Small hotfix today, fixing a number of OOS's! Please do not use this thread to report any new issues you discover - but rather file any bug reports in the bug reporting forum, thank you! Known bugs in 1.5.11/1.5.12 are present in this thread.
Fixed OOS in AI related to headquarters when a client has a different operating system than the host
Explore the depths and misty streets of Dystrovia; this new map will take you into the midst of urban battles in the heart of a megalopolis that reeks of pollution and corruption. Immerse yourself in the dark atmosphere of Dark Alley, where grimy skyscrapers conceal secrets as twisted as the winding alleys.
Faulty neon lights flicker weakly, casting eerie shadows on graffiti-covered walls. The sizzling sounds of rats feasting on garbage echo through narrow alleys, and every street corner seems to harbor a potential threat. Once thriving shopping centers, now dilapidated buildings serve as hideouts for rival factions vying for power.
Urban combat in Dark Alley demands agility and tactical intelligence. Use the environment to your advantage, from the corners of the alleys to unstable balconies, to gain the upper hand against your enemies. Muffled footsteps and low murmurs of conspiracies give this urban environment a unique character, where survival depends as much on your ability to navigate the shadows as on your combat skills.
Confront rival gangs, corrupt mercenaries, and venal law enforcement in this sinister area of Dystrovia. Every street corner hides high stakes, hidden treasures, and deadly risks. Will you be able to unveil the mysteries lurking in the darkness of Dark Alley, or will you simply be engulfed by the dark secrets of this fallen metropolis?
- A few buttons had bad audio - Text "Atack next enemy" was too big in other translations - Text "Kills X" was too big in other translations - Monsterbook essence displayed incorrectly for Hard dungs modification
Some animations to basic NPC talks, notice board quests and our villagers quests
Sounds for a few NPC animations
Network error message before creating online session
Fixed
Client getting disconnected on join due to number of quests completed
Players getting stuck at campfire if crafting at the same time
Bandits can talk (chatters) after death
Bandit's health and damage multiplier not setting correctly after loading a save
Certain settings like infinite weight not working on player join
Missing Pots when loading old game saves
Flat Tablecloth position in Simple Wooden Table
Location of the chest in the Workshop
Some quests did not have a starting dialogue
Inventor husband did not have spoken greetings.
Some of the problems with dialogues getting stuck (e.g. The end is nigh, quest finish)
Host could not change color or kick players that were on mounts
Item transfer sounds (when interacting with chest) were not being played correctly
Donkey made horse sounds after pressing spacebar when standing still
Male sigh in animation of washing of female player
Fixed one possibility of sound effects bugs in caves during horseback riding
Crash when NPCs try to get to our village
Male heir had female voice when changing to him from female character
Snowman remaining after winter
Save files prior to 2.0.0.0 have problems with quest items stuck in player's inventory rather than quest inventory that makes it impossible for player to complete them
Quests with killing wolves in the cave or bear near town will be fixed on loading the game if the system don't register that they are all dead
Main quests can bug out and be given to NPC every single season insted of once per playthrough
Main quest in Piastovia couldn't be discovered
If client asks spouse to pay taxes then the taxes are paid, but quest is not completed properly (persists on host and other clients)
Missing text for what to bring in some quests from The Valley map
Fishing with fishing spear as a client, gives fish on server side (client doesn't see them in their inventory)
If a player had items from category "misc" or "crafting" (but the ones that didn't need to use condition) below 100% then their condition sets to full.
Sambor quest being looped
Multiply spawning NPCs if some quest is looped
Red water in washtube
In some quests, some NPCs try to do the same things (sit on the same stool or bench, work on the same workbenches)
Players don't get or lose dynasty reputation if host is riding a mount
Client can't buy schemes for house decoration
Sometimes skills are not set correctly by the client which results in them being reset on loading the game
"It's Laundering Time" quest items are in wrong inventory (player's instead of quest) which makes it impossible to complete
Crash when trying to place picket fence as host with client nearby
Mug Muggers: Drinking Competition making clients permanently drunk till reload
Wild animals attacking dead animals
Wild animals provoking other animals to attack player
Wild animals damage customization not working
Updated
Rendering optimizations
Tweaked wild animals behavior
Reworked torch waving influence on wild animals, added ability to intimidate more animals
Increased weight of grains
Increased durability of axes and sickles
Increased durability of stone pickaxe
Increased durability of bows
Copper Sickle requires 3 copper bars
Water skin doesn't require linen threads to production and has lower price
Changed productivity of Well, Hunting Lodge and Barn
The hottest spring day has a cooler night and morning
Lower food consumption for chickens, pigs, geese, sheep, goats and cows
Greater chance of children for donkeys and horses
Higher price for young chickens and young donkeys
Lower price for young horses
Durability of items on map
Polish language
German language
French language
Portuguese language
Spanish language
Longer duration of torches
Potions are more expensive, but their effects last much longer.
