Romestead - Suyana
Greetings Romans!
During your journey through the lands of Romestead you'll come across remnants of the old empire. Dungeons, ruins, and more are dotted throughout the landscape, with treasure for you to reclaim.
In this post we talk about the different types of dungeons you'll encounter, how they work, and what you can expect from entering one.

Dungeon Types
As of the time of writing, there are currently two (technically three) different types of dungeons you will encounter. Dungeons, challenge dungeons, and boss dungeons.
Dungeons

"Regular" dungeons are usually big and consists of multiple connected rooms and enemy varieties. They are designed with a purpose, often aiming for environmental storytelling to some capacity.

These dungeons are not randomly generated, and will usually have a set name hinting at what you can find inside. Stop the fallen protecting an altar of Orcus, infiltrate and interrupt a cruel satyr ritual, or explore the remnants of a mysterious volcanic workshop.

These dungeons also have a chance to drop unique loot unique to them, like the Sacrificial Dagger from the Altar of Orcus.

Challenge Dungeons

Challenge dungeons, much like regular dungeons, can be found across the world, but works a bit differently. As you can tell from the name, challenge dungeons are intended to provide a more difficult experience.

Where normal dungeons allow players to rest and exit at any point, challenge dungeons requires you to stop and consider "will I be able to take on the next room?".

Each challenge dungeon consists of several rooms that you go through one at a time. Room design, destructible objects, and enemy placements are randomized, so each room will have a new experience - one that gets harder for each room progressed.
When you enter a challenge dungeon, all exits will close - trapping you in the room until every enemy inside is dead.

But greater risk brings greater reward! Glimmering treasure awaits those who braves the waves of enemies!

Boss Dungeons

The third type is a special one you'll only encounter a few times, for these are the dungeons that hold a boss inside them. What bosses they are, you will discover in time.

What We Are Working On
The next chunk of content being added is going to be a big one, so there's lots going on behind the scenes! Listed below are but a few of the things brewing:
  • A new boss - Tremors shake the ground as a new challenge arrives to the world.
  • A new type of enemy - strange robed figures, each devoted to a different god, have begun to appear across the world.
  • New buildings, upgrades, and resources - With new bosses comes new levels of progression, and that includes more ways to upgrade and expand your towns!
  • Citizen Quests - Want to increase your citizens loyalty to you even further? Why not help them out with some errands?
  • New character creation options - We're adding some missing visuals to character creation, as well as some new ones!

We Are Legion
As of today, Romestead has reached over 100,000 wishlists!
A massive thank you to everyone for your support and interest in Romestead and all it has to offer! We can't wait to show you all the things to come!

Until that time,
Roma Aeterna!

- the Beartwigs Team
Villages & Dungeons - CaCaFrogStudio
Hello everyone! Today's updates here:


1️⃣ Officially added Brazilian Portuguese!
Thanks to our Brazilian players.

2️⃣ Unified font replacement considering current rendering issues in many languages.

3️⃣ Minor bug fixes & UI optimizations.
Towerful Defense: A Rogue TD - FVS
We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Ocean Day!
The WDC World Ocean Day Sale starts today and runs until 12th June, 10am PDT 2025, and you can save a fin-tastic 30% off Towerful Defense: A Rogue TD. We will also donate 10% of our net profits to WDC to support their conservation work.*

Who are WDC?
WDC, Whale and Dolphin Conservation are the leading global charity dedicated to the protection of whales and dolphins.
Their expert-led teams in the UK, Europe, the Americas, and Australasia work across the whole spectrum of threats, from climate breakdown to accidental entanglements in fishing gear, pollution, captivity and hunting and whaling. They bring together, and work hand-in-hand with, businesses, philanthropists, scientists, NGOs, governments and grassroots communities to find solutions to the problems faced by whales and dolphins.
Their mission is to reverse the global decline of whale and dolphin populations by creating safe seas for these majestic beings. And their vision is a world where every whale and dolphin is safe and free.

