Mostly just the current demo build with the demo restrictions lifted.
Updated from last base version: - UI overhaul - Multiplayer inventories responding correctly - One caveat: a time bug where clients redux actors actually recharge faster than they should, still looking at it. - Introduction of the first miniboss at floor five, with the floor fifteen one still removed until season 1.
-Created a new game trailer that accurately reflects the Future Weapon Experience. -Added Online level changing support -We can finally have multiple levels -Added 3 variations of Earth and Moon Level -PVP is available on level 3 -Added Initial cutscene in level one -Added 4 camera modes ___Free Rotating ___Combat ___Classic(2D top down)/Non Rotating ___Left Behind/Frozen Camera ___ its gonna need a better name -Added tons of 3D Models and spaceships. -Revamped UI -Added Prism Menace NPCs
Warning Known bug where ships you craft do not get transported to the next level. Fear not, I know exactly where the bug is and how to solve it. Will probably be fixed by the time you read this.
In a place of Hell, the name of which I have no desire to call to mind, the magic of the devils was channeled into cards by clerks working under the most relevant saloon in hell. Will you get the favor of the demons to help you achieve your goal? Others prefer to leave it to chance...
Cards
Players at Guadalindie were lucky enough to try out the new cards added to the game
+30 new cards
new upgrades that will completely change how Hellfire Poncho feels and looks.
We were really looking forward to having players try out the new cards and see how they felt. Gameplay was CRAZY, we were seeing all kinds of combinations and even discovering sinergies we didn't expect.
Our game is growing with us, we are working in some major changes to finally give a complete gaming experience to players who try our demo in the future.
P.S. Poncho Rodriguez debuted at Guadalindie but something tells me he won't be out again...
Patch notes: 1. We noticed some players struggling with the initial levels. We've updated them for a smoother experience 2. Tutorials and UI improved 3. Some people were unable to start the 1st level if they had an older save. This has been fixed. 4. Several level layouts updated.
We're still working on a bigger update with some new levels and mechanics!. If you find any bugs or have any suggestions, don't hesitate to use the feedback form!
Surprise! Over a year after launch, Kingsvein gets Steam cards and other community items, like little emoticons and profile backgrounds!
I commissioned some beautiful artwork from TEOFT for the cards, and they turned out awesome! He has a fun gritty style that matches Kingsvein well. I can't wait for people to get cards and see full hi-res versions of the art!
CHANGES
Steam cards, emoticons, and profile backgrounds added!
Fixed incorrect damage estimation with delayed abilities using Opportunist with other weapon passives
Slightly optimized texture loading
Fixed crash on launch for users with certain language settings
MODDING
Added Lua function 'getGlobal_string()'
Fixed formula 'w2:weight' using main hand weapon instead of offhand
Modded drawOrderFX now use texture size as sourceRect if it isn't specified
Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format
Moved some hardcoded formulas to c_formulas.txt
Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit
Fixed m:randSign not working
Build mode Fill tool (hotkey: f) rework!
Highlights all affected tiles beforehand
Now only selects contiguous tiles, like a normal fill tool
[Controller] Can now hold Start to interact with currently active HUD notification (as with clicking using mouse)
Spells in the Spellbook are now consistent with font size, no matter how long the spell is
Bug Fixes
Adjusted camera behaviour to reduce instances of clipping inside the avatar
Fixed issues when entering certain menus if a notification regarding that menu is active that would bring up the notification info rather than normal menu view
Fixed shadow pop-in on certain graphics settings
Mannequins now hold the proper pose between logging out and logging back in
Fixed inventory issues caused by splitting stacks
Fixed incorrect UI after opening mail
Known Issues
Movement will be interrupted on Speedy Broom when entering new zones. Dismounting will allow players to move again.
Shadow Quality can't be set off unless using the Fast preset graphics setting.
Just a small balance patch for today, the team is hard at work getting the full version ready as soon as possible. Things are moving quickly behind the scenes, and we're looking forward to announcing details about the full version soon.