Atomfall - Molly_Rebellion
General
  • Improved haptic feedback when drawing the bowstring
  • Outro cutscenes will skip as intended after selecting the 'Skip Cutscene' option when finishing a mainline quest
  • Toggling radios on/off will no longer alert Protocol Soldiers
  • Enemies will no longer attack the player during conversations with NPCs or quest givers
  • Button icons now appear correctly when using a Steam Controller
  • The melee weapon aim tracker now adjusts correctly when switching to a crouched position
  • Rifle ammunition stock now replenishes for Molly and Bootsy when they restock
  • Player can no longer trigger a slide when there was not enough room to do so to ensure it is more difficult to walk off edges
  • The toggle for the “Hold” option will affect direct recipe clicks in the crafting menu as intended
  • Added ‘Hide Crosshair’ option to remove the crosshair and hit markers from the HUD
  • General stability and performance improvements
  • Improvements to game and menu UI
  • Animation fixes and enhancements
  • Lighting and texture improvements
  • Improvements to localisation and translations

Location Specific Fixes
Slatten Dales
  • NPCs in cleared camps will no longer respawn after reloading a save
  • Enemies no longer get stuck on the ramp near the entrance to the Waterwheels

Wyndham Village
  • Fixed an issue where, in certain circumstances, players could become stuck near the truck on the road to the Band Stand in Wyndham Village
  • Fixed a crash that could occur after leaving the Bakery in Wyndham Village
  • Protocol Soldiers will no longer shoot the water when they detect leeches

Casterfell Woods
  • Improved AI behaviours
  • Wasps will now spawn from the nest as intended after the player transitions out/ into the woods
  • The plant near the pond in the garage will trigger as intended

Skethermoor
  • Two wooden posts have been separated to avoid clipping inside the Feed Mill
  • Fixed an issue where Outlaws could fire from unintended positions

Interchange
  • The second plant mine in Data Store Alpha in the Interchange will now open without the player needing to be extremely close
  • The glass on the MOD entrance control room is now the same on both sides

Lead Specific Fixes (potential spoilers)

  • Dr Garrow will no longer become hostile and attack the player if they shoot Dr Holder to save her in the Interchange control room
  • Joyce Tanner will now appear correctly when finishing her quest
  • The map location will update correctly to reflect the convoy crash site
  • Fixed an issue where the Batteries Not Included achievement would not unlock
  • The scientist from the beginning of the game no longer incorrectly reappears during the Mystery Voice’s ending
  • Fixed an issue where Mother Jago would request her book again even after already receiving it in a previous exchange
Mechanical Lab - naitvinter
Mechanical Lab – 1.0 Release Notes

The long-awaited Mechanical Lab 1.0 update is here! This release brings new content, gameplay improvements, and fixes to enhance your experience.

New Features

-Added a new A6 robot/dog companion, which can be spawned in the Robot Market location.
-Introduced two new expedition types: Horde and Climbing, featuring a new enemy type.
-Expanded customization with new parts (Acid Launcher & Acid Ammo, Character Decorator Part, Energy Battery, Shields)
-Added gamepad (Xbox controller) support.
-Implemented a short text intro to introduce players to the game world.
-Added a new separate camera mode for vehicles.
-Introduced the ability to teleport vehicles, even during expeditions.
-Added a new town background.

Improvements & Optimizations

-Enhanced background post-processing for better visuals.
-Improved game lighting.
-Updated tutorial vehicle thumbnails for clearer guidance.
-Increased crossbow bolt speed.
-Improved text objective visibility.
-Enhanced tutorial hints.
-Improved game radar visibility to make tracking objects easier.
-Added new radar icons for all in-game objects.
-Optimized memory usage for better performance.
-Refined robot attacking behavior.
-Updated all part thumbnails in the editor for better recognition.
-Improved A17 track physics for more realistic movement.
-Increased enemy shooting and vision range.
-Increased collectible spawn frequency.
-Balanced enemy robots' maximum health and weak points for better combat dynamics.
-Enhanced R24 texture quality.
-Reworked the third transport mission trolley.

