Jun 5
Silverlake - Kahrr
[Changes]
• Options In-Game
• More options for screen modes.
• Item resprites.
Atlandis - The Man

I tell something about game what is now and what it will be.

Gameplay: Player can move with WASD or holding right mouse click. There is no active skills, just click enemy and go near it and look what happens. Single left click and drag to handle items. Double left click to interact with doors, chest or NPCs. Max player level is 60. There is minimap and bigger map. There is shops and bank.

Equipment slots: Head, chest, legs, feet, hands, shield, weapon, pickaxe and smith hammer. There is 5 weapon types: Sword, dagger, axe, mace and polearm. Some weapons could be two handed and then player cant equip shield same time. 11 different skills: Sword, dagger, axe, mace, polearm, defense, blocking, healing, survival, mining and blacksmithing. Stats strength give damage, dexterity hit chance and constitution health.

Combat: Click enemy and wait it die, if you have low health you can drink health potions. When enemy dies, it could drop loot. Item level and enemy level affect what could drop. There are several possibilites.

  • There is no loot

  • There is common drop

  • There is gold pile (Gold is used in shops)

  • There is potion

  • There is dynamic equipment

  • There is normal equipment

  • There is unique or set equipment

  • There is blueprint

Not sure do i need common drops, there is none yet.

Now there is only health potions with different sizes, but i will make more different potions which could boost player.

Dynamic equipment, game has now 20 weapons and 18 armor items which are made when loot drop. Dynamic items have simple stats and metal type will boost them.

Here is drop chances for metal materials.

  • Level 10–19:

    • Copper: 100%

  • Level 20–29:

    • Copper: 20%, Iron: 80%

  • Level 30–39:

    • Copper: ~9.09%, Iron: ~36.36%, Gold: ~54.55%

  • Level 40–49:

    • Iron: ~9.09%, Gold: ~36.36%, Titanium: ~54.55%

  • Level 50–59:

    • Gold: ~5.26%, Titanium: ~21.05%, Darksteel: ~73.68%

  • Level 60+:

    • Titanium: ~22.22%, Darksteel: ~66.67%, Adamantium: ~11.11%

Axe made from different metals.

Normal equipment is equipment which has manually set stats. It is similar to unique items, but i made uniques more powerful and more rare. Set items could be any item what has "set" stat. Full set sizes will be 2-6 items. Equipping more items from same set simultaneous will give bonus stats.

Blueprint is item what player can learn with right clicking it. Almost every equipment will have blueprint, uniques and set items too.

On loot drops only one equipment can drop. But in addition there could be common item, gold, potion and blueprint too.

Crafting: Equipping pickaxe player can double click mountain tile and mine ore. Player can mine 1-3 times from mountain tile. And when starting to mine, there will be invisible small area around that mountain tile and inside that tile player cant mine any other mountain tiles until 10 minutes cooldown is gone. Smelter is usually near forge, there is no skill for smelting. In smelting panel player can choose what to smelt and see what it needs, for now it need different amounts of ore and coal. Double click forge open crafting panel. There is learned blueprints, player can click item and see what materials need to make it and see item base stats. Blacksmithing skill affect final product. Low level smith make poor items, level 0 blacksmith make 20-60% quality items. Normal is 100% and enemy loot drops are always 100%. Level 100 blacksmith can do quality 150%.

Skills: Player progress in skills randomly when using skill. Level 0 skill have 100% change to get progress and it lowering when skill raise. When wearing dagger in fight give dagger skill progress. Getting hit by enemy give defense progress. When player have health less than 50%, then healing skill get progress every second. Standing near enemy give survival progress every second. Mining and blacksmithing progress from every mined ore or used ingot. Mining 5 ore at time give 5x more progress than mining 1 ore.

Some skill passives.

