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The game has now the new system in place. A PDF document is available on the Steam page (in English onlu for now) to give you all details and explanations. It will be added to the SGS website very soon.
The Concept
Loyalty is a concept that represents the allegiance of local population in the game’s different regions and their tendency to support one side or another. This is based on percentage values, a region is fully loyal to you if your loyalty is 100%, and at 0% it is supporting your opponent.
Loyalty is affected by events, cards and military units, through the concept of Police values of units.
1 - Each region has a Loyalty Value (0-100) for each side. The sum of both sides' loyalties shall not exceed 100. On the map, this is shown via a special loyalty button in the minimap panel that allows the display of loyalty indicators (vertical bars with tooltips showing the percentages of each side).
2 - Loyalty would go up to the side's by adding each end phase the sum of the ‘PoliceValue' of all the side’s units present there. If there are units from both sides (can happen when you have undiscovered hidden guerrilla units in the region), the loyalty will be adjusted by the difference of those sums of Police values.
3 – All units now have police values, usually from 0 to 10. This is indicated in the unit’s tooltip by a shield with a star and the corresponding value.
4 - Some cards effects will add/remove to loyalty of the different sides, both as a flat value or a % A similar effect will be available also inside events (as it uses the same logic)
5 - When a side's loyalty falls beyond a certain adjustable threshold, there is a chance/risk that the region switches/reverts ownership to the other side…therefore you can't leave disloyal regions without garrisons.
6 – Fog of War is automatically lifted in all regions that are a certain percentage (usually high, e.g. 75%+) loyal to your side, even if enemy occupied. In such regions you can check enemy stacks as if you had played an ‘examine enemy stack’ card (those stacks will bear the mirror glass icon).
7 - An empty region that has at least a certain loyalty in the favor of a side is considered as an eligible valid region for retreat, even if enemy controlled.
8 - Income of a region is modified by loyalty. It will be rounded up or down at 0.5 threshold (0.4 = 0, 0.6 = 1)
9 - Construction of units will require a certain level of loyalty, defined in the Loyalty section of the scenario (information displayed on the sides flags in the top of the UI).
10 - The loyalty rules can be made ON/OFF for a scenario (by designer only). For now, it is only active and useful in the 1775 and 1776 campaign scenarios.
What it changes
The most important effects are region control and Fog of War. As a short summary, a region with a high loyalty in your favour will tend to stay to your side (or switch back to you if enemy has occupied it but not maintained a presence) and, if loyalty is high enough, you will be able to spy on the enemy stacks there or, even if temporarily under enemy control, retreat into them.
This will grandly affect gameplay, as the loyalty changes are effected during the end phase of each turn. Therefore the old tricks of quickly occupying enemy regions to change the control and block enemy supply lines or paths of retreat, for one, will be no longer operative. This will change a lot the way to play, especially for the British side. (in the colonies) and also for the Americans (in Canada or other western or southern regions that favour the British). In all, a completely new way of playing.
Chivalry 2’s Regicide Update introduces the epic Team Objective Map - Regicide at Trayan Citadel, the new Goedendag weapon, a new Campaign, quality of life improvements, and more!
Update Highlights
New Team Objective map - “Regicide at Trayan Citadel”
New Campaign Pass - “Regicide”
New Character Bundle - “Agatha Rebel Knight”
New Weapon - “Goedendag”
Combat Changes
QoL Improvements
ONCE MORE, LEGENDS WILL BE BORN
After many months of warfare, King Argon II and the allied Agathian noble houses make one final push to breach the walls of Trayan Citadel, the heart of Vantear and the Mason Order. However, Malric Terrowin will not stand for such insolence. Through fire, ash, and bloodshed, the kingdom shall finally decide…
“Who will sit upon the throne?”
New Team Objective Map - “Regicide at Trayan Citadel”
Agathians rally around their final hope in breaching the city walls: their battle ram of war called “The Lion’s Thrust.” In order to safely escort the ram, Agathians must retake the outer encampment from the Masons and regain the frontline strength. Should they breach the walls, the Agathian army must continue and blast their way to Malric’s castle through the Citadel, complete with a dreadful volcano (though some of the details, as told by tavern bards in the past, were highly exaggerated). The final stage will evoke Malric’s wrath, bringing him to the field of battle in a face-off against Argon II, leader of the Agathian Knights. Players must then fight and defend their king. Only one shall have claim to the kingdom!
