Schedule I - business
Hey everyone, sorry about the delay on getting the update fully released - I had all 4 wisdom teeth taken out last Monday and have been more zoinked out than the residents of Hyland Point. I'm back on my feet now, and I'm hoping to get v0.3.6 fully released early this week. In the meantime, here's a new patch for the open beta:

Additions
Added the following options to the new filter configuration menu:
  • Copy filter
  • Paste filter
  • Apply filter to sibling slots
  • Clear filter

Tweaks/Improvements
  • Employee lockers now have a slight colour differentiation depending on the type of assigned employee.

Bug fixes
  • Fixed employee quests still saying 'assign bed'.
  • Fixed employees not leaving the property after being fired.
  • Fixed supplier messages sometimes disappearing.
  • Fixed an incorrect statement regarding how dealers are unlocked.

Thanks for reading!
Tyler
Mech Tech Playtest - Sam Makes Games
Updates
  • You can now use the 1234 keys to play cards in addition to WASD.
  • A sound now plays when a match is found in online mode.
Balance Changes
  • Towers now fire micro-missiles at Mechs that are nearby the base. This is to make it less effective to dive on the enemy base without having first destroyed their towers.
  • Heavy Support Drone HP reduced to 400 from 450.
  • Heavy Support Drone Timer reduced to 57 seconds from 75 seconds.
  • Grenade Mech grenades now deal increased damage to Mechs.
Nevergrind Online - Nevergrind Online
744: Release Version 1.3.7
June 1, 2025 10:10 PM EST
• Improved town channel join logic.
• Minor bug attempting to fix a minor issue related to crafting.
勇者与亡灵之都 - steem
下调了部分幽灵类敌人的物理抗性
Vindictus: Defying Fate - dnfduel6
Greetings from the Vindictus: Defying Fate development team. 


🛠 Ahead of the Test 
To begin with, we would like to express our sincere gratitude to everyone who has shown interest in the Alpha Test. 

The Pre-Alpha Test conducted in March 2024 primarily focused on verifying the enjoyment and design direction of the combat system. 
We initially expected participation from a relatively small group of players experienced with hardcore action games and therefore set the difficulty level relatively high. 
However, far more players joined the test than we had anticipated, and we recognize that some players, especially those less familiar with action games, found the difficulty level to be too challenging. 
We’d like to apologize for any frustration this may have caused and deeply appreciate everyone who shared their valuable feedback. 

The Alpha Test for Vindictus: Defying Fate is scheduled to take place during the upcoming June Steam Next Fest, and we warmly invite you to join us. 

Ahead of the test, we’d like to share a few important details with you. 


🎮 Difficulty Adjustment 
After about 15 months of development, the difficulty of this Alpha Test has been adjusted to reflect the level originally intended by the development team. 
Vindictus: Defying Fate is designed to be an action game that is approachable for everyone, while rewarding skill with faster clears and more stylish gameplay. 
The two available difficulty levels—Easy and Normal—can be switched at any time, allowing players to adjust the experience to their preference. 
We hope this change makes the game more enjoyable and accessible to a broader range of players. 


🧭 Newly Added Content 
New story elements and combat areas have been added for this Alpha Test. 
  • In the first area, Northern Ruins, players will experience story progression along with relevant battles. 
  • Following that, players can move on to Hoarfrost Hollow, which focuses more on combat-oriented gameplay. 
Both areas have undergone major changes since the Pre-Alpha Test. We’ve added elements such as interactive objects and traps, as requested by many of you. 
Additionally, a new Follower System has been added, allowing players to fight alongside Followers or switch to other characters after a certain point in the game. 

While the core gameplay experience is based on single-player, once the Northern Ruins storyline is completed, players will be able to encounter others in town. 


🧍 New Playable Characters 
In the Pre-Alpha Test, only Lann and Fiona were available. In this Alpha Test, Delia and Karok have been added, making a total of four playable characters. 
Each character has unique abilities and playstyles, so we encourage you to try them all. 


