STAR WARS™: The Old Republic™ - SWTOR Community Team


Galactic Seasons 8 “Rising Powers” will begin with the launch of Game Update 7.6.1 on March 11! Once the update goes live, players will be able to make progress through the Free Reward track or the Subscriber Reward track (both tracks are available to Subscribers!) and earn new rewards. Below are the details of what players can expect from this new season!

Uprisings with a twist!

For the duration of Galactic Seasons 8 (GS8), players will be encouraged to jump back into Uprisings to complete their weekly objectives. While similar to Flashpoints, Uprisings are fast paced 4-player group content that can be completed quickly. Each Uprising is available in Story, Veteran, and Master Mode. All modes can be accessed through the terminals in the Combat Training section of the fleet. Veteran Mode Uprisings are also available through the Activities Window for players who are looking to group up with others. 

Previously, Uprisings were available to Subscribers between levels 75 and 80. Beginning with 7.6.1, this content will now be available for all players beginning level 10 and will remain openly accessible after the season ends. 

At the start of “Rising Powers”, none other than Kai Zykken will reach out with an offer to test a new adrenal boost created by Czerka. These Experimental Combat Enhancers have a variety of effects that can give you a special buff. Upon using the combat enhancer, you will receive the following buffs that will last for the duration of the Uprising:  

Destruction Overload - Every 5th enemy that is defeated will explode causing a damaging AOE effect
Czerka Combat Drones - Drones will assist you in taking your enemies down
Unstable Radiation Field - A devastating point blank AOE will help you decimate your enemies

Be careful though! Your enemies may also benefit from combat enhancers as well, so stay sharp!

These Experimental Combat Enhancers can be found on the Galactic Season reward track and in Ki’at Thavo’s inventory during the season. 


Seasonal Rewards!

As with previous Seasons, there will be a Free and Subscriber track that players can earn rewards from as they complete objectives and progress through Galactic Seasons 8. Rewards for this season will feature items themed around Coruscant and Dromund Kaas and inspired by Star Wars: Skeleton Crew™ and Andor™ !

The following rewards will be available on the Free/Preferred reward track: 
  • Galactic Seasons 8 Mission "Research and Destruction" Unlock
  • Czerka Experimental Combat Enhancer x 6
  • 2,250 Tech Fragments (in total)
  • Bubble Bomb (Orange) x 15
  • Medal of Commendation x 80
  • Legendary Embers x 10
  • Galactic Season Token x 5
  • Iokath Recombinator x 5
  • Bronze Cartel Weapon Crate x 2
  • Bronze Cartel Armor Crate x 2
  • Bronze Cartel Decoration Crate x 3
  • Silver Cartel Weapon Crate
  • Silver Cartel Decoration Crate x 2
  • Silver Cartel Mount Crate
  • Gold Cartel Decoration Crate x 2
  • Fitted Armor Pack
  • Experimental Sniper Rifle
  • Experimental Assault Cannon
  • Experimental Blaster Rifle
  • Experimental Blaster
  • Experimental Dualsaber
  • Experimental Lightsaber
  • Stronghold Label: Seat of Power
  • Legacy Title: Powerful

(Experimental Weapons: Lightsaber, Dualsaber, Blaster Rifle, Blaster, Sniper Rifle, and Assault Cannon)

The following rewards will be available on the Subscriber track: 
  • 2,000 Cartel Coins (in total)
  • 750 Tech Fragments (in total)
  • Galactic Season Token x 10
  • Czerka Experimental Combat Enhancer x 17
  • Medal of Commendation x 100
  • Ultimate Cartel Pack (Galactic Seasons) x 5
  • Bronze Cartel Weapon Crate
  • Bronze Cartel Decoration Crate
  • Bronze Cartel Armor Crate
  • Silver Cartel Decoration Crate
  • Silver Cartel Mount Crate
  • Silver Cartel Armor Crate
  • Gold Cartel Decoration Crate
  • Coruscanti Traveler’s Armor Set
  • Coruscanti Scriptures Display Decoration x 5
  • Coruscanti Ceremonial Vase Display Decoration x 5
  • Coruscanti Warstaff Display Decoration x 5
  • Coruscanti Traveler Personnel Decoration x 5
  • Coruscanti Compact Cruiser Mount
  • Coruscanti Typhloractyl Creature Mount
  • C0-RU Probe Mini Pet
  • Matte Gray / Metallic Light Copper Dye
  • Metallic Light Copper / Matte Gray Dye
  • Kaas Traveler’s Armor Set
  • Kaas Vibrosword Display Decoration x 5
  • Kaas Scriptures Display Decoration x 5
  • Kaas Encrypted Holocron Display Decoration x 5
  • Kaas Traveler Personnel Decoration x 5
  • Kaas Compact Cruiser Mount
  • Kaas Typhloractyl Creature Mount
  • D-R0M Probe Mini Pet
  • Matte Gray / Metallic Dark Blue Dye
  • Metallic Dark Blue / Matte Gray Dye 
  • Fitted Weapon Pack
  • Themed weapons (pictured below)
  • Stronghold Label: The Laboratory 
  • Legacy Title: Risen
  • Thigh High Boots 
  • Galactic Privateer Hat 
  • Scourge of the Galaxy Helmet 
  • Appearance Options: Senator’s Consort Hairstyle


(Themed weapons: Inevitable Outcome Lightsaber, Double Blind Dualsaber, Side Effect Rifle, Control Blaster, Single Dose Sniper Rifle, and Unexpected Results Assault Cannon)


(Coruscanti Scriptures Display, Ceremonial Vase Display, and Warstaff Display Decorations)


(Coruscanti Compact Cruiser Mount)


(Coruscanti Typhloractyl Creature Mount)


(C0-RU Probe Mini Pet)


(Matte Gray / Metallic Light Copper Dye and Metallic Light Copper / Matte Gray Dye applied on the Electric Gaze Armor)


