We are happy to announce that our DOM (Attack/Defend) game mode has been revamped. Players will have to carefully plan out their attack route as there are no longer respawns in this game mode. We are still fine-tuning this mode so let us know what you guys think!
Also, snap turn and jump are enabled for Oculus users now (for real this time)!
There have been some balance changes and fixes. The player models also have updated movement animations.
As always we are continually trying to fine-tune our game and listening to your feedback! Please let us know what you guys think and keep sending the constructive feedback and ideas our way.
Here’s the full list of updates below.
Game Settings:
Attack/Defend mode
Adjusted so that players no longer respawn, and the round will end when the enemy team has been eliminated
Adjusted so that victory conditions have been changed from “destroy all targets” ---> “destroy any target”
Game time has been reduced to 3 minutes per round
Players who join mid round will not spawn until the next round
UI window for selecting weapons is now shown at the beginning of each round
BOTs
Bots may now be added to DOM games
Bots are now able to throw grenades
Oculus Rift:
Snap turn support added: push right/left controller's(if you set you as righty/lefty) thumbstick to right or left to do make snap turn
Jumping now mapped on controller: press button A/X if you set you as righty/lefty
Maps:
New map “Library”
Will support Team Deathmatch game mode
Train Factory
Attack/Defend mode: Bombsites have been reduced from 3 → 2 for better balancing
Abandoned Factory
Adjusted the route in Team Deathmatch game mode.
Weapons:
Helmets are now throwable!
Smoke Grenade may now be carried in the ‘backpack’
Knifes now have physics and will interact with the environment (map objects)
Balance Changes:
Grenades
Are now limited to 2 per player per respawn (grenades do not stack, and players will not have more than 2 per life)
Sniper Rifles
Sniper rifle damage has been adjusted for headshots. It only takes one shot to the head regardless if the enemy player has a helmet on or not.
Movement
Players now run slightly faster when empty handed or are holding light weapons (ex: pistols, grenades, bombs - Attack/Defend)
Other
Improved animation for all player movements
Upcoming Changes:
Reload update: Bolts action/Cocking weapon after reloading.
We are inviting all of you to join us this Thursday (8/13 at 8pm PST) to play with the Fantahorn Devs. We will be playing some Team deathmatch along with some DOM - Attack and Defend on the new beach map!
We will be announcing the official lobbies in our Discord channel! We hope to see you guys online!
Discord Channel:
Join us over at Discord! Report bugs, give feedback and also find other players to game with! The Devs are always around so feel free to message us directly. https://discord.gg/R67Af6U
We have a quick update for you guys today from the Front Defense: Heroes Dev team!
As some of you have asked for we have finally implemented snap turning! Tap right or left on the touchpad to use the function.
We have also added the ability for players to put helmets back on that have been knocked off (or take them off).
As always we are continually trying to fine-tune our game and listening to your feedback! Please let us know what you guys think and keep sending the constructive feedback and ideas our way.
Here’s the full list of updates below.
Balance Changes:
Helmets are now an object within the game - Players may take off or put helmets that have fallen off back on.
Snap turning has been added - Tap left or right on the touchpad to snap turn
Adjusted formula for calculating score
Penalties will be given for teamkills or suicides (negative score)
Adjusted points for killing BOTs
Adjusted the behavior of BOTs (made them a bit tougher).
Maps:
High Castle
Adjusted the route in Attack/defense game mode
Upcoming Updates:
Reload update: Bolts action/Cocking weapon after reload.
Accumulated Points and Ranking
Leaderboards
Personal combat record and history
Medal system
New maps
New game mode for limited respawns
Discord Channel:
Join us over at Discord! Report bugs, give feedback and also find other players to game with! The Devs are always around so feel free to message us directly. https://discord.gg/R67Af6U
We have quite the update for you guys today from the Front Defense: Heroes Dev team!
Charge up the shoreline with your teammates on our new beach themed map. Also tired of the default allied and axis look? We have just added in 5 new skins for each side, pick your favorite and go into battle!
New weapons have also been added into the game which includes both smoke grenades and knives.
As always, we are continually trying to fine-tune our game and listening to your feedback! Please let us know what you guys think and keep sending the constructive feedback and ideas our way. Also keep an eye out for our next update as we are getting closer to v1.00
Here’s the full list of updates below.