Raw meat is less filling. Processed meat is worth more.
The worse winter variants for the first year are warmer.
Lower weight of flour
Fishing Spear deals 5 damage
Quest "We Need Your Spear, And Your Bow, And Your Axe!" can appear on notice board only when players reach 50 production technologies
Sounds for taking out holdable items (for NPC and player)
If player is a woman and is pregnant then her husband in details have "father" instead of "pregnant"
When client tries to do quicksave nothing happens but notification pops up (no more notification)
The Age of War – Chapter 3 Update is here! The time to truly test your steel has come.
Will you bring down the walls of your enemy or break yourself against them?
The Siege of al-Merayah
For the first time, PvE players will know the thrill of razing what their enemies have built to the ground. Stygia has consolidated their might into a fully destructible fortress built atop the ruins of al-Merayah. In the top chamber of the central keep, surrounded by his ill-gotten riches, the Commander of the Stygian invasion awaits your challenge. How you reach him is up to you!
Open Your Tavern
Craft the bar counter, rescue the barkeep, and open a tavern where legends are born. Patrons from all over the Exiled Lands will visit, and for the right price, they will even follow you. The barkeep has their ear to the ground, and knows how to reach people. Speak to them to summon important contacts like Isscar the Sellsword, who will provide valuable items for sale.
Battle Pass & Bazaar Cosmetics
New cosmetic building pieces, decorations, pets, armors, weapons, emotes, emblems and more have arrived in the Chapter 3 Battle Pass and Bazaar! Rule your own wooden longhouse with the expanded Aesir building set, and make your tavern unique with new Vanir and Yamatai-themed decorations. Before employing your battle tactics in the field, test the sharpness of your wit with the massive new chessboard.
Conan frowns upon flimsy paper posters! But Displates... that’s another story entirely. In the event of an attack, you can tear this metal poster from the wall, make quick work of your enemies with a mighty jab and bash, and then – simply place it back on the wall with its magnetic pads.
That’s right, Conan Displates are here, and available right now! Check out the selection on Displate’s Official Website. We plan on adding more designs in the future, so let us know which ones you’d love to see!
Slay and Survive, Exiles!
NPCs and Followers that swap from Ranged attacks (bows) to Melee may have their rotation break.
This is much less frequent with NPCs
In the event that their animation breaks, there is no current known workaround. But it will be resolved on server restart.
To avoid this issue, make sure to set your archer thralls to prefer ranged weapons/do not give them a melee weapon. And do not give a ranged weapon to your melee thralls.
There is a fix for this issue coming in the next release.
Players, NPCs, and Followers will rarely enter into an unintended animation state where they appear like a cowboy ready to quickdraw
The only currently known workaround for players is to enter the jumping state
Followers and NPCs will be stuck in this state until server restart
While in this state, characters are unable to attack, as their animations are locked.
King Ctesphon is currently misspelled as King Ctsephon.
Purge Demolisher enemy NPCs do more damage than intended to structures/doors
Performance in the area of The Siege of Al-Merayah Raid Base is lower on previous generation consoles, optimizations are ongoing to increase performance
Features
The Siege of Al-Merayah!
The Stygian invasion has occupied The Ruins of Al-Merayah! A new fully destructible base has been erected in the area of al-Merayah filled with Stygian invaders
Use the new Battering Ram and assorted other methods (explosives, trebuchets, climbing, whatever you can imagine) to infiltrate the base and combat the Stygian army and their Commander!
The Battering Ram can be found inside of the Stygian al-Merayah base, as well as in Isscar’s store after he is freed from the Purge and hired from the Barkeeper!
