JR EAST Train Simulator - Development Staff(JR East)
Thank you for playing JR EAST Train Simulator.
GeForce NOW, a service provided by NVIDIA that will be compatible with JR East Train Simulator from December 2024, had been sold out worldwide and new registrations have been unavailable.This has now been resolved and both free and paid members can register.
We apologize for any inconvenience this may cause to customers who are considering using GeForce NOW. Please check NVIDIA's official website for the latest information as the sales situation may change in the future. https://www.nvidia.com/ja-jp/geforce-now/memberships/
Thank you for your continued support of JR EAST Train Simulator.
How has your journey been so far? Ours is still filled with determination (we can say that, right?)
Please find attached below the update notes for the latest patch.
v0.0.10 Patchnotes
Fixed an issue on Skeleton Island where the Gumball active skill icon would obscure the Ghost Ship icon (sorry to anyone that found it too spooky)
Removed extra dialogue being triggered when obtaining the Creator Gumball (they're a bit of a yapper, just like me fr)
Fixed an issue where point consumption for titles would be reduced even if the equipment that reduced said consumption was not worn.
Fixed an issue in the Temple of Mars, where you couldn't access a specific event after being resurrected with the Holy Cross in your Backpack
Fixed the black screen launch issue for some players, that being said we're still continually researching, so if this happens to you please let us know in our Discord channel!
Fixed being stuck after triggering the Dragon's Wish on a BOSS layer.
- SteamOS can run this game - All content can be accessed by using the default controller configuration - Interface text is legible - 1280 x 800 resolution
Hello Soldiers, we have a new patch today with two main new features of Elite Enemies and the LCK Camera (LIV Creator Kit), big improvements to loading jitters, as well as some balance, tweaks, and optimizations.
Elite Enemies
Obisidian soldiers can now spawn with one of a variety of special passive abilities (counter-shot, respawn on death, siphon health from allies, etc). The new ‘Captain’ type enemy will always have an ability, and other enemies may also rarely get these bonuses too.
LCK Camera
The new LCK camera can be found on the loadout table or toggled in the XR settings menu. This lets you record easily in-game footage from a variety of camera angles, including microphone input, and vertical orientation.
Loading Jitter Optimizations
Lots of the jittery loading during killing enemies and looting at the start of a stage has been improved significantly. Enjoy!
And as always, reach out to us through the Steam forums, Discord or Reddit with feedback or suggestions!
o7
PS. These build notes can also be found here: Update Notes
Full Changelist:
added new elite enemies with special bonuses
added new LCK recording camera
increase loot in sunless keep and obsidian temple
improve safety buffer after hitting low health
optimize shader load jitters
optimize physics update
optimize various other places
tweak stg44 obsidian enemy shot timing
tweak stg44 obsidian rifle damage down
fixed double mesh render on sewer boss scene
fixed various soldier tier health values not accurately set
fixed shotgun passive ability
fixed deadzone being lowerable to unusable setting
The following changes have been made as of version 1.0.3:
Added a tutorial on first playthrough. Basic controls on main menu were mostly a placeholder for a proper tutorial. Also added a tutorial button on the main menu in case you wanted to refresh what was in it.
Just now, we made some updates to the game. The content of this gameplay update is:
The record player in the game is no longer a 3D sound source, which can avoid the player's discomfort when facing away from it. (Thanks to 波士顿大当家杰伦布朗 for the feedback)
The record player now has a special effect to indicate that it is playing.
Fixed a bug that caused the player not to lose focus correctly when the record player was too far away.
Fixed a bug that caused some players was told to hit a ball off the table while other players were not affected. (Thanks to wo520jjda for the feedback)
Fixed a bug that caused a series of problems when entering the lobby you are currently in through steam. (Thanks to 俺才不是妹控 for the feedback)
Thanks for your support. If you have any comments or suggestions, please feel free to contact us via wavebox66@gmail.com!