Game Settings:
Customized Skins -Players can now change the look of their in-game soldier during the lobby or at the main menu
Games will no longer close after the host leaves. A new host will be designated after the host leaves the game.
Maps:
New beach themed map “Beach Invasion" Trailer - https://youtu.be/Rq9coHAeZaA -Will support both Team Deathmatch and Attack/Defend game modes
Weapons:
Smoke Grenade
Bayonet
Balance Changes:
German grenade update -Safety pin has been removed and replaced with a historically accurate string pull of the m24 grenade
Collision sound -Players can now hear the sounds of grenades or bayonets when they hit the ground or houses
06/22/2018 bug fixes
Fixed a bug that cause bayonets can still hurt players even though they have been dropped.
Corrected the collider shape of helmets
Corrected the colliders of Beach Invasion map
Added smoke grenades to Beach Invasion map
Corrected the physics collider of the string pull of German grenades
Upcoming Changes:
Bolt action after reloading for all guns
Ranking System
Leaderboards
Medal system
New Maps
New Game modes
Discord Channel: Join us over at Discord! Report bugs, give feedback and also find other players to game with! The Devs are always around so feel free to message us directly. https://discord.gg/R67Af6U
We have a quick update for you guys today! Mostly quality of life changes and some changes to the UI/options menu. The next patch will be a big one so make sure to keep an eye out for that! As always, we appreciate all the feedback that we receive and want to make the best game possible for you guys!
Game settings
Players can now change maps from the lobby
Updated the UI for picking maps in the main menu
Players can now join an Attack/Defense lobby after the game has started
Game Update
Game Mode: Added Attack/Defense mode for additional maps: Castle on the hill
Added player animation when players are hit
Explosive weapons including grenades, rockets and mines will now cause damage to anyone who stands within their effective range
Upcoming Update
New Maps
New Avatars
New Weapon: Smoke Grenade
Automatically transferring to a new host when host leaves the game (previously – whole lobby would close)
05/30/2018 hotfix
Corrected the move speed of v-move mode to match the speed of smooth locomotion
Fixed an issue that caused players to start shaking when hit by enemy bullets.
Fixed an issue respawn issue that allowed multiple players to respawn on the same spot in Free-For-All mode.
Discord Channel Join us over at Discord here to report bugs, give feedback and also to find games with other players! The devs are usually around so feel free to message us directly!
We are inviting all of you to join us this Thursday (5/10 at 8pm PST) to Play with the Devs. We will be announcing the official lobbies in our Discord channel! Load up and come fight the devs!
We will also be giving away some T-shirts to those that can beat us in our FFA lobbies! (limited availability details in Discord)
If you haven't had the chance join us over at Discord! Find other players or chat with us about what you would like to see in the game.
Minor balance update from the Front Defense: Heroes Dev Team
We have been collecting feedback from the past couple weeks have have added a few tweaks to how two-handed weapons work and also added the bolt action feature for the sniper rifle.
Please let us know what you think and what you would like to see in the game!
Game Settings
Game setting for picking up weapons have been removed the default setting for all players will now be with the grip buttons.
Game Modes
Free For All
Adjusted the calculation for FFA points and how the winner is determined.
Added game mode for additional maps:
Church Graveyard
Night Crossroad.
Balance Changes
Sniper Rifle
Changed reloading mechanism from button press to physically pull the bolt back.
Adjusted two-handed weapon balance and gameplay.
Adjusted the range when throwing grenades, players can now throw them further.
Other bugs fixes.
Discord Channel
Join us over at Discord here to report bugs, give feedback and also to find games with other players! The devs are usually around so feel free to message us directly!
7. Pair WMR controllers via WMR for SteamVR (by clicking the icon with 3 dots).
8. Run Front Defense: Heroes
Troubleshooting:
1. You may need to activate Windows developer mode if you can’t run WMR for SteamVR normally, here is the link on how to activate it: https://www.youtube.com/watch?v=ayo4pefuYAY
3. Your WMR HMD should be plugged into USB 3.0 port while your external Bluetooth dongle need to be plugged into USB 2.0 port.
4. If you activated Windows developer mode, make sure you turn off the simulation for headphone and controllers in the developer options in WMR for SteamVR.
The wait is finally over - smooth locomotion has been implemented into the game!
This means that you will be able to play Front Defense Heroes running about in the game - guns blazing, bombs exploding, bullets whizzing past you - just as if you were on an actual battlefield!