New Weapon - “Goedendag”
A brutal weapon for a brutal age. Adding to the Poleman and Engineer’s subclass arsenal, the Goedendag is the shortest polearm of them all but the strongest and most versatile in damage output. While its slashes and overheads deal blunt damage, its stabs deal pierce damage, allowing the weapon to deal maximum damage to multiple class armour types. Be mindful of your attacks depending on the kind of opponent you are facing! In addition, this weapon’s special attack does massive damage against horses, stopping them in their tracks with a successfully timed blow. Take note of your swings during heavy attacks, as they are noticeably slower in comparison to your normal attacks.
Maps
General
New map - Regicide at Trayan Citadel
New playable VIP - King Malric Terrowin
New objective type - VIP vs VIP
Bridgetown
Moved one of the torch locations closer to the Tenosia side during Stage 2B
Decreased Attacker spawn time from 10 to 8 seconds during Stage 2B
Decreased Attacker spawn time from 10 to 8 seconds during Stage 1C
Increased Defender spawn time from 8 to 9 seconds during Stage 2A
Fixed an issue where ambient corpses would sometimes appear during the cinematic
Fixed an issue where deployables could not be placed in the Guild Hall
Duelyard
Made the horses use the FFA skin variant on spawn
Added barrier at the end of the map to prevent players from falling off
Added an additional horse to the horse field
Added more bandage crates to the surrounding area
Added lance barrel weapon rack to the horse field
Added a turkey weapon rack
Fixed a desync that would occur upon spawn
Fixed an issue where the Jousting Targets would not spin
Fixed an issue where certain guard rails lacked collision in the main area
Fighting Pit
Fixed an issue where Environment kills would not count in FFA
Frozen Wreck
Fixed an issue where Environment kills would not count in FFA
Galencourt
Fixed an issue where Duke VIPs were present during the last stage instead of monks
Lionspire
Fixed an occurrence where the ram could be contested on the opposite side of the gate
Montcrux
Stage 2
Engineers can no longer place constructibles near objective terrain
Stage 3
Decreased amount of time for the portcullis to open from 30 seconds to 20 seconds
Stage 4
Decreased defender respawn time from 10 seconds to 8 seconds
Increased attacker respawn time from 8 seconds to 10 seconds
Stronghold
Fixed an issue where Argon’s heavy attacks would swing through an opponent
Tournament Grounds
Added a turkey weapon rack
Customization
General
New Campaign - “Regicide”
Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armoury items as they play. The Regicide Campaign Pass has no time limit, so you can earn rewards at your own pace. Play the Regicide Campaign at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.
Added Maskless Plague Helmet variant for all classes and factions
Renamed “Painted Tilting Helmet” to “Royal Tilting Helmet”
Added Painted Tilting Helmet variant that holds heraldry
New Bundle - “Agatha Rebel Knight”
Rebel Knight Helmet + open variant
Rebel Knight Armour Set
Voice - Rebel Knight
Title - The Rebel Lord
Added open variants for the following helmets:
Knight’s Helmet
Tilting Helmet
Bascinet
Burgonet
Armet
Tournament Helmet
Heavy Bascinet
Great Bascinet
Barbuta
Dreadnought
Vanguard
FFA Druid Helmets
Elite Hind Helm
Basic Goat Helm
Elite Goat Helm
Footman
Agatha
Templar Helmet bundle
Mason
Armour - Common Forge Guard
Armour - Elite Forge Guard
Armour - Royal Forge Guard
Helmet - Common Forge Guard
Helmet - Poor Forge Guard
Helmet - Royal Forge Guard
Knight
Agatha
Armour - Hoodless Agatha Knight
Armour - Hoodless Lion’s Knight
Helmet - Various Open Helmet variants
Helmet - Templar Helmet bundle
Helmet - Rebellious Knight
Helmet - Rebellious Pigfaced Bascinet
Helmet - Templar Helmet bundle
Mason
Armour - Maiden Armour
Armour - Painted Maiden Armour
Armour - Veteran Maiden Armour
Armour - Hoodless Rus Knight
Helmet - Various Open Helmet variants
Helmet - Rare Maiden Helmet bundle
Helmet - Epic Maiden Helmet bundle
Helmet - Legendary Maiden Helmet Bundle
Helmet - Golden Rat helmet
FFA VIP Bundles
Argon Armour, Crown, and Voice bundle
Malric Armour, Crown, and Voice bundle
Heraldry
Eagle
Black Red Eagle
Dark Eagle
Black Orange Eagle
Mason Order
King’s Guard
Lion
Three Lions
Galencourt
Cross Large (alt)
Geometric
Barry
Plain Blue
Plain Cyan
Plain Green
Plain Grey
Plain Orange
Plain Orange
Plain Purple
Plain Rose
Plain Yellow