Quests: There will me main quest, side quests and simple random quests. Following main quest will open more world map to conquer. Side quests could be anything: kill enemies, give item to someone, go some area, talk to someone. Side quests could be repeatable too. Random quests are just kill quest or find specific loot from enemies and bring to quest giver. Random quests have cooldown, when player accept or cancel or abort random quest, there is 10 minute cooldown before can take new random quest.

Talking to NPCs could show rumor panel. That text is never trash, it could help or give player tips to find treasures. In world is hidden treasures. They act like chests but could look anything, like tree trunk or stone.

World: World have three main places. First is tutorial island, where player can fight with easy enemies and do some quests. There is main quest to get away from island. Then player go to about 13x bigger island. Doing more main quest player can travel about 8x bigger mainland.

In world have different biomes and towns and caves. There are invisible enemy spawn areas. When player enter that area, then enemies spawn. Different enemies and different spawn timers.

Fully visible tutorial island and little visible bigger island.

Endgame: When player reach level 60, then all spawn areas change and start spawning only high level enemies, that way you can travel whole world again. On level 60 player get special repeatable quest and all enemies have change to drop endgame token quest item. Collecting enough tokens will complete quest and spawn boss some specific place. After boss is killed player get that quest again. On level 60 there will be random bosses in random locations too.

All these things are in game and working. But I might change them.

TODO:

  • More items

  • More quests

  • Enemy and item and UI graphics

  • Balancing enemies and items

  • Simple music

  • Demo, player could adventure in modified tutorial island

I want make first two islands ready, then maybe early access. Then trying to get mainland ready.

Brainrot: Story of Glorbo Frutodrillo & Ballerino Cappuccino - Faciem

WELL I'M SO FUCKING LAZY, CHAPTER 1 IS READY, THE REST IS FUCKING, BUT


FOLLOW ME IN TG CHANNEL:
https://t.me/developereva1830

Hired 2 Die - danilolapiccirella
Highlights:

Idferno and Egoshade (in "A Simple Job") have been reworked in these aspects:

  • Code (from scratch)
  • Behaviour and AI
  • Materials and visual effects
  • New sound effects
Rework in various tasks interactions, adding new animations and effects:

"Learning the Basics":

  • Clearing vines
  • Installing doors
"A Simple Job":

  • Collecting and burning trash
  • Setting up boxes
  • Locking cabinets
"The House Always Wins"

  • Cleaning mold
  • Packing slot machines and TV panels
Added "Story Mode" where contracts get substantially easier if enabled (book icon besides the START button in contract selection screen)

Cloud Saves are now working properly

The Demo has been updated


Bug Fixes:

  • Fixed a bug with the permanence system
  • Fixed not being able to play solo after launching the game offline
  • Fixed remaining gamepad issues with icons and behaviours
  • Fixed Beast not being able to pass through small spaces in "The House Always Wins"
  • Fixed a collision issue with the Beast in "The House Always Wins"
  • Fixed mouse being locked when opening the feedback menu
  • Fixed missing icons and subtitles in the PC/Tablet help section
  • Fixed various small bugs related to the cage in "A Simple Job" hunt contract
  • Fixed Steam Invite behaviour
  • Fixed walkie talkie volume bar not respecting muting
  • Fixed microphone icon not responding to player's voice in the PC/Tablet
  • Fixed security door icon behaviour when opened/closed remotely
  • Fixed flicking blackjack numbers in "The House Always Wins" Ringmaster monologue cutscene
  • Fixed a bug that didn't properly block interaction with the generator if the "Repurposed Gambling Table" perk is effective
  • Fixed puddle cleaning visual effect if looked via CCTV
  • Minor fix to item position in lockers
  • Minor fix to microphone icon layer above player's head
  • Minor stability fixes
  • Minor LOD fixes
  • Minor fixes in typos
Miscellaneous:

  • Added new accessibility option to make puzzles easier
  • Added a new screen for map selection before choosing a contract
  • The chosen character is now remembered after leaving other players rooms
  • Added new shortcuts for cycling between zones while using the PC/Tablet
  • Feedback added for copying a room code
  • Minor physics optimizations
  • Minor tease for what's to come...
Thanks for your continuous support of Hired 2 Die!
Doodle Mafia - Mileo
Penguin-Launching Season has officially begun!

https://store.steampowered.com/app/3774120/Bouncemasters_Demo/

🔥 In this funny arcade game you launch a penguin from the North Pole, bouncing through outrageous obstacles in pursuit of love - or simply to fail in the most hilarious ways!