What is ghost gear?
Ghost gear is fishing gear that has been lost or abandoned at sea. It’s a deadly menace to whales, dolphins and other marine life.
When a whale or dolphin gets tangled in it, it can kill them in the most horrific way, by preventing them from getting to the surface to breathe. Or they can carry it for days, weeks or even months suffering a slow and painful death as it cuts into their skin, restricts their movement and hampers their ability to hunt and feed.
But it’s difficult and expensive for fishers and other ocean users to dispose of gear they find at sea, or even to responsibly get rid of their own gear at the end of its life.
Did you know that about 1/3 of marine litter found in European seas is discarded fishing gear? That's estimated to be over 11,000 tons entering the sea each year!
It is a massive problem and so WDC are working on some innovative solutions. 

How your support will help this year
By purchasing games from this year’s World Ocean Day sale, you will help WDC continue their global conservation work, as well as their ghost gear removal project, funding 10 missions for divers to remove lethal entanglement hazards to marine life (and scuba divers) from reefs, seabed and shipwrecks in UK seas.
Whales and dolphins are awe-inspiring, intelligent beings. The ocean produces more oxygen and absorbs more carbon than all of Earth's forests combined, and whales help it flourish. Yet 300,000 whales die in fishing gear every year.
If you want to read more about WDC, you can do so here: https://whales.org/
Keep up to date with all the awesome gaming activities WDC does by signing up to their mailing list here: https://games.whales.org/#newsletter
And you can find many other amazing games in the sale here: {LINK REMOVED}
Thank you for joining us and for supporting WDC!

*10% of our net revenue from this sale (after Steam platform fees) will support WDC, Whale and Dolphin Conservation. WDC is a UK registered charity (no. 1014705).
Albion Online - Ekki Mukk


The Abyssal Depths update is not far off now, and soon you’ll be able to dive into the Depths yourself, visit the Antiquarian, and earn new Albion Journal rewards. But what if you’re eager to learn more about how these features will work and the overall vision for the update?

Well, luckily for you there’s an AMA coming up! On June 12 at 17:00 UTC, the official Albion Online subreddit will play host to the devs, who’ll be responding to your questions directly. To take part, simply visit r/albiononline on June 12, when you’ll be able to leave your questions in the official AMA thread.

This AMA is the first action in our new Albion Unlocked initiative, where we look to offer new ways for you to get your questions and feedback heard directly. Stay tuned for more news on upcoming events, and see you on June 12!
Uh Oh Airlines Playtest - HoonShuber
✈️ **General**
- Character customization!
- added option to disable screen shake
- start grab cart now only triggers once when pressing the button
- added a next day button to flight end screen
- points now show decimals when you get into the thousands (i.e. 1.2k)

❗**Visual**
- lighting overhaul
- new icons
- replaced symbol on bathroom
- new trying to escape animation
- new recover from ragdoll animations
- changed from AA from TAA to TSR
- this seems to have fixed a lot of the ghosting
- new plane trim
- inserts are now carried higher to prevent clipping through cart and cabinets
- wheel now goes up and down during takeoff and landing

**Optimizations**
- converted passenger and FA dynamic materials to primitive data

🐛**Bug Fixes**
- fixed a bug where picking up a cabinet while holding a counter and holding left trigger/shift causes you to pick up an insert and put down the counter on top, causing stacking.
- fix a bug where picking up the counter in the top left corner seemingly caused you to be soft locked holding the counter because you couldnt place it back down easily
- fixed a bug where turbulence had a chance to throw stuff under the plane (0,0,0)
- fixed cart launch bug
- fixed a bug where picking up an insert with shift/left trigger causes some pickup funny business like taking item out of insert instead and immediately placing it back in when you let go
- fixed a bug where some passengers wouldnt return to AI logic after recovering from ragdoll
- fixed a bug where dog days weren't allowing some t3 requests
The Riftbreaker - voidreaver
Hello Riftbreakers!