(Kaas Vibrosword Display, Scriptures Display Decoration, and Encrypted Holocron Display Decorations)


(Kaas Compact Cruiser Mount)



(Kaas Typhloractyl Creature Mount)


(D-R0M Probe Mini Pet)


(Matte Gray / Metallic Dark Blue Dye and Metallic Dark Blue / Matte Gray Dye applied on the Hidden Chain Armor)


(Coruscanti Traveler Personnel Decoration and Kaas Traveler Personnel Decorations. Characters are wearing the Coruscanti and Kaas Traveler Armor sets) 


(Thigh High Boots)


(Appearance Options: Senator’s Consort Hairstyle)


(Galactic Privateer Hat and Scourge of the Galaxy Helmet inspired by Star Wars: Skeleton Crew™


New Ki’at Thavo rewards

Ki’at Thavo’s inventory has been updated with new rewards from this season. These are available for Free-to-Play and Preferred players immediately.

Item
Cost (Galactic Season Tokens)
Coruscanti Traveler's Armor Set
5
Arcane Kaas Typhloractyl
3
Advanced Coruscanti Typhloractyl
3
Kaas Compact Cruiser
5
Matte Gray and Metallic Dark Blue Dye Module
3
Matte Gray and Metallic Light Copper Dye Module
3
Metallic Dark Blue and Matte Gray Dye Module
3
Metallic Light Copper and Matte Gray Dye Module
3
Coruscanti Scriptures Display
2
Kaas Scriptures Display
2
Coruscanti Ceremonial Vase Display
2
Kaas Encrypted Holocron Display
2
Coruscanti Warstaff Display
2
Bubble Bomb (Orange) (Set of 5)
1
Title: Czerka Scientist
3
Title: Dromund Kaas Resident
3
Title: Coruscant Resident
3
Coruscanti Traveler Personnel
2
Kaas Traveler Personnel
2
Czerka Experimental Combat Enhancer
19,999 Credits


(Arcane Kaas Typhloractyl)


(Advanced Coruscanti Typhloractyl)

When the season ends, all the rewards listed above will be available for all players until the beginning of the next season, giving Subscribers the opportunity to purchase the rewards they are missing.

New Jaleit Nall rewards

Jaleit Nall’s inventory will still rotate every week at 12:00 PM GMT. After one week, the group is cycling out for 3 weeks and replaced by the following group. For example, Group A will remain active for 1 week, and then cycle out for 3 weeks and be replaced by Group B.

To allow players to get the rewards they want, Jaleit Nall will always be available regardless of whether or not the season is active. New items are in bold.

Group A will consist of the following rewards:

Item
Cost (Galactic Season Tokens)
Armored Brynjak Mount
3
Hunter’s Seat Decoration
3
Light Gray and Deep Gray Dye Module
2
Copero Supply Barrel (Single)
3
Copero Standing Fountain (small)
3
Copero Resort Bench
3
Crystal Storage Crate
3
Light Red and Deep Red Dye Module
2
Tenacious Armasaur
3
Southeastern Eyto Eyto
3
Dark Green and Deep Brown Dye
2
Dark Purple and Deep Blue Dye
2
Rugged Armasaur
3
Vigorous Rodir
3
Snowblind Odux
3
Insecticulture Research Lab
3
Security and Monitoring System
2
Iokath Crystal Power Converter
3
Containment Chamber: Blue
3
Life Support Terminal
3
Encrypted Lockbox
5
HK-55's Jetpack
3
Nico Okarr’s Duster
2
Lucky-77 Swoop
3
Title: The Illustrious
1
Nico’s Blaster
2
Makrin Creeper Seedling
1
Model Gravestone
1
Tauntaun Ram
1
Propaganda: Fight For the Meatbags Replica
2
Nico Okarr Customization 1
3
Nico Okarr Customization 2
3
Nico Okarr Customization 3
3


Group B will begin a week after Group A, remain for 1 week, and then cycle out for 3 weeks.

Item
Cost (Galactic Season Tokens)
Huntstalker Brynjak Mount
4
Guild Chandelier Decoration
3
Deep Brown and Medium Red Dye Module
3
Southeastern Eyto Eyto
3
Banner: House Inrokini (Wall)
3
Copero Supply Barrel (Stacked)
3
Copero Merchant Canopy
3
Potted Plant: Copero Shrub
3
Medium Red and Deep Red Dye Module
2
Unyielding Armasaur
4
Outer Rim Drifter Gunslinger
5
Resilient Warden Gladiator
5
Wasteland Tech Crackshot
5
Resplendent Odux
3
Conflagrant Thurrb
3
Dark Gray and Pale Yellow Dye
3
Smuggled Art
2
Disguise Terminal: Underworld Syndicate
5
Syndicate Operations Table
3
Iokath Large Console
5
Pale Orange and Dark Orange Dye Module
2
Gormak Electrical Turret
3
2V-R8 Customization - Envoy
4
C2-N2 Customization - Envoy
4
Eternal Empire Patroller
3
Galactic Alliance Statue Replica
2
Gannifari
1
HK-55’s Blaster Pistol
2
Kakkran Daggerstar
3
Mandalorian-Marked Package
5
Model Zakuul Battlecruiser
1
Rapid Recon Walker
3
Title: Test Pilot
1
Title: The Intrepid
1
Voracious Rodir
3

Group C will begin a week after Group B, remain for 1 week, and then cycle out for 3 weeks.

