Hi Store owners,
One of the latest developments we've been working on is how stock bought from different suppliers can influence customers and your resupply options.
When restocking your store, the choice of supplier can impact you in a number of ways :
price of stock
time it takes to get stock delivered to you
quality of stock that impacts customers feedback on your store
Customers consider the quality of your stock and price compared to competitors and how close those competitors are to your store.
It’s been 5 days since launch… and wow, what a ride! 🚀
Over 2 million copies were claimed in the first 24 hours alone, smashing every expectation we had. We’re blown away, and incredibly grateful for all the excitement, support, and kind words you’ve been sharing with us. ❤️
A special thank you goes out to those of you who’ve run into bugs or issues and still took the time to report them. Whether it’s small tweaks or major fixes, your feedback is helping us target the areas that make the biggest difference.
We’re a tiny dev team of just 5 people so we don't have the resources of a AAA team. Therefore, every message, every report, and every bit of encouragement means the world to us. Together, we’re making Guntouchables better, smoother, and more fun for everyone.
We are ready to release the second post-launch update to Guntouchables including fixes and improvements based on your input:
Fixed:
Fixed (tick hat) bug where ticks would get stuck on the player
Fixed sound issue for Taste testers and Breeder boss
Fixed issue with wrong weekly seed
Fixed Character level achievement
Fixed a bug in the Spanish translation mixing up 'private' and 'public'
Fixed softlock when players die entering challenges / rooms
Fixed progression bar on characters past lvl 5
Fixed bug with fog of war on late-join
Changed:
Server list does not jump as much
Reorder of Perks in list
Shrapnel Milestone mod changed to Legendary tier
Removed cursor lockstate for window mode
'Play Again' games will now be created as private by default
Added:
Added 'Refresh' button to server list
Added RecentlyPlayed with players in Steam
The following issues are not included in 1.0.2 but are high priority in one of the upcoming updates:
Ensuring inactive players cannot block the game
Introducing better options for communication in-game
Adding functionality to drop a consumable
Adding a way to play co-op without AI's filling vacant player seats
Adding a notification to players for when to update to a newer version of the client
We are paying attention to your feedback on the Steam Forums, but we highly recommend joining the amazing Guntouchables community on Discord. Here you can find players for groups, discus meta and share experiences, and post feedback/suggestion to the dev team.
Here’s to the next stage of this wild journey - we’re thrilled to have you along for the ride. 💪🥂
XOXO,
Game Swing
This is it! After years of hard work, Echoes of the End is now available to the public! It’s been a journey beyond compare, and we couldn’t be happier with where we are today. But the work doesn’t stop yet! There will be a Day 1 patch dropping in just a few hours, and in the coming days, weeks and months we’ll be continuing to update and fix any issues you guys come across as you play (though hopefully they will be minimal!)
We won’t take up any more of your time reading this. The game is out, go play it! But we’ll leave you with a link to our launch trailer, that we hope gets you in the mood to go kick some ass.
From the bottom of our hearts here at Myrkur Games, thank you for coming on this journey alongside us. Make sure you follow this community hub for future updates and patch notes, and as ever, we look forward to seeing you in Aema.
This Hotfix Release contains critical fixes for issues with the 2025 Season 3 Release.
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Fixed a critical issue with the Moza API that was causing the Simulator to crash after running for nearly 3 hours.
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Improved the pit limiter light implementation.
MPG has been added back onto the digital display.
Greetings Gremlins!
Today we’re happy to share with you what we’ve been working on for the last few months since launching Mother Machine: a demo of an experimental new game mode, which we’re calling Co-Op Gremlin Tours!
https://store.steampowered.com/app/3883310In Co-Op Gremlin Tours, you and your Gremlin friends are on a trip to the (newly terraformed) surface of the planet, using the drilling machines left behind by the Creators. Each Tour will take you through a number of small caves, each with its own distinct theme and goal. At the end of each cave, you will find another drill taking you to the next cave: but first, you and your Gremlin pals will need to decide which cave to explore next with a vote!
