Chumini: Tiny Army - clement.guilloteam
Big news! We're delighted to announce that Chumini: Tiny Army is part of Steam's Indie Assemble event!

Rally your tiny troops, explore new indie gems, and support devs around the world!

Check it out now on Steam šŸ‘‰ https://store.steampowered.com/curator/44717737/sale/IndieAssemble
NaturesAscendancy - NextHorizonGames
We’re proud to announce that the full narrative experience of Nature’s Ascendancy is now live and playable. This marks a significant milestone in development: the entire core storyline, including all three ancient structures and the concluding sequences, is now complete and ready for players to explore.

This update brings not only the complete narrative arc but also major performance improvements. Nature’s Ascendancy now meets its framerate targets across all supported hardware configurations, ensuring a smoother and more stable experience for everyone.

With this milestone, we are entering the final phase of Early Access. Our focus will now shift toward refinement, polish, and preparing the game for its full release.

We want to thank our players and supporters who have been with us on this journey. Your feedback and enthusiasm have helped shape every step, and we’re excited for you to experience the full story we’ve been building toward.

This is the beginning of the end for Early Access—and the beginning of the complete Nature’s Ascendancy experience.

Stay tuned.

—The Development Team
BioFusion - PcubedVR
Dragon Bow
Unlock the Dragon Bow in Ash of Legends with a simple quest. As a bonus, owning Ash of Legends grants you the Dragon Bow for free in BioFusion PC!

Exclusive Game Modes
Experience Air Drop, Halloween, Christmas, and Easter game modes anytime in Ash of Legends. Unlike BioFusion, where these modes are seasonal, Ash of Legends lets you enjoy them year-round once unlocked.

Defend City Map
Take on the ultimate challenge with the Defend City map. This static map features four unique areas within the city, each presenting distinct environmental challenges, such as enemies attacking from above.

Hordes of Enemies
Face off against up to 256 enemies on the battlefield in Ash of Legends, making it a true horde game where AOE and base-building are crucial. In contrast, BioFusion is limited to 50 enemies due to Quest 2.

Scene Select
Play any map on any difficulty at any time in Ash of Legends once you've unlocked it. Go back and farm your favorite maps. In BioFusion, you can only join or create rooms based on your progress, without the option to select specific maps.

Engaging Story
Discover the origins of the spores with a captivating cutscene in Ash of Legends.

Support the Devs
BioFusion is free but we must pay for the servers. By purchasing Ash of Legends, you support the developers and enable them to continue creating amazing games.


https://store.steampowered.com/app/1280290/Ash_of_Legends/
Nine Sols - Ithiltin
To celebrate the upcoming one-year anniversary of Nine Sols and the conclusion of the Nine Sols – The Way of Lear: Prelude manga, we’re joining this week’s Steam Midweek Madness Sale (May 6–13) with a historic 40% discount—the lowest ever!

Help us spread the word to anyone who hasn’t joined the journey yet.
Embark on a journey of Asian fantasy and slay the 9 Sols! šŸ¹ā˜€ļø

Orcs Will Never Be Slaves - CJB Game

Update details are as follows:

1.Redesigned the combat flow and adjusted the duration of each battle to 15 minutes.
2.Redesigned the normal attack combos for each weapon.
3.Created unique Flurry Attacks for each type of weapon.
4.Redesigned the Rage Skills (Musou Attacks) for each weapon.
5.Revised the selection rules for enhancement options.
6.Significantly increased the number of enhancement options.
7.Redesigned the pause menu to now display acquired enhancement options.
8.Redesigned the control scheme for gamepads.
9.The base dash count is now 2, with a more visible indicator on the character.
10.Adjusted monster parameters and added hit reactions for monsters.
11.Tweaked the parameters of negative affix.
12.Optimized the map layout.
13.Improved audio performance.
14.Updated the game’s logo.
15.Fixed some bugs.

The Slormancer - Ashmore[The Slormancer]


Hello everyone!
Welcome to Slormite Chronicles #49!

