We wanted to inform you that Mech Academy has been officially released. Get ready to fight with your mech against aliens with your amazing team alongside.
Follow our community page to be updated on news and the status of the game.
We wanted to inform you that we are very close to the release of Mech Academy. Only 1 day left until the release, get ready to find yourself in a team of women ready to defeat aliens!
Follow our community page to be updated on news and the status of the game.
Hello Citizens, today is the day - we are finally launching Eco 10 for you to play! Our team has put together a massive upgrade for the game, making this the biggest Update we ever made. And due to the introduction of settlements, it's also the one with the most changes to and impact on gameplay - making Eco even more interesting and collaboration focused!
What you really want to hear about, though, is probably boats - so after a quick summary for all those of you that prefer to play it right away, let's get directly into what is new.
Release Summary:
Boats & Coastal Construction – Boats have finally come to Eco! Discover the seas on six distinct boats with different purposes and build your ports with new, harbour-themed blocks!
Towns, Countries & Federations – Instead of one global government, you are now progressively creating settlements - from a small town, over a great country to a federation of mankind. The government system is now fully tied into the core gameplay and brings collaboration to the next level!
Culture – Create stunning pictures, accumulate culture in your settlements to expand their influence and gain new lands to claim, work together to annex settlements that pose a threat to the wellbeing of the planet and display your cultural achievements to everyone.
New Avatars and Face Tracking – Avatars and the character creator were fully revamped, offering you much more possibilities to style them to your liking. Additionally you can turn on your webcam to animate your avatar with facial expressions and your hands. Combined with lipsynching, you can interact with other citizens like never before!
Render to Horizon – With the upgraded lodding system you can now configure your world to display to the horizon, showing the curvature of the world and giving you a sense of its grandeur!
And now, let's go into the details:
Boats & Coastal Construction
Discover the worlds of Eco on water for the first time
Build a Canoe to quickly travel around on your own or craft a Large Canoe to take a friend with you
Use the Wooden Transport Boat to transport goods and trade on different continents
Get yourself a Fishing Trawler and become a deep sea fisher
Transport two trucks with a Wooden Barge or even up to four with an Industrial Barge
Building in deep oceans is no longer possible, gone are the days of continent spanning bridges
Swimming in deep ocean is extremely exhaustive - if you run out of calories you will drown and wake up at the shore
Added new forms centered around docks to the hewn log blocksets to build your ports - or anything else you find them suitable for
Added two mooring posts on land and two buoys on sea that you can lash your boats to
Added five decorations fitting the nautical theme - Life Preserver, Ships Wheel, Hanging Buoys, Glass Buoys and Fish Rack
Towns, Countries & Federations
Players now start the game by claiming a Homestead somewhere on the world
Players can join together to found Towns, Countries and even Federations
Each settlement has their own claim stakes to create new deeds and claim papers to expand them
Each of these settlement ejects influence, a circular area in which their claim papers and stakes can be used
The influence of a settlement can be expanded through increasing the settlement's culture
Laws of a settlement are only valid within its influence respectively for its own citizens - no more global government by default
Settlements can make immigration policies to decide who can join them
Settlements of higher tiers can annex other settlement through a difficult process
Culture
Create stunning in-game pictures and images by using the easel or one of multiple cameras
Use the printing press to upload your own images onto the server
Make museums and show your pictures off in a multitude of frames
Collect reputation for your pictures and help your settlement increase its influence
A new creation flow to make your own avatar - saved between play sessions
Customize your avatar with many new options and outfit it with many new clothing items
Build a dresser and change your outfit on the server you currently are playing on
Support for facetracking, calibrate with your webcam and animate your avatars to show your own facial expressions and hand movements
Balancing & Techtree Expansion
Improved world generation, ores will now generate in veins and plants spawn in localized clusters
Rebalanced research papers and upgrade modules to require specialty investments
Revamped power generation and consumption - the power network now properly prioritizes efficient power generators
Changed the Steam Engine to provide mechanical power instead of electrical and notably reduced the amount of mechanical power that the Water Wheel and the Windmill generate
Added the Industrial Generator for late game power generation
Improved Stone Roads - they now fully support form fill types like their asphalt counterpart
Improved Shovels - each tier of shovel now can hold an increasing amount of dirt
Rebalanced countless crafting recipes and increased the shelflife of seeds
Added a new plant to the techtree and incorporated it into the lumber recipes - flax
Miscellaneous
Added a "Trust Landlord" option for renting, allowing landlords to freely change property with residents on them, improving Quality of Life for players playing together on shared property
Executive actions now support to target single deeds and allow to change reputation
Reputation now provides for configurable daily limits and a "Speak Well of Other" bonus to incentivize its usage
Settlements now also have a reputation contingent usable via laws and executive actions - reward your citizens for helping your settlement improve its culture
Improved animal pathfinding to be less likely to collide or get stuck
Twitch Extension
To support our amazing streamer community, we've created a unique plugin that will allow viewers to interact with the worlds a streamer plays in!