Item
Cost (Galactic Season Tokens)
Temperamental Brynjak Mount
3
Guildmaster’s Cathedra Decoration
3
Deep Brown and Medium Blue Dye Module
3
Northwestern Eyto Eyto
3
Copero Standing Fountain
3
Copero Umbrella (Blue)
3
Arrangement: Copero Landing Supplies
3
Arrangement: Copero Equipment Stall
3
Emperor's Chosen Officer
3
Waste Receptacle
3
Imperial Reaper Combatant
5
Dark Red and Deep Red Dye Module
2
Light Yellow and Deep Yellow Dye
2
Rugged Armasaur
3
Vigorous Rodir
4
Snowblind Odux
3
Kubindi Terrarium
3
Shadow Syndicate Enforcer
3
G.A.M.E. Security Officer
3
Iokath Holder Claw
2
Pale Gray and Dark Brown Dye Module
2
Pilgrim's Popup Tent
2
Title: Scourge of the Hutts
1
2V-R8 Customization - HK-55 Inspired
2
C2-N2 Customization - HK-55 Inspired
2
Darth Hexid Customization 1
3
Darth Hexid Customization 2
3
Grand Statue of Revan Replica
3
HK-55’s Helmet
2
HK-55’s Sniper Rifle
2
Illicit Package
1
JA-3 Subversive Battle Droid
1
Model Mach 2
1
Mini-Mogul NM-1
1
Title: Scourge of the Hutts
1
Umbaran Patrol Tauntaun
3

Group D will begin a week after Group C, remain for 1 week, and then cycle out for 3 weeks.

Item
Cost (Galactic Season Tokens)
Joonga Decoration
3
[/b]
Imperator’s Throne Decoration
3
[/b]
Northeastern Eyto Eyto
4
[/b]
Deep Gray and Light Gray Dye Module
3
Arrangement: Copero Vehicle Stall
3
Underworld Merchant Rug
3
Sign: Mon Calamari
3
Depository of Dark Wisdom
3
3V-1L
3
Dark Marauder Soldier
5
Resplendent Odux
3
Conflagrant Thurrb
3
Dark Gray and Underworld Purple Dye
3
Kubindi Hive Farm Decoration
3
Shadow Syndicate Decoration
3
Black Sun-Graffitied Underworld Couch
2
G.A.M.E. Authorized Pit Boss
3
Iokath Power Generator
2
Pale Brown and Dark Grey Dye Module
3
Cold Moon Meditation Shrine
2
Voracious Rodir
3
JA-3 Speeder
3
Chiss Talon Interceptor
3
Title: The Risen
1
K1-W4 Astromech Droid
1
Heliotropic Subteroth
1
RE-1 Scout Droid
1
Makeb Gazebo Replica
3
HK-55's Vibrosword
2
Force-Imbued Object
6
Master Ranos Customization 1
3
Master Ranos Customization 2
4
Master Ranos Customization 3
4
2V-R8 Customization - Hoth
3
C2-N2 Customization - Hoth
3

In addition to the rotating group rewards, the following rewards will always be available in Jaleit’s inventory:
Item
Cost
“Galactic Season 8: Research and Destruction” Unlock
1 Galactic Seasons Token
Basilisk Prototype Customization 2
3 Galactic Seasons Token
Bubble Bomb (Blue)(Set of 5)
1Galactic Seasons Token
Planetary Poster: Tython
2 Galactic Seasons Token
“Dangerous Game” Unlock
1 Galactic Seasons Token
Copero Villa Deed
6 Galactic Seasons Token
*"Galactic Season 6: An Introduction" Unlock
1 Galactic Seasons Token
*"Galactic Season 6: The Observation Room" Unlock
1 Galactic Seasons Token
*"Galactic Season 6: Side to Side" Unlock
1 Galactic Seasons Token
**Key to Outdoor Terrace (Copero Villa)
5 Galactic Seasons Token
**Key to East Wing Exterior and Suite
5 Galactic Seasons Token
**Key to West Wing Exterior and Suite
5 Galactic Seasons Token
"Dark Tidings" Unlock
1 Galactic Seasons Token
"Small Victories" Unlock
1 Galactic Seasons Token
"Chains or Freedom" Unlock
1 Galactic Seasons Token
Vaiken Spacedock Penthouse Deed
8 Galactic Seasons Token
Carrick Station Penthouse Deed
8 Galactic Seasons Token
Mek-sha Safehouse Deed
14 Galactic Seasons Token
Memories of Celebration
450000 Credits
Tales of Hardship
550000 Credits
Local Legends
355000 Credits
Verified Gaming Analysis Reports
450000 Credits
Credit Manipulation Disks
550000 Credits
Counterfeit Chips
355000 Credits
Memoirs of the Hive Wars
355000 Credits
Detailed Writings of Insecticulture
450000 Credits
Succulent Picolet Beetles
250000 Credits
Detailed Intelligence Reports
355000 Credits
Sliced Cybernetic Visual Enhancement Implants
450000 Credits
Experimental Weaponry Schematics
250000 Credits

Achievements and Season Objectives

Players will see new Achievements and Season Objectives themed around this new season. 

Special note: The Dark vs Light bosses will remain in rotation for the weekly objectives. As with the previous Galactic Season, each week will feature one Dark Side and one Light Side world boss.    

The DvL currency that can be used at the DvL vendors on the Fleets. As a reminder, Dark side bosses will drop Light Tokens and vice versa.  


(DvL vendors on the Republic Fleet)

Achievements
  • Testing for Power I - Earn Reward Level 10 during the season
  • Testing for Power II - Earn Reward Level 25 during the season
  • Testing for Power III - Earn Reward Level 50 during the season
  • Testing for Power IV - Earn Reward Level 75 during the season
  • Testing for Power V - Earn Reward Level 100 during the season
  • Combat Enhanced - Complete all Rising Powers Achievements
  • Season 8 Objective Master - Complete Weekly Season Objectives during the season
  • Powerful Forces - Defeat each DvL World Boss during the season
    • In the final week of GS8, all the DvL bosses will be active, offering players a final chance to defeat bosses they may have missed earlier in the season.
     
  • Tying Up Loose Ends - Eliminate Targets affected by the side effects of the Czerka Experimental Combat Enhancer
  • Completing the Weekly Season Objective Achievement grants the Legacy Title “Successful Experiment”. 
 