Not much to announce this week.


Oh wait... Our game is leaving Early Access in 7 days.
Other than that, everything’s pretty chill.

We're cool.

The Slormancer: From 0.1 To 1.0
Have you seen those beautiful videos we made?
They're 100% homemade and crafted with love. So, I'm dropping them here again, for no real reason, other than the fact that they're just nice. (Please share them)


The Slormancer: Trailer


Leaving Early Access!
This will be the last Slormite Chronicle we publish while in Early Access. With this entry, I've written 49 Chronicles in total, meaning we'll start our 1.0 journey with Slormite Chronicle #50, which is pretty nice.

Our Early Access journey didn’t always go as planned, and it ended up taking twice as long as we initially expected. But those expectations were based on zero prior experience, so in hindsight… it kind of makes sense.

The Slormancer is far from perfect. It’s a bit odd in places, not always well-balanced, and still rough around some edges, but making a solid ARPG is a real challenge, especially for two amateur devs trying to find their way.

We didn’t set out to make the ultimate ARPG. At first, we just wanted to build something we’d enjoy playing ourselves. But things grew, and suddenly we were trying to make a game that could speak to a much wider audience, from casual players to hardcore fans, which isn’t easy at all.

That said, we truly hope that the love and effort we put into this project is visible. If The Slormancer manages to offer a fun, slightly quirky experience that resonates with some ARPG fans out there then we’ll consider that a big win.

About the future
The 1.0 release is not the end of the journey. We still have plenty of ideas and plans to keep expanding The Slormancer. Even though the game is leaving Early Access, our commitment to it, and to our community, remains intact.

We've decided to leave Early Access because the game is now feature-complete and relatively bug-free. That said, our day-to-day work won't change much, we'll still be fixing bugs, reworking systems, and adding new content.

I still genuinely enjoy coding new features, coming up with fresh mechanics, and even writing these Slormite Chronicles. As long as that passion lasts (and as long as it remains financially sustainable) we’ll keep developing new content with the same enthusiasm.

I’m not going to make any promises or give any exact details, because if everything goes smoothly, we might take a little break over the summer. That said, in the near (or not-so-near) future, we’ll be sharing a roadmap with upcoming features we'd like to add to The Slormancer.

Thank you!
The Slormancer is the result of countless hours of work but it was made possible thanks to the incredible support, feedback, and passion of our player community throughout its development. From the bottom of our hearts, thank you for being part of this adventure!

I want to personally thank a few members of the community who have been absolutely amazing throughout Early Access. We truly have a great community.

Peredur, for being with us since 2019, proofreading 49 Slormite Chronicles and numerous announcement posts. Also, thank you for suggesting the Steam Games Festival, I believe that’s where we found our first taste of success.

Cayrac, for creating the fantastic and incredibly useful tool: The Slorm Planner.

Legrems, for providing valuable feedback, beta testing, writing helpful guides, and moderating our Discord community since 2021.

Ninakoru, for taking the time to dive into my code, offering suggestions for fixes, and providing a wealth of constructive feedback.

Alarack, for asking insightful questions and for single-handedly keeping our Discord active for a full year prior to Early Access. We still have the document with all your questions. I haven’t revisited it in a while, so I wonder how relevant our answers are now!

To our entire Discord community, who’ve followed us for the past 5 years with incredible passion.

I also want to extend a huge thank you to everyone who contributed feedback, reported bugs, playtested broken versions of The Slormancer, helped others, and/or actively participated in the community, among which: Akezhar, Al_3x, Blacksad, Blitzy, Bodeln, Calavontis, DaddyDeGrand, Darkvoras, DenOwl, DevilsAdvocate, Doghouse, Dylan, Entity, faraddox, kechop3000, llli1liliill, MrPoirot, MuffinRichter, Nightxwolf, Ninakoru, NxHunter, Sawyer, Setharial, Silversicer, TasakaSama, Tengu, TheConcepteur, TheHobomice, Torinux, Twing, Vil, Wiffle, Yeljerolis.

