Oaken Tower - Bocary
Oaken Tower Patch: v0.1.5
This was meant to be a hotfix, but I decided to add more balancing, making it a back-to-back balance patch!

Since the damage scaling of items is generally outscaling players' health, the medic will now also appear on day 9 to give a +500 HP boost.

XP Needed from level one reduced to 52 (instead of 56)

Balance:
🔴Modern Archery (Rare): 16s cooldown --> 17s cooldown | $40 --> $45 //Dev comment: The Modern Archery spell has insane scale potential, so the investment needs to be very big.
🟢Life Essence (Epic): 4.3s cooldown --> 4.1s cooldown.
🔴Arcane Bow (Rare): 10% crit --> no crit | 3.5s cooldown --> 3.9s cooldown | $25 --> $30
🔴Molten Bow (Rare): 15 damage --> 8 damage.
🟢Cursed Necklace (Legendary): 11s cooldown --> 9.5s cooldown.
🟡Icy Axe (Common): 4s cooldown --> 3.8s cooldown | no crit --> 50% crit | 40 damage --> 25 damage.
🟢Ice Spear (Common): "On trigger: Gain +5% bonus crit chance per other frosty item." --> "On trigger: Permanently gain +1% crit chance."
🟢Hunters Tome (Rare): 4s cooldown --> 3.9s cooldown.
🟢Frostbound (Legendary): 40% crit chance --> 60% crit chance.
🔴Crystal Flare (Common): 5.5s cooldown --> 6.1s cooldown.
🟢Woodchopping (Epic): 8s cooldown --> 6.3s cooldown.
🟢Frozen Orb (Epic): 8s cooldown --> 7.4s cooldown.

Check out this cool video by SuperAutoGaming!
https://youtu.be/Rg3ml-rRSxY?si=nTT8R6-xbuRgMrZx

//Bocary
Inner Truth - Miyoshi Shizuka
Hello everyone! This is Miyoshi Shizuka.
I usually post progress updates on my X (Twitter) account, but I’ve decided to share them here as well.
I have uploaded the video. Please check it.

This time, I implemented a system that uses chemical reactions between fire, water, lightning, and oil to give players an advantage in combat.
It’s a powerful mechanic—but be warned, you can get caught in the effects yourself.
Handle fire with care!

Anima Engine - marroindustries
sorry for the problem, is solved now
Soccer Field Pro 3D - Marcus43
🔧 Small Update

🖥️ Added support for 2K and 4K resolutions

💇‍♂️ Hair is no longer overly shiny

🛠️ Fixed a bug where the goalkeeper would trigger a defense animation after a slide tackle

⏸️ Penalty countdown now pauses when the game is paused
Statecraft: Corrupted Democracy - [Dothrak]Mehti
In this update we’ve transformed the “Book” into a full-fledged Political Almanac:

🗃️ Almanac UI Added
Open the Book to access a dedicated panel for country and party statistics.

👥 Demographic Breakdown
See total population counts by ideology, religion, and culture at a glance.

🤝 Party–Faction Dynamics
Discover how each party relates to different political and religious groups—and how those ties affect support.

Dive into the data and sharpen your strategy with richer political intelligence!




Grimdelve - toasty.rpgtime
​Version 0.1.3 brings HUGE changes to the caverns of Grimdelve, the biggest of which are brand new stealth mechanics and an additional ~10 minutes worth of scenes featuring Gisela! We are now nearing the completion of the DEMO content, currently only one more sequence featuring Jaro is planned. Once this is added, devlog updates will persist until the game is finished, which should hopefully take a year once the demo is in a completed state.

NEW FEATURES:

  • Stealth! Enter stealth mode to hide the sounds of your steps, but be careful because other things, like lighting your lantern, still make noises. Creep around in the darkness to avoid a new enemy, or try using your traits to get you away safely if you get caught!
  • Scenes featuring Gisela! See her adjust to life underground and decide what first impression she will leave on her new fellows...
  • Dialogue lines, both trait-dependent and not, to help flesh out our characters.
  • Ability to rebind ALL of your keys as you see fit.
  • Improved health system! With the addition of stealth, there needed to be a way to die. But, not everything will instantly kill you. Perhaps you escape your assailant harmed but not dead, or perhaps you survive an otherwise deadly fall...
  • New music and enhanced sound design, including directional footstep sounds!
  • Other minor bug fixes / grammar fixes.

The addition of stealth brings with it a whole host of other issues, especially since it's a mechanic not often seen in RPG Maker games. If you encounter any issues, please report them with our feedback form here: https://docs.google.com/forms/d/e/1FAIpQLSfTaftPMt0VwuaHzwXrdqN9tDIACVC0MSO3a42XMwMB-r5Gng/viewform
Sleeve Shock - THM Studios


It's the Sleeve Shock May Update!
Our main character, and Robie go out on their first mission undercover as party goers to try and run a simple heist, but everything goes wrong!
We get to meet a new character, and there's been a big music overhaul!
Project Corruption Playtest - iamDALUSION TTV
SPACE STATION UPDATE

The space station map is slowly getting bigger. This update introduces the start of the dining area of the space station. There will be changes to the layout as well additions such tables, signs, trash, etc.
At this time the main focus is getting the over all layout finished and then really dig into adding the personality to the station making it feel lived in.