Quarter Strong
Quarterly Variants 1 through 5
Quarterly Green
Quarterly Royal
Split
Sellsword
Cross Variant
Crossed Sword Rose
Party Cross Tree
Other
Golden Sword
Golden Shell
Nicknames
The Kingslayer
of Trayan Citadel
The Traitor
The Upstart
Weapons
Battle Axe
Varangian Axe
Elite Varangian Axe
Engraved Varangian Axe
Dane Axe
Lesser Sea Bast Axe
Strong Sea Beast Axe
Champion Sea Beast Axe
Regal Sea Beast Axe
Greatsword
True King’s Sword
Engraved True King’s Sword
Royal True King’s Sword
Highland Sword
Traitor’s Bane
Elite Traitor’s Bane
Royal Traitor’s Bane
Pole Axe
Guard Recruit’s Pole Axe
Guard Captain’s Pole Axe
Guard Sergeant’s Pole Axe
Combat
General
Fixed an exploit where the player could have an infinite number of throwing weapons
Fixed an exploit where held input interactables could cause attacks to be invisible
Fixed an issue where players could desync when tackled off a chair
Fixed an issue where tracers were inconsistent on overhead ground hits after a combo
Fixed an issue where objective-based team damage would kick players from matchmaking
Fixed an issue where players would spawn with no primary weapon and carrying a shield
Fixed an issue where VIP models would change when traveling between different maps
Fixed an issue where the player screen would stay black after falling while using Arrow Cam
Auto-parry
Fixed an issue where auto-parry would sometimes be inconsistent after an immediate feint from a counter input
Dodges
Dodge Parry Cancel is only available after at least 50% of Dash has been completed.
Spikes
Fixed an issue where spike traps could kill from the top of the ramp
Weapons and Carryables
New Weapon - Goedendag
Available for the Footman and Engineer subclasses
General
Fixed an issue where weapon shadows would duplicate occasionally
Fixed an issue where crouching on spawn would maintain speed
Ballista
Addressed an exploit where the ballista could fire with infinite ammo
Catapult
Fixed an issue where the player could duplicate themselves upon using a destroyed catapult
Heavy Mace
Increased overall normal slash windup time from 0.25 seconds to 0.285 seconds
Quarterstaff
Added to the Poleman subclass on Footman
Changed the tackle animation to the jumpkick variant
Matchmaking
New Limited Time Queue added to rotation - Team Deathmatch
Adjusted Rank Based Team Balancing Algorithm to improve team randomness
Social
Crossparty
Increased grace period slightly for parties to join together on the same team in a match
Fixed a rare issue where Steam party members could not leave a party
Fixed an issue where the “Failed to Join” error would appear in parties of 3
Unofficial Servers
Added Nitrado Steelshield Support
Added Autobalance Parameter options
Added skill-based team balance checkbox
Added Earning Gold at the end of a match
Added Earning XP at the end of a match
Added the following commands for Local Admins:
TBSAddStageTime [X]
TBSEndGame
Added TO_Citadel to the map list
Adjusted the first map entry a server owner enters to be the one that always begins in the rotation
Adjusted indexing of maps so that they play in order after server restart
Adjusted TO default times to be representative of the regular map lengths. Server owners will need to hit the default button in order for this change to be reflected on their interface
Fixed an issue where players would appear with no customization or rank after a server crash
Fixed an issue where traveling to and from LTS maps would result in Admins losing powers
Dev Notes: Since the release of Unofficial Servers with Update 2.10, we’ve been working closely with our Nitrado partners to determine how to enhance this new feature. So far, improvements have been performance issues adjustments, potential bug fixes, adding new Admin options, and implementing Nitrado Steelshield. (An added layer of protection against DDOS attacks)
We’ve also been monitoring the community feedback around the lack of Gold/XP earned within Unofficial Servers and how this difference could make playing within an Unofficial Server less appealing, especially to newer players. As of Update 2.11, Gold and XP gains will be enabled across all Unofficial Servers. We still reserve the right to make adjustments and take action if we see that the improper gain or boosting of Gold/XP becomes popular. Still, we believe that a majority of servers will not abuse this added feature; instead, it will help bolster and highlight the excellent Unofficial Servers that users have been able to create.
