Microsoft Flight Simulator 2024 - Birdie

As announced in last week’s Development Update blog, work on Sim Update 16 for Microsoft Flight Simulator (2020) continues. On Tuesday, we released a new pre-release test build (1.39.2.0) to those enrolled in the public beta. If you missed it earlier, you can read the release notes here.

There was not a new Sim Update 3 beta build for Microsoft Flight Simulator 2024 released this week, but development work continues on that version, too. Thank you to everyone who has been participating in either beta test and providing your impressions and bug repots on our forums. As always, if you are part of either public beta test, please vote in the forum surveys (links below). Your feedback really matters and helps the dev team immensely!

– MSFS Team


Click here to continue reading the Development Update!

FACEMINER - wristwork
Hello,

Patch note regulars will be aware of the persistent multiheaded bug where Endless mode numbers would suddenly explode when loading saved sessions.

Thanks to those who sent their saves over, I've been able to consistently reproduce it and figure out what the problem was.

When players either completed the game or quit via pause menu, then immediately started an Endless mode game, a specific once-per-second interval which calculates the current processing power used would persist from the previous game in the background, bleeding into later sessions. Depending on how the timing landed, this either made no difference, or, if you were unlucky, this legacy interval would constantly overwrite the "current click speed" stat with 0 in your new game, suppressing the true processing power usage stats until the session was quit then loaded up again... causing an otherworldly spike.

This was a tricky one to pin down. I appreciate everyone's patience with it.
Darkest Dungeon® - RedHookMichaela

Greetings Hamlet Dwellers!

We have a new update for you to test. This update contains the following:

  • A fix for the Colour of Madness loot window bug

  • Fixes for some Steamdeck issues that had been reported

  • We have also have increased the trinket limit from 999 to 9 999!

My Drug Cartel - Gigicom
Changelog 0.8.1.2

Changed
- Sleeping now accelerates time 12x instead of 8x
- 30% chance of worker removal after respawn has been removed, instead the player will now just lose 50% of crops (as previously) and lose $500
- Reduced police attention gain from beer smuggling even more
- Increased fuel value of logs
- Rods & Planks can now also be used as fuel for stove
- Reduced NPC melee damage to Player
- Reduced restock time for cannabis seeds
- Increased growth time for hops & coca

Removed
- Removed wishlist button

Fixed
- NPCs can now dry tobacco leaves if you add the production bill
- NPCs can now farm all crops
- Shotguns, SR-4C, Thompson1921 & magazines can now be sold & will cause 50% less police attention gain
- Fixed a few UI bugs
- Fixed NPCs not returning to work for a long time after raid was complete
- Fixed NPCs picking up items for drying when all drying zones are already occupied
- Fixed NPCs dropping & picking up harvest items into same harvest zones
- Fixed opium poppies automatically finish growing
- Fixed NPC NaN error
Hired 2 Die - Mike Sant'Anna

Over the past few weeks, we’ve been working non-stop to reshape huge parts of the game based on community feedback, and this latest update might be our biggest one yet.

 

What’s Changed?

Idferno and Egoshade in “A Simple Job” have been completely rebuilt from scratch.

 

  • New AI

  • New behaviors

  • New materials

  • New visual effects

  • New sounds

 

They don’t just look different, they play completely differently. Expect new challenges… and maybe new fears.

 

Massive animation rework across the entire game.

 

  • Cleaning, packing, burning, locking, and dismantling now feel way more fluid, immersive, and satisfying.

  • New visual effects and interaction feedback on tasks across all maps.

 

New Story Mode.

A much easier game mode for players who want to enjoy the chaos without sweating too much. Great for learning or casual play. (Look for the little book icon next to START on the contract selection screen!)

 

It Doesn’t Stop There...
  • Cloud Saves now work.

  • New map selection screen.

  • New accessibility options, including puzzle simplification.

  • Shortcut keys for cycling security cameras.

  • Tons of gameplay tweaks, balance adjustments, and bug fixes.

  • Even the Demo has been updated to reflect all these changes.

 

Plus... everything from the last updates:

-Portuguese voice acting

-Full controller support and official Steam Deck profile

-Revamped areas in “A Simple Job” and other maps

-Improved character models

-Faster task interactions

-Faster anomaly photo processing

-CPU optimizations

-New UI buttons like Back to Main Menu

 

And so much more...

 

Check it out. This might be your first time… or your first time all over again.
As always, thank you for being part of this community. Your feedback is what keeps Hired 2 Die growing. Let us know what you think!

 

Click here for the full patch notes 

Jun 5
APB Reloaded - Emily

Hi everyone,

Yesterday, we took the game down for standard maintenance and to switch Anti DDoS providers.

This was supposed to be a pretty simple procedure... but like all things APB, it quickly unraveled and turned into a cluster.

Our fiber connection in Amsterdam has had some issues, and it went out midstream.

They got in back online, but an issue with other hardware prevented the EU World from fully functioning.

We sorted out those issues, only to have the optic fiber connection go bad again.

At this point, we have worked with our Amsterdam host to replace all the hardware giving us issues. The goal is get EU back online as soon as possible.

To be clear, no player data was lost. The outage has been a cascade of fixing underlying network issues that were missed when we put Amsterdam online, or came up during our Anti DDoS cutover. I'll give updates here until that happens.

Then over the next week, we will replace all of the other hardware that has been not been 100%.

To be continued..

Thanks,

Matt

Windswept - PeekingBoo
What’s up wind sweepers, I have a very important announcement I hope you’re sitting down for!



