Enchanted Meadows - accounts
Fixed a small bug from the previous update where the Defender cards would not always disappear after expiration.
Jun 1
You see me? - Zeneki
๐Ÿ› ๏ธ Fixes:

Fixed phone call logic
Previously, making or receiving calls would cause errors, preventing the phone system from working properly. The phone call system is now stable.

Fixed issue with getting stuck in the wardrobe in the doctor's room
Previously, entering the built-in wardrobe would trap the player with no way to escape.

Improved doctor (NPC) behavior
NPC doctor's movement paths and reactions have been adjusted.

Mini-game panel no longer disappears when interacting with the lever in the cages area
Previously, activating the lever could cause the mini-game panel to disappear.

Fixed incorrect behavior when moving objects beyond their allowed zone
Previously, if jumping outside the movable object's zone, it would remain in a "moving" state, causing visual and logical errors.

Fixed issues when grabbing objects through wardrobes
Resolved situations where trying to grab an item behind a wardrobe would cause freezing or malfunctioning wardrobes. Now wardrobe interactions are predictable, and objects can only be grabbed from accessible areas.



๐Ÿ‘พ Balance and Gameplay:

Increased monster spawn intervals
Enemy spawn intervals have been adjusted โ€” monsters now appear less frequently, giving players more time to explore before encounters.



๐Ÿš€ Optimization and Performance:

Added VSync support
Eliminates screen tearing.

FPS capped at 360 FPS
Reduces unnecessary GPU load on high-refresh rate monitors.

Optimized internal rendering and data loading processes
Reduced CPU and GPU load, especially on high-end systems.



โœจ Other minor fixes and improvements:

It now takes more than twice as little time to cut through the grates: instead of the previous 40โ€“80 โ€œscreamsโ€ per grate, the number has been reduced to 10โ€“25. As a result, the total time to complete this stage has been reduced from approximately 5 minutes to about 1 minute.

The monsterโ€™s movement speed in the "Vet Clinic" location has been increased: previously it moved at regular walking speed, now it is significantly faster.

Overall game volume has been increased.

Minor graphical artifact fixes in several locations.

Cleaned up erroneous logs and warnings in the console.

Improved sound system stability.

The movable object "Stone" no longer bounces :( .

And other small improvements.

๐ŸŽฎ Enjoy the game!

The Royal Writ - Almam
- fixed bugs that caused some things to persist after restarting runs
- building a bridge over a creek now works as intended
- fixed tactitian bridge upgrades disappearing after reloading run

hotfix:

- "golden" equipment is now saved/loaded/copied correctly
Ages of Conflict: World War Simulator - joysparkgames
I wanted to put out these fixes before taking a bit of a summer break.
Have a great summer everyone! โ˜€๏ธ๐Ÿ๏ธ

Bugfixes & Improvements
  • Fixed a bug where Statistics didn't work in some cases
  • Fixed terrain in Asia, Pangea & Northern Europe maps
  • Fixed incorrect nation/city names in Turkish
  • Fixed some flags in different scenarios
  • Fixed city name showing up wrong in editor popup sometimes
  • Fixed some translations
  • Changed minimum file name length from 3 to 1
Enchanted Meadows - accounts
Fixed a bug where Defender cards held by a player would not disappear when they expired.
Zombie Hunter, Inc. - cubrman
This May we were still working on improving core functionality of the game, in preparation for the Funcon festival, that takes place one week from now.

Andrii expanded zombie functionality, now they climb walls better, fall down from heights and jump the hero, when he is too close.

Egor added special zombies, that try to catch our hero in the first level, when he runs up the stairs, worked on new cutscens and improved hero walk animation.

I worked on improving the shader that blends normals.

Finally our artists added a bunch of new models as usual.

https://youtu.be/SI1aMTJZE4Q

Come play the current build at Funcon in Kiev next weekend!

Jun 1
Void Foundation: Into The Void - #30A6D-S Kuma
Now the dialogue for the Void Gate will only display once.
Some text errors have been fixed.
Meat Fest - GeneralGogins
The demo is now a continuation of the main game.
Achievements earned in the demo should be recorded when you first launch the release version.
If this does not happen, please let us know.

Have a nice day and see you there!
A Story About Farting - Lizard Games Studio
Hey friends, fartists, and brave wanderers of the Internet!

Weโ€™ve launched the official Discord server for our bizarre games โ€“ from A Story About Farting (and more farting content) to the upcoming noir comedy Detective Fartwhistle. ๐Ÿ•ต๏ธโ€โ™‚๏ธ๐Ÿ’จ

Itโ€™s your chance to:

๐Ÿ’ฌ Chat with us and other players

๐ŸŽจ Meet my dad โ€“ the artistic genius behind all the weird visuals

๐Ÿง  Share ideas, vote on new content, and suggest strange mechanics

๐Ÿž Report bugs (or just describe them poetically)

๐Ÿ” See dev sketches, concepts, and vote on what should come next

๐ŸŽญ Post memes, fart jokes, or your lifeโ€™s regrets

We want this server to be the heart of our community and development process. We're cooking up new content, bugfixes, and even more projects โ€“ all hand-drawn and creatively driven by my dad (aka Chief Chaos Officer). ๐Ÿ‘จโ€๐ŸŽจ

Hereโ€™s your invite:
๐Ÿ‘‰ https://discord.gg/Wnb7yHVaPa

Come on in โ€“ itโ€™s going to be weird, wild, and probably smell funny.
Stray Tekirs - VIBRA
  • A new "Continue" system has been added. If you exit the game during a level, you can now return and pick up right where you left off.

  • A "Hint" button has been added. When used, it briefly highlights the location of a cat you havenโ€™t found yet.

  • Separate volume sliders have been added for music and general sound effects.

  • The main menu design has been updated.

  • Unique background music has been added for the Rize and Trabzon levels.

  • The fog in the Rize and Trabzon maps has been made more transparent for improved visibility.
...