Since launch, we’ve been updating Mother Machine with new content like the Creators’ Ruins biome, as well as making getting into the game with your friends more streamlined with features like the Custom Expedition and Quick Play machines. We’ve also added support for Steam Remote Play Together, the game is now Steam Deck Verified, and of course fixed many bugs and performance issues.
But we've also been listening to feedback about wanting something different. Many of you have asked for a more roguelike experience as in our previous games, and we've been experimenting with ideas that go beyond just supporting the current game.
This demo introduces a roguelike "Ascension"-style structure, while preserving the core cave exploration and chaotic co-op gameplay you love:
More Varied Gameplay - In a Gremlin Tour you encounter smaller, more focused caves, each with a different theme and biome. Some caves will be all about platforming with ropes and acid pools to dodge; another might have swarms of critters hunting you in the dark; or perhaps you’ll be trying to smash as many crystals as you can before the Drill departs.
New Progression Systems - When you start a Tour, you don’t have any mutations or perks yet. Different caves will give you opportunities to equip a mutation or get a perk as you progress through the ascension path, so you’ll become more powerful and get to try different abilities as you keep drilling up. You will also start the game with a base level of health, stamina, and respawns, and there will be ways to unlock permanent upgrades, cave-types, and abilities that persist between each Tour.
Better Replayability - In this new mode, you will be experiencing a different “Ascension” map layout each time, with decisions about which path to take after each cave changing what options you have later in the Tour. And as you equip different mutations on each Tour, you will experience different “builds” of your team (with your unlocks all pooled together to choose from). There will also be a more “roguelike” direction for the difficulty, so you will probably need many attempts before you successfully reach the planet’s surface.
This demo includes a light tutorial and roughly half the caves we'd envision for a full ascension path (with complete Tours spanning 2-3 different ascension paths). All mutations and customizations are unlocked from the start, and there are no permanent upgrades yet. You can play online with friends through Steam's invite system or Remote Play Together, though split-screen isn't included.
This represents a potential vision for what Mother Machine could become, but whether it moves forward depends entirely on how you - our community - responds. If we do continue to make this new game mode, all existing owners of Mother Machine will receive it for free.
If this resonates with you, if you can see yourself playing many hours of this kind of experience, please add it to your Steam wishlist. Wishlists are the strongest signal we can get about genuine interest, and they help us understand if this is something worth pursuing further.
From August 20 to 24, 2025, you can experience Heavy Cargo live at the Aerosoft booth in Hall 9, Stand B43.
Take the wheel and feel the thrill of heavy transport in an open world.
When: August 20–24, 2025
Where: Hall 9, Stand B43
Heavy Cargo offers challenging missions, impressive trucks, and plenty of transport action. Whether day or night, sun or rain – your skills behind the wheel will be put to the test.
Stop by and try Heavy Cargo live – the perfect chance to experience heavy transport first-hand!
From August 20 to 24, 2025, you can experience Military Logistics Simulator live at the Aerosoft booth in Hall 9, Stand B43.
Take control of real military vehicles and tackle logistics challenges solo or with friends.
When: August 20–24, 2025
Where: Hall 9, Stand B43
In Military Logistics Simulator, you’ll deliver vital cargo, rescue survivors, and help rebuild a war-torn region. Be ready for action – day or night, in any weather.
Stop by and try Military Logistics Simulator live – experience action, teamwork, and precision first-hand!
Take a seat behind the wheel and see for yourself how realistic long-distance travel across Europe can be.
When: August 20–24, 2025
Where: Hall 9, Stand B43
Fernbus Simulator puts you in the driver’s seat of a long-distance coach, bringing the daily life of a bus driver to life like never before. Drive realistic routes between real cities, follow schedules, navigate traffic, and enjoy detailed landscapes along the way.
Whether crossing Germany, driving through the Alps, or following the coastline – you decide where the journey goes. By day, you’ll deliver passengers safely and on time; by night, you’ll enjoy the atmosphere of illuminated roads and rest stops.
With new buses, routes, and expansions added regularly, the world of Fernbus Simulator keeps growing – and you can try it out live at the event.
The perfect opportunity to get behind the wheel and experience the Fernbus Simulator first-hand!