Market Simulator - KoZGUM
- Fixed game bug Customers won't come after X days

- Added button L to toggle missions from your screen

- The more Shelves you put, the more customers you get

- The more License you buy, the more customers you get

- Cashier bug fixed
Trivia Tricks - Dog
Hello Tricksters!

Get ready to connect with a whole new group of players! Today, Trivia Tricks launches on macOS with full cross-play support!



A native Mac version of both Trivia Tricks and the Trivia Tricks Friend Pass are now available for download on Steam! The Mac release includes all the features you would expect from Trivia Tricks, including custom Workshop packs and Twitch Integration.

It doesn't matter if your friends are on Mac, Windows or Linux (including Steam Deck) as everyone can now play Trivia Tricks together seamlessly. This includes full cross-play support for Friend Pass, bringing more friends together for free!

We’re continuing to investigate the possibility of getting Trivia Tricks ported to more platforms, so stay tuned!


We're also excited to announce our next update, launching on May 23rd, which will bring a much-requested feature to Workshop packs... support for animated GIFs!

From today, you can start adding GIFs to your custom question packs to see how they look using the Workshop Preview menu. We still have some optimization to do before they can be used in-game, so these packs can't be uploaded until May 23rd, but you can start creating yours in preparation for the big day!

We can't wait to see what you'll create!

Do consider leaving an honest Steam Review letting us know what you think about the game. This helps Trivia Tricks to find more quiz heads on Steam. Thanks for all your support!



  • Trivia Tricks and Trivia Tricks Friend Pass are now available on macOS!
  • Mac users can play with Windows and Linux users with seamless cross-play. This includes cross-platform Friend Pass!
  • Trivia Tricks is compatible with Apple Silicon devices, all the way back to the Apple M1 from 2020!
  • Added support for GIFs, MP4s and WebPs in the Workshop Preview menu, although they cannot be uploaded yet.
  • Start creating your packs today ready for launch on the 23rd!
  • Updated the ExampleWorkshop file to a version that contains an example of an animated question.
  • Added a handful of new questions to the base game categories.
  • Fixed an issue where the 'Start' button wouldn't open the menu on Steam Deck and Linux.
  • Fixed an issue where, when a game is beginning and the download of Workshop packs was cancelled, any local players would incorrectly have their state set to 'unready'.
  • Fixed an issue where the 'default resolutions' we load in the options menu (720p, 1080p, etc) weren't always available.
  • Improved clarity on some of the written instructions in the Twitch Integration menus.
  • Improved clarity on the written instructions telling players to use a keyboard rather than a mouse if other players can see their answers (Twitch, local or remote play). This instruction will now only dismiss once the player has used the keyboard.
  • Fixed some typos and cleaned up the wording on a variety of questions. Thanks to all of you who took the time to report these to us directly!
  • Placed 2025 copyright on the title screen (for real this time!!)
Borderlands 2 - erin_2k
A huge round of applause to everyone who took part in The Hunt 2025 community event, organized by the Borderlands Community Fundraising Team! This bi-annual event is created for fans, by fans, and all of your efforts have created a HUGE positive impact on so many children’s lives.



The Hunt wrapped up just a couple of weeks ago, and thanks to the Borderlands community’s incredible passion and generosity, over $95,000 was raised for St. Jude Children's Research Hospital!
Seeing the Borderlands community come together for such an amazing cause is truly inspiring.

Congratulations from all of us at Gearbox and 2K to the organizers, players, and supporters who continue to make the world a better place. We’re excited to see what the future holds for this incredible community!




Want to stay updated with the latest from the Borderlands community?

Find us on the Borderlands 4 page to stay in the loop with more community spotlights and updates from the Borderlands universe. We love celebrating community wins like this and can't wait to see what you all do next!

https://store.steampowered.com/app/1285190/Borderlands_4/
Outer Wilds - *******
Patch 16 Changes (Steam only, other platforms coming soon):
This minor patch is now out on Steam only, but will be brought to all other platforms except Nintendo Switch in late May. If you’re not on Steam, don’t worry, you’re not missing out! This is a minor patch mainly for adding a couple folks to the credits and fixing two PC-only bugs: clicking out of the game disabling certain inputs (such as the key for the ship’s lock on), which affected streamers in particular, and diagonal movement being faster than normal with mouse and keyboard.