⚔️ New Battle Mode: Special Missions 
In this Alpha Test, a new battle mode called ‘Special Missions’ becomes available once you've completed the Northern Ruins storyline. 
  • You can participate in this content through either single-player or multiplayer, depending on your preference. 
  • Unlike the content mentioned earlier, this mode is designed to deliver a challenging combat experience. 
  • As content separate from the main story, it offers a great opportunity to players who enjoy high-difficulty battles to test their skills and find enjoyment in overcoming tough encounters. 
During the Alpha Test, multiplayer parties for Special Missions will only be formed through auto-matchmaking. Manual party selection will not be available. We kindly ask for your understanding. 

🔧 About the Nature of the Alpha Test 
As this is an Alpha Test, many aspects of the game are still under development. Please keep the following notes in mind during your test experience. 
  • The Kalbram Supplies system, which you’ll soon experience, was added to supplement areas of the game that are currently incomplete for this test. Its inclusion in the final version has not yet been decided. 
  • The Outfit and customization features have received extra development focus for this test. However, the related items, systems, and acquisition methods are temporarily configured and are likely to change significantly in the final release. With the addition of body shape customization, some physics effects (such as body proportions or clothing material behavior) are still under development. You may find that some elements to feel incomplete or unnatural at this stage. 
  • The Equipment system has not yet been implemented. Character progression during this test has been temporarily structured without it. 
  • The Weapon Crafting & Enhancement system is also still in development and may feel somewhat unintuitive in its current state. 

    • Weapons themselves do not have inherent stats, but once crafted, their appearance can be freely used. The intended design is for character stats to increase by collecting a variety of weapons. 
    • However, the current setup may give the impression that each weapon has its own stats and needs to be upgraded individually—this is not the intended design. 
    • In fact, weapons do not have individual stats. Any stat bonuses gained from enhancing weapons are permanently applied to the character. 
    • After this Alpha Test, we plan to refine the system to make it clearer and more intuitive. 
🤝 In Closing 
We sincerely thank everyone who has shown interest in and patiently awaited this Alpha Test. 
The feedback you share is incredibly valuable to us. It helps shape the future of the game and drives meaningful improvements. 

We sincerely hope this Alpha Test proves to be both enjoyable and meaningful, and we look forward to having you with us on the journey of Vindictus: Defying Fate. 

Sincerely, 
The Vindictus: Defying Fate Development Team 
MOUSE: P.I. For Hire - Jonny PlaySide

Hey everyone,

We have some exciting news to share about MOUSE: P.I. For Hire in the coming week, but we want to clarify ahead of time that this will not include our release date.

Our goal is still to launch MOUSE: P.I. For Hire this year, and we are working tirelessly to make that happen. Making the best game that we can is our highest priority and we won’t announce a release date until we know that the game is ready. Until then, we will continue to share more updates on the game's development (including some fun behind the scenes), so please stay tuned over the coming months!

Your love, support and patience mean the world to us, and we can’t thank you enough for everything. See you soon 🐭

- Fumi Games & PlaySide
Beastieball - Greg Lobanov
This past weekend the CHEER SQUAD BASH invaded the world of Beastieball! Noizard, Diggum and Cherrily decided to duke it out and determine which Beastie was the ultimate cheerleader.
🏆 Final Results!

Diggum is the winner of the Cheer Squad Bash, scoring highest in both popularity AND winrate! Congratulations to Diggum and to all the coaches who fought hard to get them to the top!



