Has been added: Full body tattoo for females Different sex acts between main character and AI when main character wear strapon Added the flashlight, now you can change the time to the night and use the flashlight to see what is around Improved the foliage quality on both single player and multiplayer levels
Fixed an issue with getting up from chairs Fixed an issue with laying on the double bed Fixed an issue with body physics when sit on object Fixed an issue with sex with dog, now it looks much better Fixed an issue with character hand fingers
Round 1: WSS Attack - HET Defense WSS lost four siege towers at start, with only the fifth making it to the left wall. Blade-to-blade clashes broke out immediately. Breaking through HET’s defense, WSS swiftly took Point A and the supply point at the base of the right wall. As HET attempted a pincer from behind, WSS countered with a textbook push on the right flank of the base, shutting it down clean. First round secured. WSS 1 - 0 HET
Round 2: WSS Defense - HET Attack HET mirrored WSS’s earlier tactics. After losing four siege towers, they attempted a sneak strike through the side gate—only to be denied. Regrouping, HET surged through the gate, using cavalry to seize the initiative. The clash at Point A was a full-on brawl, and after taking it, HET cut off WSS’s supply line from the left flank with a tight formation. WSS briefly broke the line, but with HET holding a 200+ unit lead and 3 minutes on the clock, the base fell with barely any resistance. Tied up! WSS 1 - 1 HET
Round 3: Grassland Map WSS stormed out and captured Points B and C in a flash, then struck hard at HET’s supply point, building a 250-unit lead. HET rallied and retook the supply point, with a meat-grinder battle broken out at Point B. But WSS’s early map control made the difference—they held on, turned the tide, and closed it out 2-1. WSS 2 - 1 HET
DOGS 1 - 2 UD
Round 1: DOGS Attack – UD Defense DOGS advanced with siege towers to breach the left wall and clashed with UD at Point A, only to be bogged down by UD’s Siphonarioi. With just 33 seconds left on the clock, DOGS regrouped and made a final push. Catching UD mid-reset, they took Point A and steamrolled B and C without resistance, setting up artillery bombardments. But UD struck back from the flank, tearing through DOGS’ right wing. The final showdown at the left gate near Point B went UD’s way—they secured the first round. DOGS 0 - 1 UD
Round 2: DOGS Defense – UD Attack UD’s siege towers were wiped out early, forcing them to charge the main gate. They punched through DOGS’ defenses and captured Point A. But their split pushes toward Point B and the C-point and supply point all failed. After regrouping, UD gambled on a final all-in push at Point B to extend the timer—but DOGS held firm. Time ran out. DOGS evened the score! DOGS 1 - 1 UD
Round 3: Grassland Map DOGS ignored Point B and rushed for C and A instead. Losing the A-point brawl and leaving the base undefended cost them—20% of their base health vanished. After regrouping at B, DOGS tried to soften UD with ranged fire before diving in, but UD crushed the assault, widening the unit gap to 200. And DOGS' multiple comeback attempts fell flat. UD locked in the win. DOGS 1 - 2 UD
HF 2 - 0 AYBS
Round 1: HF Defense – AYBS Attack HF made an unorthodox move—ignoring the siege towers and wiping out all of AYBS’s trebuchets first. Though they lost the fight at Point A, they spotted AYBS setting up artillery on the left and went all-in. Their Siphonarioi led a bold frontal assault that flipped the match on its head. HF turned the tables and took the first round. HF 1 - 0 AYBS
Round 2: HF Attack – AYBS Defense AYBS barely resisted as HF stormed Point A. Mispositioned and under constant pressure from trebuchets and cannons, AYBS collapsed. They tried to regroup at the stairwell but were wiped again. A second defense attempt on the right flank was shredded by HF’s trebuchet fire. HF pressed forward and secured the base without breaking a sweat. HF 2 - 0 AYBS
LOS 0 - 2 RJ
Round 1: LOS Attack – RJ Defense LOS split their forces—main force on one point, small squad applying pressure on the other. RJ had to spread thin, unable to cover both A and B. But LOS paid the price: after a costly capture of Point C, they were down nearly 600 units. Even with map control, RJ dragged them into a final team wipe and claimed the round. LOS 0 - 1 RJ
Round 2: RJ Attack – LOS Defense RJ opened with a barrage of mortar fire to chip away at LOS’s troops before charging into a drawn-out fight at Point A. Cavalry from both sides crashed again and again. In the final seconds, RJ clutched A and used the momentum to snowball straight into the enemy base, ending the match with a 200-unit lead. LOS 0 - 2 RJ
EU Group Standings:
AMS
RAT 2 - 0 COPE
Round 1: RAT Defense – COPE Attack RAT opened with a cavalry charge to intercept COPE’s siege towers, but COPE’s trebuchets struck with deadly precision, wiping them out. Though RAT kept hammering the siege towers, COPE broke through with just 3 minutes on the clock, securing a foothold at Point A. RAT couldn’t hold the line, retreating to the base, only to be pinned down by continuous trebuchet barrages. B and C points fell in quick succession. Repeated counterattacks failed, and with a 400-unit gap, RAT dropped the opener. RAT 0 - 1 COPE