The Meta-Achievement reward for this season is the Appearance Option: Regal Senator Hairstyle and can be earned by completing all Seasonal Achievements. 


(Appearance Options: Regal Senator Hairstyle)

Below are the objectives for the first four weeks of Rising Powers!

March 11th - March 17th
Daily
Influencing the Galaxy
Earn 25,000 Personal Conquest Points across your Legacy.
Weekly
Complete any 7/11
March Across the Galaxy
Earn 200,000 Personal Conquest Points across your Legacy.
Rise Up: Done and Dusted
Complete [UPRISING] Done and Dusted on any difficulty mode.
Ancient Enemies Returned I
Defeat Keeper Anais on Tatooine / Defeat Night Stalker Raxine on Dromund Kass
Ace of the Armada
Board your personal ship and complete 3 Space Missions.
For the Right Price
Complete Missions as a Smuggler or a Bounty Hunter Origin.
Liabilities of Nar Shaddaa
Track down and defeat the following high profile targets on Nar Shaddaa: Kaeden Ta'kor (Northeastern Red Light Sector - Republic), Kaemon Zahor (Northern Corellian Sector - Empire), Kallik Kan (Northwestern Nikto Sector - Republic), Varus Logan (Northwestern Network Access - Empire)
Seat of the Hutts Daily Sweeps
Complete the mission: [WEEKLY] Daily Area: Oricon multiple times or complete [WEEKLY] Daily Area: Ossus once.
Dynamic Encounters: Under the Blazing Sun
Lend aid to the galaxy by completing Dynamic Encounters on Tatooine.
Dark Reunions
Complete Chapter III: Dark Reunions of Knights of the Eternal Throne on Veteran difficulty or harder. 
Relentless Replication
Defeat the Propagator Core XR-53 on any difficulty. (Requires a Subscription)
We're Not Out of This Yet
Board your personal ship and complete 2 [HEROIC] Space Missions.

March 18th - March 24th
Daily
Influencing the Galaxy
Earn 25,000 Personal Conquest Points across your Legacy.
Weekly
Complete any 7/11
March Across the Galaxy
Earn 200,000 Personal Conquest Points across your Legacy.
Rise Up: Firefrost
Complete [UPRISING] Firefrost on any difficulty mode.
Ancient Enemies Returned X
Defeat Tormentor Urdig on Alderaan. / Malussa the Gleaming Star on Tatooine.
Cover Me
Defeat non-player enemies across the Galaxy with any Companion in a Heal Role. (This does not progress through Warzones, Galactic Starfighter, Flashpoints, or Operations)
Supplying the War Effort
Assemble materials into any of the following War Supplies: Infantry Supply Kits, Starship Weapons, Armored Vehicles, Crystal Capacitors, or a Holocron of Strategy, then assemble an Invasion Force.
Dynamic Encounters: The Cold Night's Chill
Lend aid to the galaxy by completing Dynamic Encounters on Hoth.
Liabilities of Quesh
Track down and defeat the following high profile targets on Quesh: DS-224 Colossus (Adrenal Valley - Republic), Foreman Telleon (Imperial Mining Control - Empire), Lord Rhexa (Broga's Palace - Republic), Yanu Selke (Three Families Palace Grounds - Empire)
The Distant Outer Rim
Complete Repeatable, Exploration, or Bonus Missions while defeating enemies on Belsavis, Hoth, Rishi, or Tatooine. To locate Exploration Missions throughout the Galaxy, check 'Show Exploration Missions' on the World Map Legend.
The Seat of the Empire
Complete Repeatable, Exploration, or Bonus Missions while defeating enemies on Taris, Oricon, Yavin 4, Ziost, or Dantooine. To locate Exploration Missions throughout the Galaxy, check 'Show Exploration Missions' on the World Map Legend.
Sweeping Ruhnuk and Kessan's Landing
Complete the mission: [WEEKLY] Daily Area: Kessan's Landing or [WEEKLY] Daily Area: Ruhnuk. (Requires a Subscription and/or access to Legacy of the Sith)
Veteran Operations: Explosive Conflict
Complete the following Operation on Veteran or Master difficulty. (Requires a Subscription): Explosive Conflict

March 25th - March 31st
Daily
Influencing the Galaxy
Earn 25,000 Personal Conquest Points across your Legacy.
Weekly
Complete any 7/11
March Across the Galaxy
Earn 200,000 Personal Conquest Points across your Legacy.
Rise Up: Inferno
Complete [UPRISING] Inferno on any difficulty mode.
Still Got It
Defeat non-player enemies across the Galaxy without the aid of your Companions. (No companion may be summoned for progression. This does not progress through Warzones, Galactic Starfighter, Flashpoints, or Operations)
Coordinated Action
Complete the following Operation on Story Mode (Requires a Subscription): Eternity Vault
This Will Do Nicely
Affect enemies with destructible pipes, tanks, canisters, and capacitors found throughout the Galaxy.
Ancient Enemies Returned VI
Defeat Jinatte the Merciless on Tatooine. / Defeat Jaadel the Vindicator on Alderaan.
Liabilities of Taris
Track down and defeat the following high profile targets on Taris: Jiinan E'ron (Western Republic Resettlement Zone - Republic), Maltok (Northern Republic Resettlement Zone - Empire), Reclamation Forerunner (Eastern Brell Sediment - Empire), Urlos Du'Ram (Southern Tularan Marsh - Republic)
Legacies of the Outer Rim
Complete 2 Flashpoints from the following list: Battle of Rishi, Hammer Station, Athiss, or The Nathema Conspiracy
Serenity or Pass
Complete Missions as a Jedi Consular or a Sith Inquisitor Origin.
Legacies of Revan
Complete Chapter IV: The Gravestone of Knights of the Fallen Empire on Veteran difficulty or harder. 
The Gravestone
Complete Chapter IV: The Gravestone of Knights of the Fallen Empire on Veteran difficulty or harder. 