Once the Commander has been defeated and all players have left the immediate proximity of the base, the entirety of the Structure and encounters will reset allowing the experience to be played through again!
Tavern and Barkeeper!
The Bar building piece is now unlockable from the Knowledge Tab at Level 20!
Free a Barkeeper from captivity in the Purge and bring him back to your Settlement as a Thrall!
Assign the Barkeeper to the Bar to act as a new vendor of both items and special Patron Contacts that can be hired temporarily in your base (Currently Isscar the Sellsword can be hired once freed from the Purge, look for more Special Patron Contracts to come in future updates!)
Once the Barkeeper is manning the Bar, randomized Patrons will begin to visit your Tavern and all nearby seats/chairs will become available for Patrons to visit and occupy
Some of these Patrons can be persuaded to join you as a Thrall in exchange for some gold after speaking to them should you desire their services
Misc Updates
New Purge Items
Siege Cauldrons can now have Thralls slotted into them to automate their combat functionality
Archer Post has been added! (Slot a thrall with a bow into this new placeable to have them act as a stationary overwatch archer)
Archer Post can be unlocked as a Purge Reward both as individual drops and as a schematic at higher Purge Difficulties
Added Camel Mounts
Camels can now be tamed and used as mounts
Baby camels should now be trainable in Stables!
Camels have a slightly larger inventory with 10 more slots than a horse
New Challenges
Place down a Mercenary Banner
Kill the Stygian Commander
Kill a Miniboss in the Stygian stronghold
Visit the Stygian Stronghold
Rescue 1 exile after a successful purge defense
Hire 1 Exiles at your tavern
New Battle Pass! Age of War Chapter 3 Battle Pass includes a complete set of placeables, armors, emotes, pets, and more, letting you personalize you brand new Tavern under the Aesir Banner!
New Bazaar items and rotations! Age of War Chapter 3 Bazaar includes new mounts, armours, or even new building pieces for your Aesir Stronghold! Plenty more to come, including a Yamatai Tavern, and some rumors are even talking about a pirate…
New Twitch Drops Campaigns & Rewards coming in the future. Keep an eye on our social media channels!
Rubble from War Torn Ruins set can now be placed on foundations.
Updated icons for War-torn Foundations to display the correct icons
Replacing a ceiling with Aesir Ceiling no longer results in destruction of any placeables on top of ceiling
Dismantling a Pyramid doorframe or door no longer results in an additional floating door.
Reduced weight for taxidermied animals and trophies.
The Stygian War Drum will now correctly align with terrain, allowed it to be placed on angled surfaces.
It's no longer possible to place floor decals in the exact same spot as another decal, although some overlap is allowed.
The Ivory War Horn and the Stygian War Drum are now placed in the "Instruments" category of placeables as intended.
Illusionist painting should no longer block players placing objects in front of it.
Added new categories to the construction hammer for several placeable types.
Fixed an issue where it was possible to build fence foundations through other foundations.
It should now be easier to place wooden storage boxes on top of Nordheimer shelves.
Fixed lance placements in weapon display racks.
Shields can no longer be placed on weapon display racks.
Rough Timber now has its own section in the construction hammer menu.
Rough Timber Foundations now have 10k health, just like Sandstone foundations.
Aesir Blacksmith bench and Turanian Camp Cook Stove now have particles and lights on them. Note: Only while the stations are active/running.
Stygian War Drum should now have a smaller contact box, and will no longer float.
Crystal Statue of Conan should now be returnable to inventory in singleplayer as well as dedicated server.
Removed “Interact” option from Medicine Jar, Mortar, Incense, and Scale placeables.
Adjusted placeable coin piles to prevent floating appearance and generally improve the textures.
The Turanian Curved Ceiling can now be placed on top of walls.
Players can now copy the Aesir Fence piece when using the construction hammer with the middle mouse button on PC
The Vendhyan Treasure Bag will now show up in the Arcane Knowledge section in Ancestral Knowledge with the other DLC treasures
Vendhyan Treasure Bag can now be found in the Ancestral Knowledge.
Reduced crafting cost for T1 Furnaces to 250 stone.
Increased the amount of oil from pressing items in the Fluid Press to a minimum of 2 instead of 1.
Reduced the amount of resources required to produce ichor in the fluid press to approximately half.