Performance and Crash Fixes
General
Fixed an issue where players would not respawn due to bloated save files
Further Security Improvements
Further crash fixes
Playstation
Fixed connection issues that would occur during map travel
Xbox
Fixed a rare crash that would occur upon purchasing a hair option
Animation
Fixed an issue where fire would not be visible on lit chickens
Argon now has gameplay facial expressions during combat
Audio
VIP Voices now have exertion sounds during an attack
Fixed a sound streaming issue where sounds were being overloaded, cutting voice and music
UI
Chat now displays a name color for FFA and Spectator
Fixed an issue where Local Mutes would not always apply upon a player rejoining a match
Fixed an issue where the social menu could not be navigated with the D-Pad
Fixed an issue where votekicks could be initiated even when the option was grayed out
Fixed flickering in certain UI elements on the Main Menu
Navigation improvements
Translation improvements
Misc
Changed the Main Menu environment
Resized Argon’s head slightly for customization implementation
Fixed an issue where trumpets would disappear too quickly upon use
Added pumpkin variant for Tenosia during Halloween event
We are very happy to reveal that Star Stuff will be launching on June 7th, 2024! That’s just about 2 weeks away! Mark your calendars & prepare to get shiny.
Development for Star Stuff started in August 2020, 3.5 years ago! I treasure those early days of throwing spaghetti on the wall (do people still use this phrase?). Anyway, we’re glad that Star Stuff stuck. And we couldn’t be more excited to share this lovely world with you all. It’s cute, it’s cozy, it’s cerebral. It’s a programming puzzle game unlike any other.
Thank you to those who are listening, watching, sharing, liking, supporting. Please continue! We need every one of you.
Enjoy the new trailer! And I promise, you’ll be hearing from us! : )
Standable v2.0 is a full rewrite of Standable: Full Body Estimation. This gave the opportunity to add new systems like Seat Estimation and Mixed Tracking, but it also gave the opportunity to vastly improve what was already there, adding that bit much more polish. Hope you enjoy!
Make sure to watch through the (not so quick) QuickStart Guide video to get a grasp of how to use v2.0!
All New User Interface
Fresh new UI to personalize your Standable experience to your liking.
Sit/Lay Pose Adjustment sliders for more control over your pose.
Adjustable hip sway and hip counterbalance movement.
Enable/Disable Trackers on the fly without restarting.
New tracker models that dynamically change color based on tracking status.
Over 30 new tracker icons to represent the Standable virtual trackers. We like to call them "Standabuddies".
IK/Estimation Improvements
Rewritten from the ground up for a better more immersive experience.
Implemented Smart Lay Rotation (no more body weirdly following your hands!).
Improved Lay/Body Rolling.
Improved walk gait naturalness.
Smoothed out transitions between poses.
+ more!
New Advanced Estimation Options
New Seat Estimation: Sit down on a chair or other surfaces and Standable will now blend into a proper seated pose!Advanced Chest Estimation: Put hands near shoulders to dynamically move the chest.
Mixed Tracking
Have real FBT devices? Combine them with Standable for the best of both worlds!
Fill in the gaps using Standable!
Enable fallback triggers to allow linked FBT devices to fallback to Standable.
Smooth out tracker data (currently only basic interpolation. More advanced methods will be implemented in future updates).
Quick Consistent Calibration
Align the Standable skeleton to your avatar using new Alignment options for consistent and accurate calibration.
Pencil Pose for quick mixed tracking calibration.
Smart Offsets for consistent mixed tracking calibration.
And much more!
Not everything in v2.0 is mentioned here in the patch notes. If you have issues with v2.0 or want to join the awesome Standable community, feel free to join the Official Standable Discord!
It has been a long journey building Standable v2.0. I want to thank all of my Patreon members for their continued support throughout this past year and the wonderful Beta Testers for breaking my horrible code. Standable v2.0 would not exist if it weren't for them <3
Gigantic: Rampage Edition, the definitive release of the original 5v5 MOBA Hero Shooter, Gigantic, is on sale right now for 40% off! See below for where you can get the beloved MOBA Hero Shooter on sale and when each sale ends.
