Abalon: Roguelike Tactics CCG - Ross
Greetings D20 Fans!
Thanks so much for all your feedback so far on our v2.50 update. I've addressed most of the issues you reported over the weekend and will continue reading feedback and making adjustments.

v2.51.0 Release Notes
  1. Fixed bug where Traditional Mode wasn't working for Novice, Advanced and Hardcore difficulties (only on Descent).
  2. Fixed bug where Traveling Salesman did not start with 1000 shop gold as he was supposed to.
  3. Fixed bug where entering map areas containing Alchemy Tables was throwing a continuous exception because the Alchemy Table necessary for the encounter was being bulldozed by the dirt road running through the map. These spaces are now flagged as protected so that the Alchemy Table is no longer removed.
  4. Fixed bug where the demo version of Abalon was still using the old procedural curation algorithm and thus populating the dungeon with encounters that are incompatible with the dungeon and resulted in exceptions being thrown.
  5. Fixed bug where Spider Capture encounter in the Steam Demo threw exception when attempting to enter. This encounter was not intended to spawn, but if has already, it will now work correctly.
  6. Fixed bug where the prompt header for shop was overlapping with the shopkeeper gold in desktop layout. Moved the shopkeeper gold UI to the bottom of screen to prevent overlap.
  7. Fixed bug where shop header was not displaying correctly for Turkish (again) - thanks Excolion!
  8. Fixed bug with translation on the Cursed Coin. This ability changed from previous versions: "The last enemy defeated drops 60 gold" to "Defeated Elites drop 180 gold. Excludes Nemesis".
  9. Fixed bug where players returning to Abalon from older saved world versions could trigger errors when attempting to spawn an encounter that included a guardian.
  10. Fixed bug where fast traveling to certain rooms resulted in exception being thrown.
  11. Fixed bug where lore scrolls could be lost when the early level encounter protection system swaps a fate encounter with a minion encounter that has lore because the lore wasn't be transferred to the new map. (Thanks SpoopyLog)
  12. Fixed bug where lore scrolls could be hidden on minion or elite encounters that are truncated due to other minion/elite encounters being available in other worlds and/or because the Sandpit Arena replaces one of the minion encounters. Additionally, any scrolls that were missing (due to a bug) will now be re-hidden at a new location inside a barrel or crate that is regenerated if necessary. (Thanks Sinzar)
  13. Balance Dreadnought armor no longer applies the "Dreadnought" and "Demon" unit types to the character wearing it.
  14. Balance Wizard Hat no longer has the "Mage" attribute required so that any character can use it.
  15. Fixed bug where AI sync error resulted from ambush encounters not being cleared and the AI therefore not having access to the ambush encounter traits.
  16. Balance Ambush status on ambush encounters will no longer be cleared from the map when retreating. Instead, enemies of ambush maps will convert back into neutral so that the map can be setup as an ambush once again when the player returns to it.
  17. Fixed bug where disposed unitViews could still attempt to updateStatusEffects throwing an exception.
  18. Fixed bug where a status bug could occur specifically for players with a numerical based username. (Thanks 552760268)
  19. Fixed bug where Yellowjackets in Yellowjacket Nest encounter could spawn outside of the playable map area.
  20. Fixed bug where attacking a barrel on the outskirts of a Yellowjacket Nest encounter, then entering the map, could result in the playable map area being reduced to a 5x5 grid around the player's hero, guardians running away, and numerous sync errors occurring. (Thanks KagitarShadowscale)
  21. Balance Adjusted the new Yellowjacket Nest encounter so that it now spawns a maximum number of waves (3-5) based on the current chapter (1-3). The number of waves defeated is preserved even if you retreat. (Thanks sugabuns and ink)
  22. Fixed bug where AI sync error could occur when attempting to free a captured unit during a guardian rescue event. (Thanks Sinzar)
  23. Balance Adjusted the "No equipment removal" during battle so that weapons are excluded. You can now unequip weapons without having to swap. (Thanks Rhubarb314)
  24. Fixed bug where Hellhound puppy was always fetching the same card instead of different cards. (Thanks ThoughtfulToffee and BenLagging)
  25. Fixed bug where chapter stat tracking error was preventing some players from being able to login to their accounts. (Thanks GladiusMortis)

Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.

Reviews
Thanks so much for the additional reviews! We're now up to 442 out of 500 to hit my year-end goal. If you haven't left a review yet, I would greatly appreciate your support. Please share what you like about Abalon and where I can continue to improve and do better. And if I've addressed your feedback, please do update your review as well.

Thank you so much for your thoughtfulness and consideration :)

~Ross
Virvius - Enfenyx
Hey folks! I know it's been a long time and I sincerely apologize for the late updates. As a sole proprietor of the project, there has been a lot of life events that have caused ups and downs on progress but great news is that, I've been working ever so vigorously on the project since last year on every bit of free time that I have access too.

The project has made massive progress and I wanted to thank all of you for taking the time to play Virvius and sharing your amazing feedback on the project in the discussions forum. With funding I managed to invest into the project to give it a much better texture design of the game. There's so much to do it's overwhelming! I am very pleased with the work but overall extremely happy with the project thus far in the last 4 years!

Within the next couple months I will be pushing an update that will overwrite the old build on steam.
I will need every bit of help with any sort of problems that may popup with the game. I would also love to hear from you about the new update in the discussions. Thank you for your understanding and patience as I work to bring you a great boomer shooter experience!

Lastly,

as a small teaser, I will likely to starting episode 2 soon!