We're back with another round of fixes and improvements for The Riftbreaker Beta! This update brings back a highly requested feature - Custom Difficulty mode. Have fun and try to break it as much as you can! Check out the full changelog below!

The Riftbreaker Closed Co-Op Beta Update, June 5th, 2025, Changelog
Changes
  • Custom Difficulty settings are back. You can now choose "custom difficulty' and create your own setup when starting a new Survival Run. You can also modify the existing difficulty levels. This is not the final version of this feature. We would like to ask you to test this thoroughly, because it is very much possible that some combinations of the customization settings produce unexpected results. We do not guarantee that all options will work perfectly fine in this release.
  • Updated the layout of the Server List to make it more legible and easier to use. The server list opens in "Friends Only" mode by default. Uncheck this option to see all available servers.
  • Projectiles now have proper lifetime settings across the board. You should no longer experience any unexpectedly disappearing projectiles.
  • Auto-refresh server list now only triggers if the list is empty.
  • Improved game version compatibility checking. If you are trying to connect to someone who is using a different game version, the game will now display a popup informing you what you should do in order to be able to connect.
  • Corrected minimap colors for AI Hubs and Storages for easier identification.
  • Added "beep" notification for new chat messages.
  • Added debug commands: debug_dom_finish, pause, and resume. You can use these to temporarily stop the normal game logic and prevent attacks and random events from happening.

Fixes
  • Fixed the scrolling behavior on the Server List - it will no longer zoom the table out. Sorry for that!
  • Fixed issues with the "Customize Controls" screen.
  • Fixed awkward Mech arm animations during harvesting.
  • Fixed issues with mech poses after reactivating a downed mech.
  • Removed incorrect crafting complete sound from disassembly screen.
  • Invalid stats now correctly hidden from statistics screen.
  • Added new tooltips and corrected minor UI elements.
  • Cleaned up redundant survival mission names causing strange entries in the server list.
  • Introduced network code optimizations.
  • Improved general stability of the game.
  • Introduced many small bugfixes.
Sin and Love - 《长安:石之舞》制作
New Optimizations:
※ Controller sensitivity adjustments now include vibration range adjustments, allowing users to modify the amplitude of the controller vibration and the scope of related vibration feedback by adjusting the sensitivity settings.

Bug Fixes:
※ For the offering "Silver Lock," fixed an issue where elemental damage bonuses would be lost after switching souls and upgrading souls following the damage increase.
Beat Saber - Baty Alquawen


Hey players,
The latest update, v1.40.6, is now live and brings a new Shock Drop featuring "Abracadabra" by Lady Gaga. Head to the Shock Drop section in Beat Saber.

Check the release notes for more details and report to us any issues you might encounter.

RELEASE NOTES:
  • Added: New song 'Abracadabra' by Lady Gaga in the Shock Drops section
  • Fixed: Opposite arrow on X/Y/Z offset will disappear after reaching -4.00 and 4.00
  • Fixed: Environment assets clip with laser lighting while playing “Danger”
DEMONK - ГОЛОВА
Simplified gameplay and added hints
Touge Shakai - AugGust
In this update, we bring you a new car, as well as more fixes and QoL improvements

New Car: Shourei
A personal favourite of mine, this car strikes a great balance of grip and drift style driving. However, be warned: it doesn't have much torque in the mid range!



Changelog
  • Added Shourei
  • Follow camera now respects the pitch of the car
  • Added option to hide all drones
  • Adapted garage car change menu
  • Disabled track cut protection during freeroam even with penalties enabled
  • Fixed car settings menu resetting itself upon opening
  • Fixed softlocking upon attempting to display corrupted online decal
  • Fixed DS2 dash illumination
  • Fixed blurring of an aftermarket rim while static
  • Fixed minor Okawa texture
  • Fixed minor tutorial graphical glitch
...