April 1st - April 7th
Daily
Influencing the Galaxy
Earn 25,000 Personal Conquest Points across your Legacy.
Weekly
Complete any 7/11
March Across the Galaxy
Earn 200,000 Personal Conquest Points across your Legacy.
Rise Up: Divided We Fall
Complete [UPRISING] Divided We Fall on any difficulty mode.
We're Not Out of This Yet
Board your personal ship and complete 2 [HEROIC] Space Missions.
Ancient Enemies Returned II
Defeat Defender Gilada on Hoth. / Defeat Erdi the Relentless on Coruscant.
Clashing in the Stars
Complete Galactic Starfighter matches. Earn double progress for wins.
Stay On Target
Earn Capture, Defensive, and Damage Medals in Galactic Starfighter by capturing and defending objectives or damaging enemies.
Dynamic Encounters: Light of the Scorching Sun
The Galaxy needs your help! Complete more Dynamic Encounters on Tatooine.
Capitals of Dichotomy
Complete Repeatable, Exploration, or Bonus Missions while defeating enemies on Coruscant or Dromund Kaas. To locate Exploration Missions throughout the Galaxy, check 'Show Exploration Missions' on the World Map Legend.
Legacies of the Ambitious and Deceitful
Complete 2 Flashpoints from the following list: Objective Meridian (requires content), A Traitor Among the Chiss (requires content), Kaon Under Siege, or Blood Hunt.
Disavowed
Complete Chapter XI: Disavowed of Knights of the Fallen Empire on Veteran difficulty or harder. 
Heart of Ruin
Defeat the Colossal Monolith on any difficulty. (Requires a Subscription)

The new season begins with the launch of Game Update 7.6.1 on March 11th! 
Dead by Daylight - Goblin_BHVR


Miss the PTB? Not on our watch ⌚ With North America switching to daylight saving time over the weekend, we're making sure you're all set for tomorrow's test build.
Mar 10
Fly Corp - Resident007
In the latest update, most of the changes affect the recently released American Dream update.


List of changes:
- Added Spanish, Spanish (Latin American), Portuguese (Brazilian), Portuguese, Turkish, Japanese, Korean, Vietnamese, Arabic, and localizations to the DLC.
- The “Influx of Tourists” scenario in the original game has been updated. It became a bit harder.
- Updated loading screen in the DLC.
- Fixed achievement bugs.
- Fixed a bug with the airplane freezing during the city lockdown event.
- Now, a timeline event will not occur in a custom scenario if there are no suitable conditions for it in a given game session. Previously, a random event would occur instead of such an event.
- Fixed a bug where it was not possible to open Michigan bordering Illinois if Illinois was open at the same time.
- Fixed a bug with displaying the number of postmarks in the DLC.
- Fixed an issue with the Stingray stamp disappearing after restarting the game.


We continue to work on the game and are already preparing the next update, which will introduce a new monthly mode for the American Dream add-on.
Thank you for playing Fly Corp!

As always, we invite you to our Discord server to discuss the release - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.
Space Engineers 2 - Drui

Hello, Engineers!

This is our first Vertical Slice update since the Space Engineers 2 Alpha release, and we’re excited to bring you a whole set of new features - and improvements based on your feedback. This update adds in-game UGC Workshop support with Steam Workshop integration, making it easier to share and discover Blueprints and Worlds. We’ve also introduced mouse sensitivity controls, an inverted mouse axis option, and a new grid pasting mode with improved pivot controls.


On top of that, we’ve added advanced world settings for all saves and improved performance when pasting and placing grids. We’re just getting started, and there’s plenty more to come!


Steam Workshop for Blueprints and Worlds
The UGC Workshop, with Steam Workshop integration, allows you to easily share and explore Blueprints and Worlds directly in-game. Mod support is planned for Vertical Slice 1.5. The Space Engineers 1 Steam Workshop is the 4th largest on Steam, with over 500,000 creations, and we hope Space Engineers 2 will one day surpass its older brother!

You can start sharing your blueprints - build something incredible, and show us what you're engineering!



This is just the initial implementation of the Workshop, supporting Blueprints and Worlds. We have many additions and improvements planned, including Workshop Collections and other enhancements to make sharing and discovering content even better.

This is just the beginning, and we can’t wait to see what our amazing community creates!

Mouse Sensitivity Controls and Inverted Mouse Setting
Because you wanted it, we’ve added Mouse Sensitivity Controls and an Inverted Mouse Setting in today’s update!
Keyboard and mouse controls aren’t fully customizable yet, but don’t worry - they will be in a future update!


New Grid Pasting Mode
We’re introducing an improved Grid Pasting Mode, making it easier to place and align copied grids and blueprints. When pasting, you'll now see a projection of the grid in your clipboard, complete with a bounding box selection effect. A new “Pasting” banner will indicate when you're in pasting mode - whether you’ve copied a grid with Ctrl+C, pressed Ctrl+V with a grid in your clipboard, or performed a partial grid copy.

Helpful tooltips and input hints will guide you through the process, and pressing Ctrl+B will now take you directly to the Blueprint Creation screen.

Improved Pivot Controls

We've also refined pivot controls to give you more precision when copying and pasting. Now, when you copy, cut, or create a blueprint, the pivot point will automatically be set to the block you aimed at during the action. When pasting, this pivot point will be highlighted, making placement clearer.



Additionally, the snap size of the pivot point now determines the default snap size of the pasted grid or blueprint, giving you better control when positioning structures.



Game Saves - Advanced World Settings
We've added the ability to edit World Save settings, giving you more control over your game. You can now rename your world, enable or disable Auto-save with a simple checkbox, and view all Autosave backups in one place. This makes managing your saves easier and more convenient!




