Gifted: The Tombs Playtest - OverTurn Studios
Mostly just the current demo build with the demo restrictions lifted.

Updated from last base version:
- UI overhaul
- Multiplayer inventories responding correctly
- One caveat: a time bug where clients redux actors actually recharge faster than they should, still looking at it.
- Introduction of the first miniboss at floor five, with the floor fifteen one still removed until season 1.
Missing Banban - Simon
-I fixed a bug, where you would get stuck in a wall when wall jumping into a ceiling
-You can change skins you bought at a Zolphius Gift Shop!!

Enjoy <3
VRChat - Flare
Avatar Marketplace and Release 2025.2.2 is now live! This is build 1648, network compatible.

Available on all platforms! You can read the full patch notes here.

Or, watch the video patch notes below:

Future Weapon 2D - futureweapon2d


-Created a new game trailer that accurately reflects the Future Weapon Experience.
-Added Online level changing support
-We can finally have multiple levels
-Added 3 variations of Earth and Moon Level
-PVP is available on level 3
-Added Initial cutscene in level one
-Added 4 camera modes
___Free Rotating
___Combat
___Classic(2D top down)/Non Rotating
___Left Behind/Frozen Camera
___ its gonna need a better name
-Added tons of 3D Models and spaceships.
-Revamped UI
-Added Prism Menace NPCs

Warning
Known bug where ships you craft do not get transported to the next level.
Fear not, I know exactly where the bug is and how to solve it.
Will probably be fixed by the time you read this.
Hellfire Poncho - Juegos Asados
In a place of Hell, the name of which I have no desire to call to mind, the magic of the devils was channeled into cards by clerks working under the most relevant saloon in hell. Will you get the favor of the demons to help you achieve your goal? Others prefer to leave it to chance...

Cards
Players at Guadalindie were lucky enough to try out the new cards added to the game
+30 new cards
new upgrades that will completely change how Hellfire Poncho feels and looks.



We were really looking forward to having players try out the new cards and see how they felt. Gameplay was CRAZY, we were seeing all kinds of combinations and even discovering sinergies we didn't expect.



Our game is growing with us, we are working in some major changes to finally give a complete gaming experience to players who try our demo in the future.



P.S. Poncho Rodriguez debuted at Guadalindie but something tells me he won't be out again...

Compress(space) - bdeshiinteractive
Patch notes:
1. We noticed some players struggling with the initial levels. We've updated them for a smoother experience
2. Tutorials and UI improved
3. Some people were unable to start the 1st level if they had an older save. This has been fixed.
4. Several level layouts updated.

We're still working on a bigger update with some new levels and mechanics!. If you find any bugs or have any suggestions, don't hesitate to use the feedback form!
Deadzone: Rogue - Pioter
We're excited to announce that IGN has selected Deadzone: Rogue to participate in IGN Live!

  • When: June 7–8, 2025
  • Where: Streaming live on IGN or attend in person at IGN Live
If you're attending, the full game will be playable on Steam Deck at IGN live.

While we can’t share exactly what we’re unveiling just yet, we do have a new announcement planned during the event, so stay tuned.

We’re excited to share this moment with the community and bring Deadzone to even more players.

Thank you for your support! More news coming soon.

- Prophecy Games
Kingsvein - Rad Codex
Surprise! Over a year after launch, Kingsvein gets Steam cards and other community items, like little emoticons and profile backgrounds!

I commissioned some beautiful artwork from TEOFT for the cards, and they turned out awesome! He has a fun gritty style that matches Kingsvein well. I can't wait for people to get cards and see full hi-res versions of the art!



CHANGES
  • Steam cards, emoticons, and profile backgrounds added!
  • Fixed incorrect damage estimation with delayed abilities using Opportunist with other weapon passives
  • Slightly optimized texture loading
  • Fixed crash on launch for users with certain language settings
MODDING
  • Added Lua function 'getGlobal_string()'
  • Fixed formula 'w2:weight' using main hand weapon instead of offhand
  • Modded drawOrderFX now use texture size as sourceRect if it isn't specified
  • Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format
  • Moved some hardcoded formulas to c_formulas.txt
  • Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit
  • Fixed m:randSign not working
  • Build mode Fill tool (hotkey: f) rework!
    • Highlights all affected tiles beforehand
    • Now only selects contiguous tiles, like a normal fill tool
    • Can select non-contiguous if Ctrl is held
    • Range increased from 8 -> 15
Spellfarers - DL_David
UI Updates
  • [Controller] Can now hold Start to interact with currently active HUD notification (as with clicking using mouse)
  • Spells in the Spellbook are now consistent with font size, no matter how long the spell is

Bug Fixes
  • Adjusted camera behaviour to reduce instances of clipping inside the avatar
  • Fixed issues when entering certain menus if a notification regarding that menu is active that would bring up the notification info rather than normal menu view
  • Fixed shadow pop-in on certain graphics settings
  • Mannequins now hold the proper pose between logging out and logging back in
  • Fixed inventory issues caused by splitting stacks
  • Fixed incorrect UI after opening mail

Known Issues
  • Movement will be interrupted on Speedy Broom when entering new zones. Dismounting will allow players to move again.
  • Shadow Quality can't be set off unless using the Fast preset graphics setting.
A Gentlemen's Dispute - hydrorane
Another update has arrived!

Just a small balance patch for today, the team is hard at work getting the full version ready as soon as possible. Things are moving quickly behind the scenes, and we're looking forward to announcing details about the full version soon.


Balance changes:
- Rocket Launcher direct hit damage: 20 -> 15
- Mine damage: 10 -> 15
- Bear trap damage: 15 ->10
- Plane duration: 10 -> 7 seconds
- Oil barrel explosion damage: 20 -> 10


In the meantime, enjoy this sneak preview of some full version content:



Happy Disputing!
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