valuable feedback for us is the kind that reflects how you’d play naturally. Just dive in and do your thing!
During the Playtest, we’ll also be running Community Challenges - small creative prompts we’ll share every few days. We’ll ask you to create themed pieces and share them with us (mostly via our Discord but feel free to post them everywhere you like), and we’ll highlight some of our favorite designs across social media. We’re still thinking about how to reward the most creative among you (besides social media glory!) - who knows, maybe we will even throw in a few prizes!
To join the fun, hop onto our Discord if you haven’t already - most of the challenges will happen there:
One more important thing - there will also be an in-game feedback survey in the main menu - if you could spare a few minutes after playing, it would mean a lot to us. This Playtest is a big step in development, and your feedback will help guide what we work on next. You can literally shape the future of Scriptorium, as we’re aiming to read all feedback surveys, so make sure you fill out one!
A lot of you have been asking about this feature so yes, you’ll be able to export your creations as .png files. Feel free to post them online, share them with friends and if you make TikToks, reels, videos – it would make our day. We love seeing what you come up with!
And one last very imporant thing: there’s no limit on how many players will get access. In other words, if you hit the green “Request Access” button on our Steam page, you’ll be invited to play. Everyone’s welcome! And if you have any other questions about upcoming playtests – drop them down below in the comments or on Discord, and you can be sure we will answer all of them!
Alright, playtests topic is done. So… what have we been working on lately besides playtests?
Honestly - almost all of our energy has gone into making the Playtest build the best it can be. In a way, we’ve shifted our entire focus from the full game to this one specific build, treating it almost like a standalone demo. We’ve been polishing things, fixing bugs, improving in-game systems, and trying to make sure that your first impression of the game is all about its creativity - not technical issues (but you’re more than welcome to let us know about any remaining bugs too!). It’s still a limited slice of the game, but we want it to feel good and complete in its own right.
Just to be clear though - this isn’t the full game, and we still have a lot of work ahead. Once the Playtest ends and we review your feedback, we’ll take a closer look at what’s left to do. We’ll announce the full release date when we’re confident. Good things take time, and thank you in advance for understanding that!
Some other new stuff we’ve added lately:
New parchments and visual post-processing effects to make finished works really pop
Animated avatars and more decorative items for your scriptorium
Tons of new drawable assets - so many, in fact, that we had to do a round of optimization to keep things running smooth (which we did!)
So what’s next after the Playtest?
We’ll be starting work on one of our most-requested features: being able to type text directly into your manuscript. Right now, the only way to “write” is by dragging letters onto the parchment. While it’s fun in its own way, we know it’s not ideal. Adding proper text input is a bit tricky (surprisingly!), but we’re on it. Don’t worry - in the final version, you’ll be able to write exactly how you want.
To wrap it all up - here are some of our own creations made while testing the Playtest build. We hope they inspire you. Let us know in the comments what you want to make first!
Thanks again for your patience and support - it means the world to us. We can’t wait to see you in your own scriptorium with your trusty quill in hand!
See you on June 26th!
Your Yaza Games and Mythwright teams
https://store.steampowered.com/app/2506290/Nova_Hearts/ Hey folks!
If you haven’t caught the news yet, Nova Hearts is launching this June 19th, on all platforms (except NS2)!
We’re so excited to have reached this point and couldn’t have done it without the support of all our fans so please do leave us feedback and reviews!!!
Here’s the Launch Announcement Trailer!
If you need a refresher of what Nova Hearts is all about, it’s all right here (Also you can play the demo to get back into the swing of things 😉)
✨ What is Nova Hearts?
A turn-based combat dating adventure where romance, rivalry, and heroism collide. Text, talk, and team up with allies (or enemies), master your powers, and unleash your emotions in battle.
💖 Flirt, fight, and forge your fate
⚔️ Turn-based combat meets deep storytelling
📱 Text, date, and shape your relationships
Thank you and we look forward to having you all try out Nova Hearts on launch!