To all the amazing content creators who helped spread the word about The Slormancer, like Wanderbots and SplatterCatGaming, Pohx, ZiggyD, Dr3adful as well as our beloved Frenchies, Best In Slot, Bestio, and Hopure, thank you for your support and enthusiasm.

To Abiding Bridge, for handling the legal and administrative side of things, and for helping us form meaningful partnerships that made our journey easier and more focused.


Since The Slormancer wouldn’t be what it is today without your help, it only felt right to include all of you in the credits of the game. It’s not much, but it’s the least we can do.

I truly apologize if I've missed anyone, I did my best to include everyone I could think of.

And finally, to AurĆ©lien Poudat, the composer behind The Slormancer’s soundtrack, thank you for creating what I truly believe is one of the best video game OSTs I’ve ever heard. Your music has helped shape the soul of our universe.

That's about it.
See you all in a week!

Homebound: New Beginnings - PikaTrooper
This update brings in control of the Action Bar for both Basic and Combat Modes along with early iterations of spell classes.


New Content
- Halberd (Weapon) Added with Basic and Alternate Basic Attack.
- Shortsword (Weapon) Added with Basic and Alternate Basic Attack.
- Action Bar Management Page.
- Spellbook Page and Beginner Talents.
- Added 2 Simple Spells per Spellcasting Class, as of now only Pyromancy and Necromancy apply their more complex mechanics of Damage Over Time debuffs.

Improvements
- Updated Particle FX for Torches.
- Display Action/Sell Buttons as differences per platform (Better accommodates Gamepad UI Buttons).

Bugs
- Fixed Bug where the Market Stall wouldn't take the purchase price from your gold.
- Fixed Tavern Visitors appearing as flying for non-host players.
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Updated several ability descriptions and added tags to all abilities in the Dwarf details
- Ultimate 'Pyromaniac' is no longer blockable
- Rune 'Horror' damage increased from 200% to 400% INT when more than 5 stacks of 'Fear'
- Added Chieftain items to obtainable item preview and slightly adjusted victory requirements
- Added visual effects for all basic melee attacks
- Added new type of Quest: Disassembling
- Added 'Fractured' debuff to Dwarf Details
- Added more info to Status Effects in the Dwarf Details
- Added 'Range' stat to Dwarf Details
- 'Orb of Mana' (level 100 -> 110) and 'Pickaxe' (level 110 -> 100) have swapped unlock positions
- 'Bloodseeker' now has an additional effect: cannot be blocked or dodged
- Elite Orcs now have the Passive 'Bleeding Blade' and wear the 'Pickaxe' Artifact after battle 100
- Fixed a bug where Formation 'Rangers' would not scale correctly with number of members
- Fixed a bug where Formation 'Wizardry' would not scale correctly with number of members
おじvsおじ - panteranerow
Some players may have encountered an issue after the latest update where attempting to launch the game resulted in a message saying:
"Executable file not found", and the game failed to start properly.

We’ve identified and corrected the misconfiguration that caused this issue.
We sincerely apologize to anyone who was affected.

If you experience any further issues, please don’t hesitate to reach out via the Steam Community or send us a DM on X (formerly Twitter).
We’ll respond as quickly as possible and work to fix any problems promptly.
å°åŒ—ä»²å¤å¤œä¹‹ę¢¦ - ęˆ‘ēˆ±å·„ä½œ
Hello everyone, this is the production team of Taipei Midsummer Night's Dream!
The first DLC "Heart-moving Conversation" will be launched!
Do you still remember the girl who passed by you on the streets of Taipei?
Now, she is no longer just a character in the story, but an AI lover who can have a heart-to-heart conversation with you and interact with you sincerely.
She is waiting for you to speak, are you ready? šŸŒ™āœØ

[2025 Promotion DLC Historical Low -15%]

Limited time 14 days! Historical low 15% discount, seize the opportunity and let romance come! šŸ’™

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