Most equippable items should now be possible to dismantle, even if they’re not craft-able. This includes legendary items and champion weapons.
Journey Steps which require crafting tools or weapons should now automatically resolve if players have tools or weapons of equal or higher tier in their inventory.
Added “Give All” and “Give” buttons to the Improved Dismantling Bench.
Items that cannot be dismantled can no longer be placed inside Dismantling Benches, making "Give All" more useful.
Fixed an issue where Gurnakhi Vandal armor required Medium ingredients to craft despite being a heavy armor.
Blood Crystal weapon crafting costs have been unified and now cost 50% of the normal main material (Iron/Star Metal) and 50% Blood Crystal.
Crafting The Keystone should no longer leave ghost remnants of ingredients behind.
Pictish Rite Dancer Footwraps are now crafted at the correct workbench.
Stygian Invader Armor recipe is now correctly marked as armor in the Armorer’s Bench.
Humanoid and Animal enemies will now rotate during their attacks to better track players when fighting
Reduced “Leash” or “De-Aggro” ranges for most wildlife.
Dungeon Creatures, Bosses, and Humanoid/Intelligent creatures have retained their former leash-ranges.
Enemy NPCs should no longer snap rotate towards players but instead smoothly rotate.
[Due to a Cease and Desist from the Jackson Estate] enemy NPCs should no longer moonwalk between attacks.
NPCs now use weapons with some semblance of intelligence when it comes to picking what combos to use.
More NPCs now also use Great-Axes, Short Swords and Claw weapons.
The following spears now have a new moveset:
Spire
Reach of the Warrior
Nkosi's Pike
Pike of Prince Kraxus
Warspear of the Black Circle
Spear of the Grey Ones
Kingslayer Polearm
Resurrected Corpse can no longer be affected by Bleeding and Poison status.
Thunnha Javelin is now marked with the "Bleed" descriptor.
The fist attack can no longer be unequipped. Please show your hands at all times.
Reduced damage modifiers for The Darfari Elite (most notably the Cannibal Brute) from x6 to x3.
Tamed lions are now named "Lion" and "Greater Lion" in the admin panel instead of both being named "Tamed Lion".
Deformed bear, Iron Hound Construct, and Zar Tiger collisions have been adjusted.
Armored Hyenas can now also be crafted from Striped Hyena pets.
Bearer Packs should no longer have invisible parts.
NPCs should no longer leash when an emote ends.
Fixed several issues where NPCs were laggy or rubber-banding when just a short distance away from the player.
HP and Armor Scaling should now be consistent between normal and battle pass pet variants.
Changed Potion of Midnight crafting location to a crafting station near the Werehyena that teaches the recipe.
This station is the only place where the Potion of Midnight can be crafted. Previously crafted/stockpiled Potions of Midnight have been removed due to the change in how they are crafted.
Voidforged weapons will no longer drop as regular loot.
Upper damage range for variable Champion weapons reduced from 1.2 to 1.1
Removed the “Respawn with all loot” function from Kurak’s dungeon.
Legendary loot will no longer drop from the Asura and/or Sorcery Cave chests.
Fixed an issue where the Sobek chest piece granted half of the intended health-bonus.
Fixed an issue where the non-epic Turanian Bandit Helm granted too much stamina.
[Warpaint - Boar], [Warpaint - Stygian], and [Warpaint - Bear] now require the correct type of dye instead of black dye to be crafted.
Removed the dismembered leg and arm from harvesting humanoids.
These items can still be obtained in other ways, but you will no longer find multiple legs and arms while harvesting dead humanoids.
Removed food drops from Wights.
Lowered cooked food drop chances from NPCs in general.
Cobra Alpha thralls no longer have inferior health to Giant Snake Alpha thralls
Giant Snake Alpha does less damage
Musashi's Black Blade is now appropriately black.
Armor Mannequin inventory has been updated so that it shares an appearance with the player character equipment window.
The Armor Mannequin now has a hot-swap button for changing between equipped armor sets.
Thralls can now be assigned to chairs.
Players will now be prompted with a message upon entering an invalid admin password.
Sorcery Pages can once again be dismantled as intended.
Fixed an issue where killing the Imp King did not complete the Imp King challenge.