MONSTER AND ENEMY AI

ENEMY GUARDS AI

The enemy guard AI had an issue with walking directly into the players face every time they got into combat. This is due to a part of their combat behavior in which they move to ideal attack radius before they start circling and shooting at the player. This radius has been increased to give the player breathing room. Lastly the guard AI now have the ability to hear the player when they run and fire their gun.

THE WARDEN AI

The Warden AI had an issue where it would give up chase immediately when losing sight of their target. This has been fixed so the Warden will now remember its targets last seen location and continue chasing a few seconds longer after losing sight of its target before going into its investigation state.

PLAYER

The players weapon system has been completely reworked. Previously you only had one pistol and pipe. This update adds space for up to 4 weapons which can now be picked up or swapped out for other weapons found in the map. The pistol gun shot sound was also changed due to many reports from players about it being painful to hear with its high pitched sound. Lastly I have added an ammo system collecting different type of ammo for different weapons as well as tracking ammo. There is also now selected weapon state icon for each weapon.

WHATS NEXT?

Currently I have plans to add a few more sections to the space station including a comms section, water treatment section, main station power generator section, an specimen observation section, a medbay section, storage section and finally finishing the habitation section. There may be a few more sections added but this is not guaranteed.

At some point I will be making it so the AI can see players flashlight and investigate it. I will also be making it so entering vents causes noise depending on how you access. There are three ways the player can enter vents: Pull the vent off with a QTE system (quiet but slow), break it open with a blunt weapon, (faster but loud), Running and slide into the vent grate breaking it open (loud but good for a quick escapen while in chase).

I will also be adding ground vent access as well as adding more vents around the map as well as adding additional optional routes to navigate hallways.

At some point a small crafting system will be in place to craft explosives, healing items and noise makers.

THANK YOU FOR PARTICIPATING IN THE PROJECT CORRUPTION PLAY TEST
I am working very hard on polishing and updating the project as often as I can. Also please feel free to join the Discord server which is linked in the games main menu!
Hachishaku - trashpandagamestudio



Hello everyone and Happy Golden Week! I've pushed the new patch that will have the following adjustments!

- Fixed the gas cannister hiding spot
- Fixed an issue where HAchishaku got stuck in the school area and could not chase you further
- Improved the escape key menu usage (full fix in progress, this is requiring a lot of internal rework)
- Added UI element to show which type of smoke bomb you currently have
- Added UI notification for the ability to use backspace to exit dialogue choices
- Improved the visibility of the Customization button in the inventory/map menu
- Added a special bikini for Golden Week!
- Added two additional costume recolors!
- Reduced cost of some outfits
- Added 2500yen bonus for beating the game

May 4
Void Vanguards - Chop
Highlights

  • Performance pass: smaller textures and lighting tweaks for smoother frame-rate.
  • Ability re-balance to slow down runaway power scaling.
  • Planet fixes: denser environments on Mars 3 and Frogier; AI no longer gets stuck.
  • Drones can now level to 3 and correctly inherit passive bonuses.
  • Dying is less punishing: resource loss reduced from 100 % to 20 %.
  • Achievements and high-score tracking fixed.

Performance

  • Reduced texture sizes across multiple assets.
  • Adjusted Lumen lighting and reflections to lower GPU cost.

Gameplay – Abilities

  • Regeneration: health gain reduced by 50 %.
  • Haste: movement-speed bonus reduced from 15 % to 10 %.
  • Endurance: sprint-speed bonus reduced by 20 %.
  • Rapid Shot: attack-speed bonus reduced from 25 % to 20 %.
  • Stability: accuracy bonus increased by 5 %.
  • Detonator: explosion-radius bonus reduced from 30 % to 20 %.
  • Crosshair retuned for better target centering.

Planets
Mars 3

  • Added more environmental objects.
  • Fixed collision seams that allowed AI to get stuck.

Frogier

  • Increased vegetation; new collision on several meshes.
  • Fewer Pangolins in later waves.
  • More Insects on all waves.
  • Reduced gear drop rate from Pangolin.

Winter

  • Increased minimum speed of Bug.
  • Increased minimum speed of Winter Troll.
  • Increased attack range of Bug.
  • Reduced gear drop rate from Winter Titan.

Drones

  • All drones can now level up to 3 (larger radius, faster speed, higher damage).
  • Laser Drone: damage fixed; now scales with Powerhouse passive.
  • Heat Drone: damage now scales with Detonator passive.

UI & Stats

  • High-score stats now recorded on death as well as on leaving the planet.
  • Planet-complete screen overhauled: animated stats panel now appears even if you die.
  • Death penalty: resource loss lowered from 100 % to 20 %.

Achievements
  • All achievements now trigger and update correctly.

Thank you for the continued feedback—see you planetside!
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