  • Steam Workshop Support for Blueprints and Worlds
  • Added In-game Workshop Browser
  • Added Mouse Sensitivity Controls
  • Added Inverted Mouse Axis Option
  • New Grid Pasting Mode with Improved Pivot Controls
  • Added Advanced World Settings for all Saves (Backup lists, World Settings Editing)
  • Performance improvements while pasting/placing Blocks and Grids
  • Added ability to make blueprint from Spectator Mode
  • Jetpack will auto-activate when boots are no longer in contact with a surface in Zero G conditions
  • Added Pause function (The game simulation does not continue when the ESC menu is open)
  • Improved the precision of highlight interactions with Blocks and Improved detection of interactive elements
  • Added Texture color changes to Paint Tool
  • Autolock State added to the Terminal (Autolock Enabled, Autolock Disabled, Autlock Cooldown)
  • Out-of-date GPU detection was made more user-friendly

  • Known Issues - will be hotfixed ASAP
    • Better communicated response time when placing complex Blueprints in-game.
    • Corrupted files in "UGCContentCache" can cause a game crash.
    • Players are not able to re-publish a local item after deleting the published version.
  • Space Engineers 2 Workshop
    • In-game Blueprint interface - Additional features and improvements will be introduced based on player feedback.
    • Published items are Public by default.
    • Displaying Steam Workshop Collections in-game is planned.
    • Blueprint screen refresh can be very slow in some cases - it should be fixed in the next update.
    • Your owned Private items are not currently visible in the in-game Workshop browser.
    • We are addressing edge cases where re-publishing, renaming, tag display in the Steam interface, and sorting may not work as intended.
    • Offline mode improvements - we are working on better handling when Steam is offline.
  • Keyboard and mouse controls are not customizable yet, but they will be!
  • Toolbar block groups and sizes (block selection via R key) are a temporary mechanism and will be redesigned in a near update.
  • We have additional Symmetry Mode fixes planned for VS1.2
  • We’re aware of incompatibility at launch of Space Engineers 2 on Intel Arc A-Series and Core Ultra Series 1 built-in Arc GPUs. We are working with Intel to enable the game experience and will provide relevant updates as development progresses.
  • Some blocks are decorative-only for now (for example, the Assembler is present but cannot produce components)
  • Performance
    • Performance optimization is ongoing. For Alpha release, we’re targeting 16x Red Ship grids at 60 FPS on recommended hardware.
    • Autosave may cause brief lags during gameplay.
    • Performance optimizations of ship collisions and destruction are ongoing, so it won’t be lag-free at this moment. We will be continuously improving it in the following updates.
    • PCU values per block may appear higher compared to Space Engineers 1, reflecting SE2's increased detail and more precise performance measurements. While the current total PCU limit is set at 400,000 in VS1, we plan to raise this threshold in future updates as we implement scheduled optimization improvements.
  • The current GUI (Graphical User Interface) and HUD (Heads-Up Display) are works in progress. Our team is prioritizing core functionality first. Once we've confirmed all features are working as intended, we'll enhance the visual design and overall aesthetics.
  • The inventory system will be implemented in a future update.
  • Fracture models will receive additional visual updates in future versions.
  • Inverse kinematics (IK) is not yet implemented. Animations for uphill/downhill movement, jumping, and tools will be refined in the future update.
  • Undo/redo functionality for the paint tool is not implemented yet, but internally we already have it, so it will be available in a near update. Changing block colors currently requires switching to the paint tool, but this will be streamlined. In addition, the paint tool’s limited palette is temporary; future updates will include RGB/HSV color settings and custom palettes.
  • Jetpack mechanics are being polished, including adjustments to boost, acceleration, sound effects, and camera shake is coming in VS 1.2
  • We continue to experiment with the off-center third-person camera for characters and ships.
  • Ship controls are functional but will be further refined with target-based gyroscope controls.
  • Character shadow in first-person mode is disabled temporarily and will be re-enabled in future animation updates.
  • Work on enhanced sound effects is ongoing, including jetpack audio, debug gun, ship sounds and destructions.
  • The Alpha releases in English language, more localizations will follow.
  • Sometimes character peeks through the cockpit - this will be fixed in the following update.
  • Tutorials will be added closer to the end of development.

https://steamcommunity.com/sharedfiles/filedetails/?id=3438343560
https://steamcommunity.com/sharedfiles/filedetails/?id=3438343239
https://steamcommunity.com/sharedfiles/filedetails/?id=3438342992
https://steamcommunity.com/sharedfiles/filedetails/?id=3438343918
https://steamcommunity.com/sharedfiles/filedetails/?id=3438344242
https://steamcommunity.com/sharedfiles/filedetails/?id=3438344573
https://steamcommunity.com/sharedfiles/filedetails/?id=3438342527
https://steamcommunity.com/sharedfiles/filedetails/?id=3438342754
https://steamcommunity.com/sharedfiles/filedetails/?id=3438948225
https://steamcommunity.com/sharedfiles/filedetails/?id=3439890936



Suggestions
If you have ideas or suggestions for the game, we want to hear them! Your feedback has been instrumental in shaping the Space Engineers experience, and your contributions will be just as crucial for Space Engineers 2. Take a moment to share your ideas on our Support Portal and help us improve - we value your time and input!

Bug Reports
Encountered a technical issue? Let us know by submitting a bug report.
When reporting bugs, please:
  • Provide a thorough description of the issue.
  • Include reliable reproduction steps if possible.
  • Attach any relevant log files, screenshots, or videos.
  • Share a save file of your world, if applicable, to help us investigate further.
These details are essential to help us resolve issues effectively. Even if you can’t provide reproduction steps, the more information you include, the better!

Don’t Forget to Vote!
Before submitting new feedback or bug reports, use the search feature to see if a similar topic already exists. If you find one, don’t hesitate to vote for the topic to show it’s important to you!

If you don’t find what you’re looking for, feel free to start a new topic. Every vote, suggestion, and report counts and helps us prioritize updates and improvements. The support portal is the best and most direct way to help shape Space Engineers 2. We’re looking forward to hearing from you.




