The long-awaited Mechanical Lab 1.0 update is here! This release brings new content, gameplay improvements, and fixes to enhance your experience.
New Features
-Added a new A6 robot/dog companion, which can be spawned in the Robot Market location. -Introduced two new expedition types: Horde and Climbing, featuring a new enemy type. -Expanded customization with new parts (Acid Launcher & Acid Ammo, Character Decorator Part, Energy Battery, Shields) -Added gamepad (Xbox controller) support. -Implemented a short text intro to introduce players to the game world. -Added a new separate camera mode for vehicles. -Introduced the ability to teleport vehicles, even during expeditions. -Added a new town background.
Improvements & Optimizations
-Enhanced background post-processing for better visuals. -Improved game lighting. -Updated tutorial vehicle thumbnails for clearer guidance. -Increased crossbow bolt speed. -Improved text objective visibility. -Enhanced tutorial hints. -Improved game radar visibility to make tracking objects easier. -Added new radar icons for all in-game objects. -Optimized memory usage for better performance. -Refined robot attacking behavior. -Updated all part thumbnails in the editor for better recognition. -Improved A17 track physics for more realistic movement. -Increased enemy shooting and vision range. -Increased collectible spawn frequency. -Balanced enemy robots' maximum health and weak points for better combat dynamics. -Enhanced R24 texture quality. -Reworked the third transport mission trolley.
Bug Fixes
-Fixed a bug where destroyed trunks remained functional. -Fixed a bug with the control station screen staying active after vehicle destruction. -Fixed an issue where mines did not trigger properly. -Fixed a bug where vehicle long jumps register when teleporting. -Fixed the Destroyer achievement not tracking correctly. -Fixed an issue where certain parts could not be destroyed. -Fixed A17's magnet arm quivering unexpectedly. -Fixed missing localizations for various parts. -Fixed a lighting issue causing incorrect color and intensity for lamp parts. -Fixed a bug where transport cargo disappeared. -Fixed bullet reflection angle calculation errors. -Fixed an issue where some vehicles teleported to incorrect positions. -Fixed a bug that caused fire effects to log warnings. -Fixed a bug where A18 parts detached incorrectly upon damage.
A huge thank you to all players for your support and feedback.
Stay tuned for even more exciting future features and improvements.
The open playtest will end soon. If you would like to continue being a playtester, I would be very happy if you come to the Discord server, where I distribute the accesses to the playtest. All others are welcome to continue playing the demo. Many thanks for your feedback so far!
Version 0.1.9 brings some bug fixes, balancing and improvements.
Bug fixes:
Rebind keys should now work as intended. If not, try press "Reset All" button. If there are still problems, let me know!
Balancing:
New enemy type instead of the lantern mage
Increased attack cooldown on some enemies
Increased dash speed
Adjusted item costs
Improvements:
Added healing option in stores
Changed Controller default keybindings
Added join Discord button
Dafault key assignment of controllers has been adjusted.
Would you like to join our Discord, share your thoughts, give feedback and help improve the game? Then join here: https://discord.gg/MVYvMAbTkY
Play the Demo and share your thoughts, Your feedback shall help make the game even better!
We've just released a brand-new trailer explaining the rules of Machi Koro With Everyone! If you're inviting friends via Remote Play Together who’ve never played Machi Koro before, this video is the perfect way to help them learn the basics quickly.
Check it out and get ready to roll the dice together!
Added a heartbeat animation when you are low on lights
Fixed a bug that consumed 1 light when going left/right instantly using keyboard
Boss Fight fixed a bug that made you auto-consume 1 light after hitting the boss
Improved phase transition animation in boss fight such that you get a better glimpse of how the next phase looks like before the level going totally dark
Build your own retro FPS gauntlets, puzzles, dungeons, and secrets with ease!
The editor is intuitive, fast, and supports custom sprites and textures. Whether you’re making a full campaign or a speedrun-worthy trial, there’s no limit to what you can conjure.
Already, the community has created an incredible array of levels, from haunting halls to chaotic challenge maps. Browse User Adventures and dive in.
✨ AND STARTING MONDAY:
We’re hosting a 2-week Post Launch Map Jam! Theme + rules will be announced next week, so start sharpening those design wands…
This update focuses on improving the overall stability of the game and fixing several bugs reported by the community. Thank you all for your feedback and support!
Changelog:
Fixed various crashes occurring during gameplay.
Improved performance on lower-end systems.
Fixed an issue where certain enemies would get stuck.
Resolved a bug that caused UI elements to disappear after pausing.
Minor optimization and memory usage improvements.
More updates are on the way — stay tuned and keep the feedback coming!