Ymir’s Targe now properly grants cold resistance instead of heat resistance.
The Witch Doctor Mask will now drop from Darfari Witch Doctors in the Exiled Lands.
Characters can now teleport as normal after using the ctrl+Admin Teleport command on the map menu.
Explosive jars can now be triggered with arrows, and players may now perform chain explosions with multiple nearby explosive jars on PVE servers.
Fixed an issue where events were causing crashes when approached.
“Unstable ????” item no longer drops when skinning the guards of the Demonologist Witch Hunt event on the Exiled Lands map.
Removed double borders from several weapons that had their rarity updated.
Fixed an issue where several weapons dropped from the Surge would have incorrect (0) damage stats.
Fixed a number of weapon gameplay tags and weapon types.
Composite Obsidian can now be placed inside "Storage Container: Metalworking".
Skinning Storage container now accepts all types of hides and fur.
Foraging Storage container now accepts all types of seeds, vines and coral.
The "Vanir Chieftain Horned Helmet" no longer removes the character's facial hair while equipped.
Aquilonian Scout Saddle bridle now properly attaches to the head.
PVP/PVE Damage to Player Structures will now persist after server restart.
Snake pets can now be harvested, if you wanted to harvest your pet.
Flotsam crates should no longer appear to be floating when stuck in ice.
It should no longer rain in any of the Children of Jhil caves on the northeast border.
Fixed an issue where players could reach certain unintended spots in the Kurak Dungeon by double-jumping.
Missing Sepermeru bridge textures have been corrected.
Using the Emote “Shhhhh!” no longer distorts the left side of the character’s face
The 2h Spear heavy opener animation has been adjusted.
Removed blank categories from the Emote Wheel.
Removed Legendary tag from Godbreaker armor set.
When consuming a Fragment of Power, it will now correctly say "Knowledge point" instead of "Feat point".
Stygian Trebuchet Frame and Arms are now labeled correctly in game when crafting them at the Trebuchet.
Removed outdated loading tip about repairing items.
"Harvest Bloodstone" challenge is now, correctly, named "Harvest Blood Crystals".
Ophidian Magi Saddle should now appear under the correct Ancestral Knowledge section.
Removed question marks from Large and Small Treasure pile descriptions
“Superior Pike” has been renamed to “Blood Crystal Glaive” with updated descriptions
“Vendhyan Treasure Hunter” armor is no longer has the same description as “Aesir Chieftain” armor
Removed water sound from hitting the Turanian Stove
Snakes have been asked to lower their volume, and should now be quieter
Note: Even Set has gotten the memo and will temporarily be lowering his own volume in solidarity. Thank you, Set.
Enter the world of War Robots: Frontiers and play for free for three whole weeks!All players can experience the full Early Access version of the game via MY.GAMES Launcher or the Steam Demo Version, even if they don’t own a Pioneer Pack.
Check out what’s new in the recent Autumn Update, become a Pilot, assemble your mechs, and play the following special events for free from December 18 until January 7:
Warlords Of Winter (Dec 11–31): Earn Honor alongside your fellow Pilots to obtain cool rewards. Work together and check your daily progress to see how close you are to the next reward.
Bulwark Event (Dec 18–24): Build a Bulwark to surpass all others! Play one match daily to collect progressive rewards and assemble a complete ferocious Robot build.
Holiday Event (Dec 25–31): Play 10, 20, and 25 matches to earn festive gifts like Lighter and Zeus Weapons and a Dazzle Ability. Spread cheer to all the Robots in your Hangar with these merry rewards!
Ares Event (Jan 1–7): Pull together an astounding Ares build by playing one battle daily and collecting parts.
If you decide to take up residence in the Wild Ten, grab a Pioneer Pack, which grants full Early Access to War Robots: Frontiers via https://wrfrontiers.com/packs and Steam.
IMPORTANT: Rewards are subject to a progress wipe when Open Beta begins.
Hello-hello! Hope the season is starting to look festive where you are. If not, worry not, we’ve got a winter treat for you ❄🍬
We’ve been pondering for a while what the theme of our fifth glade would be. One day, while nature was still trying to make up its mind whether to shed its rusty leaf attire, a myriad of snowflakes blanketed the land, creating this delicious caffè-latte collage of white on orange brown ☕❄ We instantly went home to try it out in Tiny Glade, and we knew that was it 😄
We love how the colorful buildings really pop on the white canvas of snow, prompting you to build islands of warmth and coziness amidst the frosty landscape - an ambience distinct from the other glades (if you missed what those are, check out our previous “A lil’ sneak peek tour'' update).