Viewers can vote in elections (up to a defined percentage of total votes based on settings)
Displays graphs of ecosystem and economy data to analyze the big picture
Shows all relevant info about the server and allows viewers to join based on configurable settings
We’re also starting a Twitch Drop campaign today, so watch Twitch streams to get your Update 10 nautical themed unique items, you can find all information on our website: https://play.eco/twitch-drops
Thanks a ton from all of us at the Strange Loop team for all our old and new Citizens, this release marks our biggest so far, and there’s still lots more to come.
-John K, CEO Strange Loop Games
Important Info for the Update: - Migration from Update 9.7.13 should work in most cases, but incompatible data will be removed in the process, changes to the world generation will not be available and the settlement feature can't be turned on for migrated worlds. - A world created on Update 10 with the settlements feature disabled can only turn it on when there is no civics in the world. Disabling the settlements feature is not possible once it was enabled at any point without restoring a backup from before it was activated.
We wanted to inform you that we are very close to the release of Mech Academy. Only 2 days left until the release, get ready to take part in a battle between mechs and aliens.
Follow our community page to be updated on news and the status of the game.
I've spent the last Months polishing and finalizing the game. I'm pretty exhausted so I can't say much. I hope it plays smooth for everyone and that you enjoy this game as much as I do. I'm pretty happy with how it turned out.
If you notice any issues PLEASE let me know in the steam discussions!
I need a bit of rest and with the low sun I'm not getting much solar power at the moment but I'll be around to check if anyone is having problems and do my best to sort things out.
We wanted to inform you that we are very close to the release of Mech Academy. Only 3 days left until the release, get ready to board your Mech and fight the Noxa.
Follow our community page to be updated on news and the status of the game.
We've just rolled out the latest patch for Talisman: Digital Edition onto all platforms, and it includes a ton of different fixes for crashes, and other fixes that have been requested/submitted by you, our awesome community!
Check out the full list below:
Fixed a crash that was caused by clicking on the Omen Tracker icon when there's was no current omen
Fixed a crash that would happen at the end of round when Kallind was discarding Adventure cards from the board
Fixed a crash caused by there being no valid player when evaluating whether any spell could be cast at the beginning of a turn
Fixed a potential crash when the game tries to get the Strength/Craft value for a card that's not an Enemy
Fix for a crash caused by the Shapeshifter using their ability against a ghost, then winning their battle at the Crown of Command (talk about specific! 👻)
Fixed a crash that would sometimes happen when trying to view all cards on a particular location
Previously, you'd sometimes be able to join greyed-out lobbies that you shouldn't have been able to join if you clicked fast enough. We've now made it so you can't join those lobbies, no matter how fast you think your clicking skills are.
Fixed a crash caused by stealing things from inside something else. e.g. Stealing from within a Bag Of Carrying. (Turns out stealing from pocket dimensions causes universal collapses, who knew?)
Fixed a crash caused by displaying a log message after something has been stolen from a player, when the original player who had their card stolen is no longer in the game
We've updated the AI so that it should no longer use its last life to gain gold. Money is important, but it's not THAT important
Previously, Thieving Piskies would be removed from the board after a battle. We've updated our Piskie trapping technology, so they will now stick around after a battle
Fixed a crash caused by trying to bring a player back into the game after they had died, when they had trophies
Fixed the 'End of Days' cards not being properly added to the board when loading a save
Fixed the Ageless Talisman not buffing player stats correctly
Fixed the Jin Blooded being able to incorrectly bind spells cast by Ascendant Divine
Fix a crash caused by switching to view the inner region in the Challenge For The Crown ending
Fix a crash caused by moving a Terrain card that has a Denizen on it
Fixed the AI not using the 'Amateur Inventor' card properly
Removed the infinite loop in the Battle Royale ending caused by the loser having 'Flail of Blood'
And that's it! Thanks as always for all your support for our small studio, and we hope you all have a great Christmas. ːheartː
If you notice any issues or would like to report a bug, you can do so either through our official Nomad Games Discord or here on the Steam Forums!