Why stagger the releases like this? It’s to increase the chance that, if any bad bugs on Steam slipped through testing, they’ll get caught and fixed before the release of the other platforms. This is no shade to our QA testers, we’re just trying to be extra risk averse and conservative with the resources we put toward Outer Wilds since our new game is our priority!

This is also why we’re not bringing the patch to the Switch for the time being: it’s a risky platform for us to touch and the most important of these bug fixes don’t even apply to the Switch. We plan to reconsider once we decide if we’re going to bring Outer Wilds to Switch 2.

Once we put out Patch 16 on Epic, PlayStation, Xbox, and PC Windows Store, we’ll make a note of it here and on our socials.

Gameplay
  • The Scout no longer clips through a planet and into space after being tossed into a certain black hole
  • Leaving the Scout in certain volumes on an astral body no longer deorbits that astral body
  • The player can no longer hold two items at once in a very specific situation in Echoes of the Eye
  • Gabbro's technique can now be used to make the credits roll in more situations
  • Fixed a peephole-related softlock in Echoes of the Eye
  • Using Gabbro's technique just before your light source goes out no longer puts the player into an incorrect state in Echoes of the Eye
  • Fix for raft lights remaining interactable after vanishing in Echoes of the Eye
  • Certain stones can no longer be dropped on certain rocks (prevents them from floating after a sudden change in scenery)
  • Fix for the Attlerock locator playing audio when only two of the three rings are aligned
  • Certain items are now returned to their shelves when the player exits certain dark areas in Echoes of the Eye
  • The Scout now correctly sticks to the ship's cockpit if the player flies into it while seated at the flight console
  • Certain Nomai computers now deactivate when a charged platform is used
  • Various fixes to collisions

Art & Visuals
  • Slightly improved the resolution of the glow effect on a certain probe
  • Removed a small blue square that could be seen floating in space in certain circumstances
  • Dark Bramble fog lights are now visible while walking around the ship's cabin
  • Fixed missing peephole eyelid animations in Echoes of the Eye
  • Updated some images on a certain satellite
  • Various fixes to missing or low resolution textures

UI
  • Fix for the Scout HUD marker appearing when it shouldn't be visible in specific situations
  • Fix for the UI of the Signalscope not appearing in some circumstances
  • Fix for some button prompts covering up the pause menu
  • Fix for the Lock-on UI not disappearing when a targeted meteor gets destroyed
  • Various UI fixes

Text & Localization
  • Fix to the Signalscope's "Unidentified Signal Nearby" prompt having a confusing meaning in Chinese
  • The projection stone used at Brittle Hollow's north pole now displays correctly colored text
  • A couple minor credits updates
  • Various text and localization fixes

PC Only
  • Diagonal movement is no longer faster when playing with mouse and keyboard
  • Clicking out of the game (or otherwise changing window focus) no longer disables certain inputs, such as the ship's lock-on function

That’s the End of This Update
As mentioned before, there are no more major updates planned for Outer Wilds or Echoes of the Eye because we are hard at work on our next game. There may be smaller updates like this from time to time, but no guarantees. Nevertheless, always feel free to report issues or reach out for help on our support page.

Thanks for your support and keep exploring!
Mobius


ultimate frolf chaos! - plexagon
I had a dream about game logs for frolf, so now in the settings menu, there is a button that allows you to view the scores of all saved games.

Enjoy!
May 6
Scourge Of War - Remastered - norb
We just heard back from Steam and the GB DLC is no longer able to be purchased. We've addressed the issues and that they cannot be solved. The same content and remastered game is now available through the GB Standalone product. It really is exactly the same which is what caused so many issues. We promised we'd deliver it as a DLC and we promised that we'd deliver it as a standalone. We did, but we did not take into account how well Steam would handle what we were trying to do. Really, why should they? It was my crazy plan.

We will have the stand alone on sale again if you missed the wargamer sale. But the good news is that you should be able to get a refund for the DLC now. So please do as soon as you can.

Now that this is over we are working on moving forward and fixing any remastered issues.