Finally, after 2 years our Steam Page and Demo are getting an update!

TOMORROW
(if you wanna play the current demo for old time’s sake there's 1 day left before it’s gone, so hop to it!)
The Girl from Arkanya Playtest - BeanBandit
Additions:
- Kloe's questline is now fully completable
- Bombs can now be upgraded to Remote Bombs
- Added several new quest locations to the World Map
- New prizes are available from the KuruMart Prize Shuffle
- A new cave is now explorable in Puru Puru

Adjustments:
- Filled in certain areas outside of the Costa Verde zone to improve the visuals of certain room transitions
- Added HUD alerts for most store items
- Made adjustments to Sneezy's dialogue
- Made adjustments to Sneezy's sprites and animations
- Changed the default music track for Marajo Village from "Amazonia Calls" to "Lore"
- Separated Puru Echoes in to two types: Health and Energy, and gave each unique visuals
- Removed the option to choose Health or Energy from Puru Echoes
- The Wave Dance will now remove ailments on activation of the shield, rather than as a persistent effect
- Adjusted the amount of gold rewarded by certain museum items
- Adjusted the graphic for the Aether Wine sign in Allie's Satchel Boutique
- Increased the number of Silver Ingots required to upgrade the Messer from 2 ingots to 8.
- Updated the loot table for Rats to include Cheese

Bug Fixes:
- Fixed a graphical bug in Pora Iandara
- Fixed a graphical bug in a Costa Verde cave
- Fixed an issue where Marajo Village would show up prematurely on the Moonstone menu
- Fixed a collision issue in Tia Ibura
- Fixed an issue where multiple zones had their respawn priority list set incorrectly
- Fixed an issue where Pokupara would drop Fire Crystals instead of the intended Quicksilver
- Fixed an issue with Henry's dialogue displaying incorrectly in part of the Sword Upgrade quest
- Fixed an issue where Arcturus could become stuck in a dialogue loop during the Sword Upgrade quest
- Fixed an issue with the glow layer of multiple Munuane robots
- Fixed an issue where Kloe would leave Kokura Buddy behind after leaving Costa Verde
- Fixed an issue where the Tia Ibura Moonstone did not work as intended
- Fixed a graphical issue in Puru Puru
- Fixed an issue where the player could become stuck behind a chest in Yara Tuane
- Fixed an issue with the museum item in Roraima Cave 2
- Fixed multiple missing dialogues for the guards in Windberg
- Fixed an issue where the player could become stuck when teleporting to another character near a climbing surface
- Fixed multiple incorrect Map IDs in Marajo Village
- Fixed an issue where the game would sometimes freeze if an object which started a dialogue was destroyed during the dialogue
- Fixed an issue where the interaction for Hans's bow was "Speak" rather than "Check"
- Fixed an issue with an NPC in Arkanya facing the wrong direction
- Fixed an issue where Marajoaran Dance Statues did not properly glow
- Fixed an issue with one of the cameras in Roraima Cave 2
- Fixed an improperly configured chest in Roraima Cave 2
- Fixed an issue with certain screen transitions in Roraima Cave 2
- Fixed an issue causing Lunar Chests hidden under Bomb Blocks to not spawn properly
- Fixed several incorrect Map IDs in the Marajo Wilds
- Fixed an issue where unintended weather events could spawn on Mt. Roraima
- Fixed a Map ID issue in Tia Ibura
- Fixed an issue in Tia Ibura where a puzzle did not visually return to completion after returning to the area
- Fixed an issue which caused undesired behavior if the player defeated Indira, closed the game, and returned before activating the victory cutscene
- Fixed an issue where Indira's shield audio would keep looping after the shield disappeared
- Fixed an issue where certain voice lines would cancel prematurely in the Indira battle
- Fixed an issue that would sometimes cause Indira's melee attack to not deal damage
- Fixed an issue where the player could still perform certain actions while stunned
- Fixed an issue where wheat fields did not drop loot when destroyed
- Fixed an issue causing Cattails to drop loot intended for Dandelions
- Fixed an issue where Nekrokura Archers still dealt contact damage while stunned
- Fixed an issue causing Munuane robots to drop unintended loot
- Fixed an issue preventing Rum vendors from selling Rum
- Fixed an issue preventing Urkin from dealing damage
- Fixed an issue where a Push-Block in Mina de Plata did not properly save its position
- Fixed an issue where certain Museum Items did not display correctly
- Fixed a missing dialogue sound in Mina de Plata
- Fixed an issue where the Money sound did not play when being charged by the Puru Puru Inn
- Fixed an issue which could sometimes cause unintended health behavior immediately after obtaining a health upgrade
- Fixed an issue where the player could receive more Energy upgrades than intended
- Fixed an issue which allowed other items to be used while using Kana's Mirror
- Fixed an issue causing unintended UI behavior when upgrading bag slots
- Fixed an issue where Kloe would sometimes claim to award money but not actually award it
- Fixed multiple sequencing issues in Kloe's questline

Jun 5
All The Stars - gebro
TWO new powerups!
added new bonus event
added songbird AI HP bar KEEP HER ALIVE!
Balance tweaks
VERSUS MODE NOW LIVE!
MAJOR SIDESCROLLER EVENT UPDATE IS LIVE!
let me know what you think in a review plz
thank you all so much.
Colorblind Mode: Currently needs work! let me know how it looks plz
Cross The World - redbeehives
**#BUGFIX - MULTIPLAYER**
  • Fixed PLAY button for hosting multiplayer didn't work.
...