Don’t miss your chance to get Gigantic: Rampage Edition on sale until June 5, and if you have the game already, let your friends know to pick it up on sale before it’s too late.
Time is almost up as Serum arrives on Steam Early Access tomorrow. Uncover the truth against the odds and against the pressure of time. Craft Serum, the only substance that can save you and amplify your abilities and weapons. Will you survive?
Stay tuned for lots more details on our plans for our game during early access here on Steam and across our socials — we’re not done yet!
We appreciate all the feedback we’ve had from the players who played the Next Fest demo and were able to join the playtest. Your constructive feedback has and continues to be essential to us. Thank you.
Stay frosty!
Join the conversation on our Discord and stay up to date with Serum news and updates on our social channels.
Konkwest version 1.001 brings Ancient times to the game! Additionally it is now easier than ever to set up and find a multiplayer match!
Scenarios
New Scenario: 0 (1BC) - Challenge the great ancient empires of Rome and China, or lead them to world domination!
The new scenario also comes with flags for all the countries in it. Those are all either from a future time period or fantastical, since countries / peoples did not actually use flags back then.
Added flags for Siam (Thailand in 1900), Lan Xang (1700), and Khmer Empire (by Khnom) (alternative).
Added ECOWAS as a friend group to the 2000 and 2024 scenarios.
Multiplayer
Added a new main menu button, with which you can join a random multiplayer game. When you start a new multiplayer game you can now choose whether or not you want to allow random players to join using that new feature.
Music
Added new track "Dealings of the Diplomat" by Leon Richter to the game soundtrack.
Localization
Added an extensive Spanish translation by Luz Blanco Davelaar and Porfirio Osuna.
Other changes
Added a button linking to the Discord server into the main menu.
Linguistic promotion and repression effects no longer divided by amount of promoted or repressed languages.
Languages are no longer actively promoted beyond 90%.
Conquering places now adds up to 5% of your country's traditional language to them.
East Libya and West Libya now have the Libyan flag.
A Rainbow Mokoko Headband Drop accompanies the Chaos Rising Update, available for members of the Lost Ark Creator Program to enable on their channel. There are two Drops, and unlike tiered Drops, watch time for each Drop is earned simultaneously.
Drop 1 - 2hrs - Amethyst Shard x1000
Drop 2 - 5hrs - Rainbow Mokoko Headband
Make sure to head over to Twitch and watch your favorite Lost Ark content creators to earn the Drops before they end on June 19. Looking for creators to watch as you earn your Twitch Drops? The content creators featured are members of the Lost Ark Creator Program— learn more about them below!
Creator Spotlight
Misamichelle
Twitch Channel Hey, my name is Michelle and I've been playing Lost Ark for over 2 years now. Lost Ark has been such a huge part of my life, from building such an amazing community to meeting guild members IRL. CurrentIy, I main Bard & Scrapper, and it has been so much fun playing support and DPS. My community is named The Miso Family and they have been very supportive throughout my Lost Ark journey, cheering us on as we combat and defeat the Legion Commanders of Arkesia. I love meeting new people from the Lost Ark community, so don't be shy and stop by!
Newtrus
Twitch Channel Hello everyone! I’m Newtrus and have been enjoying Lost Ark since the Western launch back in 2022. I used to be a full-time accountant before giving up the number crunching to stream Lost Ark. My love of the game comes from playing with my community and helping both new and returning players experience raids for the first time. I host learning parties weekly for any raids my community needs and strive to create a welcoming, encouraging place for folks to learn. So whether you’re a newer player looking for some friendly advice or a veteran wanting to talk about how gunslinger is the strongest class in the game, my Twitch channel has you covered!
Pandoraexl
Twitch Channel G’day my name is Pandoraexl! Im an Australian support main playing on the NA East server region. Although I’ve always had a passion for gaming, Lost Ark was my first MMORPG and I’ve been addicted ever since. My roster consists of two bards, two cow suited paladins and one scrapper. I’ve been attempting to chase radiant support for almost two years now. I’d consider my community welcoming and extremely wholesome! I’ll try my best to answer your questions about the game if you’d like to stop by and chill or join in one of our awesome raids.