NOTE that both games use the same engine. They will both get the updates. All future plans to expand features will affect both games.

The really cool thing is that you can also download the original 'classic' version if you want.

Thank you for your patience,
(I always laugh at that as I am not patient and when people say that you really did not have much of a choice)
Wizordum - Blodyavenger
Updates
  • Offscreen waypoints on the map will be pointed at by arrows now
  • Enemy Slime has a new, louder presence sound
  • New Achievement - Barrel Rider

Fixes
  • Storm Gauntlets secondary targeting issues (lock icons staying when enemies disappear etc.)
  • Hit fx not triggering on some enemies (Skeleton Crossbowmen, Inferno, Chaos Hive, Boss 2)
  • CRT filter setting not persisting between games
  • Continue from last save option disappearing
  • Golems appearing in the ground
  • Final Boss glitch
  • Weapons appearing under the map
  • Typos
  • Achievements issues:
    > Not triggering: They Call it a Mine, Champion of the Arena, Down the Memory Lane, Ethereal, Master Explorer, Electrocutioner
    > Updated: Hot Heels (you must stay alive to achieve it...)
    > Fixed: Finishing The Elderstone Mines will award you achievement for the Lava Pits.


Level specific issues/fixes
  • [E1L03 - Murky Wastes]
    - Air walk
  • [E1L05 - Gray Haven]
    - Enemy spawners not working (visit Lighthouse entrance to spawn them)
  • [E1L06 - City of Ember]
    - Enemy spawners not working (visit the back alley on the left side of the Cathedral to spawn them - close to Cathedral key)
  • [E2L04 - Weeping Gorge]
    - Treasure Goblin spawner issue with missing enemy
  • [E2L05 - Shadows and Chains]
    - Glutton undead stuck in the wall
  • [E2L06 - Howling Halls]
    - Fake Skeletons not spawning in the courtyard (revisit the courtyard to make them spawn)
  • [E3L02 - Frostefell's Peaks]
    - Enemy spawner not working in the last cave passage before the level end (revisit it to make it spawn)
    - Old shelf secret trigger that was not supposed to trigger the secret removed (there's a clearer trigger...)
  • [E3L03 - Winter's End Tomb]
    - Enemy spawners not working (revisit area of the "past" to get them spawned)
  • [E3L04 - The Elderstone Mines]
    - Seer's Orb & Switch that unlock secret exit removed - the only way to get there are the hidden switches now.
    - Last minecart ride now resets when using the teleport at the end so you can ride it again
  • [E3 Secret]
    - Secret door entrance not working & flickering ceiling above the mentioned passage

Thank you for all the reports and patience. Keep casting those spells Mage!

---------------------------------

In other news, The Amid Wizards Bundle brings Amid Evil and Wizordum together in one chaotic, retro FPS spellfest.
Bundle up and save 10% on Steam! 🔥🧙‍♂️

https://store.steampowered.com/bundle/36914/Amid_Wizards/
project; VIRAI: DOOMER’s LIFE ESCAPE Playtest - boddiul
Minor fixes to some in-game actions and translations.
We Need No Kings - Bobby Two Hands
This update brings the critically needed option to disable the fog shader which was causing major framerate drops on some hardware configurations.

It also brings a few other important UI and graphical changes to make combat easier to follow and a few bugfixes

Changes:
-Shaders can now be enabled/disabled in game options screen
-Treasury levels added to village view
-Time control buttons now unpause the game
-Wave speed now affected by game speed (never stopped to avoid them appearing to be game objects)
-Holding CTRL while clicking the cross-for-dismiss button causes the alert to be dismissed properly
-Harvestable plants now hide their names when you're in combat mode to reduce clutter
-Reordered speed control buttons and changed icon size to match speed

Bugfixes
-Fixed tutorial animation so shop is stocked properly
-Improved damage/hit/block floating text marker
-Added hit particle effect for combat
-Added banner plant graphics
-Fixed (?) spacebar issue where pause was toggle only (especially in combat)
-Reworded "Experienced" trait to reflect it's not you who decides what skill they get
Critter Isle - Pixel Frog
A visual bug was noted when loading the centerpiece as something other than the Eng statue. This push fixes that.
...