We want to thank you for giving us your feedback on how important smooth locomotion is to you and for being patient with us while we worked hard to implement the feature amidst others.
Please tell us what you think of it and keep your constructive feedback and ideas coming. Also, look out for more updates soon as we have quite a lot of cool new features coming up!
Here’s the full list of updates below.
Game Settings
We have revamped the game settings and it is now its own tab different from where you can select your Height, in-game name, movement style, Health bar settings and also added a section to allow users to change their graphic settings
Movement Options
We have added two new movement types in the “Game Settings”
-Locomotion - Smooth/free locomotion (Please take a rest or break if you feel dizzy or uncomfortable or select our Mixed or V-move options)
-Mixed - A mix between our movement types where users can use both locomotion and V-move using their controller’s touchpad
-V-move - Old movement style similar to teleport
Balance Changes
We found that with the additional of locomotion into our game that some of the guns needed to be balanced. We wanted there to be a variety of play styles and for all the weapon classes to feel unique.
-Sniper Rifles/Carbines
With the additional of locomotion we have lowered the hip fire (1 handed) accuracy of the sniper rifles. Players will have to hold the gun with both hands to steady their aim and fire accurately.
Upcoming Changes
-Control changes - In the next patch we will be removing the trigger option in the game settings menu and will be using the grip option as our default.
Discord Channel
Join us over at Discord here to report bugs, give feedback and also to find games with other players! The devs are usually around so feel free to message us directly! https://discord.gg/R67Af6U
v0.94 minor patches
04/03/2018 -Bug Fixes -Adjusted Sniper Rifle Recoil / Accuracy with one hand -Fixed the Right and Left hand options (Left handed mode – Gun will be in left hand and movement will be on the right hand controller)
04/10/2018 -Fix the issue that loading screen doesn't close after loading -Fix the issue that the same damage is counted for multiple times
04/03/2018 -Bug Fixes -Adjusted Sniper Rifle Recoil / Accuracy with one hand -Fixed the Right and Left hand options (Left handed mode – Gun will be in left hand and movement will be on the right hand controller)
04/10/2018 -Fix an Issue with loading screen where it doesn't close after loading -Fix an issue where certain gun damage was counted multiple times
04/13/2018 -Fixed an issue where bullets don’t register on other players. -Fixed an issue when rejoining games in progress (teams). -Fixed a network latency issue that occurred when killing another player. -Fixed an issue where bots sometimes attack teammates. -Update images on help boards.
04/19/2018 -Lobby: 15 seconds have been added to game start time due to network delays causing issues in game -Bug Fixes ------------------------------------
Greetings Soldiers!
Smooth Locomotion Has Arrived!
The wait is finally over - smooth locomotion has been implemented into the game!
This means that you will be able to play Front Defense Heroes running about in the game - guns blazing, bombs exploding, bullets whizzing past you - just as if you were on an actual battlefield!
We want to thank you for giving us your feedback on how important smooth locomotion is to you and for being patient with us while we worked hard to implement the feature amidst others.
Please tell us what you think of it and keep your constructive feedback and ideas coming. Also, look out for more updates soon as we have quite a lot of cool new features coming up!
Here’s the full list of updates below.
Game Settings
We have revamped the game settings and it is now its own tab different from where you can select your Height, in-game name, movement style, Health bar settings and also added a section to allow users to change their graphic settings
Movement Options
We have added two new movement types in the “Game Settings”
-Locomotion - Smooth/free locomotion (Please take a rest or break if you feel dizzy or uncomfortable or select our Mixed or V-move options)
-Mixed - A mix between our movement types where users can use both locomotion and V-move using their controller’s touchpad
-V-move - Old movement style similar to teleport
Balance Changes
We found that with the additional of locomotion into our game that some of the guns needed to be balanced. We wanted there to be a variety of play styles and for all the weapon classes to feel unique.
-Sniper Rifles/Carbines
With the additional of locomotion we have lowered the hip fire (1 handed) accuracy of the sniper rifles. Players will have to hold the gun with both hands to steady their aim and fire accurately.
Upcoming Changes
-Control changes - In the next patch we will be removing the trigger option in the game settings menu and will be using the grip option as our default.
Discord Channel
Join us over at Discord here to report bugs, give feedback and also to find games with other players! The devs are usually around so feel free to message us directly! https://discord.gg/R67Af6U