~Team Lightbulb Crew & Team Shoreline Games
Connect With Nova Hearts
🔹 Instagram: https://www.instagram.com/novahearts_game/
🔹 Facebook: https://www.facebook.com/novahearts.game/
🔹 X/Twitter: https://x.com/LightbulbCrew
🔹 Discord: https://discord.gg/XVHCND2w
Connect With Shoreline Games
🌊 Discord: Shoreline Games
🌊 Instagram: https://www.instagram.com/shorelinegames/
🌊 X/Twitter: @ShorelineGames
🌊 Facebook: https://www.facebook.com/PlayShorelineGames/
🌊 Website: https://shorelinegames.com/
Heeeeeello everybody! This is Mike, from Fire News from Fire Flies!
I come to you with the most FIRE update regarding Rine: the Trail of Fireflies!
A whole new update has just dropped...and is FIRE!
Check it out for yourselves!
With this new update, the shop system has been created, having our fellow firefly Herbert as the star of the event!
Herbert loves to haggle, so be prepared for some irresistible offers throughout your travels!
If there is a shop, it means that money is involved. So, without further ado, here comes the currency of all the Seven Forests, the Lux tokens! Gather as many of this shining tokens, because they will have a great value in your travels!
From now on, every item will have rarity, helping Rine understand the value of the items he will find! Of course, most of the items available in the Demo will be common, but we will keep you in touch with the new items and their rarity, building up Hype for the upcoming updates!
Also, a buch of new items have been added on the map for Rine to find... We shall let you explore them and find their quirks!
This being said, this is just the tip of the iceberg! The crafting system will be comming soon, asswell as cooking, fishing, skills and much more!
Make special fireflies come with Rine in order to help him in crafty ways...because you know, he is a Fox, he cant do much...but the fireflies are there for him...and for you!
We hope that this update will make you, Vox, more hyped for the game and for the upcoming new releases!
Until next time,
This has been Mike, from Fire News from Fire Flies!
A couple of weeks ago, we revealed some footage of a new minigame. Why don't we take a closer look?
This is Brick Breaker (WIP name). There's actually multiple ways to play it. The first way is through Arcade Mode, you'll go through a single round in each playthrough, and play to increase your overall score. The second way is right from the menu!
When playing from the menu you can play two different modes. You can play a single round with any character. This works exactly the same as in Arcade Mode, but completely self-contained. Your score gets saved as a highscore, separated for each character.
The most important factor in your score is your completion time. The faster you are, the higher your score! But if you fail to break all bricks, you'll only be scored on the amount of bricks you managed to break, which is a massive hit to the final score.
The second mode is the Endless Run! As you might think from the name, you play an unlimited amount of rounds, and keep increasing your score until your potion explodes! Damage to your potion carries over from round to round, so even though damage won't impact your score, you have to make sure to finish each round with the least amount of damage taken as you can, or you'll be eliminated!
Damage is not the only factor as you get further in. The more rounds you have completed, the faster the bullets will get! This is a double-edged sword, as it means that bullets will be harder to hit. However, rounds will pass by much faster once bullets gain enough speed, making it even easier to gain more points once you get further into the run!
There's several different brick layouts. No matter where or how you're playing Brick Breaker, the layout will be randomly selected. They all have the same amount of bricks, but you'll have to slightly adapt your strategy on each round to clear each pattern as fast as possible!
If there's anything you'd like to see added to Brick Breaker, let us know in the comments, or in our Discord server down below!
Brick Breaker is just the tip of the iceberg in terms of new additions. Come back next week to learn more more info on other new minigames, game modes, collectables, and QoL changes!
We are excited to announce that globally renowned actor Troy Baker (known for his performances in The Last of Us, Indiana Jones and the Great Circle, BioShock Infinite, and more) has been cast as the leading character in MOUSE: P.I. For Hire.
As revealed during Summer Game Fest, Baker will play Private Investigator Jack Pepper - the game’s lead protagonist - a former war hero, now a detective in a world where danger lurks in the smallest mouse hole. His journey starts with a seemingly cliché damsel in distress, but as P.I. Pepper begins to scratch the surface of Mouseburg’s seedy underbelly, it quickly spirals into a complex web of intrigue, involving murder, corruption and the unlikeliest of enemies.
MOUSE: P.I. For Hire is planned for release this year. Wishlist now and follow to stay up to date on all future developments!