Bug Fixes

-Fixed a bug where destroyed trunks remained functional.
-Fixed a bug with the control station screen staying active after vehicle destruction.
-Fixed an issue where mines did not trigger properly.
-Fixed a bug where vehicle long jumps register when teleporting.
-Fixed the Destroyer achievement not tracking correctly.
-Fixed an issue where certain parts could not be destroyed.
-Fixed A17's magnet arm quivering unexpectedly.
-Fixed missing localizations for various parts.
-Fixed a lighting issue causing incorrect color and intensity for lamp parts.
-Fixed a bug where transport cargo disappeared.
-Fixed bullet reflection angle calculation errors.
-Fixed an issue where some vehicles teleported to incorrect positions.
-Fixed a bug that caused fire effects to log warnings.
-Fixed a bug where A18 parts detached incorrectly upon damage.

A huge thank you to all players for your support and feedback.

Stay tuned for even more exciting future features and improvements.
Felbound Playtest - Poink Games
Dear Dungeoncrawlers!

The open playtest will end soon. If you would like to continue being a playtester, I would be very happy if you come to the Discord server, where I distribute the accesses to the playtest. All others are welcome to continue playing the demo. Many thanks for your feedback so far!

Version 0.1.9 brings some bug fixes, balancing and improvements.

Bug fixes:
  • Rebind keys should now work as intended. If not, try press "Reset All" button. If there are still problems, let me know!

Balancing:
  • New enemy type instead of the lantern mage
  • Increased attack cooldown on some enemies
  • Increased dash speed
  • Adjusted item costs

Improvements:
  • Added healing option in stores
  • Changed Controller default keybindings
  • Added join Discord button
  • Dafault key assignment of controllers has been adjusted.

Would you like to join our Discord, share your thoughts, give feedback and help improve the game? Then join here: https://discord.gg/MVYvMAbTkY

Play the Demo and share your thoughts, Your feedback shall help make the game even better!
MACHI KORO With Everyone - tx2m
We've just released a brand-new trailer explaining the rules of Machi Koro With Everyone!
If you're inviting friends via Remote Play Together who’ve never played Machi Koro before, this video is the perfect way to help them learn the basics quickly.

Check it out and get ready to roll the dice together!

Crow Country - SFBTom
  • Fixes flamethrower on keyboard when shoot/reload have been switched
Light Dude Playtest - Dergham Games
  • Added a heartbeat animation when you are low on lights
  • Fixed a bug that consumed 1 light when going left/right instantly using keyboard
  • Boss Fight fixed a bug that made you auto-consume 1 light after hitting the boss
  • Improved phase transition animation in boss fight such that you get a better glimpse of how the next phase looks like before the level going totally dark
魔法少女的魔女审判 Playtest - GIGA CREATION
不具合修正

  • 一部の Windows 環境で、ゲームが起動しない・起動はするが画面に何も表示されないことがある不具合を修正しました。
Wizordum - Blessious

Build your own retro FPS gauntlets, puzzles, dungeons, and secrets with ease!

The editor is intuitive, fast, and supports custom sprites and textures. Whether you’re making a full campaign or a speedrun-worthy trial, there’s no limit to what you can conjure.



Already, the community has created an incredible array of levels, from haunting halls to chaotic challenge maps. Browse User Adventures and dive in.


✨ AND STARTING MONDAY:

We’re hosting a 2-week Post Launch Map Jam!
Theme + rules will be announced next week, so start sharpening those design wands…

Make sure to follow @Wizordum & @Apogee_Ent on social media and join the Apogee Community Discord.

https://store.steampowered.com/app/1715590/Wizordum/
Villages & Dungeons - CaCaFrogStudio
Hello everyone! Game updates and optimizations are progressing as planned.

Today's updates:


1️⃣ Card Fusion: Removed card level caps in Tier 1 & 2 dungeons.

2️⃣ Card Fusion: Added new feature - Combine three 5★ cards to create a new 5★ card (no Elemental Essence cost).

3️⃣ Card Album: New rarity filter added.

4️⃣ Optimized performance on certain PCs for smoother gameplay.

5️⃣ Added warning popup for save data errors. Players can now choose to create new save or re-sync Steam Cloud data.
GPU Inferno - MoRiLLo
Hey everyone!

This update focuses on improving the overall stability of the game and fixing several bugs reported by the community. Thank you all for your feedback and support!

Changelog:

Fixed various crashes occurring during gameplay.

Improved performance on lower-end systems.

Fixed an issue where certain enemies would get stuck.

Resolved a bug that caused UI elements to disappear after pausing.

Minor optimization and memory usage improvements.

More updates are on the way — stay tuned and keep the feedback coming!
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