Stability
  • Fixed a crash when Landing Gear on 'Autolock' tried to lock onto a grid
  • Fixed a crash when closing the game while loading, just before entering a scenario
  • Fixed a crash when pressing keys simultaneously
  • Fixed a crash when shooting at blocks
  • Fixed a crash caused by running out of memory
Performance
  • Fixed a performance issue when aiming with a block on a grid
  • Fixed a performance issue when placing multiple Light blocks
  • Fixed a performance issue when when adding a blueprint to the toolbar
  • Fixed a performance issue with the in-game menu opening before loading finished, causing a freeze on exit
  • Fixed an issue where pressing F2 made the game unresponsive
  • Fixed a performance issue when changing Paint Tool colors
Functional
  • Fixed an issue where 'Replace Grid' discarded changes without asking
  • Fixed an issue where replacing a blueprint created a new blueprint instead of overwriting the existing one
  • Fixed an issue where a deleted blueprint still appeared in the blueprint screen
  • Fixed an issue where adding a deleted blueprint to the toolbar caused notification spam
  • Fixed an issue where a corrupted blueprint wasn't distinguished in the blueprint screen
  • Fixed an issue where screenshots didn’t display correctly in the blueprint screen
  • Fixed an issue where an old screenshot prevented a new blueprint from being pasted
  • Fixed an issue where changing a blueprint's thumbnail and discarding changes still saved it
  • Fixed an issue where changing a blueprint's thumbnail discarded title and description changes
  • Fixed an issue where exiting a blueprint detail screen would freeze the game
  • Fixed an issue where the blueprint preview briefly faced the camera before placement
  • Fixed an issue where Reactor's power button opened terminal
  • Fixed an issue where the front terminal of the 7.5 m Cargo Container couldn’t be interacted with
  • Fixed an issue where block placer tried to build a plane instead of a line
  • Fixed an issue where copied split large grid pieces couldn’t be placed
  • Fixed an issue where copying 0.5 m and 0.25 m grids was inaccurate at certain spots
  • Fixed an issue where interaction highlight didn't work under certain angles
  • Fixed an issue where using 'Cancel' during bulk placement/deletion triggered an additional action
  • Fixed an issue where block preview didn't rotate 90 degrees while in grid-aligned placement mode in voxel
  • Fixed an issue where symmetry mode didn't mirror a ship's arm
  • Fixed an issue where symmetry mode placed extra blocks
  • Fixed an issue where Control Seat transported the character to a different location when exiting
  • Fixed an issue where the character started drifting after landing upside down in gravity
  • Fixed an issue where the character was ejected into a grid
  • Fixed an issue where switching from 1st to 3rd person while crouching positioned the camera incorrectly
  • Fixed an issue where tools used the 1st person camera transform to aim, even in 3rd person mode
  • Fixed an issue where a single block dealt more damage than a 10-ton grid
  • Fixed an issue where relative dampeners didn’t persist through save and reload
  • Fixed an issue where relative dampeners stopped working after re-entering a Cockpit
  • Fixed an issue where the dampeners-off icon remained displayed regardless of the dampeners' state
  • Fixed an issue where the jetpack didn’t automatically activate when magboots turned off in zero gravity
  • Fixed an issue where recoloring some blocks was limited to certain sides only
  • Fixed an issue where Paint Tool didn't pick colors reliably
  • Fixed an issue where the Pick Up Material function didn’t work with the voxel hand 1 m
  • Fixed an issue where a static grid embedded in voxels became dynamic upon separation
UI
  • Fixed an issue where the font on the on/off switches had inconsistent weights
  • Fixed an issue where group selection was canceled when scrolling through the terminal
  • Fixed an issue where double-clicking on a save in the load game screen did not work reliably
  • Fixed an issue where the shadow distance under texts was inconsistent
  • Fixed an issue where color sliders were not updating when changing the Hex value
  • Fixed an issue where the UI elements layout were not aligned properly
  • Fixed an issue where HUD bars were too cluttered
  • Fixed an issue where the "+" symbol was missing on the Help screen after launching the game
  • Fixed an issue where clicked buttons didn’t display the correct overlay on the top side
  • Fixed an issue where a corrupted blueprint wasn't distinguished in the blueprint screen
  • Fixed an issue where blank lines were appearing in the terminal
  • Fixed an issue where a black line was present on the Disclaimer screen
  • Fixed an issue where blocks that were scrolled out of view were not highlighted for the selected group in the terminal
  • Fixed an issue where the parking icon didn’t update when the ship was locked or unlocked to a surface
  • Fixed an issue where the tooltip incorrectly displayed "No Blocks Copied" even though block settings were copied
  • Fixed an issue where the hint for "Grid-Aligned Placement Mode" and "Free Placement Mode" was missing
  • Fixed an issue where typos appeared in the Help screen and within the quotes
  • Fixed an issue where the arrow for sorting by "Last Played" was reversed
Audio
  • Fixed an issue where character impact audio was missing
  • Fixed an issue where a strange sound occurred when destroying Catwalks
  • Fixed an issue where the thrusting jetpack sound was present when drifting with dampeners off
  • Fixed an issue where the push sound was triggered outside of the Cockpit when pushing a grid
  • Fixed an issue where small ship collisions at low speed with asteroids or grids didn’t produce collision sounds
  • Fixed an issue where debug gun sounds played incorrectly
  • Fixed an issue where the Paint Tool sound was delayed
  • Fixed an issue where the jetpack boost sound kept playing after releasing the direction key before the shift key
  • Fixed an issue where the push sound interruption triggered a click-cut sound
  • Fixed an issue where a second intro music track played without respecting the volume settings
Animation
  • Fixed an issue where jumping and running forward caused the character to get stuck in the land pose and briefly sink after landing
  • Fixed an issue where a broken blueprint in the toolbar disrupted hand animations
Art
  • Fixed an issue where the Refinery 7.5 m had a part with incorrect collisions
  • Fixed an issue where the Reactor 7.5 m button highlight was inconsistent with the Gravity Generator and Reactor 2.5 m
  • Fixed an issue where the Refinery highlighted only the LCD screen and not the keyboard
Render
  • Fixed an issue where texture quality could not be lowered within one game session
  • Fixed an issue where smears appeared on blocks when looking through the 3D UI
  • Fixed an issue where holograms blocked the flares
  • Fixed an issue where a light wave appeared when placing a plane of Interior Lights
  • Fixed an issue where blocks blinked when swapped from functional to fractured
  • Fixed an issue where the transparent UI during partial copy-paste appeared to move
  • Fixed an issue where the Paint Tool was overlapped by brush projections
  • Fixed an issue where the flare of the Interior Light was visible through the grid
  • Fixed an issue where tools did not occlude highlights
  • Fixed an issue where a light placed in the Medical Room cast an unrealistic shadow
  • Fixed an issue where shadows flickered when using an NVIDIA graphics card
Analytics
  • Fixed an issue where analytics polluted logs when the service was unreachable



🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/758396486688964701
https://steamcommunity.com/games/1133870/announcements/detail/518581441632665953
https://steamcommunity.com/games/1133870/announcements/detail/758396486688964707
[Neolithic]To the End - orochi2k



English
##########Content################
[Relationship]Machiavelli will now appear on your relationship menu once you have talked to him.
[Relationship]Nietzsche will now appear on your relationship menu once you have talked to him.
简体中文
##########Content################
【关系】在你和马基雅维利交谈后,他就会出现在你的关系界面上。
【关系】在你和尼采交谈后,他就会出现在你的关系界面上。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/be33eb9f
{LINK REMOVED}
Crime Investigator - bbgameandsoftwareproductions
Version 1.2.0 has been released!

It brings some improvements and new features.

Changelog:
- Images added to hints
- Images can be enlarged by mouse click
- Background music added
- Volume control for background music added
- Volume control for sound effects improved
- Minor adjustments to a few hints

This version also marks the end of Early Access.

Have fun with the new update!
iDigging - Vladislav Borovic
update log v 0.16:

- Increased the dog's lifespan.
- Fixed save/load buttons (text was unreadable in some localizations).
- Warehouse capacity limited to 85.
Songs of Rats - Salient
Hello Wanderers!😺

The wait is over! Songs of Rats is officially AVAILABLE NOW! 🎉 We want to take a moment to thank each and every one of you for your incredible support, valuable feedback, and for being part of this journey. This game wouldn’t be where it is today without you!



We’ve worked hard to make this game the best it can be, and now it’s your time to explore The Wreckage! Here's a quick look at what’s waiting for you in Songs of Rats:

  • Two Story Campaigns
Both campaigns come with a few unique events.

Our Last Hope



Searching For Balance



  • A Sandbox Mode
Choose how long you want to wander in The Wreckage. 25, 50 or maybe 100 days?



  • A Save System
One save slot for each gameplay mode (Campaign and Sandbox). The game will save data automatically every day at camp.

  • Around 300 events!
  • Support for 4 languages (English, German, French, Polish).
  • Windows and Linux support, including Steam Deck.*
  • Improved gamepad support.
  • Better balancing and additional tweaks.
* - For Steam Deck make sure to turn on the Steam Linux Runtime 1.0 on your device.

📣 To celebrate the launch, we’re offering a generous 40% discount! 🎊

We’ve always wanted to make the game accessible to everyone, so instead of pricing it high, we’ve decided to offer optional DLCs. These won’t take anything away from the core experience, and every major piece of content we’ve prepared, like the second campaign, is already included in the full game at no extra cost! Instead, if you’d like to support us, we’ve created some optional goodies:

eBook in EPUB format

The first DLC, Tales from the Shadows, will feature a short novel (20k+ words) and three short stories, all set in the game’s universe. The short novel focuses entirely on The Wreckage.

Artbook in PDF format

A beautifully crafted artbook featuring insights into the world of The Wreckage and the creative process behind Songs of Rats.

We've chosen to keep the demo available because we understand how important it is to try a game before making a purchase. We want everyone to have the chance to experience Songs of Rats firsthand and see if it’s the right adventure for them!

One more thing - if you enjoyed the game, please consider leaving a positive review on Steam! Reviews help indie games like ours reach more players, and we'd love to hear what you think. If you encounter any bugs or issues, please report them to us on the forums, we're 100% committed to fixing anything on the fly!⚡

https://store.steampowered.com/app/3300470/Songs_of_Rats/

Thank you all once again for your amazing support. We can’t wait to hear your thoughts and see you exploring The Wreckage. Enjoy the adventure! 🚀🐀
Hotline Miami 2: Wrong Number - dj_lia
Celebrate with us for 10 years of Hotline Miami 2!

Both games are now on sale and can be bundles together for an incredible discount.

https://store.steampowered.com/bundle/7265/Hotline_Miami_Collection/

We also have some incredible art from fellow fans of Hotline Miami!


Camille Unknown // Pastagames


Conrad Roset // Nomada Studio


James Turner // All Possible Futures


Arnaud De Bock // Sector Dub


Opreem // Le Cartel Studio


René Rother


Riv Hester // Ahr Ech


Terri Vellmann


Stay tuned for more to come in the week!
Vaporware Odyssey - sylvestergamedev
Vaporware Odyssey has officially launched!

The game has gone through many changes since the first concept. But each iteration has greatly refined it. This started out just a cube running around hitting other cubes. It ended much more complicated then that.

So the final feature list is as follows:
- 4 distinct levels to play.
- 1 unique boss for each level (4 in total).
- 60 upgrades to unlock and find.

Of course, I will have my ear open for feedback and suggestions. So please share them if you have any. There is a possibility of more content. It just depends on how interested people are in it.

...