Long winter nights can feel dark and gloomy, but that’s just an opportunity to cheer them up with some lights! 🕯 In Tiny Glade, you can now plop lanterns on walls, and if you move them on the ground, they will get wooden supports, and stand on their own.
Oh, and we have one more thing to share. I (Ana) am a fan of House Flipper, which - like Tiny Glade - is hugely about enjoying the experience of making something pretty. Our friends at Frozen District have just released the highly anticipated sequel - House Flipper 2! Here's a short message from them:
◇─◇──◇────◇ ◇────◇──◇─◇
Dear Tiny Glade fans! 🙌
We promised our players that House Flipper 2 would be their best holiday gift 🎁 And who knows, maybe you’ll like it too!
If you enjoy being creative (I know you do 😇), and you're into interior (and exterior) design, you might enjoy some house flipping! Take a look at the release trailer and decide for yourself!
Hello everyone. It’s time for the last patch of the year, and as Mariina mentioned in CO Word of the Week, this one includes both performance improvements and gameplay fixes. We expect that you’ll see the biggest improvements when looking at areas with a lot of pedestrians - yes, they now have level of detail (LOD) models.
Thank you for all the great feedback and the bug reports. We appreciate you taking the time to share them with us, and as always, if you run into any new issues, they can be reported here.
Update 15:35 CET: The patch is now live. Please note it's being rolled out in batches so if you don't get it yet, it's on the way.
Winter Treat - 2 New Maps
Sunshine Peninsula
Corral Riches
Performance
Added LODs for characters and selected assets
Optimized geometry layout for all assets
Decreased Virtual Texturing pressure with assets that don't use emissive maps
Disabled VSync for default settings
Disabled volumetric lighting calculations where it was mostly invisible
Gameplay
Improved lane-changing behavior for vehicles
Fixed: Traffic accidents that last forever (and improved resolution of the accidents)
Improved cargo air transport by:
Increasing airplane cargo capacity from 50t to 100t
Increasing airport cargo terminal capacity from 100t to 720t
Adding all resource types to Airplane Outside Connections
Not allowing cargo terminals to store garbage resource
Storage fixes:
Improved storage buildings to consider both current storage and future storage (to include cargo already on its way)
Fixed: Cargo terminals import garbage
Fixed: Companies can buy the input resource from commercial companies
Fixed: Export can happen when output resource amount is below 0
Fixed: Resource amount might become negative when transport vehicle loading a large amount of resource (negative amounts reset to 0 in existing saves)
Fixed: Airport can import goods from Road Outside Connection when there is no air cargo route
Economy fixes & improvements:
Replaced money buffering system with a new system that directly deducts the money (city’s income should be more predictable now)
Fixed: Income awarded twice
Fixed: Unknown profit during storage transfer
Fixed: Pedestrian navigation issues with train station’s subway upgrade (requires the building to be rebuilt to take effect)
Fixed: Pedestrian walking through the air between elevated/lowered/raised/tunnel networks and buildings
Fixed: Options search text can overlap with the delete symbol
Fixed: Sometimes pathfinding for resources does not include cargo loading locations
Fixed: Saving and rebooting the game gives extra XP based on the number of residential buildings in the city
Fixed: Four Seasons and Spiderwebbing achievements cannot be earned
Fixed: Pressing "M" while in photo mode removes the UI permanently for that session
Added missing localization for Photo Mode and Options menu
Graphics
Added line color to passenger ships, cargo ships, and cargo train engines
Improved quality of character model variations
Fixed: Visual glitches with metallic/smoothness maps on character clothes
Fixed: Light props on Grand Bridge float in the air after connecting a road
Improved lights on forest machinery
Improved propping for several buildings
Fixed: Spawn point for cargo trucks is not inside the warehouse as expected
Fixed: International Aiport roads are not inverted with left-hand traffic
Fixed: Crosswalk looks broken when pedestrian path bridge is connected to ground pedestrian path through a road