Hey, speaking of. Let's take a look at the coaches who scored highest this time around!
👑 Top-Scoring Players
  1. Satoros (The Diamond Ducks) | Bash Score: 3132
  2. Kyyg (The Wacky Worms) | Bash Score: 3100
  3. MochaTeehee (The Hello Fishes) | Bash Score: 3028
  4. Theta (The Nefarious Ballers) | Bash Score: 3012
  5. Reverie (The Nervous Folks) | Bash Score: 2968
  6. Arc Tech (The Arcane Machines) | Bash Score: 2868
    • Rosery (The Roaring Knights) | Bash Score: 2828
    • Kesephim (The Dazzling Lovers) | Bash Score: 2828
  7. N/A
  8. Melanie (The Eternal Moons) | Bash Score: 2816
  9. Astra (The Tiny Girls) | Bash Score: 2784
We've got a mix of returning champions and new names on the list this time. Congrats to the players above, and everybody else who jumped in on the fun during this event! For players curious beyond this list who are curious about where they stand; the median Bash Score this time around was 1940.

In general, you can expect the median score to be around 2000, since that's the value that players generally start at, with some variance. Coaches who haven't finished the story will start lower; coaches who have done a lot of post-game challenges or have placed high in previous events will start higher. The reason for variance like this is to help seed the matchmaking a bit so that players match into opponents that are closer to their skill level.

📊 Beastie Usage Stats!
As has become tradition, we've collected a ton of data on Beastie usage during this event and we're happy to share that data with you for further investigation!

🚨 Big updates coming soon!
We're well underway on a balance update which we plan to release to Experimental players within the next couple days. Changes are coming based on usage stats and other data we have, as well as community feedback. We're excited to get your thoughts on how the PvP scene is evolving!

These experimental balance changes will be rolled into the base game when we release Milestone Update #1 of 10 on June 12. This update will have a pretty good chunk of stuff, enough that I think every player is gonna have something to enjoy in it. We're excited to share more on that... very soon!
Astral Throne - Zero Sun Games
Patch Notes 1.2.4

Some gameplay tweaks and bug fixes in preparation for the Turn Based Thursday Fest on June 2nd.
More substantial updates followed by new content coming soon!

Gameplay Tweaks
  • Added the ability to select more than one starting Memory in the Custom Games menu
  • The Custom Games menu now remembers what configurations you had set previously
  • Added a clear button to the Custom Games menu
  • Made the requirements for a couple endings less strict
  • Made the activation of Draco’s “Critical Roll” ability more obvious
  • Added more tips for the loading screen

Bugs Fixed
  • Fixed not triggering the Steam achievement for seeing the “Godfellas” ending (should grant it automatically upon opening the game if you have seen the ending before)
  • Fixed “Lookout” skill softlocking the game when attempting to undo it
  • Fixed recruitable Militia sometimes spawning with weird skills
  • Fixed occasional inaccurate key counts in the HUD after getting a Crossroads event
  • Fixed Alchemist transmutation menu not properly clearing Item tooltips
  • Fixed visual bug in the Combat Forecast menu where weapon skills would seem to stack endlessly if the Unit had the “Hundred Arms” skill and you were switching back and forth between weapons
  • Fixed item duplication when buying a Memory in a shop while still holding onto another item
Garenburg Penitence: The Riflebird - Creatalsoft
  • Story Mode level balancing
  • Act 3.19 - Reworked all difficulties... hopefully for the last time. Wave Count is now reduced to 3 on Normal and 4 on Sunset, but wave duration is slightly increased. Amount of spheres of the same color that can spawn in a row min and max decreased, and powerup criteria decreased
  • Adjusted end position of Darn Town Onslaught
  • Fixed bug regarding Wave Mode colors sometimes being a little messed up at the start of the next level but like for real this time
  • Fixed mistake where File Database 0 and File Database -1 had their music reversed
  • Fixed issue where the Steam Workshop was not properly set to public for level sharing... whoops...
GameOver - Black Cat
Major Updates
Updated Kiel
  • Added Chatting Away With Kiel 3 - 8
  • Added Kiel Library Workings 1 - 4
  • Added Kiel After Work Chats 1 - 3
  • Added Kiel Servant Training 1 - 4
  • Added Kiel Consort Training 1 - 2
  • Added Kiel Cock Snack Training 1
  • Added Kiel GameOver 3 - 6
  • Updated Old CGs
  • Updated Library BG
...