Myke
[Enfenyx Games]
May 5
刑死のためのカウンセル - 薬草神話
ゲームオーバー「対話不足」が発生しないバグを直しました。
Erenshor - Burgee
SimPlayer paladins were playing at a disadvantage. User reports have hinted at that, but I've found the cause!

Here's what's going live:


  • Fixed a bug where treasure maps could be interrupted and lost by targeting someone far away
  • Fixed a bug that caused SimPlayers to not gain the benefit they should from blocking
  • Adjusted SimPlayer Arcanists to have better aggro management against high level targets
    -if target is > 4 levels above SimPlayer, do not use major damage spells until it is at <95% life
    -SimPlayers will still apply status effects, taunts, etc

-Brian
Hypotheses on the Symmetry between Vision and Hands - 温野菜
I fixed an issue where the menu could not be displayed on Windows.
I apologize for the inconvenience.

I'll continue to update the game to ensure an enjoyable experience.
Thank you for your support.
再刷一把2:金色传说 - 滑稽迈
1.修复魂塔部分装备BUG
2.魂塔上层通关后会随机获得一个魂塔上层不朽装备
Parse-O-Rhythm - sup3r87
That's it.

After 9 months of toil (well I mean some of it was pretty fun but still), my academic year is over for now. I'll talk about it more in the conclusion but essentially, last week was the culmination of my semester so Parse had to go on the backburner for a bit.

1.3 Release Date
Even though I don't have too much to share, I can talk about when 1.3 will go live, which is:

Friday, May 9.

Now that I'm back home and currently without too much to do for the next couple days, I can focus on squaring away the remaining bugs and doing some last minute balancing work to get 1.3 ready. The remaining things left are:

- Fixing an audio bug
- Fixing a bug with slashing
- Balance changes to the last track
- Short 1.3 trailer

..And that's it! All of this is very much doable in a day, let alone a whole row of them which I have lined up. In fact, we'll probably be done with all of this before the actual release date, so the first bit of progress on the level editor will likely be able to be shown next devlog.

Onwards..
Sorry for such a tiny devlog this week. I probably lost more sleep in the past week than any other week in the previous four, five-ish years of my life. Everything was due at once and lots of things needed to be wrapped up rapidly. Sleep became something not just secondary, nor tertiary, but quaternary. And in the words of John Oliver, "Once you get past three items on a priority list, anything after that isn't a priority by definition."

The trailer for this student project took roughly two days, including one night where the bed was entirely skipped for the evening.

Thankfully, the complete opposite is true for this week - I have things to do, but nothing that is imminent and breathing down my throat. I actually have room to work on things! Yippie!!

See you in the next, much bigger devlog :)

-Encabulated Games
Skill Legends Royale - 7ana2Na

Dear Strategy Masters,

After two weeks of intense voting, we finally have the results of our first community voting event! Thank you to all players for your active participation and discussions; every vote you cast helps enrich the future of Skill Legends Royale! ✨

Here are the final results of the vote:

🌟 Heroes:
  • Miser 25.50%
  • Frost Roar 16.20%
  • Light Apostle 18.49%
  • Troll Warlord 17.63%
  • Chilllight Prophet 22.19%

Winning Heroes:
  • Miser 25.50%
  • Chilllight Prophet 22.19%

🌟 Treasures:
  • Piggy Bank 14.74%
  • Energy Condenser 7.56%
  • Ember's Glow 8.54%
  • Flesh Golem 10.58%
  • Sacred Feather 11.33%
  • Bundle Sale 16.92%
  • Distorted Mirror 12.42%
  • Treasure Map 17.90%

Winning Treasures:
  • Treasure Map 17.90%
  • Bundle Sale 16.92%
  • Piggy Bank 14.74%

Congratulations to the winners! 🎉 This content will now enter our development plan and is scheduled to be officially released in the June update. Stay tuned!

At the same time, we want to express our sincerest thanks to all players who participated in the vote! Thank you for your support and enthusiasm. Let's continue to work together to make Skill Legends Royale even more exciting!

Remember to follow us !
👉 Discord: https://discord.gg/PU9ZFHSBYD

👉 X: https://x.com/ZGGameStudio
God Save Birmingham - ODS_ThorThor
Survivors,

I hope you’re just as excited as we are for PAX East this week! We can’t wait to see real players get hands-on with the game and share their feedback with us real time.

That said, we realize traveling to Boston to attend an event is not in the cards for everyone right now, so we captured a full playthrough of the actual PAX demo build. This is a raw look at the game: 22 minutes of straight unedited gameplay.



If you are able to come by our booth at PAX, this should give you a sneak peek at what it takes to survive the full 30-minute demo. ;)

We’re working to make a playable demo available on Steam for everyone, so stay tuned and follow us here and/or socials! And if you have any questions or thoughts on the video, feel free to leave comments on the thread.

-ODS Team
Norah's Song - ErectusVictorious
I'm super excited to share that Norah's Song will be part of the upcoming Steam Fest.

This means you'll get to play a special demo I've put together just for the festival. It's your first chance to experience a descent into a fragmented psyche, navigating a haunting world shaped by memory, trauma, and loss. You'll get a taste of the reality-bending shifts, the tense moments of hiding and evasion, and the atmospheric world I'm building.

To give you a little sneak peek before then, I'm also uploading a new teaser trailer today – keep an eye out for it!

Get ready to explore a mind fracturing under pressure, where love and loss intertwine.

If this sounds like your kind of journey, please consider Wishlisting Norah's Song on Steam! It helps me out a ton as a solo dev and keeps you in the loop.

I honestly can't wait for you to try it out. Hope to see you (virtually) at Steam Fest!
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