Round 2: COPE Defense – RAT Attack COPE’s airtight defense kept their walls intact while destroying all incoming siege towers. RAT had no choice but to abandon siege and go for a frontal gate assault. With just 2 minutes left, they went all-in—but COPE’s fortress-like formation held strong. Time ran out before A could fall. RAT lost again. RAT 0 - 2 COPE
VGR 0 - 2 ZOD
Round 1: VGR Attack – ZOD Defense VGR pushed their siege towers forward while two ZOD defenders fell from the wall. Their first flank assault failed, but they used their distance advantage to snatch Point A before reinforcements arrived. With the right-side supply point secured, they set up defenses at Point B. ZOD’s flamethrower units were deployed under pressure and cleared the castle. VGR regrouped and captured Point B, but with a 175:300 unit deficit, their desperate push from the left-side supply into the base was crushed. VGR 0 - 1 ZOD
Round 2: ZOD Attack – VGR Defense VGR targeted and destroyed all of ZOD’s trebuchets early and confidently set up at Point A—only to be overrun. Forced back to Point B, they were already 200 units down. A critical positioning error left them vulnerable to ZOD’s archers, who wiped out several squads. B fell, and continued misplays widened the unit gap to 400. ZOD stormed the base and sealed the win. VGR 0 - 2 ZOD
Capsuleer Day XXII: Nexus Reckoning has seen the war between capsuleers and the Drifters reach a boiling point. Pilots have been busy all over New Eden striking back at the scourge and reaping vast riches in the process. But now the Drifters are retaliating!
In a final pushback under the codename Wrath of Tyrannos, the clash is set to reach its zenith. Starting today, the culmination of this month-long event sees Labyrinth Complex and Nexus Point sites appearing in highsec and lowsec, respectively. This not only ups the ante in the fight against the Drifters, but the spoils of war are going up as well, as even more prizes are added to the seasonal track for Capsuleer Day XXII, making the struggle even more lucrative and worthwhile than before!
This is your last chance to help your chosen faction gain a permanent foothold in Drifter wormhole systems, so a lot is riding on your actions.
Don’t forget that both the daily login rewards, and the seasonal reward track, contain amazing Capsuleer Day Tyrantbreaker SKINs, in addition to a host of other items like SKINR components, Skill Points, and more.
Remember, in-game Community Fittings have been updated to help capsuleers tackle the new activities on offer, and if you need help getting started with Capsuleer Day sites, there are great player guides out there to help you along:
Also, there are some great Capsuleer Day deals still available. Until 15 May, you can get the Nexus Reckoning Pack in the EVE Store to stock up on PLEX, Skill Points, SKINs, design components, brand new augmentations, and more to help you make a statement on the battlefield.
There are also a couple of amazing offers that are almost at an end! You can score a great deal on Omega and stunning Police SKINs, or head to the NES for a sale on Capsuleer Day SKINs, but both deals end tomorrow, 7 May, so act now.
Don’t miss your chance to dive the Drifters off and get amazing rewards to boot.
In the dark depths of the realms below, power and status depend on passion and promiscuity. It is a world of wonders where only women dwell and the priestesses of the Queen of Phalli rule unmatched.
Young Elifael El'Naar must prepare for her Baptism, a perilous ceremony to prove her loyalty to her House and devotion to the Goddess. Should she succeed, she will have taken her first step to becoming a priestess herself. Should she fail, she may lose her status and even her mind.
- Deep Narrative Immersion: Over 200.000 handwritten words, waiving a story that seeks balance between character development, plot, and overly abundant sexual content.
- Overly abundant sexual content: Elifael will not limit her escapades to her mother and sisters. Throughout her journey, she will meet exotic and fascinating creatures such as gnomes, goblins, centaurs, and even humans.
- Beautiful Hand-Drawn Artwork: Each and every one of the over 200 illustrations in the game has been carefully and lovingly painted by a human hand.
- Branching Choices: Elifael must fight for her sisters' affection and respect. Yet only one path can be walked at a time, so choose carefully.
- Complex, Mature Themes: The society of the realms below is an alien and bizarre world, where everything is about sex except for sex. Sex is about power.
- Multiple Endings: Will Elifael stay true to her faith or her heart? Will she choose a sister over the other, or will she be the glue holding her family together? Will she endure the baptism or will she lose everything along the way? You decide.
"The movie theater heist mission has been reprogrammed from scratch for better quality. It's not only more fun, but also better optimized. It's worth noting that the mission and its details are still in development, but they will improve with future updates, along with other minor changes."