❤️ Wishlist the full game BounceMasters - because Your Wishlist BounceMATTERS!
https://store.steampowered.com/app/3697340/Bouncemasters_Fly_Pengu_Fly/?utm_source=steam&utm_campaign=demolaunch

P.S. Imagine how funny game could be, if we came up with this amazing joke about wishists

Doodle God: Genesis Secrets - Mileo
Penguin-Launching Season has officially begun!

https://store.steampowered.com/app/3774120/Bouncemasters_Demo/

🔥 In this funny arcade game you launch a penguin from the North Pole, bouncing through outrageous obstacles in pursuit of love - or simply to fail in the most hilarious ways!

❤️ Wishlist the full game BounceMasters - because Your Wishlist BounceMATTERS!
https://store.steampowered.com/app/3697340/Bouncemasters_Fly_Pengu_Fly/?utm_source=steam&utm_campaign=demolaunch

P.S. Imagine how funny game could be, if we came up with this amazing joke about wishists

Doodle Tanks - Mileo
Penguin-Launching Season has officially begun!

https://store.steampowered.com/app/3774120/Bouncemasters_Demo/

🔥 In this funny arcade game you launch a penguin from the North Pole, bouncing through outrageous obstacles in pursuit of love - or simply to fail in the most hilarious ways!

❤️ Wishlist the full game BounceMasters - because Your Wishlist BounceMATTERS!
https://store.steampowered.com/app/3697340/Bouncemasters_Fly_Pengu_Fly/?utm_source=steam&utm_campaign=demolaunch

P.S. Imagine how funny game could be, if we came up with this amazing joke about wishists

Doodle God: Alchemy Jam - Mileo
Penguin-Launching Season has officially begun!

https://store.steampowered.com/app/3774120/Bouncemasters_Demo/

🔥 In this funny arcade game you launch a penguin from the North Pole, bouncing through outrageous obstacles in pursuit of love - or simply to fail in the most hilarious ways!

❤️ Wishlist the full game BounceMasters - because Your Wishlist BounceMATTERS!
https://store.steampowered.com/app/3697340/Bouncemasters_Fly_Pengu_Fly/?utm_source=steam&utm_campaign=demolaunch

P.S. Imagine how funny game could be, if we came up with this amazing joke about wishists

Doodle God: Mighty Trio - Mileo
Penguin-Launching Season has officially begun!

https://store.steampowered.com/app/3774120/Bouncemasters_Demo/

🔥 In this funny arcade game you launch a penguin from the North Pole, bouncing through outrageous obstacles in pursuit of love - or simply to fail in the most hilarious ways!

❤️ Wishlist the full game BounceMasters - because Your Wishlist BounceMATTERS!
https://store.steampowered.com/app/3697340/Bouncemasters_Fly_Pengu_Fly/?utm_source=steam&utm_campaign=demolaunch

P.S. Imagine how funny game could be, if we came up with this amazing joke about wishists

Doodle Farm - Mileo
Penguin-Launching Season has officially begun!

https://store.steampowered.com/app/3774120/Bouncemasters_Demo/

🔥 In this funny arcade game you launch a penguin from the North Pole, bouncing through outrageous obstacles in pursuit of love - or simply to fail in the most hilarious ways!

❤️ Wishlist the full game BounceMasters - because Your Wishlist BounceMATTERS!
https://store.steampowered.com/app/3697340/Bouncemasters_Fly_Pengu_Fly/?utm_source=steam&utm_campaign=demolaunch

P.S. Imagine how funny game could be, if we came up with this amazing joke about wishists

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